ScummVM API documentation
timer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_TIMER_H
29 #define WINTERMUTE_TIMER_H
30 
31 #include "common/scummsys.h"
32 
33 namespace Wintermute {
34 
35 class BasePersistenceManager;
36 
37 class Timer {
38  uint32 _timer;
39  uint32 _timerDelta;
40  uint32 _timerLast;
41 public:
42  Timer();
43  void setTime(uint32 time);
44  void setTimeDelta(uint32 timeDelta);
45  void setTimeLast(uint32 timeLast);
46  void updateTime(uint32 delta, uint32 max);
47  uint32 getTime() const;
48  uint32 getTimeDelta() const;
49  uint32 getTimeLast() const;
50  void persist(BasePersistenceManager *persistMgr);
51 };
52 
53 
54 } // End of namespace Wintermute
55 
56 #endif
Definition: base_persistence_manager.h:56
Definition: timer.h:37
Definition: achievements_tables.h:27