activate_personage(const char *personage_name)=0 | QDEngine::qdMinigameSceneInterface | pure virtual |
minigame_parameter(const char *parameter_name) const =0 (defined in QDEngine::qdMinigameSceneInterface) | QDEngine::qdMinigameSceneInterface | pure virtual |
mouse_click_object_interface() const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
mouse_hover_object_interface() const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
mouse_object_interface() const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
mouse_right_click_object_interface() const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
name() const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
object_interface(const char *object_name)=0 | QDEngine::qdMinigameSceneInterface | pure virtual |
personage_interface(const char *personage_name)=0 | QDEngine::qdMinigameSceneInterface | pure virtual |
release_object_interface(qdMinigameObjectInterface *p) const =0 (defined in QDEngine::qdMinigameSceneInterface) | QDEngine::qdMinigameSceneInterface | pure virtual |
screen2grid_coords(const mgVect2i &screen_pos) const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
screen2world_coords(const mgVect2i &screen_pos, float screen_depth=0) const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
screen_depth(const mgVect3f &pos) const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
world2screen_coords(const mgVect3f &world_pos) const =0 | QDEngine::qdMinigameSceneInterface | pure virtual |
~qdMinigameSceneInterface() (defined in QDEngine::qdMinigameSceneInterface) | QDEngine::qdMinigameSceneInterface | inlinevirtual |