This is the complete list of members for MADS::GameConversations, including all inherited members.
| active() const | MADS::GameConversations | inline |
| activeConvId() const | MADS::GameConversations | inline |
| currentMode() const | MADS::GameConversations | inline |
| exportPointer(int *ptr) | MADS::GameConversations | |
| exportValue(int val) | MADS::GameConversations | |
| GameConversations(MADSEngine *vm) | MADS::GameConversations | |
| getVariable(int idx) | MADS::GameConversations | |
| hold() | MADS::GameConversations | |
| load(int id) | MADS::GameConversations | |
| release() | MADS::GameConversations | |
| reset(int id) (defined in MADS::GameConversations) | MADS::GameConversations | |
| restoreRunning() const | MADS::GameConversations | inline |
| run(int id) | MADS::GameConversations | |
| setHeroTrigger(int val) | MADS::GameConversations | |
| setInterlocutorTrigger(int val) | MADS::GameConversations | |
| setStartNode(uint nodeIndex) | MADS::GameConversations | |
| setVariable(uint idx, int val) | MADS::GameConversations | |
| setVariable(uint idx, int *val) | MADS::GameConversations | |
| stop() | MADS::GameConversations | |
| update(bool flag) | MADS::GameConversations | |
| ~GameConversations() | MADS::GameConversations | virtual |