ScummVM API documentation
audio.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_AUDIO_H
23 #define MADS_AUDIO_H
24 
25 #include "mads/nebular/core/resources.h"
26 
27 #include "common/array.h"
28 #include "audio/mixer.h"
29 
30 namespace MADS {
31 namespace Nebular {
32 
33 struct DSREntry {
34  int16 frequency;
35  int channels;
36  int32 compSize;
37  int32 uncompSize;
38  int32 offset;
39 };
40 
41 class AudioPlayer {
42 public:
43  AudioPlayer(Audio::Mixer *mixer, uint32 gameID);
44  ~AudioPlayer();
45 
46  void setSoundGroup(const Common::Path &filename);
47  void setDefaultSoundGroup();
48  void playSound(int soundIndex, bool loop = false);
49  void stop();
50  void setVolume(int volume);
51  bool isPlaying() const;
52 
53 private:
54  Audio::Mixer *_mixer;
55  Audio::SoundHandle _handle;
56  uint32 _gameID;
57 
58  File _dsrFile;
59  Common::Path _filename;
60  Common::Array<DSREntry> _dsrEntries;
61 };
62 
63 } // namespace Nebular
64 } // namespace MADS
65 
66 #endif
Definition: audio.h:41
Definition: array.h:52
Definition: path.h:52
Definition: resources.h:61
Definition: mixer.h:49
Definition: mixer.h:70
Definition: audio.h:33
Definition: mps_installer.h:31