23 #ifndef M4_ADV_R_ADV_FILE_H 24 #define M4_ADV_R_ADV_FILE_H 26 #include "common/stream.h" 27 #include "m4/adv_r/adv.h" 28 #include "m4/fileio/sys_file.h" 29 #include "m4/graphics/gr_buff.h" 30 #include "m4/gui/gui.h" 31 #include "m4/m4_types.h" 35 extern M4sprite *kernel_CreateThumbnail(int32 *spriteSize);
36 extern bool kernel_CreateSSFromGrBuff(GrBuff *myBuff, RGB8 *myPalette,
bool completePal,
const char *ssName);
38 extern bool kernel_load_room(
int minPalEntry,
int maxPalEntry, SceneDef *rdef, GrBuff **scr_orig_data, GrBuff **scr_orig);
39 extern void kernel_unload_room(SceneDef *rdef, GrBuff **code_data, GrBuff **loadBuffer);
41 extern int kernel_save_game(
int slot,
const char *desc, int32 sizeofDesc, M4sprite *thumbNail, int32 sizeofThumbData);
42 extern bool kernel_load_game(
int slot);
43 extern bool kernel_save_game_exists(int32 slot);
46 extern bool kernel_load_variant(
const char *variant);
47 extern GrBuff *load_codes(SysFile *code_file);
48 extern bool load_background(SysFile *pic_file, GrBuff **loadBuffer, RGB8 *palette);
50 extern bool load_picture_and_codes(SysFile *pic_file, SysFile *code_file, GrBuff **loadBuf, GrBuff **code_data, uint8 minPalEntry, uint8 maxPalEntry);
52 extern bool kernel_load_code_variant(SceneDef *rdef,
char *variant, GrBuff **codeData);
54 extern void kernel_current_background_name(
char *result);
55 extern void kernel_current_codes_name(
char *result);
56 extern void screen_capture(RGB8 *masterPalette);
Definition: database.h:28