_data (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_defaultSection (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_description (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_id (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_mapIndex (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_name (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_states (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
_visited (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
_walls (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
checkPartyDead() | MM::MM1::Maps::Map | |
dataByte(uint ofs) const (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | inline |
dataWord(uint16 ofs) const (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
dataWord(uint16 ofs, uint16 val) (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
desert() | MM::MM1::Maps::MapDesert | protected |
encounter(const byte *id1, const byte *id2) | MM::MM1::Maps::Map | |
getDefaultSection() const | MM::MM1::Maps::Map | inline |
getDescription() const | MM::MM1::Maps::Map | inline |
getId() const | MM::MM1::Maps::Map | inline |
getMapIndex() const | MM::MM1::Maps::Map | inline |
getName() const | MM::MM1::Maps::Map | inline |
getRandomNumber(int minNumber, int maxNumber) | MM::MM1::Game::GameLogic | static |
getRandomNumber(int maxNumber) (defined in MM::MM1::Game::GameLogic) | MM::MM1::Game::GameLogic | static |
load() | MM::MM1::Maps::Map | virtual |
Map(uint index, const Common::String &name, uint16 id, byte defaultSection, const char *desc=nullptr) (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
MapDesert(uint index, const Common::String &name, uint16 id, byte defaultSection, int deadCountOffset, RandomMode rndMode) | MM::MM1::Maps::MapDesert | inline |
mappingAllowed() const override | MM::MM1::Maps::MapDesert | virtual |
none160() | MM::MM1::Maps::Map | inlinestatic |
operator[](uint ofs) const | MM::MM1::Maps::Map | inline |
operator[](uint ofs) (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | inline |
RandomMode enum name (defined in MM::MM1::Maps::MapDesert) | MM::MM1::Maps::MapDesert | protected |
redrawGame() | MM::MM1::Maps::Map | static |
reduceHP() | MM::MM1::Maps::Map | static |
RND_BASIC enum value (defined in MM::MM1::Maps::MapDesert) | MM::MM1::Maps::MapDesert | protected |
RND_FULL enum value (defined in MM::MM1::Maps::MapDesert) | MM::MM1::Maps::MapDesert | protected |
send(const T &msg) | MM::MM1::Maps::Map | inline |
send(const Common::String &name, const T &msg) (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | inline |
special()=0 | MM::MM1::Maps::Map | pure virtual |
unlockDoor() | MM::MM1::Maps::Map | |
updateGame() | MM::MM1::Maps::Map | static |
visitedBusiness() | MM::MM1::Maps::Map | |
visitedExit() | MM::MM1::Maps::Map | |
visitedSpecial() | MM::MM1::Maps::Map | |
~Map() (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | inlinevirtual |