ScummVM API documentation
skydefs.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef SKY_DEFS_H
23
#define SKY_DEFS_H
24
25
26
27
namespace
Sky
{
28
29
//This file is incomplete, several flags still missing.
30
31
// grafixProg pointer types:
32
#define OG_PTR_NULL 0
33
#define OG_AUTOROUTE 1
34
#define OG_COMPACT 2
35
#define OG_COMPACTELEM 3 // needed by fnSetToStand
36
#define OG_TALKTABLE 4
37
38
// language codes:
39
#define SKY_ENGLISH 0
40
#define SKY_GERMAN 1
41
#define SKY_FRENCH 2
42
#define SKY_USA 3
43
#define SKY_SWEDISH 4
44
#define SKY_ITALIAN 5
45
#define SKY_PORTUGUESE 6
46
#define SKY_SPANISH 7
47
#define SKY_RUSSIAN 8
48
#define SKY_HEBREW 9
49
// Special treatment
50
#define SKY_CHINESE_TRADITIONAL 0x7f
51
52
#define ST_COLLISION_BIT 5
53
54
#define S_COUNT 0
55
#define S_FRAME 2
56
#define S_AR_X 4
57
#define S_AR_Y 6
58
#define S_LENGTH 8
59
60
#define KEY_BUFFER_SIZE 80
61
#define SEQUENCE_COUNT 3
62
63
#define FIRST_TEXT_COMPACT 23
64
#define LAST_TEXT_COMPACT 33
65
#define FIXED_TEXT_WIDTH 128
66
67
//screen/grid defines
68
#define GAME_SCREEN_WIDTH 320
69
#define GAME_SCREEN_HEIGHT 192
70
#define FULL_SCREEN_WIDTH 320
71
#define FULL_SCREEN_HEIGHT 200
72
73
#define TOT_NO_GRIDS 70 //total no. of grids supported
74
#define GRID_SIZE 120 //grid size in bytes
75
76
#define GRID_X 20
77
#define GRID_Y 24
78
#define GRID_W 16
79
#define GRID_H 8
80
81
#define GRID_W_SHIFT 4
82
#define GRID_H_SHIFT 3
83
84
#define TOP_LEFT_X 128
85
#define TOP_LEFT_Y 136
86
87
//item list defines
88
#define section_0_item 119
89
90
#define MAIN_CHAR_HEIGHT 12
91
92
#define C_BASE_MODE 0
93
#define C_BASE_MODE56 56
94
#define C_ACTION_MODE 4
95
#define C_SP_COLOR 90
96
#define C_MEGA_SET 112
97
#define C_GRID_WIDTH 114
98
#define C_ANIM_UP 122
99
#define C_STAND_UP 138
100
#define C_TURN_TABLE 158
101
102
#define SECTION_0_ITEM 119 //item number of first item section
103
#define NEXT_MEGA_SET (258 - C_GRID_WIDTH)
104
105
#define SEND_SYNC 0xFFFF
106
#define LF_START_FX 0xFFFE
107
#define SAFE_START_SCREEN 0
108
109
//autoroute defines
110
#define UPY 0
111
#define DOWNY 1
112
#define LEFTY 2
113
#define RIGHTY 3
114
115
#define ROUTE_SPACE 64
116
117
#define PCONLY_F_R3_1 0
118
#define PCONLY_F_R3_2 0
119
120
#define RESTART_BUTT_X 147
121
#define RESTART_BUTT_Y 309
122
#define RESTORE_BUTT_X 246
123
#define RESTORE_BUTT_Y 309
124
#define EXIT_BUTT_X 345
125
#define EXIT_BUTT_Y 309
126
127
#define L_SCRIPT 1
128
#define L_AR 2
129
#define L_AR_ANIM 3
130
#define L_AR_TURNING 4
131
#define L_ALT 5
132
#define L_MOD_ANIMATE 6
133
#define L_TURNING 7
134
#define L_CURSOR 8
135
#define L_TALK 9
136
#define L_LISTEN 10
137
#define L_STOPPED 11
138
#define L_CHOOSE 12
139
#define L_FRAMES 13
140
#define L_PAUSE 14
141
#define L_WAIT_SYNC 15
142
#define L_SIMPLE_MOD 16
143
144
// characters with own color set
145
#define SP_COL_FOSTER 194
146
#define SP_COL_JOEY 216
147
#define SP_COL_JOBS 209
148
#define SP_COL_SO 218
149
#define SP_COL_HOLO 234
150
#define SP_COL_LAMB 203
151
#define SP_COL_FOREMAN 205
152
#define SP_COL_SHADES 217
153
#define SP_COL_MONITOR 224
154
#define SP_COL_WRECK 219 //wreck guard
155
#define SP_COL_ANITA 73
156
#define SP_COL_DAD 224
157
#define SP_COL_SON 223
158
#define SP_COL_GALAG 194
159
#define SP_COL_ANCHOR 85 //194
160
#define SP_COL_BURKE 192
161
#define SP_COL_BODY 234
162
#define SP_COL_MEDI 235
163
#define SP_COL_SKORL 241 //skorl guard will probably go
164
#define SP_COL_ANDROID2 222
165
#define SP_COL_ANDROID3 222
166
#define SP_COL_KEN 222
167
#define SP_COL_HENRI30 128 //207
168
#define SP_COL_GUARD31 216
169
#define SP_DAN_COL 228
170
#define SP_COL_BUZZER32 228 //124
171
#define SP_COL_VINCENT32 193
172
#define SP_COL_GARDENER32 145
173
#define SP_COL_WITNESS 195
174
#define SP_COL_JOBS82 209
175
#define SP_COL_KEN81 224
176
#define SP_COL_FATHER81 177
177
#define SP_COL_TREVOR 216
178
#define SP_COL_RADMAN 193
179
#define SP_COL_BARMAN36 144
180
#define SP_COL_BABS36 202
181
#define SP_COL_GALLAGHER36 145
182
#define SP_COL_COLSTON36 146
183
#define SP_COL_JUKEBOX36 176
184
#define SP_COL_JUDGE42 193
185
#define SP_COL_CLERK42 195
186
#define SP_COL_PROS42 217
187
#define SP_COL_JOBS42 209
188
189
#define SP_COL_HOLOGRAM_B 255
190
#define SP_COL_BLUE 255
191
#define SP_COL_LOADER 255
192
193
#define SP_COL_UCHAR 255
194
195
#define ST_NO_VMASK 0x200
196
197
// Files.asm
198
#define DISK_1 (2048)
199
#define DISK_2 (2048*2)
200
#define DISK_3 (2048*3)
201
#define DISK_4 (2048*4)
202
#define DISK_5 (2048*5)
203
#define DISK_6 (2048*6)
204
#define DISK_7 (2048*7)
205
#define DISK_8 (2048*8)
206
#define DISK_9 (2048*9)
207
#define DISK_10 (2048*10)
208
#define DISK_12 (2048*12)
209
#define DISK_13 (2048*13)
210
#define DISK_14 (2048*14)
211
#define DISK_15 (2048*15)
212
#define F_MODULE_0 60400
213
#define F_MODULE_1 60401
214
#define CHAR_SET_FILE 60150
215
216
// Script.equ
217
#define STD_BASE (0x0000+0x1)
218
#define ADVISOR_188 (0x0000+0x2)
219
#define JUST_INTERACT (0x0000+0x3)
220
#define MEGA_CLICK (0x0000+0x4)
221
#define STD_EXIT_RIGHT_ON (0x0000+0x5)
222
#define STD_EXIT_LEFT_ON (0x0000+0x6)
223
#define STD_EXIT_DOWN_ON (0x0000+0x7)
224
#define STD_EXIT_UP_ON (0x0000+0x8)
225
#define STD_ON (0x0000+0x9)
226
#define STD_OFF (0x0000+0xa)
227
#define TEXT_ON (0x0000+0xb)
228
#define TEXT_OFF (0x0000+0xc)
229
#define START_MENU (0x0000+0xd)
230
#define MENU_SELECT (0x0000+0xe)
231
#define CLICK_LEFT_ARROW (0x0000+0xf)
232
#define CLICK_RIGHT_ARROW (0x0000+0x10)
233
#define TOUCH_MENU (0x0000+0x11)
234
#define UNTOUCH_MENU (0x0000+0x12)
235
#define TOUCH_ARROW (0x0000+0x13)
236
#define UNTOUCH_ARROW (0x0000+0x14)
237
#define MENU_SCRIPT (0x0000+0x15)
238
#define TEXT_CLICK (0x0000+0x16)
239
#define RESET_MOUSE (0x0000+0x17)
240
#define CLICK_DEBUG (0x0000+0x18)
241
#define STD_MEGA_STOP (0x0000+0x19)
242
#define STD_PLAYER_STOP (0x0000+0x1a)
243
#define STD_MINI_BUMP (0x0000+0x1b)
244
#define RET_OK (0x0000+0x1c)
245
#define RET_FAIL (0x0000+0x1d)
246
#define STD_ADJOIN_FLOOR (0x0000+0x1e)
247
#define FLOOR_ACTION (0x0000+0x1f)
248
#define ANIMATE_LOGIC (0x0000+0x20)
249
#define STORE_188 (0x0000+0x21)
250
#define TEXT_EDIT (0x0000+0x22)
251
#define SHOUT_SSS (0x0000+0x23)
252
#define SHOUT_ACTION (0x0000+0x24)
253
#define MEGA_SSS (0x0000+0x25)
254
#define MEGA_ACTION (0x0000+0x26)
255
#define BASE_INTRO (0x0000+0x27)
256
#define FURNACE_D_ACTION (0x0000+0x28)
257
#define STAIR6_ACTION (0x0000+0x29)
258
#define GET_TO_JP2 (0x0000+0x2a)
259
#define JOEY_EXTRA (0x0000+0x2b)
260
#define JOEY_LOGIC (0x0000+0x2c)
261
#define SECURITY_EXIT_ACTION (0x0000+0x2d)
262
#define SMALL_DOOR_ACTION (0x0000+0x2e)
263
#define LINK_7_29 (0x0000+0x2f)
264
#define LINK_29_7 (0x0000+0x30)
265
#define LAMB_TO_3 (0x0000+0x31)
266
#define LAMB_TO_2 (0x0000+0x32)
267
#define SS_SIGN_ACTION (0x0000+0x33)
268
#define SCANNER_10_LOGIC (0x0000+0x34)
269
#define SLOT_10_ACTION (0x0000+0x35)
270
#define DAD_SCAN_SSS (0x0000+0x36)
271
#define LOBBY_SLOT_ACTION (0x0000+0x37)
272
#define LINK_28_31 (0x0000+0x38)
273
#define LINK_31_28 (0x0000+0x39)
274
#define LINK_65_66 (0x0000+0x3a)
275
#define DEATH_SCRIPT (0x0000+0x3b)
276
#define RESTART_BUTTON_LOGIC (0x0000+0x3c)
277
#define RESTORE_BUTTON_LOGIC (0x0000+0x3d)
278
#define EXIT_BUTTON_LOGIC (0x0000+0x3e)
279
#define DEATH_CLICK (0x0000+0x3f)
280
#define STD_GIVE_UP (0x1000+0x1)
281
#define GET_TO_TALK1 (0x1000+0x2)
282
#define GET_TO_TALK2 (0x1000+0x3)
283
#define STAIRS_FROM_LOW (0x1000+0x4)
284
#define STAIRS_FROM_HIGH (0x1000+0x5)
285
#define STAIR_ACTION (0x1000+0x6)
286
#define CLIMB_STAIRS (0x1000+0x7)
287
#define SS_SHOOTS (0x1000+0x8)
288
#define UPSTAIR_ACTION (0x1000+0x9)
289
#define DECEND (0x1000+0xa)
290
#define START_MINI_SS (0x1000+0xb)
291
#define ALERT_SS (0x1000+0xc)
292
#define MORE_SS (0x1000+0xd)
293
#define BAR_ACTION (0x1000+0xe)
294
#define GET_TO_BAR (0x1000+0xf)
295
#define FULL_SS_CUT (0x1000+0x10)
296
#define CUT_SEQ (0x1000+0x11)
297
#define FIRE_EXIT_ACTION (0x1000+0x12)
298
#define GET_TO_FEXIT (0x1000+0x13)
299
#define FEXIT_DOOR (0x1000+0x14)
300
#define FEXIT_ON (0x1000+0x15)
301
#define SMALL_DOOR_LOGIC (0x1000+0x16)
302
#define GET_TO_SMALL_DOOR (0x1000+0x17)
303
#define ER0_ACTION (0x1000+0x18)
304
#define ER0_ALT (0x1000+0x19)
305
#define GET_TO_ER0 (0x1000+0x1a)
306
#define FAN1_LOGIC (0x1000+0x1b)
307
#define FAN2_LOGIC (0x1000+0x1c)
308
#define FAN3_LOGIC (0x1000+0x1d)
309
#define FAN4_LOGIC (0x1000+0x1e)
310
#define FAN5_LOGIC (0x1000+0x1f)
311
#define FAN6_LOGIC (0x1000+0x20)
312
#define FAN7_LOGIC (0x1000+0x21)
313
#define UPLOAD_WAIT (0x1000+0x22)
314
#define GET_TO_UPLOAD (0x1000+0x23)
315
#define LAZER_GUN_LOGIC (0x1000+0x24)
316
#define LOAD_POINT_LOGIC (0x1000+0x25)
317
#define NOTICE_LOGIC (0x1000+0x26)
318
#define NOTICE_ACTION (0x1000+0x27)
319
#define GET_TO_NOTICE (0x1000+0x28)
320
#define PRESS_LOGIC (0x1000+0x29)
321
#define PRESS_ACTION (0x1000+0x2a)
322
#define GET_TO_PRESS (0x1000+0x2b)
323
#define LOAD_POINT_ACTION (0x1000+0x2c)
324
#define SMALL_DOOR_ON (0x1000+0x2d)
325
#define OUT_EXIT_ON (0x1000+0x2e)
326
#define R1EXIT_DOOR (0x1000+0x2f)
327
#define GET_TO_R1_DOOR (0x1000+0x30)
328
#define S1_DOOR_ACTION (0x1000+0x31)
329
#define GET_TO_NOTICE2 (0x1000+0x32)
330
#define NOTICE2_ACTION (0x1000+0x33)
331
#define GET_TO_SS_SIGN (0x1000+0x34)
332
#define LFAN1_LOGIC (0x1000+0x35)
