ScummVM API documentation
resourcereader.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ILLUSIONS_RESOURCEREADER_H
23 #define ILLUSIONS_RESOURCEREADER_H
24 
25 #include "illusions/illusions.h"
26 
27 namespace Illusions {
28 
30 public:
31  virtual ~BaseResourceReader() {}
32  virtual byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) = 0;
33 };
34 
35 } // End of namespace Illusions
36 
37 #endif // ILLUSIONS_RESOURCEREADER_H
Definition: actor.h:34
Definition: resourcereader.h:29