ScummVM API documentation
element.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_ELEMENT_H
32 #define CRAB_ELEMENT_H
33 
34 #include "crab/image/ImageManager.h"
35 #include "crab/Rectangle.h"
36 #include "crab/vectors.h"
37 
38 namespace Crab {
39 
40 namespace pyrodactyl {
41 namespace ui {
42 class Element : public Rect {
43  // The position loaded directly from xml
44  Vector2i _raw;
45 
46  // Which side of the screen is this object aligned to?
47  struct {
48  Align x, y;
49  } _align;
50 
51  void basicload(rapidxml::xml_node<char> *node, const bool &echo = true);
52 
53 public:
54  Element() {
55  _align.x = ALIGN_LEFT;
56  _align.y = ALIGN_LEFT;
57  }
58  ~Element() {}
59 
60  // Initialize an element without loading it from file
61  void init(const int &x, const int &y, const Align &alignX, const Align &alignY,
62  const ImageKey image = 0, const int &w = 0, const int &h = 0);
63 
64  // Initialize an element from another
65  void init(const Element &e, ImageKey img = 0, const int &xOffset = 0, const int &yOffset = 0) {
66  _raw.x = e._raw.x + xOffset;
67  _raw.y = e._raw.y + yOffset;
68  init(e.x + xOffset, e.y + yOffset, e._align.x, e._align.y, img, e.w, e.h);
69  }
70 
71  // The parent is the object inside which the element exists
72  void load(rapidxml::xml_node<char> *node, ImageKey img, const bool &echo = true);
73 
74  // The parent is the object inside which the element exists
75  void load(rapidxml::xml_node<char> *node, Rect *parent = nullptr, const bool &echo = true);
76 
77  void setUI(Rect *parent = nullptr);
78 };
79 } // End of namespace ui
80 } // End of namespace pyrodactyl
81 
82 } // End of namespace Crab
83 
84 #endif // CRAB_ELEMENT_H
Definition: Rectangle.h:42
Definition: element.h:42
Definition: moveeffect.h:37