ScummVM API documentation
callbot.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_CALLBOT_H
23#define TITANIC_CALLBOT_H
24
25#include "titanic/core/game_object.h"
26
27namespace Titanic {
28
29class CCallBot : public CGameObject {
30 DECLARE_MESSAGE_MAP;
31 bool TurnOn(CTurnOn *msg);
32 bool EnterViewMsg(CEnterViewMsg *msg);
33protected:
34 CString _npcName;
35 bool _enabled;
36public:
37 CLASSDEF;
38 CCallBot();
39
43 void save(SimpleFile *file, int indent) override;
44
48 void load(SimpleFile *file) override;
49};
50
51} // End of namespace Titanic
52
53#endif /* TITANIC_CALLBOT_H */
Definition: callbot.h:29
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
Definition: messages.h:291
Definition: game_object.h:79
Definition: string.h:40
Definition: messages.h:406
Definition: simple_file.h:49