ScummVM API documentation
audio.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_AUDIO_H
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#define MADS_AUDIO_H
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#include "mads/nebular/core/resources.h"
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#include "common/array.h"
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#include "audio/mixer.h"
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namespace
MADS
{
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namespace
Nebular {
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struct
DSREntry
{
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int16 frequency;
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int
channels;
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int32 compSize;
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int32 uncompSize;
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int32 offset;
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};
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class
AudioPlayer
{
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public
:
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AudioPlayer
(
Audio::Mixer
*mixer, uint32 gameID);
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~
AudioPlayer
();
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void
setSoundGroup(
const
Common::Path
&filename);
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void
setDefaultSoundGroup();
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void
playSound(
int
soundIndex,
bool
loop =
false
);
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void
stop();
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void
setVolume(
int
volume);
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bool
isPlaying()
const
;
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private
:
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Audio::Mixer
*_mixer;
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Audio::SoundHandle
_handle;
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uint32 _gameID;
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File
_dsrFile;
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Common::Path
_filename;
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Common::Array<DSREntry>
_dsrEntries;
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};
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}
// namespace Nebular
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}
// namespace MADS
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#endif
MADS::Nebular::AudioPlayer
Definition:
audio.h:41
Common::Array
Definition:
array.h:52
Common::Path
Definition:
path.h:52
MADS::Nebular::File
Definition:
resources.h:61
Audio::SoundHandle
Definition:
mixer.h:49
Audio::Mixer
Definition:
mixer.h:70
MADS::Nebular::DSREntry
Definition:
audio.h:33
MADS
Definition:
mps_installer.h:31
engines
mads
nebular
core
audio.h
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