ScummVM API documentation
audio_channel.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef AGS_PLUGINS_CORE_AUDIO_CHANNEL_H
23 #define AGS_PLUGINS_CORE_AUDIO_CHANNEL_H
24 
25 #include "ags/plugins/ags_plugin.h"
26 
27 namespace AGS3 {
28 namespace Plugins {
29 namespace Core {
30 
31 class AudioChannel : public ScriptContainer {
32  BUILT_IN_HASH(AudioChannel)
33 public:
34  virtual ~AudioChannel() {}
35  void AGS_EngineStartup(IAGSEngine *engine) override;
36 
37  void Seek(ScriptMethodParams &params);
38  void SetRoomLocation(ScriptMethodParams &params);
39  void Stop(ScriptMethodParams &params);
40  void GetID(ScriptMethodParams &params);
41  void GetIsPlaying(ScriptMethodParams &params);
42  void GetLengthMs(ScriptMethodParams &params);
43  void GetPanning(ScriptMethodParams &params);
44  void SetPanning(ScriptMethodParams &params);
45  void GetPlayingClip(ScriptMethodParams &params);
46  void GetPosition(ScriptMethodParams &params);
47  void GetPositionMs(ScriptMethodParams &params);
48  void GetVolume(ScriptMethodParams &params);
49  void SetVolume(ScriptMethodParams &params);
50 };
51 
52 } // namespace Core
53 } // namespace Plugins
54 } // namespace AGS3
55 
56 #endif
Definition: plugin_base.h:131
Definition: audio_channel.h:31
Definition: ags_plugin.h:328
Definition: plugin_base.h:151
Definition: ags.h:40