333
#define LFAN2_LOGIC (0x1000+0x36)
334
#define SMOKE1_LOGIC (0x1000+0x37)
335
#define SMOKE2_LOGIC (0x1000+0x38)
336
#define FIRE1_LOGIC (0x1000+0x39)
337
#define FIRE2_LOGIC (0x1000+0x3a)
338
#define CAR_LOGIC (0x1000+0x3b)
339
#define ER0_WALK_ON (0x1000+0x3c)
340
#define S2_WALK_ON (0x1000+0x3d)
341
#define EL2_ACTION (0x1000+0x3e)
342
#define GET_TO_EL2 (0x1000+0x3f)
343
#define GET_TO_TALK21 (0x1000+0x40)
344
#define MEGA_FAILED_S2 (0x1000+0x41)
345
#define GET_TO_TALK22 (0x1000+0x42)
346
#define GET_TO_ER2 (0x1000+0x43)
347
#define FIRST_INTERACT (0x1000+0x44)
348
#define ER2_ACTION (0x1000+0x45)
349
#define TOP_LIFT_ACTION (0x1000+0x46)
350
#define LIFT_WAIT (0x1000+0x47)
351
#define GET_TO_LIFTER (0x1000+0x48)
352
#define LIFT_TO_FLOOR (0x1000+0x49)
353
#define TOP_BARREL_LOGIC (0x1000+0x4a)
354
#define LIGHT_LOGIC (0x1000+0x4b)
355
#define GET_TO_LIGHT1 (0x1000+0x4c)
356
#define PANEL_LOGIC (0x1000+0x4d)
357
#define ALARM_LOGIC (0x1000+0x4e)
358
#define GET_TO_HOLE (0x1000+0x4f)
359
#define HOLE_ACTION (0x1000+0x50)
360
#define DEAD_LOSS (0x1000+0x51)
361
#define GET_TO_TRANSPORTER (0x1000+0x52)
362
#define TRANSPORTER_ACTION (0x1000+0x53)
363
#define TRANS_ALIVE_ACTION (0x1000+0x54)
364
#define JOEY_START (0x1000+0x55)
365
#define JOEY_MISSION (0x1000+0x56)
366
#define TRANS_MISSION (0x1000+0x57)
367
#define SHELL_ACTION (0x1000+0x58)
368
#define GET_TO_SHELL (0x1000+0x59)
369
#define LIGHT1_ACTION (0x1000+0x5a)
370
#define GET_TO_LEDS (0x1000+0x5b)
371
#define GT_PANEL2 (0x1000+0x5c)
372
#define PANEL2_ACTION (0x1000+0x5d)
373
#define GT_JUNK1 (0x1000+0x5e)
374
#define JUNK1_ACTION (0x1000+0x5f)
375
#define GT_JUNK2 (0x1000+0x60)
376
#define JUNK2_ACTION (0x1000+0x61)
377
#define TOP_LIFT_LOGIC (0x1000+0x62)
378
#define TOP_LIFT_2_LOGIC (0x1000+0x63)
379
#define LOW_LIFT_LOGIC (0x1000+0x64)
380
#define LOW_LIFT2_LOGIC (0x1000+0x65)
381
#define LOW_LIFT3_LOGIC (0x1000+0x66)
382
#define STEVE_SPY_LOGIC (0x1000+0x67)
383
#define LOW_BARREL_LOGIC (0x1000+0x68)
384
#define CONVEY_LOGIC (0x1000+0x69)
385
#define FLY_LOGIC (0x1000+0x6a)
386
#define FURNACE_LOGIC (0x1000+0x6b)
387
#define LIGHTS1_LOGIC (0x1000+0x6c)
388
#define EYE_BALL_LOGIC (0x1000+0x6d)
389
#define NEW_EYE_BALL (0x1000+0x6e)
390
#define FURNACE_DOOR_LOGIC (0x1000+0x6f)
391
#define GET_TO_FURNACE_DOOR (0x1000+0x70)
392
#define GET_TO_SLOT (0x1000+0x71)
393
#define SLOT_ACTION (0x1000+0x72)
394
#define SLOT_MISSION (0x1000+0x73)
395
#define SHADES_LOGIC (0x1000+0x74)
396
#define CORNER_MISSION (0x1000+0x75)
397
#define EYE_BOLT_LOGIC (0x1000+0x76)
398
#define SMOULDER_LOGIC (0x1000+0x77)
399
#define GET_TO_BODY (0x1000+0x78)
400
#define SMOULDER_ACTION (0x1000+0x79)
401
#define GET_TO_EYE (0x1000+0x7a)
402
#define EYE_ACTION (0x1000+0x7b)
403
#define GET_TO_FURNACE (0x1000+0x7c)
404
#define FURNACE_ACTION (0x1000+0x7d)
405
#define FURNACE_EXIT_ON (0x1000+0x7e)
406
#define GET_TO_EL4 (0x1000+0x7f)
407
#define S4_WALK_ON (0x1000+0x80)
408
#define EL4_ACTION (0x1000+0x81)
409
#define PLAYER_FAIL_S4 (0x1000+0x82)
410
#define GET_TO_TALK41 (0x1000+0x83)
411
#define MEGA_FAILED_S4 (0x1000+0x84)
412
#define GET_TO_TALK42 (0x1000+0x85)
413
#define TV_LOGIC (0x1000+0x86)
414
#define KNOB_ACTION (0x1000+0x87)
415
#define KNOB_LOGIC (0x1000+0x88)
416
#define CHUCK_LOGIC (0x1000+0x89)
417
#define LAZER_LOGIC (0x1000+0x8a)
418
#define GT_LAZER (0x1000+0x8b)
419
#define LAZER_ACTION (0x1000+0x8c)
420
#define CUPBOARD_LOGIC (0x1000+0x8d)
421
#define CUPBOARD_ALERT (0x1000+0x8e)
422
#define CUPBOARD_ACTION (0x1000+0x8f)
423
#define GET_TO_CUPBOARD (0x1000+0x90)
424
#define GET_TO_SHELVES (0x1000+0x91)
425
#define GET_TO_KNOB (0x1000+0x92)
426
#define GET_TO_CHUCK (0x1000+0x93)
427
#define GET_TO_SCREENS (0x1000+0x94)
428
#define SPANNER_ACTION (0x1000+0x95)
429
#define SARNIE_ACTION (0x1000+0x96)
430
#define GET_TO_BUTTONS (0x1000+0x97)
431
#define MONITOR_LOGIC (0x1000+0x98)
432
#define BUTTON_ACTION (0x1000+0x99)
433
#define POSTCARD_ACTION (0x1000+0x9a)
434
#define GET_TO_POSTCARD (0x1000+0x9b)
435
#define NOTICE4_ACTION (0x1000+0x9c)
436
#define CHUCK_ACTION (0x1000+0x9d)
437
#define TV_1_ACTION (0x1000+0x9e)
438
#define TV_2_ACTION (0x1000+0x9f)
439
#define GET_TO_MONITOR (0x1000+0xa0)
440
#define JOBS_ALARMED (0x1000+0xa1)
441
#define JOBS_S4 (0x1000+0xa2)
442
#define MORE_JOBS (0x1000+0xa3)
443
#define BASIC_JOBS (0x1000+0xa4)
444
#define START_JOBS (0x1000+0xa5)
445
#define DEAD_LOGIC (0x1000+0xa6)
446
#define LOADER_LOGIC (0x1000+0xa7)
447
#define LOADER_START (0x1000+0xa8)
448
#define JOBS_SPEECH (0x1000+0xa9)
449
#define UNUSED (0x1000+0xaa)
450
#define GET_TO_STAIRS6 (0x2000+0x1)
451
#define GET_SECURITY_S6 (0x2000+0x2)
452
#define JOEY_FLY_TO_6 (0x2000+0x3)
453
#define GET_TO_L_EXIT_S6 (0x2000+0x4)
454
#define EL6_ACTION (0x2000+0x5)
455
#define S5_WALK_ON (0x2000+0x6)
456
#define S5_STROLL_ON (0x2000+0x7)
457
#define GET_TO_R_EXIT_S5 (0x2000+0x8)
458
#define ER5_ACTION (0x2000+0x9)
459
#define S6_WALK_ON (0x2000+0xa)
460
#define GET_TO_R_EXIT_S6 (0x2000+0xb)
461
#define S6_RWALK_ON (0x2000+0xc)
462
#define INTO_18_FAIL (0x2000+0xd)
463
#define GET_TO_L_EXIT_S5 (0x2000+0xe)
464
#define LDOOR_5_ACTION (0x2000+0xf)
465
#define S6_DOOR_ACTION (0x2000+0x10)
466
#define S6_SEC_WALK_ON (0x2000+0x11)
467
#define SKORL_LOGIC (0x2000+0x12)
468
#define SKORL_SSS (0x2000+0x13)
469
#define SKORL_ACTION (0x2000+0x14)
470
#define GET_TO_SKORL (0x2000+0x15)
471
#define GET_TO_SECURITY_EXIT (0x2000+0x16)
472
#define ER6_ACTION (0x2000+0x17)
473
#define EL7_ACTION (0x2000+0x18)
474
#define GET_TO_L_EXIT_S7 (0x2000+0x19)
475
#define S7_WALK_ON (0x2000+0x1a)
476
#define GET_TO_R_EXIT_S7 (0x2000+0x1b)
477
#define ER7_ACTION (0x2000+0x1c)
478
#define S8_WALK_ON (0x2000+0x1d)
479
#define ED8_ACTION (0x2000+0x1e)
480
#define GET_TO_EXIT_S8 (0x2000+0x1f)
481
#define S7_RIGHT_ON (0x2000+0x20)
482
#define GET_TO_WRECK (0x2000+0x21)
483
#define WRECK_ACTION (0x2000+0x22)
484
#define WRECK_LOGIC (0x2000+0x23)
485
#define FACT_FAIL (0x2000+0x24)
486
#define GET_TO_FACTORY (0x2000+0x25)
487
#define FACTORY_ENTRY_ACTION (0x2000+0x26)
488
#define S12_WALK_ON (0x2000+0x27)
489
#define GT_S7_LINC (0x2000+0x28)
490
#define GT_S7_SLOT (0x2000+0x29)
491
#define GT_LIFT_NOTICE (0x2000+0x2a)
492
#define LIFT_NOTICE_ACTION (0x2000+0x2b)
493
#define S7_SLOT_ACTION (0x2000+0x2c)
494
#define LINC_S7_ACTION (0x2000+0x2d)
495
#define LEFT_FAIL_7 (0x2000+0x2e)
496
#define GT_L_TALK_7 (0x2000+0x2f)
497
#define RIGHT_FAIL_7 (0x2000+0x30)
498
#define GT_R_TALK_7 (0x2000+0x31)
499
#define JOEY_OUT_OF_LIFT7 (0x2000+0x32)
500
#define CABLE_7_LOGIC (0x2000+0x33)
501
#define GT_CABLE_7 (0x2000+0x34)
502
#define CABLE_7_ACTION (0x2000+0x35)
503
#define CABLE_MISSION (0x2000+0x36)
504
#define GT_S7_LIFT (0x2000+0x37)
505
#define S7_LIFT_LOGIC (0x2000+0x38)
506
#define JOEY_TO_LIFT (0x2000+0x39)
507
#define LIFT_S7_ACTION (0x2000+0x3a)
508
#define COPTER_ACTION (0x2000+0x3b)
509
#define S9_WALK_ON (0x2000+0x3c)
510
#define FANS_LOGIC (0x2000+0x3d)
511
#define GET_TO_L_EXIT_S9 (0x2000+0x3e)
512
#define EL9_ACTION (0x2000+0x3f)
513
#define LOBBY_DOOR_LOGIC (0x2000+0x40)
514
#define LOBBY_DOOR_ON (0x2000+0x41)
515
#define GET_TO_LOBBY_DOOR (0x2000+0x42)
516
#define LOBBY_DOOR_ACTION (0x2000+0x43)
517
#define SCANNER_LOGIC (0x2000+0x44)
518
#define GET_TO_SCANNER (0x2000+0x45)
519
#define SCANNER_ACTION (0x2000+0x46)
520
#define DAD_LOGIC (0x2000+0x47)
521
#define DAD_SSS (0x2000+0x48)
522
#define DAD_ACTION (0x2000+0x49)
523
#define GET_TO_DAD (0x2000+0x4a)
524
#define GET_TO_SON (0x2000+0x4b)
525
#define SON_LOGIC (0x2000+0x4c)
526
#define SON_ACTION (0x2000+0x4d)
527
#define GT_LINC_S9 (0x2000+0x4e)
528
#define LINC_S9_ACTION (0x2000+0x4f)
529
#define GET_TO_R_EXIT_S18 (0x2000+0x50)
530
#define S18_WALK_ON (0x2000+0x51)
531
#define ER18_ACTION (0x2000+0x52)
532
#define MONITOR_SLEEP (0x2000+0x53)
533
#define SON_SSS (0x2000+0x54)
534
#define STEAM_FRIGHT (0x2000+0x55)
535
#define MONITOR_ALERT (0x2000+0x56)
536
#define STEAM_LOGIC (0x2000+0x57)
537
#define POWER_DOOR_LOGIC (0x2000+0x58)
538
#define POWER_MOTOR_LOGIC (0x2000+0x59)
539
#define POWER_PANEL_LOGIC (0x2000+0x5a)
540
#define GET_TO_POWER_PANEL (0x2000+0x5b)
541
#define SOCKET_ACTION (0x2000+0x5c)
542
#define POWER_SWITCH_LOGIC (0x2000+0x5d)
543
#define GET_TO_POWER_SWITCH (0x2000+0x5e)
544
#define SWITCH_ACTION (0x2000+0x5f)
545
#define CHAIR_FAIL (0x2000+0x60)
546
#define GET_TO_POWER_CHAIR (0x2000+0x61)
547
#define GET_TO_LEFT_SKULL (0x2000+0x62)
548
#define GET_TO_RIGHT_SKULL (0x2000+0x63)
549
#define LEFT_SKULL_ACTION (0x2000+0x64)
550
#define POWER_BANG_LOGIC (0x2000+0x65)
551
#define RIGHT_SKULL_ACTION (0x2000+0x66)
552
#define GET_TO_TALK (0x2000+0x67)
553
#define GORDON_SSS (0x2000+0x68)
554
#define SAT_GORDON_ACTION (0x2000+0x69)
555
#define GET_TO_POWER_DOOR (0x2000+0x6a)
556
#define POWER_DOOR_ACTION (0x2000+0x6b)
557
#define JOEY_BUTTON_MISSION (0x2000+0x6c)
558
#define LEFT_LEVER_LOGIC (0x2000+0x6d)
559
#define RIGHT_LEVER_LOGIC (0x2000+0x6e)
560
#define LEFT_LEVER_ACTION (0x2000+0x6f)
561
#define RIGHT_LEVER_ACTION (0x2000+0x70)
562
#define GET_TO_RIGHT_LEVER (0x2000+0x71)
563
#define GET_TO_LEFT_LEVER (0x2000+0x72)
564
#define CHAIR_ACTION (0x2000+0x73)
565
#define S12_LEFT_ON (0x2000+0x74)
566
#define GET_TO_FACTORY_EXIT (0x2000+0x75)
567
#define FACTORY_EXIT_ACTION (0x2000+0x76)
568
#define LAMB_LEAVE_FACTORY (0x2000+0x77)
