ScummVM API documentation
Access::SoundManager Member List

This is the complete list of members for Access::SoundManager, including all inherited members.

checkSoundQueue() (defined in Access::SoundManager)Access::SoundManager
freeSound(int idx) (defined in Access::SoundManager)Access::SoundManager
freeSounds() (defined in Access::SoundManager)Access::SoundManager
hasLoadedSound(const FileIdent &ident) const (defined in Access::SoundManager)Access::SoundManager
hasSounds() const (defined in Access::SoundManager)Access::SoundManagerinline
isSFXPlaying() (defined in Access::SoundManager)Access::SoundManager
loadAndAddSound(int fileNum, int subfile, int priority=1) (defined in Access::SoundManager)Access::SoundManager
loadAndAddSound(const FileIdent &ident, int priority=1) (defined in Access::SoundManager)Access::SoundManager
loadRawSound(const Common::Path &path, int priority) (defined in Access::SoundManager)Access::SoundManager
loadSounds(const Common::Array< RoomInfo::SoundIdent > &sounds) (defined in Access::SoundManager)Access::SoundManager
loadSoundTable(int idx, int fileNum, int subfile, int priority=1) (defined in Access::SoundManager)Access::SoundManager
playSound(int soundIndex, bool loop=false) (defined in Access::SoundManager)Access::SoundManager
playSoundByIdent(const FileIdent &ident, bool loop=false) (defined in Access::SoundManager)Access::SoundManager
SoundManager(AccessEngine *vm, Audio::Mixer *mixer) (defined in Access::SoundManager)Access::SoundManager
stopSound() (defined in Access::SoundManager)Access::SoundManager
syncVolume() (defined in Access::SoundManager)Access::SoundManager
~SoundManager() (defined in Access::SoundManager)Access::SoundManager