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te_light_tinygl.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TETRAEDGE_TE_TE_LIGHT_TINYGL_H
23 #define TETRAEDGE_TE_TE_LIGHT_TINYGL_H
24 
25 #include "common/scummsys.h"
26 
27 #if defined(USE_TINYGL)
28 
29 #include "tetraedge/te/te_light.h"
30 
31 namespace Tetraedge {
32 
33 class TeLightTinyGL : public TeLight {
34 public:
35  TeLightTinyGL();
36 
37  void disable(uint lightno) override;
38  void enable(uint lightno) override;
39 
40  void draw(TeCamera &camera) override;
41 
42  void update(uint lightno) override;
43  static void updateGlobal();
44 
45  static void disableAll();
46  static void enableAll();
47 
48 };
49 
50 } // end namespace Tetraedge
51 
52 #endif // USE_TINYGL
53 
54 #endif // TETRAEDGE_TE_TE_LIGHT_TINYGL_H
Definition: detection.h:27