569
#define LAMB_FACT_2 (0x2000+0x78)
570
#define LAMB_FACT_RETURN (0x2000+0x79)
571
#define LAMB_FACTORY_START (0x2000+0x7a)
572
#define LAMB_FORCE_START (0x2000+0x7b)
573
#define GT_FACT1_EXIT (0x2000+0x7c)
574
#define FACT1_EXIT_ACTION (0x2000+0x7d)
575
#define S12_RIGHT_ON (0x2000+0x7e)
576
#define ANITA_WORK (0x2000+0x7f)
577
#define ANITA_SSS (0x2000+0x80)
578
#define ANITA_ACTION (0x2000+0x81)
579
#define GT_ANITA (0x2000+0x82)
580
#define BOTBELT_LOGIC (0x2000+0x83)
581
#define STD_FACT_LOGIC (0x2000+0x84)
582
#define ANITA_ALERT (0x2000+0x85)
583
#define ANITA_SPY_ACTION (0x2000+0x86)
584
#define ANITA_SPY_LOGIC (0x2000+0x87)
585
#define TICK_OFF_II (0x2000+0x88)
586
#define GT_TICK_OFF (0x2000+0x89)
587
#define WELDER_LOGIC (0x2000+0x8a)
588
#define GT_WELDER (0x2000+0x8b)
589
#define WELDER_ACTION (0x2000+0x8c)
590
#define LEFT_FAIL_12 (0x2000+0x8d)
591
#define GT_L_TALK_12 (0x2000+0x8e)
592
#define RIGHT_FAIL_12 (0x2000+0x8f)
593
#define GT_R_TALK_12 (0x2000+0x90)
594
#define WELDER_MISSION (0x2000+0x91)
595
#define JOEY_WELD_MISSION (0x2000+0x92)
596
#define GT_STUMP (0x2000+0x93)
597
#define STUMP_ACTION (0x2000+0x94)
598
#define GT_CONSOLE_12 (0x2000+0x95)
599
#define CONSOLE_12_ACTION (0x2000+0x96)
600
#define GT_TOUR_1 (0x2000+0x97)
601
#define GT_TOUR_2 (0x2000+0x98)
602
#define FOREMAN_LAMB (0x2000+0x99)
603
#define FOSTER_TOUR (0x2000+0x9a)
604
#define LAMB_TOUR (0x2000+0x9b)
605
#define ON_FROM_S15 (0x2000+0x9c)
606
#define S13_LEFT_ON (0x2000+0x9d)
607
#define GT_FACT2_L_EXIT (0x2000+0x9e)
608
#define FACT2_ACTION (0x2000+0x9f)
609
#define FACT2_RIGHT_ACTION (0x2000+0xa0)
610
#define GT_FACT2_R_EXIT (0x2000+0xa1)
611
#define S13_RIGHT_ON (0x2000+0xa2)
612
#define GT_FACT2_STORE_EXIT (0x2000+0xa3)
613
#define FACT2_STORE_ACTION (0x2000+0xa4)
614
#define GT_COGS (0x2000+0xa5)
615
#define FOREMAN_LOGIC (0x2000+0xa6)
616
#define FOREMAN_ALERT (0x2000+0xa7)
617
#define COGS_ACTION (0x2000+0xa8)
618
#define GT_LITE1 (0x2000+0xa9)
619
#define STORE_ROOM_STOP (0x2000+0xaa)
620
#define SENSOR_LOGIC (0x2000+0xab)
621
#define RIGHT_FAIL_13 (0x2000+0xac)
622
#define GT_R_TALK_13 (0x2000+0xad)
623
#define LEFT_FAIL_13 (0x2000+0xae)
624
#define GT_L_TALK_13 (0x2000+0xaf)
625
#define GT_STORE_STOP (0x2000+0xb0)
626
#define FACT2_FOREMAN_ALERT (0x2000+0xb1)
627
#define FACT2_STOP (0x2000+0xb2)
628
#define FACT2_SPY_LOGIC (0x2000+0xb3)
629
#define GT_WINDOW (0x2000+0xb4)
630
#define WINDOW_ACTION (0x2000+0xb5)
631
#define FACT_CONSOLE_LOGIC (0x2000+0xb6)
632
#define FOREMAN_STORE_CHECK (0x2000+0xb7)
633
#define GT_SENSORS (0x2000+0xb8)
634
#define SENSORS_ACTION (0x2000+0xb9)
635
#define GT_FACT_CONSOLE (0x2000+0xba)
636
#define CONSOLE_13_ACTION (0x2000+0xbb)
637
#define RAD_BACK (0x2000+0xbc)
638
#define FACT3_ACTION (0x2000+0xbd)
639
#define S14_LEFT_ON (0x2000+0xbe)
640
#define GT_FACT3_L_EXIT (0x2000+0xbf)
641
#define ALT_NU_ANITA (0x2000+0xc0)
642
#define GT_NU_ANITA (0x2000+0xc1)
643
#define GT_FACT3_R_EXIT (0x2000+0xc2)
644
#define LOCKER3_LOGIC (0x2000+0xc3)
645
#define LOCKER2_LOGIC (0x2000+0xc4)
646
#define LOCKER1_LOGIC (0x2000+0xc5)
647
#define LOCKER3_ACTION (0x2000+0xc6)
648
#define GT_LOCKER3 (0x2000+0xc7)
649
#define LOCKER2_ACTION (0x2000+0xc8)
650
#define GT_LOCKER2 (0x2000+0xc9)
651
#define GT_LOCKER1 (0x2000+0xca)
652
#define LOCKER1_ACTION (0x2000+0xcb)
653
#define GT_MACHINE (0x2000+0xcc)
654
#define MACHINE_ACTION (0x2000+0xcd)
655
#define FACT3_R_ACTION (0x2000+0xce)
656
#define S14_RIGHT_ON (0x2000+0xcf)
657
#define NU_ANITA_SSS (0x2000+0xd0)
658
#define RADMAN_LOGIC (0x2000+0xd1)
659
#define LEFT_FAIL_14 (0x2000+0xd2)
660
#define GT_L_TALK_14 (0x2000+0xd3)
661
#define RIGHT_FAIL_14 (0x2000+0xd4)
662
#define GT_R_TALK_14 (0x2000+0xd5)
663
#define RAD_SCREEN_ACTION (0x2000+0xd6)
664
#define GT_RAD_SCREEN (0x2000+0xd7)
665
#define GT_14_CONSOLE (0x2000+0xd8)
666
#define CONSOLE_14_ACTION (0x2000+0xd9)
667
#define COAT_LOGIC (0x2000+0xda)
668
#define GT_COAT (0x2000+0xdb)
669
#define COAT_ACTION (0x2000+0xdc)
670
#define S15_WALK_ON (0x2000+0xdd)
671
#define GT_STORE_EXIT (0x2000+0xde)
672
#define STORE_EXIT_ACTION (0x2000+0xdf)
673
#define JOEY_42_MISS (0x2000+0xe0)
674
#define JOEY_JUNCTION_MISS (0x2000+0xe1)
675
#define GT_JUNCTION_BOX (0x2000+0xe2)
676
#define JUNCTION_ACTION (0x2000+0xe3)
677
#define FLAP_LOGIC (0x2000+0xe4)
678
#define GT_FLAP (0x2000+0xe5)
679
#define FLAP_ACTION (0x2000+0xe6)
680
#define GT_SKEY (0x2000+0xe7)
681
#define GT_WD40 (0x2000+0xe8)
682
#define SKEY_ACTION (0x2000+0xe9)
683
#define WD40_ACTION (0x2000+0xea)
684
#define SHELF_OBJECT_LOGIC (0x2000+0xeb)
685
#define FLOOR_PUTTY_ACTION (0x2000+0xec)
686
#define GT_PUTTY (0x2000+0xed)
687
#define FORKLIFT_LOGIC (0x2000+0xee)
688
#define S16_LEFT_ON (0x2000+0xef)
689
#define ENTRANCE_EXIT_ACTION (0x2000+0xf0)
690
#define GT_ENTRANCE_EXIT (0x2000+0xf1)
691
#define GT_ALT_CONSOLE (0x2000+0xf2)
692
#define GT_REACTOR_CONSOLE (0x2000+0xf3)
693
#define REACTOR_PC_ACTION (0x2000+0xf4)
694
#define REACTOR_DOOR_ACTION (0x2000+0xf5)
695
#define GT_REACTOR_DOOR (0x2000+0xf6)
696
#define LEFT_FAIL_16 (0x2000+0xf7)
697
#define GT_L_TALK_16 (0x2000+0xf8)
698
#define RIGHT_FAIL_16 (0x2000+0xf9)
699
#define GT_R_TALK_16 (0x2000+0xfa)
700
#define REACTOR_ON (0x2000+0xfb)
701
#define S17_LEFT_ON (0x2000+0xfc)
702
#define GT_CORE_EXIT (0x2000+0xfd)
703
#define CORE_EXIT_ACTION (0x2000+0xfe)
704
#define S16_CORE_ON (0x2000+0xff)
705
#define GT_ANITA_CARD (0x2000+0x100)
706
#define ANITA_CARD_ACTION (0x2000+0x101)
707
#define GT_RODS (0x2000+0x102)
708
#define RODS_ACTION (0x2000+0x103)
709
#define CONSOLE_16_LOGIC (0x2000+0x104)
710
#define S10_RIGHT_ON (0x3000+0x1)
711
#define GT_LEFT_EXIT_10 (0x3000+0x2)
712
#define EL10_ACTION (0x3000+0x3)
713
#define LIFT_10_LOGIC (0x3000+0x4)
714
#define GT_SLOT_10 (0x3000+0x5)
715
#define POD_LOGIC (0x3000+0x6)
716
#define POD_LIGHT_LOGIC (0x3000+0x7)
717
#define POD_LIGHT_ACTION (0x3000+0x8)
718
#define GT_POD_LIGHT (0x3000+0x9)
719
#define GT_LINC_10 (0x3000+0xa)
720
#define LINC_10_ACTION (0x3000+0xb)
721
#define GT_FLOOR_FROM_CHAIR10 (0x3000+0xc)
722
#define GT_TERMINAL_10 (0x3000+0xd)
723
#define TERMINAL_10_ACTION (0x3000+0xe)
724
#define GT_SCANNER_10 (0x3000+0xf)
725
#define SCANNER_10_ACTION (0x3000+0x10)
726
#define GT_DOOR_10 (0x3000+0x11)
727
#define DOOR_10_ACTION (0x3000+0x12)
728
#define GT_SLOT_11 (0x3000+0x13)
729
#define SLOT_11_ACTION (0x3000+0x14)
730
#define GT_SOCCER_1 (0x3000+0x15)
731
#define SOCCER_1_ACTION (0x3000+0x16)
732
#define GT_SOCCER_2 (0x3000+0x17)
733
#define GT_SOCCER_3 (0x3000+0x18)
734
#define GT_SOCCER_4 (0x3000+0x19)
735
#define GT_SOCCER_5 (0x3000+0x1a)
736
#define SLAT_ACTION (0x3000+0x1b)
737
#define GT_RIGHT_EXIT_11 (0x3000+0x1c)
738
#define ER11_ACTION (0x3000+0x1d)
739
#define S11_LEFT_ON (0x3000+0x1e)
740
#define GT_LEFT_EXIT_19 (0x3000+0x1f)
741
#define EL19_ACTION (0x3000+0x20)
742
#define GT_TOP_RIGHT_19 (0x3000+0x21)
743
#define TOP_R19_ACTION (0x3000+0x22)
744
#define UCHAR_SSS (0x3000+0x23)
745
#define UCHAR_ACTION (0x3000+0x24)
746
#define GET_TO_UCHAR (0x3000+0x25)
747
#define UCHAR_LOGIC (0x3000+0x26)
748
#define S20_START_ON (0x3000+0x27)
749
#define DOWN_20_FAIL (0x3000+0x28)
750
#define GT_DOWN_EXIT_20 (0x3000+0x29)
751
#define ED20_ACTION (0x3000+0x2a)
752
#define REICH_20_ON (0x3000+0x2b)
753
#define REICH_DOOR_FAIL (0x3000+0x2c)
754
#define GT_REICH_DOOR_20 (0x3000+0x2d)
755
#define REICH_DOOR_20_ACTION (0x3000+0x2e)
756
#define GT_REICH_SLOT (0x3000+0x2f)
757
#define REICH_SLOT_ACTION (0x3000+0x30)
758
#define S20_REICH_ON (0x3000+0x31)
759
#define REICH_DOOR_20_LOGIC (0x3000+0x32)
760
#define LAMB_DOOR_20_LOGIC (0x3000+0x33)
761
#define LAMB_SLOT_FAIL (0x3000+0x34)
762
#define GT_LAMB_SLOT (0x3000+0x35)
763
#define LAMB_SLOT_ACTION (0x3000+0x36)
764
#define LAMB_20_ON (0x3000+0x37)
765
#define LAMB_DOOR_FAIL (0x3000+0x38)
766
#define GT_LAMB_DOOR_20 (0x3000+0x39)
767
#define LAMB_DOOR_20_ACTION (0x3000+0x3a)
768
#define S20_LAMB_ON (0x3000+0x3b)
769
#define GT_SHRUB_1 (0x3000+0x3c)
770
#define SHRUB_1_ACTION (0x3000+0x3d)
771
#define GT_SHRUB_2 (0x3000+0x3e)
772
#define SHRUB_2_ACTION (0x3000+0x3f)
773
#define GT_SHRUB_3 (0x3000+0x40)
774
#define SHRUB_3_ACTION (0x3000+0x41)
775
#define START_20 (0x3000+0x42)
776
#define GAL_LOGIC (0x3000+0x43)
777
#define GT_GALLAGER_BEL (0x3000+0x44)
778
#define GAL_BEL_ACTION (0x3000+0x45)
779
#define GT_REICH_WINDOW (0x3000+0x46)
780
#define REICH_WINDOW_ACTION (0x3000+0x47)
781
#define GT_LAMB_WINDOW (0x3000+0x48)
782
#define LAMB_WINDOW_ACTION (0x3000+0x49)
783
#define LEFT_FAIL_20 (0x3000+0x4a)
784
#define GT_L_TALK_20 (0x3000+0x4b)
785
#define RIGHT_FAIL_20 (0x3000+0x4c)
786
#define GT_R_TALK_20 (0x3000+0x4d)
787
#define S21_START_ON (0x3000+0x4e)
788
#define GT_LEFT_EXIT_21 (0x3000+0x4f)
789
#define EL21_ACTION (0x3000+0x50)
790
#define GT_LAMBS_BOOKS (0x3000+0x51)
791
#define LAMBS_BOOKS_ACTION (0x3000+0x52)
792
#define GT_LAMBS_CHAIR (0x3000+0x53)
793
#define LAMBS_CHAIR_ACTION (0x3000+0x54)
794
#define GT_DISPENSOR (0x3000+0x55)
795
#define DISPENSOR_ACTION (0x3000+0x56)
796
#define CAT_FOOD_LOGIC (0x3000+0x57)
797
#define GT_CAT_FOOD (0x3000+0x58)
798
#define CAT_FOOD_ACTION (0x3000+0x59)
799
#define VIDEO_LOGIC (0x3000+0x5a)
800
#define GT_VIDEO (0x3000+0x5b)
801
#define VIDEO_ACTION (0x3000+0x5c)
802
#define GT_CASSETTE (0x3000+0x5d)
803
#define CASSETTE_ACTION (0x3000+0x5e)
