ScummVM API documentation
gui_vmng_core.h
1
2/* ScummVM - Graphic Adventure Engine
3 *
4 * ScummVM is the legal property of its developers, whose names
5 * are too numerous to list here. Please refer to the COPYRIGHT
6 * file distributed with this source distribution.
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 */
22
23#ifndef M4_GUI_GUI_VMNG_CORE_H
24#define M4_GUI_GUI_VMNG_CORE_H
25
26#include "m4/m4_types.h"
27#include "m4/gui/gui_univ.h"
28
29namespace M4 {
30
37bool vmng_init();
38
49
68ScreenContext *vmng_screen_create(int32 x1, int32 y1, int32 x2, int32 y2, int32 scrnType, uint32 scrnFlags,
69 void *scrnContent, RefreshFunc redraw, EventHandler evtHandler);
70
81ScreenContext *vmng_screen_find(void *scrnContent, int32 *status); // was FindScreen
82
87void vmng_screen_hide(void *scrnContent); // was HideScreen
88
96void vmng_screen_show(void *scrnContent); // was ShowScreen
97
104void vmng_screen_to_back(void *scrnContent); // was MoveScreenToBack
105
110void vmng_screen_dispose(void *scrnContent); // was DestroyScreen
111
112void vmng_refresh_video(int32 scrnX, int32 scrnY, int32 x1, int32 y1, int32 x2, int32 y2, Buffer *srcBuffer);
113
118ScreenContext *ExtractScreen(void *scrnContent, int32 status);
119
120} // End of namespace M4
121
122#endif
Definition: database.h:28
void vmng_screen_dispose(void *scrnContent)
bool vmng_init()
ScreenContext * ExtractScreen(void *scrnContent, int32 status)
void vmng_screen_show(void *scrnContent)
ScreenContext * vmng_screen_find(void *scrnContent, int32 *status)
void vmng_screen_to_back(void *scrnContent)
ScreenContext * vmng_screen_create(int32 x1, int32 y1, int32 x2, int32 y2, int32 scrnType, uint32 scrnFlags, void *scrnContent, RefreshFunc redraw, EventHandler evtHandler)
void vmng_shutdown()
void vmng_screen_hide(void *scrnContent)
Definition: m4_types.h:54
Definition: gui_univ.h:46