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intern.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef GRAPHICS_SCALER_INTERN_H
23 #define GRAPHICS_SCALER_INTERN_H
24 
25 #include "common/scummsys.h"
26 #include "graphics/colormasks.h"
27 
28 
36 template<typename ColorMask>
37 static inline uint32 interpolate32_1_1(uint32 p1, uint32 p2) {
38  // Clear the low bit of each channel,
39  // divide each channel by 2,
40  // add the two pixels together,
41  // add 1 to each channel if the lowbits would have added to 2
42  return (((p1 & ColorMask::kHighBitsMask) >> 1) +
43  ((p2 & ColorMask::kHighBitsMask) >> 1) +
44  (p1 & p2 & ColorMask::kLowBitsMask));
45 }
46 
54 template<typename ColorMask>
55 static inline uint32 interpolate32_3_1(uint32 p1, uint32 p2) {
56  // Clear the 2 lowest bits of each channel,
57  // divide each channel by 4, multiply p1 by 3
58  // add the two pixels together,
59  uint32 x = ((p1 & ColorMask::qhighBits) >> 2) * 3 + ((p2 & ColorMask::qhighBits) >> 2);
60  // Get 2 lowest bits of each channel,
61  // multiply p1 by 3, add them together, then divide by 4
62  uint32 y = ((p1 & ColorMask::qlowBits) * 3 + (p2 & ColorMask::qlowBits)) >> 2;
63 
64  // Use only the low bits of the second result to add to the first result
65  y &= ColorMask::qlowBits;
66  return x + y;
67 }
68 
72 template<typename ColorMask>
73 uint32 interpolate32_2_1(uint32 pixel1, uint32 pixel2) {
74  uint32 rsum, gsum, bsum, asum;
75 
76  rsum = ((pixel1 & ColorMask::kRedMask) >> ColorMask::kRedShift) << 1;
77  rsum += ((pixel2 & ColorMask::kRedMask) >> ColorMask::kRedShift);
78  rsum /= 3;
79  rsum <<= ColorMask::kRedShift;
80 
81  gsum = ((pixel1 & ColorMask::kGreenMask) >> ColorMask::kGreenShift) << 1;
82  gsum += ((pixel2 & ColorMask::kGreenMask) >> ColorMask::kGreenShift);
83  gsum /= 3;
84  gsum <<= ColorMask::kGreenShift;
85 
86  bsum = ((pixel1 & ColorMask::kBlueMask) >> ColorMask::kBlueShift) << 1;
87  bsum += ((pixel2 & ColorMask::kBlueMask) >> ColorMask::kBlueShift);
88  bsum /= 3;
89  bsum <<= ColorMask::kBlueShift;
90 
91  asum = ((pixel1 & ColorMask::kAlphaMask) >> ColorMask::kAlphaShift) << 1;
92  asum += ((pixel2 & ColorMask::kAlphaMask) >> ColorMask::kAlphaShift);
93  asum /= 3;
94  asum <<= ColorMask::kAlphaShift;
95 
96  return (rsum & ColorMask::kRedMask) | (gsum & ColorMask::kGreenMask) | (bsum & ColorMask::kBlueMask) | (asum & ColorMask::kAlphaMask);
97 }
98 
103 template<typename ColorMask>
104 static inline uint32 interpolate32_5_3(uint32 p1, uint32 p2) {
105  uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 3) * 5 + ((p2 & ~ColorMask::kLow3Bits) >> 3) * 3;
106  uint32 y = ((p1 & ColorMask::kLow3Bits) * 5 + (p2 & ColorMask::kLow3Bits) * 3) >> 3;
107 
108  y &= ColorMask::kLow3Bits;
109  return x + y;
110 }
111 
117 template<typename ColorMask>
118 static inline uint32 interpolate32_7_1(uint32 p1, uint32 p2) {
119  uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 3) * 7 + ((p2 & ~ColorMask::kLow3Bits) >> 3);
120  uint32 y = ((p1 & ColorMask::kLow3Bits) * 7 + (p2 & ColorMask::kLow3Bits)) >> 3;
121 
122  y &= ColorMask::kLow3Bits;
123  return x + y;
