ScummVM API documentation
dialogbox.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31//=============================================================================
32// Author: Arvind
33// Purpose: Dialog box!
34//=============================================================================
35#ifndef CRAB_DIALOGBOX_H
36#define CRAB_DIALOGBOX_H
37
38#include "crab/event/GameEventInfo.h"
39#include "crab/ui/button.h"
40#include "crab/ui/ParagraphData.h"
41
42namespace Crab {
43
44namespace pyrodactyl {
45namespace ui {
47 // The position of the dialog box
48 Element _pos;
49
50 // The area you click to skip to the next dialog
51 Button _button;
52
53 // Information related to drawing the dialog box
54 ParagraphData _text;
55
56 // The usual background
57 ImageKey _bg;
58
59 // The background drawn when we don't want to show the opinion bars
60 ImageKey _bgP;
61
62public:
64 _bg = 0;
65 _bgP = 0;
66 }
67
69
70 void load(rapidxml::xml_node<char> *node);
71
72 void draw(pyrodactyl::event::Info &info, Common::String &message);
73 void draw(const bool &player);
74
75 bool handleEvents(const Common::Event &event);
76
77 void setUI();
78};
79} // End of namespace ui
80} // End of namespace pyrodactyl
81
82} // End of namespace Crab
83
84#endif // CRAB_DIALOGBOX_H
Definition: str.h:59
Definition: GameEventInfo.h:44
Definition: button.h:86
Definition: element.h:42
Definition: dialogbox.h:46
Definition: ParagraphData.h:40
Definition: events.h:218