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viewport_map.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_GFX_VIEWPORT_MAP_H
23 #define ULTIMA_ULTIMA1_GFX_VIEWPORT_MAP_H
24 
25 #include "ultima/shared/gfx/viewport_map.h"
26 #include "ultima/ultima1/maps/map.h"
27 
28 namespace Ultima {
29 namespace Ultima1 {
30 namespace U1Gfx {
31 
32 using Shared::CFrameMsg;
33 
35  DECLARE_MESSAGE_MAP;
36  bool FrameMsg(CFrameMsg *msg);
37 private:
38  Maps::MapType _mapType;
39 public:
40  CLASSDEF;
41 
46 
50  ~ViewportMap() override;
51 
55  void draw() override;
56 };
57 
58 } // End of namespace U1Gfx
59 } // End of namespace Ultima1
60 } // End of namespace Ultima
61 
62 #endif
Definition: viewport_map.h:34
Definition: messages.h:225
Definition: tree_item.h:50
Definition: detection.h:27
ViewportMap(Shared::TreeItem *parent)
Definition: viewport_map.h:31