ScummVM API documentation
item.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_ITEM_H
23 #define BLADERUNNER_ITEM_H
24 
25 #include "bladerunner/boundingbox.h"
26 #include "bladerunner/vector.h"
27 
28 #include "common/rect.h"
29 
30 namespace BladeRunner {
31 
32 class BladeRunnerEngine;
33 class Items;
34 class SaveFileReadStream;
35 class SaveFileWriteStream;
36 
37 class Item {
38  friend class Items;
39 
40  BladeRunnerEngine *_vm;
41 
42  int _itemId;
43  int _setId;
44 
45  BoundingBox _boundingBox;
46  Common::Rect _screenRectangle;
47  int _animationId;
48  Vector3 _position;
49  int _facing;
50  float _angle;
51  int _width;
52  int _height;
53  int _screenX;
54  int _screenY;
55  float _depth;
56  bool _isTarget;
57  bool _isSpinning;
58  int _facingChange;
59  bool _isVisible;
60  bool _isPoliceMazeEnemy;
61 
62 public:
64 
65  void getXYZ(float *x, float *y, float *z) const;
66  void setXYZ(Vector3 position);
67  void getWidthHeight(int *width, int *height) const;
68  void getAnimationId(int *animationId) const;
69 
70  const BoundingBox &getBoundingBox() { return _boundingBox; }
71  const Common::Rect &getScreenRectangle() { return _screenRectangle; }
72 
73  int getFacing() const { return _facing; }
74  void setFacing(int facing);
75 
76  bool isTarget() const { return _isTarget; }
77  void setIsTarget(bool val) { _isTarget = val; }
78 
79  bool isSpinning() const { return _isSpinning; }
80  void spinInWorld();
81 
82  bool isVisible() const { return _isVisible; }
83  void setVisible(bool val) { _isVisible = val; }
84 
85  bool isPoliceMazeEnemy() const { return _isPoliceMazeEnemy; }
86  void setPoliceMazeEnemy(bool val) { _isPoliceMazeEnemy = val; }
87 
88  bool tick(Common::Rect *screenRect, bool special);
89 
90  void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag);
91 
92  bool isUnderMouse(int mouseX, int mouseY) const;
93 
94  void save(SaveFileWriteStream &f);
95  void load(SaveFileReadStream &f);
96 };
97 
98 }
99 
100 #endif
Definition: savefile.h:88
Definition: items.h:35
Definition: actor.h:31
Definition: savefile.h:113
Definition: rect.h:144
Definition: boundingbox.h:31
Definition: item.h:37
Definition: vector.h:47
Definition: bladerunner.h:113