ScummVM API documentation
pc98_audio.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef PC98_AUDIO_H
23 #define PC98_AUDIO_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Audio {
28 class Mixer;
29 }
30 
31 class PC98AudioCoreInternal;
33 public:
34  enum EmuType {
35  kTypeTowns = 0,
36  kType26 = 1,
37  kType86 = 2
38  };
39 
40  virtual ~PC98AudioPluginDriver() {}
41  virtual void timerCallbackA() {}
42  virtual void timerCallbackB() {}
43 };
44 
46 public:
47  PC98AudioCore(Audio::Mixer *mixer, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type);
48  ~PC98AudioCore();
49 
50  bool init();
51  void reset();
52 
53  void writeReg(uint8 part, uint8 regAddress, uint8 value);
54  uint8 readReg(uint8 part, uint8 regAddress);
55 
56  void writePort(uint16 port, uint8 value);
57  uint8 readPort(uint16 port);
58 
59  void setMusicVolume(int volume);
60  void setSoundEffectVolume(int volume);
61 
62  // Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control.
63  // The first 6 bits are the 6 fm channels. The next 3 bits are ssg channels. The next bit is the rhythm channel.
64  void setSoundEffectChanMask(int mask);
65 
66  void ssgSetVolume(int volume);
67 
68  class MutexLock {
69  friend class PC98AudioCore;
70  public:
71  ~MutexLock();
72  private:
73  MutexLock(PC98AudioCoreInternal *pc98int, int reverse = 0);
74  PC98AudioCoreInternal *_pc98int;
75  int _count;
76  };
77 
78  MutexLock stackLockMutex();
79  MutexLock stackUnlockMutex();
80 
81 private:
82  PC98AudioCoreInternal *_internal;
83 };
84 
85 #endif
Definition: pc98_audio.h:45
Definition: pc98_audio.h:32
Definition: mixer.h:59
Definition: pc98_audio.h:68
Definition: system.h:38