ScummVM API documentation
room201.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM201_H
23 #define M4_RIDDLE_ROOMS_SECTION2_ROOM201_H
24 
25 #include "m4/riddle/rooms/section2/section2_room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room201 : public Section2Room {
32 private:
33  bool _flag1 = false;
34  int _val1 = 0;
35  int _val2 = 0;
36  int _val3 = 0;
37  int _val4 = 0;
38  int _val5 = 0;
39  int _val6 = 0;
40  int _val7 = 0;
41  int _val8 = 0;
42  int _val9 = 0;
43  int _nod = -1;
44  int _guyWriting = -1;
45  int _guyParcel = -1;
46  int _series1 = -1;
47  int _series2 = -2;
48  int _series3 = -1;
49  int _series4 = -1;
50  int _series5 = -1;
51  int _series6 = -2;
52  int _series7 = -1;
53  int _series8 = -1;
54  machine *_machine1 = nullptr;
55  machine *_machine2 = nullptr;
56  machine *_machine3 = nullptr;
57  machine *_machine4 = nullptr;
58  int _mei1 = -1;
59  int _mei2 = -1;
60  int _mei3 = -1;
61 
62 public:
63  Room201() : Section2Room() {}
64  ~Room201() override {}
65 
66  void init() override;
67  void daemon() override;
68 };
69 
70 } // namespace Rooms
71 } // namespace Riddle
72 } // namespace M4
73 
74 #endif
Definition: ws_machine.h:130
Definition: database.h:28
Definition: section2_room.h:31
Definition: room201.h:31