804
#define GT_BIG_PICT1 (0x3000+0x5f)
805
#define BIG_PICT1_ACTION (0x3000+0x60)
806
#define GT_VIDEO_SCREEN (0x3000+0x61)
807
#define VIDEO_SCREEN_ACTION (0x3000+0x62)
808
#define VIDEO_SCREEN_LOGIC (0x3000+0x63)
809
#define GT_BIG_PICT2 (0x3000+0x64)
810
#define BIG_PICT2_ACTION (0x3000+0x65)
811
#define GT_BIG_PICT3 (0x3000+0x66)
812
#define BIG_PICT3_ACTION (0x3000+0x67)
813
#define CAT_LOGIC (0x3000+0x68)
814
#define GT_CAT (0x3000+0x69)
815
#define CAT_ACTION (0x3000+0x6a)
816
#define INNER_LAMB_DOOR_LOGIC (0x3000+0x6b)
817
#define S22_START_ON (0x3000+0x6c)
818
#define GT_RIGHT_EXIT_22 (0x3000+0x6d)
819
#define ER22_ACTION (0x3000+0x6e)
820
#define GT_LAMB_BED (0x3000+0x6f)
821
#define BED_ACTION (0x3000+0x70)
822
#define GT_LAMB_TV (0x3000+0x71)
823
#define LAMB_TV_ACTION (0x3000+0x72)
824
#define GT_FISH_TANK (0x3000+0x73)
825
#define FISH_TANK_ACTION (0x3000+0x74)
826
#define FISH_POSTER_ACTION (0x3000+0x75)
827
#define PILLOW_LOGIC (0x3000+0x76)
828
#define GT_PILLOW (0x3000+0x77)
829
#define PILLOW_ACTION (0x3000+0x78)
830
#define GT_MAGAZINE (0x3000+0x79)
831
#define MAGAZINE_ACTION (0x3000+0x7a)
832
#define FISH_LOGIC (0x3000+0x7b)
833
#define GT_REICH_CHAIR (0x3000+0x7c)
834
#define REICH_CHAIR_ACTION (0x3000+0x7d)
835
#define GT_CABINET (0x3000+0x7e)
836
#define CABINET_ACTION (0x3000+0x7f)
837
#define GT_CERT (0x3000+0x80)
838
#define CERT_ACTION (0x3000+0x81)
839
#define GT_REICH_PICTURE (0x3000+0x82)
840
#define REICH_PICTURE_ACTION (0x3000+0x83)
841
#define GT_FISH_FOOD (0x3000+0x84)
842
#define FISH_FOOD_ACTION (0x3000+0x85)
843
#define INNER_R_DOOR_LOGIC (0x3000+0x86)
844
#define S23_LEFT_ON (0x3000+0x87)
845
#define S23_ANCHOR_ON (0x3000+0x88)
846
#define S23_TRAVEL_ON (0x3000+0x89)
847
#define GT_LEFT_EXIT_23 (0x3000+0x8a)
848
#define EL23_ACTION (0x3000+0x8b)
849
#define GT_ANCHOR_EXIT_23 (0x3000+0x8c)
850
#define ANCHOR23_ACTION (0x3000+0x8d)
851
#define GT_TRAVEL_FAIL (0x3000+0x8e)
852
#define GT_TRAVEL_EXIT_23 (0x3000+0x8f)
853
#define TRAVEL_23_ACTION (0x3000+0x90)
854
#define GT_BIN_23 (0x3000+0x91)
855
#define BIN_23_ACTION (0x3000+0x92)
856
#define GT_SCULPTURE (0x3000+0x93)
857
#define SCULPTURE_ACTION (0x3000+0x94)
858
#define GT_LINK_23 (0x3000+0x95)
859
#define LINK_23_ACTION (0x3000+0x96)
860
#define GT_WRECK_23 (0x3000+0x97)
861
#define WRECK_23_ACTION (0x3000+0x98)
862
#define GT_SMALL_23 (0x3000+0x99)
863
#define SML_EXIT_S23_ACTION (0x3000+0x9a)
864
#define S24_LEFT_ON (0x3000+0x9b)
865
#define GT_LEFT_EXIT_24 (0x3000+0x9c)
866
#define EL24_ACTION (0x3000+0x9d)
867
#define GT_LONDON_POSTER (0x3000+0x9e)
868
#define LONDON_ACTION (0x3000+0x9f)
869
#define GT_NEW_YORK (0x3000+0xa0)
870
#define NEW_YORK_ACTION (0x3000+0xa1)
871
#define GT_MURAL (0x3000+0xa2)
872
#define MURAL_ACTION (0x3000+0xa3)
873
#define GT_PIDGEONS (0x3000+0xa4)
874
#define PIDGEONS_ACTION (0x3000+0xa5)
875
#define TREVOR_LOGIC (0x3000+0xa6)
876
#define TREVOR_SSS (0x3000+0xa7)
877
#define TREVOR_ACTION (0x3000+0xa8)
878
#define GT_TREVOR (0x3000+0xa9)
879
#define TICKET_LOGIC (0x3000+0xaa)
880
#define TICKET_ACTION (0x3000+0xab)
881
#define GT_TICKET (0x3000+0xac)
882
#define GT_GLOBE (0x3000+0xad)
883
#define GLOBE_ACTION (0x3000+0xae)
884
#define GLOBE_LOGIC (0x3000+0xaf)
885
#define S25_LEFT_ON (0x3000+0xb0)
886
#define GT_ANCHOR_EXIT_25 (0x3000+0xb1)
887
#define ANCHOR25_ACTION (0x3000+0xb2)
888
#define ANCHOR_LOGIC (0x3000+0xb3)
889
#define ANCHOR_SSS (0x3000+0xb4)
890
#define ANCHOR_ACTION (0x3000+0xb5)
891
#define GT_ANCHOR (0x3000+0xb6)
892
#define ANCHOR_MISSION (0x3000+0xb7)
893
#define JOEY_PC_MISSION (0x3000+0xb8)
894
#define GT_ANCHOR_PC (0x3000+0xb9)
895
#define HOOK_LOGIC (0x3000+0xba)
896
#define GT_STATUE_25 (0x3000+0xbb)
897
#define STATUE_25_ACTION (0x3000+0xbc)
898
#define HOOK_MISSION (0x3000+0xbd)
899
#define LAZER_25_LOGIC (0x3000+0xbe)
900
#define SPARK_25_LOGIC (0x3000+0xbf)
901
#define GT_HOOK (0x3000+0xc0)
902
#define HOOK_ACTION (0x3000+0xc1)
903
#define GT_SALES_CHART (0x3000+0xc2)
904
#define SALES_CHART_ACTION (0x3000+0xc3)
905
#define S26_LEFT_ON (0x3000+0xc4)
906
#define S26_RIGHT_ON (0x3000+0xc5)
907
#define GT_RIGHT_EXIT_26 (0x3000+0xc6)
908
#define ER26_ACTION (0x3000+0xc7)
909
#define START_26 (0x3000+0xc8)
910
#define GT_POSTER (0x3000+0xc9)
911
#define POSTER1_ACTION (0x3000+0xca)
912
#define POSTER2_ACTION (0x3000+0xcb)
913
#define POSTER3_ACTION (0x3000+0xcc)
914
#define POSTER4_ACTION (0x3000+0xcd)
915
#define GT_PLANT (0x3000+0xce)
916
#define PLANT_26_ACTION (0x3000+0xcf)
917
#define NU_GT_HOLO (0x3000+0xd0)
918
#define GT_HOLO (0x3000+0xd1)
919
#define HOLO_ACTION (0x3000+0xd2)
920
#define HELGA_LOGIC (0x3000+0xd3)
921
#define JOEY_HELGA_MISSION (0x3000+0xd4)
922
#define GT_LEFT_EXIT_26 (0x3000+0xd5)
923
#define EL26_ACTION (0x3000+0xd6)
924
#define HELGA_ACTION (0x3000+0xd7)
925
#define BIO_DOOR_LOGIC (0x3000+0xd8)
926
#define GT_BIO_DOOR (0x3000+0xd9)
927
#define BIO_DOOR_ACTION (0x3000+0xda)
928
#define GT_LEAFLET (0x3000+0xdb)
929
#define LEAFLET_LOGIC (0x3000+0xdc)
930
#define LEAFLET_ACTION (0x3000+0xdd)
931
#define S27_RIGHT_ON (0x3000+0xde)
932
#define GT_RIGHT_EXIT_27 (0x3000+0xdf)
933
#define ER27_ACTION (0x3000+0xe0)
934
#define GT_CHART1 (0x3000+0xe1)
935
#define CHART1_ACTION (0x3000+0xe2)
936
#define GT_CHART2 (0x3000+0xe3)
937
#define CHART2_ACTION (0x3000+0xe4)
938
#define GT_GAS (0x3000+0xe5)
939
#define GAS_ACTION (0x3000+0xe6)
940
#define GT_CHAIR_27 (0x3000+0xe7)
941
#define CHAIR_27_ACTION (0x3000+0xe8)
942
#define GT_FLOOR_FROM_CHAIR (0x3000+0xe9)
943
#define GT_SCANNER_27 (0x3000+0xea)
944
#define SCANNER_27_ACTION (0x3000+0xeb)
945
#define GT_L_TALK_27 (0x3000+0xec)
946
#define RIGHT_FAIL_27 (0x3000+0xed)
947
#define GT_R_TALK_27 (0x3000+0xee)
948
#define BURKE_LOGIC (0x3000+0xef)
949
#define GT_MEDI_COMP (0x3000+0xf0)
950
#define MEDI_COMP_ACTION (0x3000+0xf1)
951
#define BURKE_1 (0x3000+0xf2)
952
#define BURKE_2 (0x3000+0xf3)
953
#define DR_BURKE_1 (0x3000+0xf4)
954
#define SCANNER_27_LOGIC (0x3000+0xf5)
955
#define HELMET_LOGIC (0x3000+0xf6)
956
#define BODY_SSS (0x3000+0xf7)
957
#define BODY_ACTION (0x3000+0xf8)
958
#define BUSY_BODY (0x3000+0xf9)
959
#define GT_BODY (0x3000+0xfa)
960
#define GT_HELMET (0x3000+0xfb)
961
#define HELMET_ACTION (0x3000+0xfc)
962
#define GLASS_SLOT_LOGIC (0x3000+0xfd)
963
#define GLASS_MISSION (0x3000+0xfe)
964
#define MEDIC_LOGIC (0x3000+0xff)
965
#define S28_RIGHT_ON (0x3000+0x100)
966
#define GT_RIGHT_EXIT_28 (0x3000+0x101)
967
#define ER28_ACTION (0x3000+0x102)
968
#define GT_LEFT_EXIT_28 (0x3000+0x103)
969
#define EL28_ACTION (0x3000+0x104)
970
#define S28_LEFT_ON (0x3000+0x105)
971
#define GT_DUSTBIN_28 (0x3000+0x106)
972
#define DUSTBIN_ACTION (0x3000+0x107)
973
#define UP_28_FAIL (0x3000+0x108)
974
#define GT_UP_EXIT_28 (0x3000+0x109)
975
#define EU28_ACTION (0x3000+0x10a)
976
#define S28_UP_ON (0x3000+0x10b)
977
#define LEFT_FAIL_28 (0x3000+0x10c)
978
#define GT_L_TALK_28 (0x3000+0x10d)
979
#define RIGHT_FAIL_28 (0x3000+0x10e)
980
#define GT_R_TALK_28 (0x3000+0x10f)
981
#define GT_SML_R_28 (0x3000+0x110)
982
#define R_28_SML_ACTION (0x3000+0x111)
983
#define GT_SML_L_28 (0x3000+0x112)
984
#define L_28_SML_ACTION (0x3000+0x113)
985
#define SML_RIGHT_28 (0x3000+0x114)
986
#define SML_LEFT_28 (0x3000+0x115)
987
#define LIFT_28_LOGIC (0x3000+0x116)
988
#define GT_LIFT_28 (0x3000+0x117)
989
#define LIFT_28_ACTION (0x3000+0x118)
990
#define S28_SLOT_ACTION (0x3000+0x119)
991
#define GT_SLOT_28 (0x3000+0x11a)
992
#define S29_LIFT_LOGIC (0x3000+0x11b)
993
#define JOEY_TO_LIFT29 (0x3000+0x11c)
994
#define LIFT_29_ACTION (0x3000+0x11d)
995
#define GT_29_LIFT (0x3000+0x11e)
996
#define S29_SLOT_ACTION (0x3000+0x11f)
997
#define GT_29_CARD_SLOT (0x3000+0x120)
998
#define JOEY_OUT_OF_LIFT (0x3000+0x121)
999
#define GT_RIGHT_EXIT_29 (0x3000+0x122)
1000
#define ER29_ACTION (0x3000+0x123)
1001
#define S29_RIGHT_ON (0x3000+0x124)
1002
#define GT_LEFT_EXIT_29 (0x3000+0x125)
1003
#define EL29_ACTION (0x3000+0x126)
1004
#define S29_LEFT_ON (0x3000+0x127)
1005
#define OTHER_LIFT_WAIT (0x3000+0x128)
1006
#define GT_LIFT_WAIT (0x3000+0x129)
1007
#define LAMB_BELL_LOGIC (0x3000+0x12a)
1008
#define LAMB_LEAVE_GARDEN (0x3000+0x12b)
1009
#define LAMB_START_29 (0x3000+0x12c)
1010
#define LEFT_FAIL_29 (0x3000+0x12d)
1011
#define GT_L_TALK_29 (0x3000+0x12e)
1012
#define RIGHT_FAIL_29 (0x3000+0x12f)
1013
#define GT_R_TALK_29 (0x3000+0x130)
1014
#define GT_CABLE_29 (0x3000+0x131)
1015
#define CABLE_29_ACTION (0x3000+0x132)
1016
#define GT_SML_R_29 (0x3000+0x133)
1017
#define R_29_SML_ACTION (0x3000+0x134)
1018
#define GT_SML_L_29 (0x3000+0x135)
1019
#define L_29_SML_ACTION (0x3000+0x136)
1020
#define SML_RIGHT_29 (0x3000+0x137)
1021
#define SML_LEFT_29 (0x3000+0x138)
1022
#define DANI_SPEECH (0x4000+0x1)
1023
#define HENRI_SPEECH (0x4000+0x2)
1024
#define BUZZER_SPEECH (0x4000+0x3)
1025
#define JUKEBOX_SPEECH (0x4000+0x4)
1026
#define VINCENT_SPEECH (0x0000+0x40)
1027
#define EDDIE_SPEECH (0x0000+0x41)
1028
#define BLUNT_SPEECH (0x0000+0x42)
1029
#define BARRY_SPEECH (0x4000+0x5)
1030
#define COLSTON_SPEECH (0x0000+0x43)
1031
#define GALL_SPEECH (0x0000+0x44)
1032
#define BABS_SPEECH (0x4000+0x6)
1033
#define CHUTNEY_SPEECH (0x0000+0x45)
1034
#define DOG_BARK_LOGIC (0x4000+0x7)
1035
#define SPUNKY_SMELLS_FOOD (0x4000+0x8)
1036
#define SPUNKY_EXTRA (0x4000+0x9)
1037
#define SPUNKY_LOGIC (0x4000+0xa)
