This is the complete list of members for Access::SoundManager, including all inherited members.
| checkSoundQueue() (defined in Access::SoundManager) | Access::SoundManager | |
| freeSound(int idx) (defined in Access::SoundManager) | Access::SoundManager | |
| freeSounds() (defined in Access::SoundManager) | Access::SoundManager | |
| hasLoadedSound(const FileIdent &ident) const (defined in Access::SoundManager) | Access::SoundManager | |
| hasSounds() const (defined in Access::SoundManager) | Access::SoundManager | inline |
| isSFXPlaying() (defined in Access::SoundManager) | Access::SoundManager | |
| loadAndAddSound(int fileNum, int subfile, int priority=1) (defined in Access::SoundManager) | Access::SoundManager | |
| loadAndAddSound(const FileIdent &ident, int priority=1) (defined in Access::SoundManager) | Access::SoundManager | |
| loadRawSound(const Common::Path &path, int priority) (defined in Access::SoundManager) | Access::SoundManager | |
| loadSounds(const Common::Array< RoomInfo::SoundIdent > &sounds) (defined in Access::SoundManager) | Access::SoundManager | |
| loadSoundTable(int idx, int fileNum, int subfile, int priority=1) (defined in Access::SoundManager) | Access::SoundManager | |
| playSound(int soundIndex, bool loop=false) (defined in Access::SoundManager) | Access::SoundManager | |
| playSoundByIdent(const FileIdent &ident, bool loop=false) (defined in Access::SoundManager) | Access::SoundManager | |
| SoundManager(AccessEngine *vm, Audio::Mixer *mixer) (defined in Access::SoundManager) | Access::SoundManager | |
| stopSound() (defined in Access::SoundManager) | Access::SoundManager | |
| syncVolume() (defined in Access::SoundManager) | Access::SoundManager | |
| ~SoundManager() (defined in Access::SoundManager) | Access::SoundManager |