ScummVM API documentation
resourcereader.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef ILLUSIONS_RESOURCEREADER_H
23
#define ILLUSIONS_RESOURCEREADER_H
24
25
#include "illusions/illusions.h"
26
27
namespace
Illusions
{
28
29
class
BaseResourceReader
{
30
public
:
31
virtual
~
BaseResourceReader
() {}
32
virtual
byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) = 0;
33
};
34
35
}
// End of namespace Illusions
36
37
#endif // ILLUSIONS_RESOURCEREADER_H
Illusions
Definition:
actor.h:34
Illusions::BaseResourceReader
Definition:
resourcereader.h:29
engines
illusions
resourcereader.h
Generated on Thu Nov 14 2024 09:16:23 for ScummVM API documentation by
1.8.13