124 }
125 
131 template<typename ColorMask>
132 static inline uint32 interpolate32_2_1_1(uint32 p1, uint32 p2, uint32 p3) {
133  uint32 x = ((p1 & ColorMask::qhighBits) >> 1)
134  + ((p2 & ColorMask::qhighBits) >> 2)
135  + ((p3 & ColorMask::qhighBits) >> 2);
136  uint32 y = ((p1 & ColorMask::qlowBits) << 1)
137  + (p2 & ColorMask::qlowBits)
138  + (p2 & ColorMask::qlowBits);
139  y >>= 2;
140  y &= ColorMask::qlowBits;
141  return x + y;
142 }
143 
149 template<typename ColorMask>
150 static inline uint32 interpolate32_5_2_1(uint32 p1, uint32 p2, uint32 p3) {
151  uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 3) * 5
152  + ((p2 & ~ColorMask::kLow3Bits) >> 3) * 2
153  + ((p3 & ~ColorMask::kLow3Bits) >> 3);
154  uint32 y = (p1 & ColorMask::kLow3Bits) * 5
155  + (p2 & ColorMask::kLow3Bits) * 2
156  + (p2 & ColorMask::kLow3Bits);
157  y >>= 3;
158  y &= ColorMask::kLow3Bits;
159  return x + y;
160 }
161 
167 template<typename ColorMask>
168 static inline uint32 interpolate32_6_1_1(uint32 p1, uint32 p2, uint32 p3) {
169  uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 3) * 6
170  + ((p2 & ~ColorMask::kLow3Bits) >> 3)
171  + ((p3 & ~ColorMask::kLow3Bits) >> 3);
172  uint32 y = (p1 & ColorMask::kLow3Bits) * 6
173  + (p2 & ColorMask::kLow3Bits)
174  + (p2 & ColorMask::kLow3Bits);
175  y >>= 3;
176  y &= ColorMask::kLow3Bits;
177  return x + y;
178 }
179 
185 template<typename ColorMask>
186 static inline uint32 interpolate32_2_3_3(uint32 p1, uint32 p2, uint32 p3) {
187  uint32 x = ((p1 & ~ColorMask::kLow3Bits) >> 2)
188  + (((p2 & ~ColorMask::kLow3Bits) >> 3)
189  + ((p3 & ~ColorMask::kLow3Bits) >> 3)) * 3;
190  uint32 y = (p1 & ColorMask::kLow3Bits) * 2
191  + ((p2 & ColorMask::kLow3Bits)
192  + (p2 & ColorMask::kLow3Bits)) * 3;
193  y >>= 3;
194  y &= ColorMask::kLow3Bits;
195  return x + y;
196 }
197 
203 template<typename ColorMask>
204 inline uint32 interpolate32_2_7_7(uint32 p1, uint32 p2, uint32 p3) {
205  uint32 x = ((p1 & ~ColorMask::kLow4Bits) >> 3)
206  + (((p2 & ~ColorMask::kLow4Bits) >> 4)
207  + ((p3 & ~ColorMask::kLow4Bits) >> 4)) * 7;
208  uint32 y = (p1 & ColorMask::kLow4Bits) * 2
209  + ((p2 & ColorMask::kLow4Bits)
210  + (p2 & ColorMask::kLow4Bits)) * 7;
211  y >>= 4;
212  y &= ColorMask::kLow4Bits;
213  return x + y;
214 }
215 
216 // Dummy specializations.
217 template<>
218 inline uint32 interpolate32_2_7_7<Graphics::ColorMasks<555> >(uint32 p1, uint32 p2, uint32 p3) {
219  assert(0);
220  return 0;
221 }
222 
223 template<>
224 inline uint32 interpolate32_2_7_7<Graphics::ColorMasks<565> >(uint32 p1, uint32 p2, uint32 p3) {
225  assert(0);
226  return 0;
227 }
228 
234 template<typename ColorMask>
235 inline uint32 interpolate32_14_1_1(uint32 p1, uint32 p2, uint32 p3) {
236  uint32 x = ((p1 & ~ColorMask::kLow4Bits) >> 4) * 14
237  + ((p2 & ~ColorMask::kLow4Bits) >> 4)
238  + ((p3 & ~ColorMask::kLow4Bits) >> 4);
239  uint32 y = (p1 & ColorMask::kLow4Bits) * 14
240  + (p2 & ColorMask::kLow4Bits)
241  + (p2 & ColorMask::kLow4Bits);
242  y >>= 4;
243  y &= ColorMask::kLow4Bits;
244  return x + y;
245 }
246 
247 
248 // Dummy specializations.
