ScummVM API documentation
te_light_tinygl.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_LIGHT_TINYGL_H
23#define TETRAEDGE_TE_TE_LIGHT_TINYGL_H
24
25#include "common/scummsys.h"
26
27#if defined(USE_TINYGL)
28
29#include "tetraedge/te/te_light.h"
30
31namespace Tetraedge {
32
33class TeLightTinyGL : public TeLight {
34public:
35 TeLightTinyGL();
36
37 void disable(uint lightno) override;
38 void enable(uint lightno) override;
39
40 void draw(TeCamera &camera) override;
41
42 void update(uint lightno) override;
43 static void updateGlobal();
44
45 static void disableAll();
46 static void enableAll();
47
48};
49
50} // end namespace Tetraedge
51
52#endif // USE_TINYGL
53
54#endif // TETRAEDGE_TE_TE_LIGHT_TINYGL_H