ScummVM API documentation
walkable_area.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_WALKABLE_AREA_H
23#define AGS_ENGINE_AC_WALKABLE_AREA_H
24
25namespace AGS3 {
26
27void redo_walkable_areas();
28int get_walkable_area_pixel(int x, int y);
29int get_area_scaling(int onarea, int xx, int yy);
30void scale_sprite_size(int sppic, int zoom_level, int *newwidth, int *newheight);
31void remove_walkable_areas_from_temp(int fromx, int cwidth, int starty, int endy);
32int is_point_in_rect(int x, int y, int left, int top, int right, int bottom);
33// IMPORTANT: this function returns *global pointer*, do not delete the returned bitmap! -- subject to future refactor
34Shared::Bitmap *prepare_walkable_areas(int sourceChar);
35int get_walkable_area_at_location(int xx, int yy);
36int get_walkable_area_at_character(int charnum);
37
38} // namespace AGS3
39
40#endif