1038
#define SPUNKY_EAT_FOOD (0x4000+0xb)
1039
#define SPUNKY_BARK_AT_FOSTER (0x4000+0xc)
1040
#define SPUNKY_GO_HOME (0x4000+0xd)
1041
#define SPUNKY_SEE_VIDEO (0x4000+0xe)
1042
#define DANIELLE_SSS (0x4000+0xf)
1043
#define GT_SC31_DANIELLE (0x4000+0x10)
1044
#define SC31_DANI_ACTION (0x4000+0x11)
1045
#define DANI_CHAT_TO_GUARD (0x4000+0x12)
1046
#define GT_DANI_WAIT (0x4000+0x13)
1047
#define DANIELLE_EXTRA (0x4000+0x14)
1048
#define DANIELLE_LOGIC (0x4000+0x15)
1049
#define GT_SC32_DANIELLE_AT_LIFT (0x4000+0x16)
1050
#define SC32_DANIELLE_AT_LIFT_ACTION (0x4000+0x17)
1051
#define DANIELLE_GO_HOME (0x4000+0x18)
1052
#define GT_SC38_DANIELLE (0x4000+0x19)
1053
#define SC38_DANIELLE_ACTION (0x4000+0x1a)
1054
#define GT_SC38_HAND_SET (0x4000+0x1b)
1055
#define DANI_ANSWER_PHONE (0x4000+0x1c)
1056
#define FOSTER_VISIT_DANI (0x4000+0x1d)
1057
#define GN_SC30_LEFT_TALK (0x4000+0x1e)
1058
#define GT_SC30_LEFT_TALK (0x4000+0x1f)
1059
#define GN_SC30_RIGHT_TALK (0x4000+0x20)
1060
#define GT_SC30_RIGHT_TALK (0x4000+0x21)
1061
#define SC30_EXIT_31_WALK_ON (0x4000+0x22)
1062
#define GT_SC30_EXIT_31 (0x4000+0x23)
1063
#define SC30_EXIT_31_ACTION (0x4000+0x24)
1064
#define SC30_EXIT_33_WALK_ON (0x4000+0x25)
1065
#define GT_SC30_EXIT_33 (0x4000+0x26)
1066
#define SC30_EXIT_33_ACTION (0x4000+0x27)
1067
#define SC30_COURT_DOOR_MOUSE_ON (0x4000+0x28)
1068
#define SC30_COURT_DOOR_WALK_ON (0x4000+0x29)
1069
#define GT_SC30_COURT_DOOR (0x4000+0x2a)
1070
#define SC30_COURT_DOOR_ACTION (0x4000+0x2b)
1071
#define SC30_COURT_DOOR_LOGIC (0x4000+0x2c)
1072
#define GT_SC30_NOTICE (0x4000+0x2d)
1073
#define SC30_NOTICE_ACTION (0x4000+0x2e)
1074
#define GT_SC30_STATUE_1 (0x4000+0x2f)
1075
#define SC30_STATUE_1_ACTION (0x4000+0x30)
1076
#define GT_SC30_STATUE_2 (0x4000+0x31)
1077
#define SC30_STATUE_2_ACTION (0x4000+0x32)
1078
#define SC30_HENRI_LOGIC (0x4000+0x33)
1079
#define SC30_HENRI_SSS (0x4000+0x34)
1080
#define GT_SC30_HENRI (0x4000+0x35)
1081
#define SC30_HENRI_ACTION (0x4000+0x36)
1082
#define SC30_EXIT_36_WALK_ON (0x4000+0x37)
1083
#define GT_SC30_EXIT_36 (0x4000+0x38)
1084
#define SC30_EXIT_36_ACTION (0x4000+0x39)
1085
#define GN_SC31_LEFT_TALK (0x4000+0x3a)
1086
#define GT_SC31_LEFT_TALK (0x4000+0x3b)
1087
#define GN_SC31_RIGHT_TALK (0x4000+0x3c)
1088
#define GT_SC31_RIGHT_TALK (0x4000+0x3d)
1089
#define SC31_EXIT_30_WALK_ON (0x4000+0x3e)
1090
#define GT_SC31_EXIT_30 (0x4000+0x3f)
1091
#define SC31_EXIT_30_ACTION (0x4000+0x40)
1092
#define SC31_EXIT_32_WALK_ON (0x4000+0x41)
1093
#define GT_SC31_EXIT_32 (0x4000+0x42)
1094
#define SC31_EXIT_32_ACTION (0x4000+0x43)
1095
#define GT_SC31_LIFT_SLOT (0x4000+0x44)
1096
#define SC31_LIFT_SLOT_ACTION (0x4000+0x45)
1097
#define GT_SC31_LIFT (0x4000+0x46)
1098
#define SC31_LIFT_ACTION (0x4000+0x47)
1099
#define SC31_LIFT_LOGIC (0x4000+0x48)
1100
#define SC31_GUARD_RESCUE_DOG (0x4000+0x49)
1101
#define GT_SC31_END_OF_ROPE (0x4000+0x4a)
1102
#define SC31_END_OF_ROPE_ACTION (0x4000+0x4b)
1103
#define SC31_ROPE_LOGIC (0x4000+0x4c)
1104
#define SC31_BRICKS_LOGIC (0x4000+0x4d)
1105
#define SC31_PLANK_LOGIC (0x4000+0x4e)
1106
#define SC31_BISCUITS_LOGIC (0x4000+0x4f)
1107
#define GT_SC31_BRICKS (0x4000+0x50)
1108
#define SC31_BRICKS_ACTION (0x4000+0x51)
1109
#define GN_SC31_PLANK (0x4000+0x52)
1110
#define GT_SC31_PLANK (0x4000+0x53)
1111
#define SC31_PLANK_ACTION (0x4000+0x54)
1112
#define SC31_GUARD_LOGIC (0x4000+0x55)
1113
#define SC31_GUARD_CHATTING_LOGIC (0x4000+0x56)
1114
#define SC31_GUARD_SSS (0x4000+0x57)
1115
#define GN_SC31_GUARD (0x4000+0x58)
1116
#define GT_SC31_GUARD (0x4000+0x59)
1117
#define SC31_GUARD_ACTION (0x4000+0x5a)
1118
#define SC31_GUARD_CHATTING_ACTION (0x4000+0x5b)
1119
#define SC31_EXIT_39_WALK_ON (0x4000+0x5c)
1120
#define GT_SC31_EXIT_39 (0x4000+0x5d)
1121
#define SC31_EXIT_39_ACTION (0x4000+0x5e)
1122
#define SC31_JOEY_LOGIC (0x4000+0x5f)
1123
#define GT_SC31_JOEY (0x4000+0x60)
1124
#define SC31_JOEY_ACTION (0x4000+0x61)
1125
#define SC31_AT_WATCHER_LOGIC (0x4000+0x62)
1126
#define GN_SC32_LEFT_TALK (0x4000+0x63)
1127
#define GT_SC32_LEFT_TALK (0x4000+0x64)
1128
#define GN_SC32_RIGHT_TALK (0x4000+0x65)
1129
#define GT_SC32_RIGHT_TALK (0x4000+0x66)
1130
#define SC32_EXIT_31_WALK_ON (0x4000+0x67)
1131
#define GT_SC32_EXIT_31 (0x4000+0x68)
1132
#define SC32_EXIT_31_ACTION (0x4000+0x69)
1133
#define SC32_EXIT_33_WALK_ON (0x4000+0x6a)
1134
#define GT_SC32_EXIT_33 (0x4000+0x6b)
1135
#define SC32_EXIT_33_ACTION (0x4000+0x6c)
1136
#define GT_SC32_TERMINAL (0x4000+0x6d)
1137
#define SC32_TERMINAL_ACTION (0x4000+0x6e)
1138
#define GT_SC32_PLANT_1 (0x4000+0x6f)
1139
#define SC32_PLANT_1_ACTION (0x4000+0x70)
1140
#define GT_SC32_PLANT_2 (0x4000+0x71)
1141
#define SC32_PLANT_2_ACTION (0x4000+0x72)
1142
#define GT_SC32_PLANT_3 (0x4000+0x73)
1143
#define SC32_PLANT_3_ACTION (0x4000+0x74)
1144
#define SC32_BUZZER_LOGIC (0x4000+0x75)
1145
#define GT_SC32_BUZZER (0x4000+0x76)
1146
#define SC32_BUZZER_ACTION (0x4000+0x77)
1147
#define GT_SC32_LIFT (0x4000+0x78)
1148
#define SC32_LIFT_ACTION (0x4000+0x79)
1149
#define SC32_LIFT_LOGIC (0x4000+0x7a)
1150
#define SC32_VINCENT_LOGIC (0x4000+0x7b)
1151
#define SC32_VINCENT_SSS (0x4000+0x7c)
1152
#define GT_SC32_VINCENT (0x4000+0x7d)
1153
#define SC32_VINCENT_ACTION (0x4000+0x7e)
1154
#define SC32_GARDENER_LOGIC (0x4000+0x7f)
1155
#define SC32_GARDENER_SSS (0x4000+0x80)
1156
#define GT_SC32_GARDENER (0x4000+0x81)
1157
#define SC32_GARDENER_ACTION (0x4000+0x82)
1158
#define GN_SC33_LEFT_TALK (0x4000+0x83)
1159
#define GT_SC33_LEFT_TALK (0x4000+0x84)
1160
#define GN_SC33_RIGHT_TALK (0x4000+0x85)
1161
#define GT_SC33_RIGHT_TALK (0x4000+0x86)
1162
#define SC33_EXIT_30_WALK_ON (0x4000+0x87)
1163
#define GT_SC33_EXIT_30 (0x4000+0x88)
1164
#define SC33_EXIT_30_ACTION (0x4000+0x89)
1165
#define SC33_EXIT_32_WALK_ON (0x4000+0x8a)
1166
#define GT_SC33_EXIT_32 (0x4000+0x8b)
1167
#define SC33_EXIT_32_ACTION (0x4000+0x8c)
1168
#define SC33_SHED_DOOR_LOGIC (0x4000+0x8d)
1169
#define SC33_SHED_DOOR_MOUSE_ON (0x4000+0x8e)
1170
#define SC33_SHED_DOOR_WALK_ON (0x4000+0x8f)
1171
#define GT_SC33_SHED_DOOR (0x4000+0x90)
1172
#define SC33_SHED_DOOR_ACTION (0x4000+0x91)
1173
#define GT_SC33_LOCK (0x4000+0x92)
1174
#define SC33_LOCK_ACTION (0x4000+0x93)
1175
#define SC34_DOOR_WALK_ON (0x4000+0x94)
1176
#define GT_SC34_DOOR (0x4000+0x95)
1177
#define SC34_DOOR_ACTION (0x4000+0x96)
1178
#define GT_SC34_SECATEURS (0x4000+0x97)
1179
#define SC34_SECATEURS_ACTION (0x4000+0x98)
1180
#define SC34_SECATEURS_LOGIC (0x4000+0x99)
1181
#define GT_SC34_TKT_MACHINE (0x4000+0x9a)
1182
#define SC34_TKT_MACHINE_ACTION (0x4000+0x9b)
1183
#define GT_SC34_MAP (0x4000+0x9c)
1184
#define SC34_MAP_ACTION (0x4000+0x9d)
1185
#define GT_SC34_BRICKS (0x4000+0x9e)
1186
#define SC34_BRICKS_ACTION (0x4000+0x9f)
1187
#define GN_SC36_LEFT_TALK (0x4000+0xa0)
1188
#define GT_SC36_LEFT_TALK (0x4000+0xa1)
1189
#define GN_SC36_RIGHT_TALK (0x4000+0xa2)
1190
#define GT_SC36_RIGHT_TALK (0x4000+0xa3)
1191
#define GT_SC36_LOW_FLOOR (0x4000+0xa4)
1192
#define GT_SC36_FLOOR (0x4000+0xa5)
1193
#define SC36_EXIT_30_WALK_ON (0x4000+0xa6)
1194
#define GT_SC36_EXIT_30 (0x4000+0xa7)
1195
#define SC36_EXIT_30_ACTION (0x4000+0xa8)
1196
#define GT_SC36_SENSOR (0x4000+0xa9)
1197
#define SC36_SENSOR_ACTION (0x4000+0xaa)
1198
#define SC36_DOOR_WALK_ON (0x4000+0xab)
1199
#define GT_SC36_DOOR (0x4000+0xac)
1200
#define SC36_DOOR_ACTION (0x4000+0xad)
1201
#define SC36_DOOR_LOGIC (0x4000+0xae)
1202
#define SC36_BAND_LOGIC (0x4000+0xaf)
1203
#define GT_SC36_BAND (0x4000+0xb0)
1204
#define SC36_BAND_ACTION (0x4000+0xb1)
1205
#define SC36_JUKE_LIGHT_LOGIC (0x4000+0xb2)
1206
#define SC36_COLSTON_FIX_JUKEBOX (0x4000+0xb3)
1207
#define PLAY_TUNE_1 (0x4000+0xb4)
1208
#define PLAY_TUNE_2 (0x4000+0xb5)
1209
#define PLAY_TUNE_3 (0x4000+0xb6)
1210
#define SC36_JUKEBOX_SSS (0x4000+0xb7)
1211
#define SC36_JUKEBOX_LOGIC (0x4000+0xb8)
1212
#define GT_SC36_JUKEBOX (0x4000+0xb9)
1213
#define SC36_JUKEBOX_ACTION (0x4000+0xba)
1214
#define SC36_BARMAN_LOGIC (0x4000+0xbb)
1215
#define SC36_BARMAN_SSS (0x4000+0xbc)
1216
#define GT_SC36_BARMAN (0x4000+0xbd)
1217
#define SC36_BARMAN_ACTION (0x4000+0xbe)
1218
#define SC36_COLSTON_LOGIC (0x4000+0xbf)
1219
#define SC36_COLSTON_SSS (0x4000+0xc0)
1220
#define GT_SC36_COLSTON (0x4000+0xc1)
1221
#define SC36_COLSTON_ACTION (0x4000+0xc2)
1222
#define SC36_GALLAGHER_LOGIC (0x4000+0xc3)
1223
#define SC36_GALLAGHER_SSS (0x4000+0xc4)
1224
#define GT_SC36_GALLAGHER (0x4000+0xc5)
1225
#define SC36_GALLAGHER_ACTION (0x4000+0xc6)
1226
#define SC36_CARDS_LOGIC (0x4000+0xc7)
1227
#define GT_SC36_GLASS (0x4000+0xc8)
1228
#define SC36_COLSTON_PROTEST (0x4000+0xc9)
1229
#define SC36_GLASS_ACTION (0x4000+0xca)
1230
#define MOVE_BABS (0x4000+0xcb)
1231
#define SC36_BABS_LOGIC (0x4000+0xcc)
1232
#define BABS_LOGIC_AMIGA (0x4000+0xcd)
1233
#define GT_BABS_AMIGA (0x4000+0xce)
1234
#define BABS_SSS_AMIGA (0x4000+0xcf)
1235
#define BABS_ACTION_AMIGA (0x4000+0xd0)
1236
#define GT_SC37_SENSOR (0x4000+0xd1)
1237
#define SC37_SENSOR_ACTION (0x4000+0xd2)
1238
#define SC37_DOOR_WALK_ON (0x4000+0xd3)
1239
#define GT_SC37_DOOR (0x4000+0xd4)
1240
#define SC37_DOOR_ACTION (0x4000+0xd5)
1241
#define SC37_DOOR_LOGIC (0x4000+0xd6)
1242
#define GT_SC37_GRILL (0x4000+0xd7)
1243
#define SC37_GRILL_ACTION (0x4000+0xd8)
1244
#define SC37_GRILL_LOGIC (0x4000+0xd9)
1245
#define GT_SC37_FLIMSY_BOX (0x4000+0xda)
1246
