ScummVM API documentation
display.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_DISPLAY_H
23#define AGS_ENGINE_AC_DISPLAY_H
24
25#include "ags/shared/gui/gui_main.h"
26
27namespace AGS3 {
28
29using AGS::Shared::GUIMain;
30
31// options for 'disp_type' parameter
32// blocking speech
33#define DISPLAYTEXT_SPEECH 0
34// super-blocking message box
35#define DISPLAYTEXT_MESSAGEBOX 1
36// regular non-blocking overlay
37#define DISPLAYTEXT_NORMALOVERLAY 2
38// also accepts explicit overlay ID >= OVER_CUSTOM
39
40struct ScreenOverlay;
41Shared::Bitmap *create_textual_image(const char *text, int asspch, int isThought,
42 int &xx, int &yy, int &adjustedXX, int &adjustedYY, int wii, int usingfont, int allowShrink,
43 bool &alphaChannel);
44// Creates a textual overlay using the given parameters;
45// Pass yy = -1 to find Y co-ord automatically
46// allowShrink = 0 for none, 1 for leftwards, 2 for rightwards
47// pass blocking=2 to create permanent overlay
48ScreenOverlay *display_main(int xx, int yy, int wii, const char *text, int disp_type, int usingfont,
49 int asspch, int isThought, int allowShrink, bool overlayPositionFixed, bool roomlayer = false);
50// Displays a standard blocking message box at a given position
51void display_at(int xx, int yy, int wii, const char *text);
52// Cleans up display message state
53void post_display_cleanup();
54// Tests the given string for the voice-over tags and plays cue clip for the given character;
55// will assign replacement string, which will be blank string if game is in "voice-only" mode
56// and clip was started, or string cleaned from voice-over tags which is safe to display on screen.
57// Returns whether voice-over clip was started successfully.
58bool try_auto_play_speech(const char *text, const char *&replace_text, int charid);
59// Calculates meaningful length of the displayed text
60int GetTextDisplayLength(const char *text);
61// Calculates number of game loops for displaying a text on screen
62int GetTextDisplayTime(const char *text, int canberel = 0);
63// Draw an outline if requested, then draw the text on top
64void wouttext_outline(Shared::Bitmap *ds, int xxp, int yyp, int usingfont, color_t text_color, const char *texx);
65void wouttext_aligned(Shared::Bitmap *ds, int usexp, int yy, int oriwid, int usingfont, color_t text_color, const char *text, HorAlignment align);
66void do_corner(Shared::Bitmap *ds, int sprn, int xx1, int yy1, int typx, int typy);
67// Returns the image of a button control on the GUI under given child index
68int get_but_pic(GUIMain *guo, int indx);
69void draw_button_background(Shared::Bitmap *ds, int xx1, int yy1, int xx2, int yy2, GUIMain *iep);
70// Calculate the width that the left and right border of the textwindow
71// GUI take up
72int get_textwindow_border_width(int twgui);
73// get the hegiht of the text window's top border
74int get_textwindow_top_border_height(int twgui);
75// draw_text_window: draws the normal or custom text window
76// create a new bitmap the size of the window before calling, and
77// point text_window_ds to it
78// returns text start x & y pos in parameters
79// Warning!: draw_text_window() and draw_text_window_and_bar() can create new text_window_ds
80void draw_text_window(Shared::Bitmap **text_window_ds, bool should_free_ds, int *xins, int *yins, int *xx, int *yy, int *wii, color_t *set_text_color, int ovrheight, int ifnum);
81void draw_text_window_and_bar(Shared::Bitmap **text_window_ds, bool should_free_ds,
82 int *xins, int *yins, int *xx, int *yy, int *wii, color_t *set_text_color, int ovrheight = 0, int ifnum = -1);
83int get_textwindow_padding(int ifnum);
84
85} // namespace AGS3
86
87#endif