249 template<>
250 inline uint32 interpolate32_14_1_1<Graphics::ColorMasks<555> >(uint32 p1, uint32 p2, uint32 p3) {
251  assert(0);
252  return 0;
253 }
254 
255 template<>
256 inline uint32 interpolate32_14_1_1<Graphics::ColorMasks<565> >(uint32 p1, uint32 p2, uint32 p3) {
257  assert(0);
258  return 0;
259 }
260 
265 template<typename ColorMask>
266 uint32 interpolate32_1_1_1(uint32 pixel1, uint32 pixel2, uint32 pixel3) {
267  uint32 rsum, gsum, bsum;
268 
269  rsum = ((pixel1 & ColorMask::kRedMask) >> ColorMask::kRedShift);
270  rsum += ((pixel2 & ColorMask::kRedMask) >> ColorMask::kRedShift);
271  rsum += ((pixel3 & ColorMask::kRedMask) >> ColorMask::kRedShift);
272  rsum /= 3;
273  rsum <<= ColorMask::kRedShift;
274 
275  gsum = ((pixel1 & ColorMask::kGreenMask) >> ColorMask::kGreenShift);
276  gsum += ((pixel2 & ColorMask::kGreenMask) >> ColorMask::kGreenShift);
277  gsum += ((pixel3 & ColorMask::kGreenMask) >> ColorMask::kGreenShift);
278  gsum /= 3;
279  gsum <<= ColorMask::kGreenShift;
280 
281  bsum = ((pixel1 & ColorMask::kBlueMask) >> ColorMask::kBlueShift);
282  bsum += ((pixel2 & ColorMask::kBlueMask) >> ColorMask::kBlueShift);
283  bsum += ((pixel3 & ColorMask::kBlueMask) >> ColorMask::kBlueShift);
284  bsum /= 3;
285  bsum <<= ColorMask::kBlueShift;
286 
287  return (rsum & ColorMask::kRedMask) | (gsum & ColorMask::kGreenMask) | (bsum & ColorMask::kBlueMask);
288 }
289 
295 template<typename ColorMask>
296 static inline uint32 interpolate32_1_1_1_1(uint32 p1, uint32 p2, uint32 p3, uint32 p4) {
297  uint32 x = ((p1 & ~ColorMask::kLow2Bits) >> 2)
298  + ((p2 & ~ColorMask::kLow2Bits) >> 2)
299  + ((p3 & ~ColorMask::kLow2Bits) >> 2)
300  + ((p4 & ~ColorMask::kLow2Bits) >> 2);
301  uint32 y = (p1 & ColorMask::kLow2Bits)
302  + (p2 & ColorMask::kLow2Bits)
303  + (p3 & ColorMask::kLow2Bits)
304  + (p4 & ColorMask::kLow2Bits);
305  y >>= 2;
306  y &= ColorMask::kLow2Bits;
307  return x + y;
308 }
309 
310 
315 template<typename ColorMask>
316 static inline unsigned interpolate16_1_1(unsigned p1, unsigned p2) {
317  const unsigned lowbits = (p1 ^ p2) & ColorMask::kLowBits;
318  return ((p1 + p2) - lowbits) >> 1;
319 }
320 
324 template<typename ColorMask>
325 static inline unsigned interpolate16_3_1(unsigned p1, unsigned p2) {
326  const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 1) + (p1 & ColorMask::kLow2Bits)
327  + (p2 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits;
328  return ((p1*3 + p2) - lowbits) >> 2;
329 }
330 
334 template<typename ColorMask>
335 uint16 interpolate16_2_1(uint16 pixel1, uint16 pixel2) {
336  uint32 rsum;
337  uint16 gsum, bsum;
338 
339  rsum = (pixel1 & ColorMask::kRedMask) << 1;
340  rsum += (pixel2 & ColorMask::kRedMask);
341  rsum /= 3;
342 
343  gsum = (pixel1 & ColorMask::kGreenMask) << 1;
344  gsum += (pixel2 & ColorMask::kGreenMask);
345  gsum /= 3;
346 
347  bsum = (pixel1 & ColorMask::kBlueMask) << 1;
