ScummVM API documentation
MeshLoaderHandler.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MESH_LOADER_HANDLER_H
29 #define HPL_MESH_LOADER_HANDLER_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/system/SystemTypes.h"
34 
35 #include "common/list.h"
36 #include "hpl1/engine/resources/MeshLoader.h"
37 
38 namespace hpl {
39 
40 class cMesh;
41 class iMeshLoader;
42 class cResources;
43 class cWorld3D;
44 class cScene;
45 class cAnimation;
46 
47 typedef Common::List<iMeshLoader *> tMeshLoaderList;
48 typedef tMeshLoaderList::iterator tMeshLoaderListIt;
49 
51 public:
52  cMeshLoaderHandler(cResources *apResources, cScene *apScene);
54 
55  cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags);
56  bool SaveMesh(cMesh *apMesh, const tString &asFile);
57 
58  cWorld3D *LoadWorld(const tString &asFile, tWorldLoadFlag aFlags);
59 
60  cAnimation *LoadAnimation(const tString &asFile);
61 
62  void AddLoader(iMeshLoader *apLoader);
63 
64  tStringVec *GetSupportedTypes() { return &mvSupportedTypes; }
65 
66 private:
67  tStringVec mvSupportedTypes;
68 
69  tMeshLoaderList mlstLoaders;
70 
71  cResources *mpResources;
72  cScene *mpScene;
73 };
74 
75 } // namespace hpl
76 
77 #endif // HPL_MESH_LOADER_HANDLER_H
Definition: AI.h:36
Definition: str.h:59
Definition: Mesh.h:215
Definition: MeshLoaderHandler.h:50
Definition: Animation.h:44
Definition: World3D.h:179
ListInternal::Iterator< t_T > iterator
Definition: list.h:52
Definition: Resources.h:160
Definition: Scene.h:61
Definition: MeshLoader.h:60