#define SC37_FLIMSY_BOX_ACTION (0x4000+0xdb)
1247
#define STEP_OFF_BOX (0x4000+0xdc)
1248
#define GT_SC37_BIG_BOX (0x4000+0xdd)
1249
#define SC37_BIG_BOX_ACTION (0x4000+0xde)
1250
#define GT_SC37_LID (0x4000+0xdf)
1251
#define SC37_LID_ACTION (0x4000+0xe0)
1252
#define PUT_LID_BACK (0x4000+0xe1)
1253
#define USE_LID_ON_FLIMSY_BOX (0x4000+0xe2)
1254
#define SC37_LID_LOGIC (0x4000+0xe3)
1255
#define GT_SC37_WINE_RACK (0x4000+0xe4)
1256
#define SC37_WINE_RACK_ACTION (0x4000+0xe5)
1257
#define GN_SC38_LEFT_TALK (0x4000+0xe6)
1258
#define GT_SC38_LEFT_TALK (0x4000+0xe7)
1259
#define GN_SC38_RIGHT_TALK (0x4000+0xe8)
1260
#define GT_SC38_RIGHT_TALK (0x4000+0xe9)
1261
#define GT_SC38_LIFT (0x4000+0xea)
1262
#define SC38_LIFT_ACTION (0x4000+0xeb)
1263
#define SC38_LIFT_LOGIC (0x4000+0xec)
1264
#define GT_SC38_STATUE (0x4000+0xed)
1265
#define SC38_STATUE_ACTION (0x4000+0xee)
1266
#define GT_SC38_VIDEO (0x4000+0xef)
1267
#define SC38_VIDEO_ACTION (0x4000+0xf0)
1268
#define SC38_VIDEO_LOGIC (0x4000+0xf1)
1269
#define GT_SC38_MONITOR (0x4000+0xf2)
1270
#define SC38_MONITOR_ACTION (0x4000+0xf3)
1271
#define SC38_MONITOR_LOGIC (0x4000+0xf4)
1272
#define GT_SC38_SOFA (0x4000+0xf5)
1273
#define SC38_SOFA_ACTION (0x4000+0xf6)
1274
#define GT_SC38_DOG_TRAY (0x4000+0xf7)
1275
#define SC38_DOG_TRAY_ACTION (0x4000+0xf8)
1276
#define GT_SC38_BISCUITS (0x4000+0xf9)
1277
#define SC38_BISCUITS_ACTION (0x4000+0xfa)
1278
#define SC38_RINGER_LOGIC (0x4000+0xfb)
1279
#define SC39_EXIT_31_WALK_ON (0x4000+0xfc)
1280
#define GT_SC39_EXIT_31 (0x4000+0xfd)
1281
#define SC39_EXIT_31_ACTION (0x4000+0xfe)
1282
#define GT_SC39_EXIT_40 (0x4000+0xff)
1283
#define SC39_EXIT_40_ACTION (0x4000+0x100)
1284
#define SC39_EXIT_41_WALK_ON (0x4000+0x101)
1285
#define GT_SC39_EXIT_41 (0x4000+0x102)
1286
#define SC39_EXIT_41_ACTION (0x4000+0x103)
1287
#define GT_SC39_WALTERS (0x4000+0x104)
1288
#define SC39_WALTERS_ACTION (0x4000+0x105)
1289
#define GT_SC40_EXIT_39 (0x4000+0x106)
1290
#define SC40_EXIT_39_ACTION (0x4000+0x107)
1291
#define GT_SC40_CABINET (0x4000+0x108)
1292
#define SC40_CABINET_ACTION (0x4000+0x109)
1293
#define GT_SC40_TROLLEY (0x4000+0x10a)
1294
#define SC40_TROLLEY_ACTION (0x4000+0x10b)
1295
#define GT_SC40_LOCKER_1 (0x4000+0x10c)
1296
#define SC40_LOCKER_1_ACTION (0x4000+0x10d)
1297
#define GT_SC40_LOCKER_2 (0x4000+0x10e)
1298
#define SC40_LOCKER_2_ACTION (0x4000+0x10f)
1299
#define GT_SC40_LOCKER_3 (0x4000+0x110)
1300
#define SC40_LOCKER_3_ACTION (0x4000+0x111)
1301
#define GT_SC40_LOCKER_4 (0x4000+0x112)
1302
#define SC40_LOCKER_4_ACTION (0x4000+0x113)
1303
#define GT_SC40_LOCKER_5 (0x4000+0x114)
1304
#define SC40_LOCKER_5_ACTION (0x4000+0x115)
1305
#define GT_SC40_BODY_1 (0x4000+0x116)
1306
#define SC40_BODY_1_ACTION (0x4000+0x117)
1307
#define GT_SC40_BODY_2 (0x4000+0x118)
1308
#define SC40_BODY_2_ACTION (0x4000+0x119)
1309
#define GT_SC40_BODY_3 (0x4000+0x11a)
1310
#define SC40_BODY_3_ACTION (0x4000+0x11b)
1311
#define GT_SC40_BODY_4 (0x4000+0x11c)
1312
#define SC40_BODY_4_ACTION (0x4000+0x11d)
1313
#define GT_SC40_BODY_5 (0x4000+0x11e)
1314
#define SC40_BODY_5_ACTION (0x4000+0x11f)
1315
#define SC40_LOCKER_1_LOGIC (0x4000+0x120)
1316
#define SC40_LOCKER_2_LOGIC (0x4000+0x121)
1317
#define SC40_LOCKER_3_LOGIC (0x4000+0x122)
1318
#define SC40_LOCKER_4_LOGIC (0x4000+0x123)
1319
#define SC40_LOCKER_5_LOGIC (0x4000+0x124)
1320
#define SC41_EXIT_39_WALK_ON (0x4000+0x125)
1321
#define GT_SC41_EXIT_39 (0x4000+0x126)
1322
#define SC41_EXIT_39_ACTION (0x4000+0x127)
1323
#define SC41_HEAT_1_LOGIC (0x4000+0x128)
1324
#define SC41_HEAT_2_LOGIC (0x4000+0x129)
1325
#define SC41_HEAT_3_LOGIC (0x4000+0x12a)
1326
#define FOSTER_ENTER_COURT (0x4000+0x12b)
1327
#define SC42_JUDGE_LOGIC (0x4000+0x12c)
1328
#define SC42_CLERK_LOGIC (0x4000+0x12d)
1329
#define SC42_PROSECUTION_LOGIC (0x4000+0x12e)
1330
#define SC42_JOBSWORTH_LOGIC (0x4000+0x12f)
1331
#define SC42_BLUNT_LOGIC (0x4000+0x130)
1332
#define SC42_DANI_LOGIC (0x4000+0x131)
1333
#define SC42_SIGN_LOGIC (0x4000+0x132)
1334
#define SC44_EXIT_45_WALK_ON (0x4000+0x133)
1335
#define GT_SC44_EXIT_45 (0x4000+0x134)
1336
#define SC44_EXIT_45_ACTION (0x4000+0x135)
1337
#define GT_SC44_GRILL (0x4000+0x136)
1338
#define SC44_GRILL_ACTION (0x4000+0x137)
1339
#define GT_SC44_RUBBLE (0x4000+0x138)
1340
#define SC44_RUBBLE_ACTION (0x4000+0x139)
1341
#define SC45_EXIT_44_WALK_ON (0x4000+0x13a)
1342
#define GT_SC45_EXIT_44 (0x4000+0x13b)
1343
#define SC45_EXIT_44_ACTION (0x4000+0x13c)
1344
#define SC45_EXIT_46_WALK_ON (0x4000+0x13d)
1345
#define GT_SC45_EXIT_46 (0x4000+0x13e)
1346
#define SC45_EXIT_46_ACTION (0x4000+0x13f)
1347
#define SC45_EXIT_47_WALK_ON (0x4000+0x140)
1348
#define GT_SC45_EXIT_47 (0x4000+0x141)
1349
#define SC45_EXIT_47_ACTION (0x4000+0x142)
1350
#define SC46_EXIT_45_WALK_ON (0x4000+0x143)
1351
#define GT_SC46_EXIT_45 (0x4000+0x144)
1352
#define SC46_EXIT_45_ACTION (0x4000+0x145)
1353
#define GT_SC46_RUBBLE (0x4000+0x146)
1354
#define SC46_RUBBLE_ACTION (0x4000+0x147)
1355
#define SC47_EXIT_45_WALK_ON (0x4000+0x148)
1356
#define GT_SC47_EXIT_45 (0x4000+0x149)
1357
#define SC47_EXIT_45_ACTION (0x4000+0x14a)
1358
#define SC47_EXIT_48_WALK_ON (0x4000+0x14b)
1359
#define GT_SC47_EXIT_48 (0x4000+0x14c)
1360
#define SC47_EXIT_48_ACTION (0x4000+0x14d)
1361
#define SC48_EXIT_47_WALK_ON (0x4000+0x14e)
1362
#define GT_SC48_EXIT_47 (0x4000+0x14f)
1363
#define SC48_EXIT_47_ACTION (0x4000+0x150)
1364
#define SC48_EXIT_65_WALK_ON (0x4000+0x151)
1365
#define GT_SC48_EXIT_65 (0x4000+0x152)
1366
#define SC48_EXIT_65_ACTION (0x4000+0x153)
1367
#define GT_SC48_SOCKET (0x4000+0x154)
1368
#define SC48_SOCKET_ACTION (0x4000+0x155)
1369
#define SC48_SOCKET_LOGIC (0x4000+0x156)
1370
#define GT_SC48_HOLE (0x4000+0x157)
1371
#define SC48_HOLE_ACTION (0x4000+0x158)
1372
#define FOSTER_SEES_EYES (0x4000+0x159)
1373
#define SC48_HOLE_LOGIC (0x4000+0x15a)
1374
#define SC48_EYES_LOGIC (0x4000+0x15b)
1375
#define SC65_EXIT_48_WALK_ON (0x4000+0x15c)
1376
#define GT_SC65_EXIT_48 (0x4000+0x15d)
1377
#define SC65_EXIT_48_ACTION (0x4000+0x15e)
1378
#define GT_SC65_EXIT_66 (0x4000+0x15f)
1379
#define GT_SC65_POSTER1 (0x4000+0x160)
1380
#define SC65_POSTER1_ACTION (0x4000+0x161)
1381
#define GT_SC65_POSTER2 (0x4000+0x162)
1382
#define SC65_POSTER2_ACTION (0x4000+0x163)
1383
#define GT_SC65_SIGN (0x4000+0x164)
1384
#define SC65_SIGN_ACTION (0x4000+0x165)
1385
#define WALTER_SPEECH (0x5000+0x1)
1386
#define JOEY_MEDIC (0x5000+0x2)
1387
#define KEN_SPEECH (0x5000+0x3)
1388
#define BORED_ROOM (0x5000+0x4)
1389
#define HOBS_END (0x0000+0x46)
1390
#define GT_JOEY_PARK (0x5000+0x5)
1391
#define JOEY_MED_EXTRA (0x5000+0x6)
1392
#define JOEY_MED_LOGIC (0x5000+0x7)
1393
#define JOEY_MISSION72_EXTRA (0x5000+0x8)
1394
#define JOEY_MED_MISSION72 (0x5000+0x9)
1395
#define GT_RECHARGING_MEDI (0x5000+0xa)
1396
#define RECHARGING_MEDI_ACTION (0x5000+0xb)
1397
#define MEDI_LOGIC (0x5000+0xc)
1398
#define SC67_MEND_LOGIC (0x5000+0xd)
1399
#define MEDI_ACTION (0x5000+0xe)
1400
#define GT_SC71_MEDI_SLOT (0x5000+0xf)
1401
#define SC71_MEDI_SLOT_ACTION (0x5000+0x10)
1402
#define SC66_FOSTER_GETS_CRUSHED (0x5000+0x11)
1403
#define SC66_TIMER_LOGIC (0x5000+0x12)
1404
#define SC66_DOOR_LOGIC (0x5000+0x13)
1405
#define SC66_STONES_LOGIC (0x5000+0x14)
1406
#define SC66_LO_BEAM_LOGIC (0x5000+0x15)
1407
#define SC66_HI_BEAM_LOGIC (0x5000+0x16)
1408
#define SC66_ROCK1_LOGIC (0x5000+0x17)
1409
#define SC66_ROCK2_LOGIC (0x5000+0x18)
1410
#define SC66_ROCK3_LOGIC (0x5000+0x19)
1411
#define SC66_HOLE_ACTION (0x5000+0x1a)
1412
#define SC67_PULSE1_LOGIC (0x5000+0x1b)
1413
#define SC67_PULSE2_LOGIC (0x5000+0x1c)
1414
#define SC67_PULSE3_LOGIC (0x5000+0x1d)
1415
#define SC67_PULSE4_LOGIC (0x5000+0x1e)
1416
#define SC67_ROCK_LOGIC (0x5000+0x1f)
1417
#define GT_SC67_BRICKWORK (0x5000+0x20)
1418
#define SC67_BRICKWORK_ACTION (0x5000+0x21)
1419
#define SC67_CLOT_LOGIC (0x5000+0x22)
1420
#define GN_SC67_CLOT (0x5000+0x23)
1421
#define GT_SC67_CLOT (0x5000+0x24)
1422
#define SC67_CLOT_ACTION (0x5000+0x25)
1423
#define GT_SC67_VEIN (0x5000+0x26)
1424
#define SC67_VEIN_ACTION (0x5000+0x27)
1425
#define SC67_DOOR_MOUSE_ON (0x5000+0x28)
1426
#define SC67_DOOR_LOGIC (0x5000+0x29)
1427
#define SC67_DOOR_WALK_ON (0x5000+0x2a)
1428
#define GN_SC67_DOOR (0x5000+0x2b)
1429
#define GT_SC67_DOOR (0x5000+0x2c)
1430
#define SC67_DOOR_ACTION (0x5000+0x2d)
1431
#define SC67_PLASTER_LOGIC (0x5000+0x2e)
1432
#define GT_SC67_PLASTER (0x5000+0x2f)
1433
#define SC67_PLASTER_ACTION (0x5000+0x30)
1434
#define SC67_BRICK_LOGIC (0x5000+0x31)
1435
#define GT_SC67_BRICK (0x5000+0x32)
1436
#define SC67_BRICK_ACTION (0x5000+0x33)
1437
#define SC67_CROWBAR_LOGIC (0x5000+0x34)
1438
#define GT_SC67_CROWBAR (0x5000+0x35)
1439
#define SC67_CROWBAR_ACTION (0x5000+0x36)
1440
#define GT_SC68_JOEY_WAIT (0x5000+0x37)
1441
#define SC68_PULSE1_LOGIC (0x5000+0x38)
1442
#define SC68_PULSE2_LOGIC (0x5000+0x39)
1443
#define SC68_PULSE3_LOGIC (0x5000+0x3a)
1444
#define SC68_PULSE4_LOGIC (0x5000+0x3b)
1445
#define SC68_PULSE5_LOGIC (0x5000+0x3c)
1446
#define SC68_PULSE6_LOGIC (0x5000+0x3d)
1447
#define SC68_SENSOR_LOGIC (0x5000+0x3e)
1448
#define SC68_DOOR_WALK_ON (0x5000+0x3f)
1449
#define GN_SC68_DOOR (0x5000+0x40)
1450
#define GT_SC68_DOOR (0x5000+0x41)
1451
#define SC68_DOOR_ACTION (0x5000+0x42)
1452
#define SC68_DOOR_MOUSE_ON (0x5000+0x43)
1453
#define SC68_DOOR_LOGIC (0x5000+0x44)
1454
#define GT_SC68_SENSOR (0x5000+0x45)
1455