348  bsum += (pixel2 & ColorMask::kBlueMask);
349  bsum /= 3;
350 
351  return (rsum & ColorMask::kRedMask) | (gsum & ColorMask::kGreenMask) | (bsum & ColorMask::kBlueMask);
352 }
353 
357 template<typename ColorMask>
358 static inline unsigned interpolate16_5_3(unsigned p1, unsigned p2) {
359  const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 2) + (p1 & ColorMask::kLow3Bits)
360  + ((p2 & ColorMask::kLow2Bits) << 1) + (p2 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits;
361  return ((p1*5 + p2*3) - lowbits) >> 3;
362 }
363 
367 template<typename ColorMask>
368 static inline unsigned interpolate16_7_1(unsigned p1, unsigned p2) {
369  const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 2) + ((p1 & ColorMask::kLow2Bits) << 1) + (p1 & ColorMask::kLow3Bits)
370  + (p2 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits;
371  return ((p1*7+p2) - lowbits) >> 3;
372 }
373 
377 template<typename ColorMask>
378 static inline unsigned interpolate16_2_1_1(unsigned p1, unsigned p2, unsigned p3) {
379  p1<<=1;
380  const unsigned lowbits = ((p1 & (ColorMask::kLowBits << 1))
381  + (p2 & ColorMask::kLow2Bits)
382  + (p3 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits;
383  return ((p1+p2+p3) - lowbits) >> 2;
384 }
385 
389 template<typename ColorMask>
390 static inline unsigned interpolate16_5_2_1(unsigned p1, unsigned p2, unsigned p3) {
391  p2<<=1;
392  const unsigned lowbits = (((p1 & ColorMask::kLowBits) << 2) + (p1 & ColorMask::kLow3Bits)
393  + (p2 & (ColorMask::kLow2Bits << 1))
394  + (p3 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits;
395  return ((p1*5 + p2 + p3) - lowbits) >> 3;
396 }
397 
401 template<typename ColorMask>
402 static inline unsigned interpolate16_6_1_1(unsigned p1, unsigned p2, unsigned p3) {
403  const unsigned lowbits = (((((p1 & ColorMask::kLowBits) << 1) + (p1 & ColorMask::kLow2Bits)) << 1)
404  + (p2 & ColorMask::kLow3Bits)
405  + (p3 & ColorMask::kLow3Bits)) & ColorMask::kLow3Bits;
406  return ((p1*6 + p2 + p3) - lowbits) >> 3;
407 }
408 
412 template<typename ColorMask>
413 static inline unsigned interpolate16_2_3_3(unsigned p1, unsigned p2, unsigned p3) {
414  p1 <<= 1;
415  const unsigned rb = (p1 & (ColorMask::kRedBlueMask<<1))
416  + ((p2 & ColorMask::kRedBlueMask) + (p3 & ColorMask::kRedBlueMask))*3;
417  const unsigned g = (p1 & (ColorMask::kGreenMask<<1))
418  + ((p2 & ColorMask::kGreenMask) + (p3 & ColorMask::kGreenMask))*3;
419  return ((rb & (ColorMask::kRedBlueMask<<3)) | (g & (ColorMask::kGreenMask<<3))) >> 3;
420 }
421 
425 template<typename ColorMask>
426 static inline unsigned interpolate16_2_7_7(unsigned p1, unsigned p2, unsigned p3) {
427  p1 <<= 1;
428  const unsigned rb = (p1 & (ColorMask::kRedBlueMask<<1))
429  + ((p2 & ColorMask::kRedBlueMask) + (p3 & ColorMask::kRedBlueMask))*7;
430  const unsigned g = (p1 & (ColorMask::kGreenMask<<1))
431  + ((p2 & ColorMask::kGreenMask) + (p3 & ColorMask::kGreenMask))*7;
