ScummVM API documentation
script_camera.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_CAMERA_H
23 #define AGS_ENGINE_AC_DYNOBJ_SCRIPT_CAMERA_H
24 
25 #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
26 
27 namespace AGS3 {
28 
29 // ScriptCamera keeps a reference to actual room Camera in script.
31 public:
32  ScriptCamera(int id);
33 
34  // Get camera index; negative means the camera was deleted
35  int GetID() const {
36  return _id;
37  }
38  void SetID(int id) {
39  _id = id;
40  }
41  // Reset camera index to indicate that this reference is no longer valid
42  void Invalidate() {
43  _id = -1;
44  }
45 
46  const char *GetType() override;
47  int Dispose(void *address, bool force) override;
48  void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
49 protected:
50  // Calculate and return required space for serialization, in bytes
51  size_t CalcSerializeSize(const void *address) override;
52  // Write object data into the provided stream
53  void Serialize(const void *address, AGS::Shared::Stream *out) override;
54 
55 private:
56  int _id = -1; // index of camera in the game state array
57 };
58 
59 // Unserialize camera from the memory stream
60 ScriptCamera *Camera_Unserialize(int handle, AGS::Shared::Stream *in, size_t data_sz);
61 
62 } // namespace AGS3
63 
64 #endif
Definition: cc_ags_dynamic_object.h:88
Definition: script_camera.h:30
Definition: stream.h:52
Definition: ags.h:40