ScummVM API documentation
game_party.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_ENH_GAME_PARTY_H
23 #define MM1_VIEWS_ENH_GAME_PARTY_H
24 
25 #include "mm/mm1/views_enh/text_view.h"
26 #include "mm/shared/xeen/sprites.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace ViewsEnh {
31 
35 class GameParty : public TextView {
36 private:
37  Shared::Xeen::SpriteResource _restoreSprites;
40  bool _highlightOn = false;
41 
42  void highlightChar(uint charNum);
43 public:
44  GameParty(UIElement *owner);
45  virtual ~GameParty() {}
46 
50  void draw() override;
51 
52  bool msgGame(const GameMessage &msg) override;
53  bool msgMouseDown(const MouseDownMessage &msg) override;
54  bool msgAction(const ActionMessage &msg) override;
55 };
56 
57 } // namespace ViewsEnh
58 } // namespace MM1
59 } // namespace MM
60 
61 #endif
Definition: sprites.h:52
Definition: game_party.h:35
Definition: messages.h:49
Definition: messages.h:72
Definition: detection.h:27
Definition: text_view.h:33
Definition: messages.h:87
Definition: events.h:68