432  return ((rb & (ColorMask::kRedBlueMask<<4)) | (g & (ColorMask::kGreenMask<<4))) >> 4;
433 }
434 
438 template<typename ColorMask>
439 static inline unsigned interpolate16_14_1_1(unsigned p1, unsigned p2, unsigned p3) {
440  const unsigned rb = (p1&ColorMask::kRedBlueMask)*14
441  + (p2&ColorMask::kRedBlueMask)
442  + (p3&ColorMask::kRedBlueMask);
443  const unsigned g = (p1&ColorMask::kGreenMask)*14
444  + (p2&ColorMask::kGreenMask) + (p3&ColorMask::kGreenMask);
445  return ((rb&(ColorMask::kRedBlueMask<<4)) | (g&(ColorMask::kGreenMask<<4))) >> 4;
446 }
447 
451 template<typename ColorMask>
452 uint16 interpolate16_1_1_1(uint16 pixel1, uint16 pixel2, uint16 pixel3)
453 {
454  uint32 rsum;
455  uint16 gsum, bsum;
456 
457  rsum = (pixel1 & ColorMask::kRedMask);
458  rsum += (pixel2 & ColorMask::kRedMask);
459  rsum += (pixel3 & ColorMask::kRedMask);
460  rsum /= 3;
461 
462  gsum = (pixel1 & ColorMask::kGreenMask);
463  gsum += (pixel2 & ColorMask::kGreenMask);
464  gsum += (pixel3 & ColorMask::kGreenMask);
465  gsum /= 3;
466 
467  bsum = (pixel1 & ColorMask::kBlueMask);
468  bsum += (pixel2 & ColorMask::kBlueMask);
469  bsum += (pixel3 & ColorMask::kBlueMask);
470  bsum /= 3;
471 
472  return (rsum & ColorMask::kRedMask) | (gsum & ColorMask::kGreenMask) | (bsum & ColorMask::kBlueMask);
473 }
474 
478 template<typename ColorMask>
479 static inline unsigned interpolate16_1_1_1_1(unsigned p1, unsigned p2, unsigned p3, unsigned p4) {
480  const unsigned lowbits = ((p1 & ColorMask::kLow2Bits)
481  + (p2 & ColorMask::kLow2Bits)
482  + (p3 & ColorMask::kLow2Bits)
483  + (p4 & ColorMask::kLow2Bits)) & ColorMask::kLow2Bits;
484  return ((p1+p2+p3+p4) - lowbits) >> 2;
485 }
486 
491 static inline bool diffYUV(int yuv1, int yuv2) {
492  static const int Ymask = 0x00FF0000;
493  static const int Umask = 0x0000FF00;
494  static const int Vmask = 0x000000FF;
495  static const int trY = 0x00300000;
496  static const int trU = 0x00000700;
497  static const int trV = 0x00000006;
498 
499  int diff;
500  int mask;
501 
502  diff = ((yuv1 & Umask) - (yuv2 & Umask));
503  mask = diff >> 31; // -1 if value < 0, 0 otherwise
504  diff = (diff ^ mask) - mask; // -1: ~value + 1; 0: value
505  if (diff > trU) return true;
506 
507  diff = ((yuv1 & Vmask) - (yuv2 & Vmask));
508  mask = diff >> 31; // -1 if value < 0, 0 otherwise
509  diff = (diff ^ mask) - mask; // -1: ~value + 1; 0: value
510  if (diff > trV) return true;
511 
512  diff = ((yuv1 & Ymask) - (yuv2 & Ymask));
513  mask = diff >> 31; // -1 if value < 0, 0 otherwise
514  diff = (diff ^ mask) - mask; // -1: ~value + 1; 0: value
515  if (diff > trY) return true;
516 
517  return false;
518 /*
519  return
520  ( ( ABS((yuv1 & Ymask) - (yuv2 & Ymask)) > trY ) ||
521  ( ABS((yuv1 & Umask) - (yuv2 & Umask)) > trU ) ||
522  ( ABS((yuv1 & Vmask) - (yuv2 & Vmask)) > trV ) );
523 */
524 }
525 
526 #endif