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path.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MEDIASTATION_PATH_H
23 #define MEDIASTATION_PATH_H
24 
25 #include "mediastation/assetheader.h"
26 #include "mediastation/asset.h"
27 #include "mediastation/mediascript/scriptvalue.h"
28 #include "mediastation/mediascript/scriptconstants.h"
29 
30 namespace MediaStation {
31 
32 class Path : public Asset {
33 public:
34  Path(AssetHeader *header) : Asset(header) {};
35  virtual ~Path() override;
36 
37  virtual void process() override;
38 
39  virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) override;
40 
41 private:
42  double _percentComplete = 0.0;
43  uint _totalSteps = 0;
44  uint _currentStep = 0;
45  uint _nextPathStepTime = 0;
46  uint _stepDurationInMilliseconds = 0;
47 
48  // Method implementations.
49  void timePlay();
50  void setDuration(uint durationInMilliseconds);
51  double percentComplete();
52 };
53 
54 } // End of namespace MediaStation
55 
56 #endif
Definition: path.h:32
Definition: asset.h:33
Definition: asset.h:37
Definition: assetheader.h:162
Definition: scriptvalue.h:36