ScummVM API documentation
belbot_get_light.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_BELBOT_GET_LIGHT_H
23 #define TITANIC_BELBOT_GET_LIGHT_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 class CBelbotGetLight : public CGameObject {
30  DECLARE_MESSAGE_MAP;
31  bool ActMsg(CActMsg *msg);
32  bool MovieEndMsg(CMovieEndMsg *msg);
33  bool MovieFrameMsg(CMovieFrameMsg *msg);
34  bool EnterViewMsg(CEnterViewMsg *msg);
35 private:
36  CString _value;
37 public:
38  CLASSDEF;
39 
43  void save(SimpleFile *file, int indent) override;
44 
48  void load(SimpleFile *file) override;
49 };
50 
51 } // End of namespace Titanic
52 
53 #endif /* TITANIC_LIGHT_H */
Definition: belbot_get_light.h:29
void load(SimpleFile *file) override
void save(SimpleFile *file, int indent) override
Definition: messages.h:289
Definition: simple_file.h:49
Definition: game_object.h:79
Definition: messages.h:319
Definition: messages.h:254
Definition: arm.h:30
Definition: string.h:40
Definition: messages.h:320