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actor_view_pc.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
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26 
27 #ifndef ICB_ACTOR_VIEW_PC_H_INCLUDED
28 #define ICB_ACTOR_VIEW_PC_H_INCLUDED
29 
30 namespace ICB {
31 
32 // Set this to true if the actor view (character profiles) should act as voxview
33 extern bool8 g_av_userControlled;
34 
35 // Return values for ActorViewDraw
36 #define MID_ANIMATION 0x00
37 #define ANIMATION_END 0x01
38 
39 void InitActorView(const char *name, // Character to draw (ie "cord")
40  const char *outfit, // Characters outfit (ie "casual_wear")
41  const char *weapon, // Character pose (ie "unarmed")
42  const char *anim, // Character anim (ie "walk")
43  int16 ix, // Initial render x coord
44  int16 iy, // Initial render y coord
45  int16 iz); // Initial render z coord
46 
47 int32 ActorViewDraw(); // Call each cycle to draw
48 
49 void ChangeAnimPlaying(const char *pose, // Pose to swap to NULL if keep the same
50  const char *anim, // Anim to change to
51  bool8 forwards, // Play anim forwards or backwards
52  int32 repeats, // Number of times to play this anim before ActorViewDraw() returns ANIMATION_END
53  int16 ix, // New render x coordinate
54  int16 iy, // New render y coordinate
55  int16 iz); // New render z coordinate
56 
57 } // End of namespace ICB
58 
59 #endif
Definition: actor.h:32