ScummVM API documentation
te_animation.h
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21 
22 #ifndef TETRAEDGE_TE_TE_ANIMATION_H
23 #define TETRAEDGE_TE_TE_ANIMATION_H
24 
25 #include "common/array.h"
26 #include "tetraedge/te/te_timer.h"
27 #include "tetraedge/te/te_signal.h"
28 
29 namespace Tetraedge {
30 
31 class TeAnimation {
32 public:
33  TeAnimation();
34  virtual ~TeAnimation();
35 
36  virtual void cont();
37  virtual void pause();
38  virtual void stop();
39  virtual void reset();
40  void play() {
41  cont();
42  }
43  virtual void update(double millis) = 0;
44 
45  void seekToStart();
46  //void staticDestroy();
47 
48  static void pauseAll();
49  static void resumeAll();
50  static void updateAll();
51 
52  static void cleanup();
53 
54  TeSignal0Param &onStop() { return _onStopSignal; }
55  TeSignal0Param &onFinished() { return _onFinishedSignal; }
56 
57  TeTimer _runTimer;
58  int _repeatCount;
59 
60 protected:
61  bool _dontRepeat;
62  TeSignal0Param _onStopSignal;
63  TeSignal0Param _onFinishedSignal;
64 
65 private:
66  void removeThisFromAnimations();
67 
68  static Common::Array<TeAnimation *> *animations();
69  static Common::Array<TeAnimation *> *_animations;
70 
71 };
72 
73 } // end namespace Tetraedge
74 
75 #endif // TETRAEDGE_TE_TE_ANIMATION_H
Definition: te_signal.h:40
Definition: detection.h:27
Definition: array.h:52
Definition: te_timer.h:33
Definition: te_animation.h:31