destroyAt(const Coords &coords) | Ultima::Ultima4::DebuggerActions | |
directionFromName(const Common::String &dirStr) | Ultima::Ultima4::DebuggerActions | |
gameCastSpell(uint spell, int caster, int param) (defined in Ultima::Ultima4::DebuggerActions) | Ultima::Ultima4::DebuggerActions | |
gameSpellMixHowMany(int spell, int num, Ingredients *ingredients) (defined in Ultima::Ultima4::DebuggerActions) | Ultima::Ultima4::DebuggerActions | |
getChestTrapHandler(int player) | Ultima::Ultima4::DebuggerActions | |
getCombatFocus() const | Ultima::Ultima4::DebuggerActions | protected |
isCombat() const | Ultima::Ultima4::DebuggerActions | protected |
isDebuggerActive() const =0 | Ultima::Ultima4::DebuggerActions | protectedpure virtual |
jimmyAt(const Coords &coords) | Ultima::Ultima4::DebuggerActions | |
mixReagentsForSpellU4(int spell) | Ultima::Ultima4::DebuggerActions | |
mixReagentsForSpellU5(int spell) | Ultima::Ultima4::DebuggerActions | |
openAt(const Coords &coords) | Ultima::Ultima4::DebuggerActions | |
print(const char *fmt,...)=0 | Ultima::Ultima4::DebuggerActions | protectedpure virtual |
printN(const char *fmt,...)=0 | Ultima::Ultima4::DebuggerActions | protectedpure virtual |
prompt()=0 | Ultima::Ultima4::DebuggerActions | protectedpure virtual |
summonCreature(const Common::String &name) | Ultima::Ultima4::DebuggerActions | |
talkAt(const Coords &coords) | Ultima::Ultima4::DebuggerActions | |
~DebuggerActions() (defined in Ultima::Ultima4::DebuggerActions) | Ultima::Ultima4::DebuggerActions | inlinevirtual |