ScummVM API documentation
CollideData.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_COLLIDE_DATA_H
29#define HPL_COLLIDE_DATA_H
30
31#include "hpl1/engine/math/MathTypes.h"
32#include "hpl1/engine/system/SystemTypes.h"
33
34namespace hpl {
35
37public:
38 cVector3f mvPoint;
39 cVector3f mvNormal;
40 float mfDepth;
41};
42
44typedef tCollidePointVec::iterator tCollidePointVecIt;
45
47public:
48 tCollidePointVec mvContactPoints;
49 int mlNumOfPoints;
50
51 void SetMaxSize(int alSize) {
52 mvContactPoints.resize(alSize);
53 }
54};
55
56} // namespace hpl
57
58#endif // HPL_COLLIDE_DATA_H
cCollidePoint * iterator
Definition: array.h:54
void resize(size_type newSize)
Definition: array.h:412
Definition: CollideData.h:46
Definition: CollideData.h:36