ScummVM API documentation
map07.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_MAPS_MAP07_H
23 #define MM1_MAPS_MAP07_H
24 
25 #include "mm/mm1/maps/map.h"
26 #include "mm/mm1/data/character.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace Maps {
31 
32 class Map07 : public Map {
33  typedef void (Map07:: *SpecialFn)();
34 private:
35  void special00();
36  void special01();
37  void special02();
38  void special03();
39  void special04();
40  void special05();
41  void special07();
42  void special09();
43  void special11();
44  void special13();
45  void special14();
46  void special15();
47  void special16();
48  void special17();
49  void setMonsters(int id1 = 10, int id2 = 1);
50  void poolYN(YNCallback callback);
51  void applyCondition(Condition cond);
52 
53  const SpecialFn SPECIAL_FN[18] = {
54  &Map07::special00,
55  &Map07::special01,
56  &Map07::special02,
57  &Map07::special03,
58  &Map07::special04,
59  &Map07::special05,
60  &Map07::special05,
61  &Map07::special07,
62  &Map07::special07,
63  &Map07::special09,
64  &Map07::special09,
65  &Map07::special11,
66  &Map07::special11,
67  &Map07::special13,
68  &Map07::special14,
69  &Map07::special15,
70  &Map07::special16,
71  &Map07::special17
72  };
73 public:
74  Map07() : Map(7, "cave3", 0xC01, 1) {}
75 
79  void special() override;
80 };
81 
82 } // namespace Maps
83 } // namespace MM1
84 } // namespace MM
85 
86 #endif
Definition: map07.h:32
void special() override
Definition: map.h:97
Definition: detection.h:27