ScummVM API documentation
CollideData.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_COLLIDE_DATA_H
29 #define HPL_COLLIDE_DATA_H
30 
31 #include "hpl1/engine/math/MathTypes.h"
32 #include "hpl1/engine/system/SystemTypes.h"
33 
34 namespace hpl {
35 
37 public:
38  cVector3f mvPoint;
39  cVector3f mvNormal;
40  float mfDepth;
41 };
42 
44 typedef tCollidePointVec::iterator tCollidePointVecIt;
45 
46 class cCollideData {
47 public:
48  tCollidePointVec mvContactPoints;
49  int mlNumOfPoints;
50 
51  void SetMaxSize(int alSize) {
52  mvContactPoints.resize(alSize);
53  }
54 };
55 
56 } // namespace hpl
57 
58 #endif // HPL_COLLIDE_DATA_H
Definition: AI.h:36
cCollidePoint * iterator
Definition: array.h:54
Definition: CollideData.h:36
Definition: CollideData.h:46
void resize(size_type newSize)
Definition: array.h:411