ScummVM API documentation
path.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MEDIASTATION_PATH_H
23 #define MEDIASTATION_PATH_H
24 
25 #include "mediastation/asset.h"
26 #include "mediastation/mediascript/scriptvalue.h"
27 #include "mediastation/mediascript/scriptconstants.h"
28 
29 namespace MediaStation {
30 
31 class Path : public Asset {
32 public:
33  Path() : Asset(kAssetTypePath) {};
34 
35  virtual void process() override;
36 
37  virtual void readParameter(Chunk &chunk, AssetHeaderSectionType paramType) override;
38  virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) override;
39 
40 private:
41  double _percentComplete = 0.0;
42  uint _totalSteps = 0;
43  uint _currentStep = 0;
44  uint _nextPathStepTime = 0;
45  uint _stepDurationInMilliseconds = 0;
46  bool _isPlaying = false;
47 
48  Common::Point _startPoint;
49  Common::Point _endPoint;
50  uint32 _stepRate = 0;
51  uint32 _duration = 0;
52 
53  // Method implementations.
54  void timePlay();
55  void setDuration(uint durationInMilliseconds);
56  double percentComplete();
57 };
58 
59 } // End of namespace MediaStation
60 
61 #endif
Definition: path.h:31
Definition: asset.h:32
Definition: datafile.h:103
Definition: asset.h:122
Definition: rect.h:144
Definition: scriptvalue.h:36