ScummVM API documentation
meshx_opengl_shader.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME.
24 * http://dead-code.org/redir.php?target=wme
25 * Copyright (c) 2003-2013 Jan Nedoma and contributors
26 */
27
28#ifndef WINTERMUTE_XMESH_OPENGL_SHADER_H
29#define WINTERMUTE_XMESH_OPENGL_SHADER_H
30
31#include "engines/wintermute/base/gfx/xmesh.h"
32
33class Effect3D;
34class Effect3DParams;
35
36#if defined(USE_OPENGL_SHADERS)
37
38#include "graphics/opengl/shader.h"
39
40namespace Wintermute {
41
42class XMeshOpenGLShader : public XMesh {
43public:
44 XMeshOpenGLShader(BaseGame *inGame, OpenGL::Shader *shader, OpenGL::Shader *flatShadowShader);
45 ~XMeshOpenGLShader() override;
46
47 bool loadFromXData(const char *filename, XFileData *xobj) override;
48 bool render(XModel *model) override;
49 bool renderFlatShadowModel(uint32 shadowColor) override;
50 bool update(FrameNode *parentFrame) override;
51
52private:
53 bool setupEffect(Material *material, bool secondPassNeeded);
54
55protected:
56 GLuint _vertexBuffer;
57 GLuint _indexBuffer;
58
59 OpenGL::Shader *_shader;
60 OpenGL::Shader *_flatShadowShader;
61};
62
63} // namespace Wintermute
64
65#endif // defined(USE_OPENGL_SHADERS)
66
67#endif
Definition: shader.h:56