ScummVM API documentation
input_handler.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef TITANIC_INPUT_HANDLER_H
23 #define TITANIC_INPUT_HANDLER_H
24 
25 #include "titanic/support/rect.h"
26 
27 namespace Titanic {
28 
29 class CGameObject;
30 class CGameManager;
31 class CInputTranslator;
32 class CMessage;
33 class CTreeItem;
34 
36 private:
41  bool processMessage(CMessage *msg);
42 
47  bool dispatchMessage(CMessage *msg);
48 
52  CGameObject *dragEnd(const Point &pt, CTreeItem *dragItem);
53 public:
54  CGameManager *_gameManager;
55  CInputTranslator *_inputTranslator;
56  bool _dragging;
57  bool _buttonDown;
58  CTreeItem *_dragItem;
59  Point _dragStartPos;
60  Point _mousePos;
61  int _lockCount;
62  bool _abortMessage;
63 public:
65  ~CInputHandler();
66 
67  void setTranslator(CInputTranslator *translator);
68 
72  void incLockCount();
73 
77  void decLockCount();
78 
82  bool handleMessage(CMessage &msg, bool respectLock = true);
83 
87  bool isLocked() const { return _lockCount > 0; }
88 };
89 
90 } // End of namespace Titanic
91 
92 #endif /* TITANIC_INPUT_HANDLER_H */
Definition: input_translator.h:32
Definition: game_object.h:79
Definition: tree_item.h:37
Definition: game_manager.h:48
bool handleMessage(CMessage &msg, bool respectLock=true)
Definition: rect.h:45
Definition: arm.h:30
Definition: input_handler.h:35
bool isLocked() const
Definition: input_handler.h:87
Definition: messages.h:91