ScummVM API documentation
dialogbox.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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//=============================================================================
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// Author: Arvind
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// Purpose: Dialog box!
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//=============================================================================
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#ifndef CRAB_DIALOGBOX_H
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#define CRAB_DIALOGBOX_H
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#include "crab/event/GameEventInfo.h"
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#include "crab/ui/button.h"
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#include "crab/ui/ParagraphData.h"
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namespace
Crab {
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namespace
pyrodactyl {
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namespace
ui {
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class
GameDialogBox
{
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// The position of the dialog box
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Element
_pos;
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// The area you click to skip to the next dialog
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Button
_button;
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// Information related to drawing the dialog box
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ParagraphData
_text;
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// The usual background
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ImageKey _bg;
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// The background drawn when we don't want to show the opinion bars
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ImageKey _bgP;
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public
:
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GameDialogBox
() {
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_bg = 0;
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_bgP = 0;
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}
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~GameDialogBox
() {}
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void
load(rapidxml::xml_node<char> *node);
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void
draw(
pyrodactyl::event::Info
&info,
Common::String
&message);
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void
draw(
const
bool
&player);
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bool
handleEvents(
const
Common::Event
&event);
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void
setUI();
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif
// CRAB_DIALOGBOX_H
Common::String
Definition:
str.h:59
Crab::pyrodactyl::event::Info
Definition:
GameEventInfo.h:44
Crab::pyrodactyl::ui::Button
Definition:
button.h:86
Crab::pyrodactyl::ui::Element
Definition:
element.h:42
Crab::pyrodactyl::ui::GameDialogBox
Definition:
dialogbox.h:46
Crab::pyrodactyl::ui::ParagraphData
Definition:
ParagraphData.h:40
Common::Event
Definition:
events.h:218
engines
crab
ui
dialogbox.h
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