#define SC68_SENSOR_ACTION (0x5000+0x46)
1456
#define GT_SC68_STAIRS (0x5000+0x47)
1457
#define SC68_STAIRS_ACTION (0x5000+0x48)
1458
#define SC68_EXIT_WALK_ON (0x5000+0x49)
1459
#define GT2_SC68_EXIT (0x5000+0x4a)
1460
#define GT_SC68_EXIT (0x5000+0x4b)
1461
#define SC68_EXIT_ACTION (0x5000+0x4c)
1462
#define GT_SC68_GRILL (0x5000+0x4d)
1463
#define SC68_GRILL_ACTION (0x5000+0x4e)
1464
#define SC69_PULSE1_LOGIC (0x5000+0x4f)
1465
#define SC69_PULSE2_LOGIC (0x5000+0x50)
1466
#define SC69_PULSE3_LOGIC (0x5000+0x51)
1467
#define SC69_PULSE4_LOGIC (0x5000+0x52)
1468
#define SC69_PULSE5_LOGIC (0x5000+0x53)
1469
#define SC69_PULSE6_LOGIC (0x5000+0x54)
1470
#define SC69_EXIT_WALK_ON (0x5000+0x55)
1471
#define GT2_SC69_EXIT (0x5000+0x56)
1472
#define GT_SC69_EXIT (0x5000+0x57)
1473
#define SC69_EXIT_ACTION (0x5000+0x58)
1474
#define SC69_DOOR_WALK_ON (0x5000+0x59)
1475
#define GN_SC69_DOOR (0x5000+0x5a)
1476
#define GT_SC69_DOOR (0x5000+0x5b)
1477
#define SC69_DOOR_ACTION (0x5000+0x5c)
1478
#define GT_SC69_GRILL (0x5000+0x5d)
1479
#define SC69_GRILL_ACTION (0x5000+0x5e)
1480
#define GT_SC70_DOOR (0x5000+0x5f)
1481
#define SC70_DOOR_ACTION (0x5000+0x60)
1482
#define SC70_IRIS_LOGIC (0x5000+0x61)
1483
#define SC70_IRIS_OPENED (0x5000+0x62)
1484
#define SC70_IRIS_CLOSED (0x5000+0x63)
1485
#define GT_SC70_IRIS (0x5000+0x64)
1486
#define SC70_IRIS_ACTION (0x5000+0x65)
1487
#define SC70_BAR_LOGIC (0x5000+0x66)
1488
#define GT_SC70_BAR (0x5000+0x67)
1489
#define SC70_BAR_ACTION (0x5000+0x68)
1490
#define GT_SC70_GRILL (0x5000+0x69)
1491
#define SC70_GRILL_ACTION (0x5000+0x6a)
1492
#define SC70_CONTROL_LOGIC (0x5000+0x6b)
1493
#define GT_SC70_CONTROL (0x5000+0x6c)
1494
#define SC70_CONTROL_ACTION (0x5000+0x6d)
1495
#define SC70_PIT_LOGIC (0x5000+0x6e)
1496
#define GT_SC70_PIT (0x5000+0x6f)
1497
#define SC70_PIT_ACTION (0x5000+0x70)
1498
#define GT_SC70_FLOOR (0x5000+0x71)
1499
#define SC71_DOOR69_WALK_ON (0x5000+0x72)
1500
#define GN_SC71_DOOR69 (0x5000+0x73)
1501
#define GT_SC71_DOOR69 (0x5000+0x74)
1502
#define SC71_DOOR69_ACTION (0x5000+0x75)
1503
#define SC71_DOOR72_WALK_ON (0x5000+0x76)
1504
#define GN_SC71_DOOR72 (0x5000+0x77)
1505
#define GT_SC71_DOOR72 (0x5000+0x78)
1506
#define SC71_DOOR72_ACTION (0x5000+0x79)
1507
#define GN_INTO_RECHARGING_UNIT (0x5000+0x7a)
1508
#define GET_INTO_RECHARGING_UNIT (0x5000+0x7b)
1509
#define GT_SC71_RECHARGER (0x5000+0x7c)
1510
#define SC71_RECHARGER_ACTION (0x5000+0x7d)
1511
#define GT_SC71_MONITOR (0x5000+0x7e)
1512
#define SC71_MONITOR_ACTION (0x5000+0x7f)
1513
#define GT_SC71_CONTROLS (0x5000+0x80)
1514
#define SC71_CONTROLS_ACTION (0x5000+0x81)
1515
#define GT_SC71_LOCKED_DOOR (0x5000+0x82)
1516
#define SC71_LOCKED_DOOR_ACTION (0x5000+0x83)
1517
#define SC71_RECHARGER_LOGIC (0x5000+0x84)
1518
#define SC71_PANEL2_LOGIC (0x5000+0x85)
1519
#define SC71_LIGHT1_LOGIC (0x5000+0x86)
1520
#define SC71_CHLITE_LOGIC (0x5000+0x87)
1521
#define SC71_MONITOR_LOGIC (0x5000+0x88)
1522
#define SC71_CONTROLS_LOGIC (0x5000+0x89)
1523
#define WITNESS_LOGIC (0x5000+0x8a)
1524
#define SC72_FOSTER_DEATH (0x5000+0x8b)
1525
#define WITNESS_CATCHES_FOSTER (0x5000+0x8c)
1526
#define SC72_DOOR_WALK_ON (0x5000+0x8d)
1527
#define GN_SC72_DOOR (0x5000+0x8e)
1528
#define GT_SC72_DOOR (0x5000+0x8f)
1529
#define SC72_DOOR_ACTION (0x5000+0x90)
1530
#define SC72_EXIT_WALK_ON (0x5000+0x91)
1531
#define GN_SC72_EXIT (0x5000+0x92)
1532
#define GT_SC72_EXIT (0x5000+0x93)
1533
#define SC72_EXIT_ACTION (0x5000+0x94)
1534
#define SC72_TANK_LOGIC (0x5000+0x95)
1535
#define GT_SC72_TANK (0x5000+0x96)
1536
#define SC72_TANK_ACTION (0x5000+0x97)
1537
#define GT_SC72_TAP (0x5000+0x98)
1538
#define SC72_TAP_ACTION (0x5000+0x99)
1539
#define SC72_SPILL_LOGIC (0x5000+0x9a)
1540
#define GT_SC72_SPILL (0x5000+0x9b)
1541
#define SC72_SPILL_ACTION (0x5000+0x9c)
1542
#define SC72_GRILL_LOGIC (0x5000+0x9d)
1543
#define GT_SC72_GRILL (0x5000+0x9e)
1544
#define SC72_GRILL_ACTION (0x5000+0x9f)
1545
#define SC72_CHAMBER1_LOGIC (0x5000+0xa0)
1546
#define SC72_CHAM1_LIGHT_LOGIC (0x5000+0xa1)
1547
#define SC72_CHAMBER2_LOGIC (0x5000+0xa2)
1548
#define SC72_CHAM2_LIGHT_LOGIC (0x5000+0xa3)
1549
#define SC72_CHAMBER3_LOGIC (0x5000+0xa4)
1550
#define GT_SC72_CHAMBER1 (0x5000+0xa5)
1551
#define GT_SC72_CHAMBER2 (0x5000+0xa6)
1552
#define GT_SC72_CHAMBER3 (0x5000+0xa7)
1553
#define SC72_CHAMBERS_ACTION (0x5000+0xa8)
1554
#define GT_SC72_LIGHT1 (0x5000+0xa9)
1555
#define GT_SC72_LIGHT2 (0x5000+0xaa)
1556
#define GT_SC72_LIGHT3 (0x5000+0xab)
1557
#define SC72_ROT_LIGHT_LOGIC (0x5000+0xac)
1558
#define SC72_COMPUTER_LOGIC (0x5000+0xad)
1559
#define SC72_COMPUTER2_LOGIC (0x5000+0xae)
1560
#define GT_SC72_COMPUTER (0x5000+0xaf)
1561
#define SC72_COMPUTER_ACTION (0x5000+0xb0)
1562
#define GN_SC72_WITNESS_TALK (0x5000+0xb1)
1563
#define GT_SC72_WITNESS_TALK (0x5000+0xb2)
1564
#define GN_SC72_FOSTER_TALK (0x5000+0xb3)
1565
#define GT_SC72_FOSTER_TALK (0x5000+0xb4)
1566
#define GT_SC72_WITNESS_KILL (0x5000+0xb5)
1567
#define GT_SC73_CORPSE (0x5000+0xb6)
1568
#define SC73_CORPSE_ACTION (0x5000+0xb7)
1569
#define GALLAGHER_LOGIC73 (0x5000+0xb8)
1570
#define GT_SC73_GALL_1 (0x5000+0xb9)
1571
#define GT_SC73_GALL_2 (0x5000+0xba)
1572
#define GT_SC73_JOEY_WAIT (0x5000+0xbb)
1573
#define SC73_SENSOR_LOGIC (0x5000+0xbc)
1574
#define SC73_EXIT_WALK_ON (0x5000+0xbd)
1575
#define GT2_SC73_EXIT (0x5000+0xbe)
1576
#define GT_SC73_EXIT (0x5000+0xbf)
1577
#define SC73_EXIT_ACTION (0x5000+0xc0)
1578
#define SC73_DOOR_WALK_ON (0x5000+0xc1)
1579
#define GT_SC73_DOOR (0x5000+0xc2)
1580
#define SC73_DOOR_ACTION (0x5000+0xc3)
1581
#define SC73_CHAMBER3_LOGIC (0x5000+0xc4)
1582
#define SC73_CHAMBER4_LOGIC (0x5000+0xc5)
1583
#define SC73_CHAM4_LIGHT_LOGIC (0x5000+0xc6)
1584
#define GT_SC73_CHAMBER4 (0x5000+0xc7)
1585
#define SC73_CHAMBER4_ACTION (0x5000+0xc8)
1586
#define SC73_CHAMBER5_LOGIC (0x5000+0xc9)
1587
#define SC73_CHAM5_LIGHT_LOGIC (0x5000+0xca)
1588
#define GT_SC73_CHAMBER5 (0x5000+0xcb)
1589
#define SC73_CHAMBER5_ACTION (0x5000+0xcc)
1590
#define SC73_BIG_DOOR_MOUSE_ON (0x5000+0xcd)
1591
#define SC73_BIG_DOOR_WALK_ON (0x5000+0xce)
1592
#define GT_SC73_BIG_DOOR (0x5000+0xcf)
1593
#define SC73_BIG_DOOR_ACTION (0x5000+0xd0)
1594
#define GT_SC73_SENSOR (0x5000+0xd1)
1595
#define SC73_SENSOR_ACTION (0x5000+0xd2)
1596
#define GT_SC73_LOCKED_DOOR (0x5000+0xd3)
1597
#define SC73_LOCKED_DOOR_ACTION (0x5000+0xd4)
1598
#define SC73_BITS_LOGIC (0x5000+0xd5)
1599
#define SC73_BITS2_LOGIC (0x5000+0xd6)
1600
#define SC73_SPRAY_LOGIC (0x5000+0xd7)
1601
#define GT_SC73_WRECKED_DROID (0x5000+0xd8)
1602
#define SC73_WRECKED_DROID_ACTION (0x5000+0xd9)
1603
#define JOEY_MED_LOGIC73 (0x5000+0xda)
1604
#define SC74_DOOR_WALK_ON (0x5000+0xdb)
1605
#define GT_SC74_DOOR (0x5000+0xdc)
1606
#define SC74_DOOR_ACTION (0x5000+0xdd)
1607
#define SC74_MONITOR1_LOGIC (0x5000+0xde)
1608
#define SC74_MONITOR2_LOGIC (0x5000+0xdf)
1609
#define SC74_MONITOR3_LOGIC (0x5000+0xe0)
1610
#define SC74_MONITOR4_LOGIC (0x5000+0xe1)
1611
#define SC74_LEFT_TV_LOGIC (0x5000+0xe2)
1612
#define SC74_RIGHT_TV_LOGIC (0x5000+0xe3)
1613
#define SC74_LIGHTS_LOGIC (0x5000+0xe4)
1614
#define GT_SC74_MONITOR1 (0x5000+0xe5)
1615
#define GT_SC74_LEFT_TV (0x5000+0xe6)
1616
#define GT_SC74_RIGHT_TV (0x5000+0xe7)
1617
#define SC74_MONITORS_ACTION (0x5000+0xe8)
1618
#define GT_SC74_INTERFACE (0x5000+0xe9)
1619
#define SC74_INTERFACE_ACTION (0x5000+0xea)
1620
#define GT_SC74_FLOOR (0x5000+0xeb)
1621
#define GT_SC74_INT_SLOT (0x5000+0xec)
1622
#define SC74_INT_SLOT_ACTION (0x5000+0xed)
1623
#define SC74_INT_SLOT_LOGIC (0x5000+0xee)
1624
#define GT_SC74_TERMINAL (0x5000+0xef)
1625
#define SC74_TERMINAL_ACTION (0x5000+0xf0)
1626
#define SC74_POD_LOGIC (0x5000+0xf1)
1627
#define SC75_BIG_DOOR_WALK_ON (0x5000+0xf2)
1628
#define GT_SC75_BIG_DOOR (0x5000+0xf3)
1629
#define SC75_BIG_DOOR_ACTION (0x5000+0xf4)
1630
#define SC75_DOOR_WALK_ON (0x5000+0xf5)
1631
#define GT_SC75_DOOR (0x5000+0xf6)
1632
#define SC75_DOOR_ACTION (0x5000+0xf7)
1633
#define SC75_NITRO_TANK_LOGIC (0x5000+0xf8)
1634
#define GT_SC75_NITRO_TANK (0x5000+0xf9)
1635
#define SC75_NITRO_TANK_ACTION (0x5000+0xfa)
1636
#define SC75_LIVE_TANK_LOGIC (0x5000+0xfb)
1637
#define GT_SC75_LIVE_TANK (0x5000+0xfc)
1638
#define SC75_TISSUE_LOGIC (0x5000+0xfd)
1639
#define SC75_LIVE_TANK_ACTION (0x5000+0xfe)
1640
#define SC75_CONSOLE_LOGIC (0x5000+0xff)
1641
#define SC75_CRASH_LOGIC (0x5000+0x100)
1642
#define GT_SC75_CONSOLE (0x5000+0x101)
1643
#define SC75_CONSOLE_ACTION (0x5000+0x102)
1644
#define SC75_TONGS_LOGIC (0x5000+0x103)
1645
#define GT_SC75_TONGS (0x5000+0x104)
1646
#define SC75_TONGS_ACTION (0x5000+0x105)
1647
#define SC75_LIGHT1_LOGIC (0x5000+0x106)
1648
#define SC75_LIGHT2_LOGIC (0x5000+0x107)
1649
#define SC76_DOOR75_WALK_ON (0x5000+0x108)
1650
#define GT_SC76_DOOR75 (0x5000+0x109)
1651
#define SC76_DOOR75_ACTION (0x5000+0x10a)
1652
#define SC76_DOOR77_WALK_ON (0x5000+0x10b)
1653
#define GT_SC76_DOOR77 (0x5000+0x10c)
1654
#define SC76_DOOR77_ACTION (0x5000+0x10d)
1655
#define GT_SC76_ANYTHING (0x5000+0x10e)
1656
#define SC76_ANDROID_ACTION (0x5000+0x10f)
1657
#define SC76_CONSOLE_1_ACTION (0x5000+0x110)
1658
#define SC76_CONSOLE_2_ACTION (0x5000+0x111)
1659
#define SC76_CONSOLE_3_ACTION (0x5000+0x112)
1660
#define SC76_BOARD_1_ACTION (0x5000+0x113)
1661
#define SC76_BOARD_2_ACTION (0x5000+0x114)
1662
#define SC76_BOARD_3_ACTION (0x5000+0x115)
1663
#define SC76_BOARD_1_LOGIC (0x5000+0x116)
