ScummVM API documentation
text_sprites.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_INCLUDED_TEXT_SPRITES_H
28#define ICB_INCLUDED_TEXT_SPRITES_H
29
30#include "engines/icb/p4_generic.h"
31#include "engines/icb/common/px_bitmap.h"
32#include "engines/icb/common/px_game_object.h"
33#include "engines/icb/debug.h"
34
35namespace ICB {
36
37// PC limit
38#define TEXT_SPRITE_SIZE (300 * 150 * 4)
39
40#define TS_NON_SPOKEN_LINE '&'
41#define TS_SPOKEN_LINE '*'
42#define TS_LINENO_OPEN '{'
43#define TS_LINENO_CLOSE '}'
44
45// This pointer can be set to force a different RGB to be used for speech text. Remora uses
46// this to do text colouring.
47extern _rgb *psTempSpeechColour;
48
49// return codes for text sprite functions
50enum _TSrtn {
51 TS_OK, // it worked
52 TS_ILLEGAL_SPACING, // line contains leading/trailing spaces or extra spaces between words
53 TS_TOO_MANY_LINES, // exceeded lineInfo array while analysing sentence
54 TS_INVALID_FONT, // the resource id passed is not a valid font resource
55 TS_OUT_OF_MEM, // couldn't allocate memory for text sprite
56 TS_ILLEGAL_PIN, // unrecognised value of '_pin_position'
57 TS_ILLEGAL_MARGIN // sprite cannot fit within given screen margin
58};
59
60// "Pin position" is the point on the sprite that we want to fix to the screen coordinates.
61// eg. Speech text traditionally uses "PIN_AT_CENTRE_OF_BASE". That is, for calculating the
62// required render coordinates, we will specify the coordinates of a point just above the
63// talker's head, and then whatever the width and height of the text sprite, the render
64// coordinates will be calculated such that the centre of the text sprite's base will be
65// exactly at the specified coordinates - ie. text is centred just above the talkers head.
66// The other pin positions may be used for pointer text, data readouts on PPC, or alternate
67// positions for speech text, etc.
68enum _pin_position {
69 PIN_AT_CENTRE,
70 PIN_AT_CENTRE_OF_TOP,
71 PIN_AT_CENTRE_OF_BASE,
72 PIN_AT_CENTRE_OF_LEFT,
73 PIN_AT_CENTRE_OF_RIGHT,
74 PIN_AT_TOP_LEFT,
75 PIN_AT_TOP_RIGHT,
76 PIN_AT_BOTTOM_LEFT,
77 PIN_AT_BOTTOM_RIGHT
78};
79
80// This must now be a multiple of 4!
81#define MAX_LINES 48 // max character lines in output sprite
82
83typedef struct { // info for each line of words in the output text sprite
84 uint16 width; // width of line in pixels
85 uint16 length; // length of line in characters
86} _textLine;
87
88typedef struct { // info describing whole set of lines used in the sprite
89 _textLine line[MAX_LINES];
90 uint8 noOfLines;
91 uint8 m_stopAtLine;
92 uint8 m_bLeftFormatted;
93 uint8 padding;
94} _lineInfo;
95
96// This is the structure that must be filled in before calling MakeTextSprite()
97// which takes a reference to a structure of this type as it's only parameter
98typedef struct { // info for each line of words in the output text sprite
99 uint8 *textLine; // null-terminated text sprite (must not contain any leading/tailing/extra spaces
100 const char *fontResource; // name of the font
101 uint32 fontResource_hash; // hash of the font file
102 uint32 maxWidth; // maximum allowed pixel width of text sprite
103 uint32 bitDepth; // 16,24 or 32 bits per pixel (2,3 or 4 bytes)
104 int32 lineSpacing; // no. of pixels to separate lines of characters in the output sprite - negative for overlap
105 int32 charSpacing; // no. of pixels to separate characters along each line - negative for overlap
106 _rgb bodyColour; // colour required for character bodies
