ScummVM API documentation
dialogbox.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 //=============================================================================
32 // Author: Arvind
33 // Purpose: Dialog box!
34 //=============================================================================
35 #ifndef CRAB_DIALOGBOX_H
36 #define CRAB_DIALOGBOX_H
37 
38 #include "crab/event/GameEventInfo.h"
39 #include "crab/ui/button.h"
40 #include "crab/ui/ParagraphData.h"
41 
42 namespace Crab {
43 
44 namespace pyrodactyl {
45 namespace ui {
47  // The position of the dialog box
48  Element _pos;
49 
50  // The area you click to skip to the next dialog
51  Button _button;
52 
53  // Information related to drawing the dialog box
54  ParagraphData _text;
55 
56  // The usual background
57  ImageKey _bg;
58 
59  // The background drawn when we don't want to show the opinion bars
60  ImageKey _bgP;
61 
62 public:
63  GameDialogBox() {
64  _bg = 0;
65  _bgP = 0;
66  }
67 
68  ~GameDialogBox() {}
69 
70  void load(rapidxml::xml_node<char> *node);
71 
72  void draw(pyrodactyl::event::Info &info, Common::String &message);
73  void draw(const bool &player);
74 
75  bool handleEvents(const Common::Event &event);
76 
77  void setUI();
78 };
79 } // End of namespace ui
80 } // End of namespace pyrodactyl
81 
82 } // End of namespace Crab
83 
84 #endif // CRAB_DIALOGBOX_H
Definition: str.h:59
Definition: ParagraphData.h:40
Definition: GameEventInfo.h:44
Definition: element.h:42
Definition: events.h:199
Definition: moveeffect.h:37
Definition: button.h:86
Definition: dialogbox.h:46