ScummVM API documentation
info.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA0_VIEWS_INFO_H
23 #define ULTIMA0_VIEWS_INFO_H
24 
25 #include "ultima/ultima0/views/view.h"
26 #include "ultima/ultima0/data/data.h"
27 
28 namespace Ultima {
29 namespace Ultima0 {
30 namespace Views {
31 
32 class Info : public View {
33  class InfoObject : public UIElement {
34  public:
35  Common::String _text;
36  int _id;
37  public:
38  InfoObject(Info *parent, const Common::Point &pt, int id, const Common::String &text);
39  void draw() override;
40  bool msgMouseDown(const MouseDownMessage &msg) override;
41  };
42 
43 private:
44  InfoObject _options[6] = {
45  InfoObject(this, Common::Point(26, 4), 0, OBJECT_INFO[0]._name),
46  InfoObject(this, Common::Point(26, 5), 1, OBJECT_INFO[1]._name),
47  InfoObject(this, Common::Point(26, 6), 2, OBJECT_INFO[2]._name),
48  InfoObject(this, Common::Point(26, 7), 3, OBJECT_INFO[3]._name),
49  InfoObject(this, Common::Point(26, 8), 4, OBJECT_INFO[4]._name),
50  InfoObject(this, Common::Point(26, 9), 5, OBJECT_INFO[5]._name)
51  };
52 
53 protected:
54  virtual void selectObject(int item) {
55  }
56  virtual void leave();
57 
58 public:
59  Info(const char *viewName = "Info");
60  ~Info() override {}
61 
62  bool msgFocus(const FocusMessage &msg) override;
63  bool msgUnfocus(const UnfocusMessage &msg) override;
64  void draw() override;
65  bool msgAction(const ActionMessage &msg) override;
66  bool msgGame(const GameMessage &msg) override;
67 };
68 
69 } // namespace Views
70 } // namespace Ultima0
71 } // namespace Ultima
72 
73 #endif
Definition: str.h:59
Definition: info.h:32
Definition: messages.h:37
Definition: messages.h:46
Definition: detection.h:27
Definition: events.h:75
Definition: messages.h:122
Definition: rect.h:144
Definition: messages.h:72
Definition: messages.h:94
Definition: view.h:42