107 _rgb borderColour; // colour required for character borders
108 int32 errorChecking; // perform error checking during analysesetence on/off
109} _TSparams;
110
112 // created by routines:
113 uint8 sprite[TEXT_SPRITE_SIZE];
114 uint32 spriteWidth; // width of text sprite
115 uint32 spriteHeight; // height of text sprite
116 uint32 size; // in bytes (= width * height * bit_depth) NOT SURE WE NEED THIS FOR ANYTHING
117 uint32 surfaceId; // The surface we want to eventually draw this sprite on
118 _lineInfo lineInfo; // information about the lines in the text_block
119 _TSparams params;
120
121 // private functions:
122 _TSrtn BuildTextSprite(int32 stopAtLine = -1, bool8 bRemoraLeftFormatting = FALSE8); // construct the sprite
123 uint32 CharWidth(const uint8 ch, const char *fontRes, uint32 fontRes_hash); // get width of a character
124 void CopyChar(_pxSprite *charPtr, uint8 *spritePtr, uint8 *pal); // copy character into sprite, based on params
125 _TSrtn CheckFontResource(const char *fontRes, uint32 fontRes_hash); // check that it's a valid font resource
126 _pxBitmap *LoadFont(const char *fontRes, uint32 fontRes_hash);
127
128public:
129 int32 renderX; // render coordinate
130 int32 renderY;
131
132 // the usual:
133 text_sprite(); // constructor -- default constructor
134 ~text_sprite(); // destructor
135
136 // Made this public, so Remora can work out how its formatting will be done.
137 _TSrtn AnalyseSentence(void); // fill in the lineInfo structure
138
139 // the main routine to create the sprite (added flag to stop AnalyseSentence() getting called if you need to)
140 // Also, you can now tell it to stop short of displaying every line in the text.
141 _TSrtn MakeTextSprite(bool8 analysisAlreadyDone = FALSE8, int32 stopAtLine = -1, bool8 bRemoraLeftFormatting = FALSE8);
142
143 // the support routine to calculate suitable render coordinates
144 _TSrtn GetRenderCoords(const int32 pinX, // screen x-coord where we want to position the pin
145 const int32 pinY, // y-coord -"-
146 const _pin_position pinPos, // position of pin on text sprite
147 const int32 margin); // margin to keep sprite within edge of screen, or -1 if allowed anywhere
148
149 uint32 CharHeight(const char *fontRes, uint32 fontRes_hash); // get character height (all the same)
150 _pxSprite *FindChar(uint8 ch, _pxBitmap *charSet); // get pointer to header of required character data in font
151
152 // the usual set of routines to return required values
153 uint8 *GetSprite(void) {
154 return sprite; // get pointer to text sprite in memory
155 }
156 uint32 GetWidth(void) {
157 return spriteWidth; // get dimensions of text sprite
158 }
159 uint32 GetHeight(void) {
160 return spriteHeight; // -"-
161 }
162 uint32 GetSize(void) {
163 return size; // get byte-length of text sprite data
164 }
165 _lineInfo *GetLineInfo(void) {
166 return &lineInfo; // information about the lines in the text_block
167 }
168 _TSparams *GetParams(void) {
169 return &params; // information about the lines in the text_block
170 }
171 void SetSurface(uint32 sid) { surfaceId = sid; }
172 uint32 GetSurface() const { return surfaceId; }
173
174 // This a variable stuck way down here on it's little lonesome ?
175 bool8 please_render; // draw yes/no
176};
177
178} // End of namespace ICB
179
180#endif // INCLUDED_TEXT_SPRITES_H
Definition: text_sprites.h:111
Definition: text_sprites.h:98
Definition: text_sprites.h:88
Definition: px_bitmap_pc.h:51
Definition: px_bitmap_pc.h:44
Definition: px_common.h:109
Definition: text_sprites.h:83