This is the complete list of members for MADS::GameConversations, including all inherited members.
active() const | MADS::GameConversations | inline |
activeConvId() const | MADS::GameConversations | inline |
currentMode() const | MADS::GameConversations | inline |
exportPointer(int *ptr) | MADS::GameConversations | |
exportValue(int val) | MADS::GameConversations | |
GameConversations(MADSEngine *vm) | MADS::GameConversations | |
getVariable(int idx) | MADS::GameConversations | |
hold() | MADS::GameConversations | |
load(int id) | MADS::GameConversations | |
release() | MADS::GameConversations | |
reset(int id) (defined in MADS::GameConversations) | MADS::GameConversations | |
restoreRunning() const | MADS::GameConversations | inline |
run(int id) | MADS::GameConversations | |
setHeroTrigger(int val) | MADS::GameConversations | |
setInterlocutorTrigger(int val) | MADS::GameConversations | |
setStartNode(uint nodeIndex) | MADS::GameConversations | |
setVariable(uint idx, int val) | MADS::GameConversations | |
setVariable(uint idx, int *val) | MADS::GameConversations | |
stop() | MADS::GameConversations | |
update(bool flag) | MADS::GameConversations | |
~GameConversations() | MADS::GameConversations | virtual |