ScummVM API documentation
object_star.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PETKA_OBJECT_STAR_H
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#define PETKA_OBJECT_STAR_H
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#include "petka/objects/object.h"
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namespace
Petka
{
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class
QObjectStar
:
public
QObject
{
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public
:
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QObjectStar
();
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void
update(
int
time)
override
{}
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bool
isInPoint(
Common::Point
p)
override
;
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void
onMouseMove(
Common::Point
p)
override
;
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void
onClick(
Common::Point
p)
override
;
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void
setPos(
Common::Point
p,
bool
center)
override
;
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private
:
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uint findButtonIndex(int16 x, int16 y)
const
;
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private
:
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Common::Rect
_buttonRects[6];
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};
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}
// End of namespace Petka
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#endif
Petka::QObject
Definition:
object.h:101
Common::Rect
Definition:
rect.h:144
Petka::QObjectStar
Definition:
object_star.h:29
Common::Point
Definition:
rect.h:45
Petka
Definition:
base.h:27
engines
petka
objects
object_star.h
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