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walkable_area.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_WALKABLE_AREA_H
23 #define AGS_ENGINE_AC_WALKABLE_AREA_H
24 
25 namespace AGS3 {
26 
27 void redo_walkable_areas();
28 int get_walkable_area_pixel(int x, int y);
29 int get_area_scaling(int onarea, int xx, int yy);
30 void scale_sprite_size(int sppic, int zoom_level, int *newwidth, int *newheight);
31 void remove_walkable_areas_from_temp(int fromx, int cwidth, int starty, int endy);
32 int is_point_in_rect(int x, int y, int left, int top, int right, int bottom);
33 // IMPORTANT: this function returns *global pointer*, do not delete the returned bitmap! -- subject to future refactor
34 Shared::Bitmap *prepare_walkable_areas(int sourceChar);
35 int get_walkable_area_at_location(int xx, int yy);
36 int get_walkable_area_at_character(int charnum);
37 
38 } // namespace AGS3
39 
40 #endif
Definition: ags.h:40