ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
bball_collision_node.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H
23 #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H
24 
25 #ifdef ENABLE_HE
26 
27 #include "scumm/he/basketball/collision/bball_collision_object.h"
28 #include "scumm/he/basketball/collision/bball_collision_stack.h"
29 
30 namespace Scumm {
31 
32 #define NUM_CHILDREN_NODES 4
33 
34 enum EChildID {
35  kChild1 = 0,
36  kChild2 = 1,
37  kChild3 = 2,
38  kChild4 = 3
39 };
40 
41 class CCollisionNode {
42 public:
43  CCollisionNode();
44  CCollisionNode(const CCollisionObjectVector &initObjects);
45  ~CCollisionNode();
46 
47  friend class CCollisionObjectTree;
48 
49 private:
50  void searchTree(const U32BoundingBox &searchRange, CCollisionObjectVector *targetList) const;
51  static U32BoundingBox getChildQuadrant(const U32BoundingBox &parentQuadrant, EChildID childID);
52 
53  // Children nodes to this node
54  CCollisionNode *_child[NUM_CHILDREN_NODES];
55 
56  // A list of object pointers that are contained within this node
57  CCollisionObjectVector _objectList;
58 
59  // The area that is handled by this node
60  U32BoundingBox _quadrant;
61 
62  // Whether or not this is a leaf node
63  bool _isExternal;
64 };
65 
66 } // End of namespace Scumm
67 
68 #endif // ENABLE_HE
69 
70 #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H
Definition: actor.h:30