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gui_vmng_core.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef M4_GUI_GUI_VMNG_CORE_H
24 #define M4_GUI_GUI_VMNG_CORE_H
25 
26 #include "m4/m4_types.h"
27 #include "m4/gui/gui_univ.h"
28 
29 namespace M4 {
30 
37 bool vmng_init();
38 
48 void vmng_shutdown();
49 
68 ScreenContext *vmng_screen_create(int32 x1, int32 y1, int32 x2, int32 y2, int32 scrnType, uint32 scrnFlags,
69  void *scrnContent, RefreshFunc redraw, EventHandler evtHandler);
70 
81 ScreenContext *vmng_screen_find(void *scrnContent, int32 *status); // was FindScreen
82 
87 void vmng_screen_hide(void *scrnContent); // was HideScreen
88 
96 void vmng_screen_show(void *scrnContent); // was ShowScreen
97 
104 void vmng_screen_to_back(void *scrnContent); // was MoveScreenToBack
105 
110 void vmng_screen_dispose(void *scrnContent); // was DestroyScreen
111 
112 void vmng_refresh_video(int32 scrnX, int32 scrnY, int32 x1, int32 y1, int32 x2, int32 y2, Buffer *srcBuffer);
113 
118 ScreenContext *ExtractScreen(void *scrnContent, int32 status);
119 
120 } // End of namespace M4
121 
122 #endif
bool vmng_init()
void vmng_screen_to_back(void *scrnContent)
ScreenContext * ExtractScreen(void *scrnContent, int32 status)
void vmng_screen_show(void *scrnContent)
ScreenContext * vmng_screen_create(int32 x1, int32 y1, int32 x2, int32 y2, int32 scrnType, uint32 scrnFlags, void *scrnContent, RefreshFunc redraw, EventHandler evtHandler)
Definition: database.h:28
ScreenContext * vmng_screen_find(void *scrnContent, int32 *status)
void vmng_screen_dispose(void *scrnContent)
void vmng_shutdown()
void vmng_screen_hide(void *scrnContent)
Definition: display_client.h:113