ScummVM API documentation
CollideData.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_COLLIDE_DATA_H
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#define HPL_COLLIDE_DATA_H
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace
hpl
{
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class
cCollidePoint
{
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public
:
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cVector3f
mvPoint;
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cVector3f
mvNormal;
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float
mfDepth;
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};
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typedef
Common::Array<cCollidePoint>
tCollidePointVec
;
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typedef
tCollidePointVec::iterator
tCollidePointVecIt;
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class
cCollideData
{
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public
:
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tCollidePointVec mvContactPoints;
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int
mlNumOfPoints;
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void
SetMaxSize(
int
alSize) {
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mvContactPoints.
resize
(alSize);
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}
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};
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}
// namespace hpl
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#endif // HPL_COLLIDE_DATA_H
hpl
Definition:
AI.h:36
Common::Array< cCollidePoint >
Common::Array< cCollidePoint >::iterator
cCollidePoint * iterator
Definition:
array.h:54
hpl::cVector3< float >
hpl::cCollidePoint
Definition:
CollideData.h:36
hpl::cCollideData
Definition:
CollideData.h:46
Common::Array::resize
void resize(size_type newSize)
Definition:
array.h:411
engines
hpl1
engine
physics
CollideData.h
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