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meshx_opengl_shader.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_XMESH_OPENGL_SHADER_H
29 #define WINTERMUTE_XMESH_OPENGL_SHADER_H
30 
31 #include "engines/wintermute/base/gfx/xmesh.h"
32 
33 class Effect3D;
34 class Effect3DParams;
35 
36 #if defined(USE_OPENGL_SHADERS)
37 
38 #include "graphics/opengl/shader.h"
39 
40 namespace Wintermute {
41 
42 class XMeshOpenGLShader : public XMesh {
43 public:
44  XMeshOpenGLShader(BaseGame *inGame, OpenGL::Shader *shader);
45  ~XMeshOpenGLShader() override;
46 
47  bool loadFromXData(const Common::String &filename, XFileData *xobj) override;
48  bool render(XModel *model) override;
49  bool renderFlatShadowModel() override;
50  bool update(FrameNode *parentFrame) override;
51 
52 private:
53  void renderEffect(Material *material);
54 
55 protected:
56  GLuint _vertexBuffer;
57  GLuint _indexBuffer;
58 
59  OpenGL::Shader *_shader;
60  OpenGL::Shader *_flatShadowShader{};
61 };
62 
63 } // namespace Wintermute
64 
65 #endif // defined(USE_OPENGL_SHADERS)
66 
67 #endif
Definition: str.h:59
Definition: shader.h:56
Definition: achievements_tables.h:27