1664
#define SC76_BOARD_2_LOGIC (0x5000+0x117)
1665
#define SC76_BOARD_3_LOGIC (0x5000+0x118)
1666
#define SC76_CABINET_1_ACTION (0x5000+0x119)
1667
#define SC76_CABINET_2_ACTION (0x5000+0x11a)
1668
#define SC76_CABINET_3_ACTION (0x5000+0x11b)
1669
#define SC76_CABINET_1_LOGIC (0x5000+0x11c)
1670
#define SC76_CABINET_2_LOGIC (0x5000+0x11d)
1671
#define SC76_CABINET_3_LOGIC (0x5000+0x11e)
1672
#define SC76_LIGHT1_LOGIC (0x5000+0x11f)
1673
#define SC76_LIGHT2_LOGIC (0x5000+0x120)
1674
#define SC76_LIGHT3_LOGIC (0x5000+0x121)
1675
#define SC76_LIGHT4_LOGIC (0x5000+0x122)
1676
#define SC76_LIGHT5_LOGIC (0x5000+0x123)
1677
#define SC76_LIGHT6_LOGIC (0x5000+0x124)
1678
#define SC76_LIGHT7_LOGIC (0x5000+0x125)
1679
#define SC76_LIGHT8_LOGIC (0x5000+0x126)
1680
#define SC76_LIGHT9_LOGIC (0x5000+0x127)
1681
#define SC76_ANDROID_1_LOGIC (0x5000+0x128)
1682
#define SC76_ANDROID_2_LOGIC (0x5000+0x129)
1683
#define KEN_START_LOGIC (0x5000+0x12a)
1684
#define SC76_ANDROID_3_LOGIC (0x5000+0x12b)
1685
#define KEN_EXTRA (0x5000+0x12c)
1686
#define KEN_LOGIC (0x5000+0x12d)
1687
#define KEN_STUCK_LOGIC (0x5000+0x12e)
1688
#define STUCK_SSS (0x5000+0x12f)
1689
#define GT_SC77_STUCK_KEN (0x5000+0x130)
1690
#define STUCK_KEN_ACTION (0x5000+0x131)
1691
#define KEN_MISSION_HAND_EXTRA (0x5000+0x132)
1692
#define KEN_MISSION_HAND (0x5000+0x133)
1693
#define SC77_DOOR76_WALK_ON (0x5000+0x134)
1694
#define GT_SC77_DOOR76 (0x5000+0x135)
1695
#define SC77_DOOR76_ACTION (0x5000+0x136)
1696
#define SC77_BIG_DOOR_MOUSE_ON (0x5000+0x137)
1697
#define SC77_BIG_DOOR_LOGIC (0x5000+0x138)
1698
#define SC77_BIG_DOOR_WALK_ON (0x5000+0x139)
1699
#define GT_SC77_BIG_DOOR (0x5000+0x13a)
1700
#define SC77_BIG_DOOR_ACTION (0x5000+0x13b)
1701
#define GT_SC77_TANKS (0x5000+0x13c)
1702
#define SC77_TANKS_ACTION (0x5000+0x13d)
1703
#define GT_SC77_HAND_1 (0x5000+0x13e)
1704
#define SC77_HAND_1_ACTION (0x5000+0x13f)
1705
#define GN_SC77_HAND_2 (0x5000+0x140)
1706
#define GT_SC77_HAND_2 (0x5000+0x141)
1707
#define SC77_HAND_2_ACTION (0x5000+0x142)
1708
#define GT_SC78_LEDGE (0x5000+0x143)
1709
#define GT_SC78_PIPE (0x5000+0x144)
1710
#define SC78_BIG_DOOR_WALK_ON (0x5000+0x145)
1711
#define GT_SC78_BIG_DOOR (0x5000+0x146)
1712
#define SC78_BIG_DOOR_ACTION (0x5000+0x147)
1713
#define SC78_EXIT_WALK_ON (0x5000+0x148)
1714
#define GT_SC78_EXIT (0x5000+0x149)
1715
#define SC78_EXIT_ACTION (0x5000+0x14a)
1716
#define GT_SC78_SUPPORT (0x5000+0x14b)
1717
#define SC78_SUPPORT_ACTION (0x5000+0x14c)
1718
#define SC79_EXIT_WALK_ON (0x5000+0x14d)
1719
#define GT_SC79_EXIT (0x5000+0x14e)
1720
#define SC79_EXIT_ACTION (0x5000+0x14f)
1721
#define GT_SC79_SUPPORT (0x5000+0x150)
1722
#define SC79_SUPPORT_ACTION (0x5000+0x151)
1723
#define SC79_KNOT_LOGIC (0x5000+0x152)
1724
#define GT_SC79_KNOT (0x5000+0x153)
1725
#define SC79_KNOT_ACTION (0x5000+0x154)
1726
#define SC79_ROPE_LOGIC (0x5000+0x155)
1727
#define GT_SC79_ROPE (0x5000+0x156)
1728
#define SC79_ROPE_ACTION (0x5000+0x157)
1729
#define GT_SC79_LADDER (0x5000+0x158)
1730
#define SC79_LADDER_ACTION (0x5000+0x159)
1731
#define SC80_LADDER_ACTION (0x5000+0x15a)
1732
#define SC80_ROPE_ACTION (0x5000+0x15b)
1733
#define SC80_ROPE_LOGIC (0x5000+0x15c)
1734
#define SC80_SPOUT_ACTION (0x5000+0x15d)
1735
#define SC80_ORIFICE_ACTION (0x5000+0x15e)
1736
#define SC80_SAMPLE_LOGIC (0x5000+0x15f)
1737
#define SC80_EXIT_LOGIC (0x5000+0x160)
1738
#define SC80_EXIT_ACTION (0x5000+0x161)
1739
#define SC80_GOO_LOGIC (0x5000+0x162)
1740
#define SC80_BUBBLE1_LOGIC (0x5000+0x163)
1741
#define SC80_BUBBLE2_LOGIC (0x5000+0x164)
1742
#define SC80_BUBBLE3_LOGIC (0x5000+0x165)
1743
#define SC80_BUBBLE4_LOGIC (0x5000+0x166)
1744
#define SC80_BUBBLE5_LOGIC (0x5000+0x167)
1745
#define SC80_BUBBLE6_LOGIC (0x5000+0x168)
1746
#define SC80_BUBBLE7_LOGIC (0x5000+0x169)
1747
#define SC80_BUBBLE8_LOGIC (0x5000+0x16a)
1748
#define SC80_BUBBLE9_LOGIC (0x5000+0x16b)
1749
#define SC80_BUBBLE10_LOGIC (0x5000+0x16c)
1750
#define SC80_BUBBLE11_LOGIC (0x5000+0x16d)
1751
#define SC80_BUBBLE12_LOGIC (0x5000+0x16e)
1752
#define SC81_PULSE_LOGIC (0x5000+0x16f)
1753
#define SC81_FATHER_CHAIR_LOGIC (0x5000+0x170)
1754
#define SC81_FATHER_FLOOR_LOGIC (0x5000+0x171)
1755
#define SC81_FATHER_FINISHED (0x5000+0x172)
1756
#define SC81_FATHER_SSS (0x5000+0x173)
1757
#define SC81_FATHER_FALL (0x5000+0x174)
1758
#define FOSTER_ENTER_BOARDROOM (0x5000+0x175)
1759
#define SC81_FATHER_ACTION (0x5000+0x176)
1760
#define LAST_WORDS_WITH_FATHER (0x5000+0x177)
1761
#define SC81_KEN_SSS (0x5000+0x178)
1762
#define SC81_KEN_ACTION (0x5000+0x179)
1763
#define SC81_DOOR_LOGIC (0x5000+0x17a)
1764
#define SC81_KEN_LOGIC (0x5000+0x17b)
1765
#define SC81_FOSTER_ABSORBED (0x5000+0x17c)
1766
#define SC81_FOSTER_GRABBED (0x5000+0x17d)
1767
#define SC81_CHAIR_ACTION (0x5000+0x17e)
1768
#define SC81_TENT1_LOGIC (0x5000+0x17f)
1769
#define SC81_TENT2_LOGIC (0x5000+0x180)
1770
#define SC81_TENT3_LOGIC (0x5000+0x181)
1771
#define SC81_TENT4_LOGIC (0x5000+0x182)
1772
#define SC81_TENT5_LOGIC (0x5000+0x183)
1773
#define SC81_TENT6_LOGIC (0x5000+0x184)
1774
#define SC81_BIG_TENT1_LOGIC (0x5000+0x185)
1775
#define SC81_BIG_TENT2_LOGIC (0x5000+0x186)
1776
#define SC81_BIG_TENT3_LOGIC (0x5000+0x187)
1777
#define SC82_JOBS_SSS (0x0000+0x47)
1778
#define SC82_JOBSWORTH_LOGIC (0x0000+0x48)
1779
#define PRINT_CREDITS (0x0000+0x49)
1780
#define END_SEQUENCE (0x0000+0x4a)
1781
#define FOSTER_ENTER_NEW_BOARDROOM (0x0000+0x4b)
1782
#define SC82_KEN_LOGIC (0x0000+0x4c)
1783
#define S19_LEFT_ON (0x0000+0x4d)
1784
#define S19_RIGHT_ON (0x0000+0x4e)
1785
#define GT_RIGHT_EXIT_19 (0x0000+0x4f)
1786
#define ER19_ACTION (0x0000+0x50)
1787
#define CABLE2_LOGIC (0x0000+0x51)
1788
#define CABLE_FALL_LOGIC (0x0000+0x52)
1789
#define SMASHED_WINDOW_LOGIC (0x0000+0x53)
1790
#define BITS_LOGIC (0x0000+0x54)
1791
#define GT_CABLE_11 (0x0000+0x55)
1792
#define CABLE_11_ACTION (0x0000+0x56)
1793
#define SPY11_LOGIC (0x0000+0x57)
1794
#define LOCKER_11_LOGIC (0x0000+0x58)
1795
#define GT_LOCKER_11 (0x0000+0x59)
1796
#define LOCKER_11_ACTION (0x0000+0x5a)
1797
#define START90 (0x0000+0x5b)
1798
#define EXIT_LINC (0x0000+0x5c)
1799
#define LINC_MENU_SCRIPT (0x6000+0x1)
1800
#define LINC_MENU_SELECT (0x6000+0x2)
1801
#define INFO_MENU_SELECT (0x6000+0x3)
1802
#define DIS_MENU_SELECT (0x6000+0x4)
1803
#define JOIN_MENU_SELECT (0x6000+0x5)
1804
#define DECOMP_MENU_SELECT (0x6000+0x6)
1805
#define DECRYPT_MENU_SELECT (0x6000+0x7)
1806
#define DOC_MENU_SELECT (0x6000+0x8)
1807
#define SET_UP_INFO_WINDOW (0x6000+0x9)
1808
#define INFO_WINDOW_LOGIC (0x6000+0xa)
1809
#define INFO_BUTTON_LOGIC (0x6000+0xb)
1810
#define CLOSE_WINDOW (0x6000+0xc)
1811
#define NORMAL_MOUSE (0x6000+0xd)
1812
#define BUTTON_MOUSE (0x6000+0xe)
1813
#define DISCONNECT_FOSTER (0x6000+0xf)
1814
#define DOOR_L90_LOGIC (0x6000+0x10)
1815
#define DOOR_L90F_LOGIC (0x6000+0x11)
1816
#define GET_TO_DOOR_L90 (0x6000+0x12)
1817
#define DOOR_L90_ACTION (0x6000+0x13)
1818
#define DOOR_R90_LOGIC (0x6000+0x14)
1819
#define DOOR_R90F_LOGIC (0x6000+0x15)
1820
#define GET_TO_DOOR_R90 (0x6000+0x16)
1821
#define DOOR_R90_ACTION (0x6000+0x17)
1822
#define GET_TO_JOIN_OBJECT (0x6000+0x18)
1823
#define JOIN_OBJECT_ACTION (0x6000+0x19)
1824
#define JOIN_OBJECT_LOGIC (0x6000+0x1a)
1825
#define GET_TO_OSCILLATOR (0x6000+0x1b)
1826
#define OSCILLATOR_ACTION (0x6000+0x1c)
1827
#define OSCILLATOR_LOGIC (0x6000+0x1d)
1828
#define GET_TO_EYEBALL_90 (0x6000+0x1e)
1829
#define EYEBALL_90_ACTION (0x6000+0x1f)
1830
#define EYEBALL_90_LOGIC (0x6000+0x20)
1831
#define DOOR_L91_LOGIC (0x6000+0x21)
1832
#define DOOR_L91F_LOGIC (0x6000+0x22)
1833
#define GET_TO_DOOR_L91 (0x6000+0x23)
1834
#define DOOR_L91_ACTION (0x6000+0x24)
1835
#define DOOR_R91_LOGIC (0x6000+0x25)
1836
#define DOOR_R91F_LOGIC (0x6000+0x26)
1837
#define GET_TO_DOOR_R91 (0x6000+0x27)
1838
#define DOOR_R91_ACTION (0x6000+0x28)
1839
#define DOOR_T91_LOGIC (0x6000+0x29)
1840
#define DOOR_T91R_LOGIC (0x6000+0x2a)
1841
#define GET_TO_DOOR_T91 (0x6000+0x2b)
1842
#define DOOR_T91_ACTION (0x6000+0x2c)
1843
#define GET_TO_BAG_91 (0x6000+0x2d)
1844
#define BAG_91_ACTION (0x6000+0x2e)
1845
#define BAG_91_LOGIC (0x6000+0x2f)
1846
#define GET_TO_DECOMP_OBJ (0x6000+0x30)
1847
#define DECOMP_OBJ_ACTION (0x6000+0x31)
1848
#define DECOMP_OBJ_LOGIC (0x6000+0x32)
1849
#define GET_TO_DECRYPT_OBJ (0x6000+0x33)
1850
#define DECRYPT_OBJ_ACTION (0x6000+0x34)
1851
#define DECRYPT_OBJ_LOGIC (0x6000+0x35)
1852
#define GET_TO_REPORT_BOOK (0x6000+0x36)
1853
#define REPORT_BOOK_ACTION (0x6000+0x37)
1854
#define REPORT_BOOK_LOGIC (0x6000+0x38)
1855
#define GET_TO_EYEBALL_91 (0x6000+0x39)
1856
#define EYEBALL_91_ACTION (0x6000+0x3a)
1857
#define EYEBALL_91_LOGIC (0x6000+0x3b)
1858
#define DOOR_L92_LOGIC (0x6000+0x3c)
1859
#define DOOR_L92F_LOGIC (0x6000+0x3d)
1860
#define GET_TO_DOOR_L92 (0x6000+0x3e)
1861
#define DOOR_L92_ACTION (0x6000+0x3f)
1862
#define DOOR_R92_LOGIC (0x6000+0x40)
1863
#define DOOR_R92R_LOGIC (0x6000+0x41)
1864
#define GET_TO_DOOR_R92 (0x6000+0x42)
1865
#define DOOR_R92_ACTION (0x6000+0x43)
1866
#define SLAB1_LOGIC (0x6000+0x44)
1867
#define SLAB2_LOGIC (0x6000+0x45)
1868
#define SLAB3_LOGIC (0x6000+0x46)
1869
#define SLAB4_LOGIC (0x6000+0x47)
1870
#define SLAB5_LOGIC (0x6000+0x48)
1871
#define SLAB6_LOGIC (0x6000+0x49)
1872
#define SLAB7_LOGIC (0x6000+0x4a)
1873
#define SLAB8_LOGIC (0x6000+0x4b)
1874
#define SLAB9_LOGIC (0x6000+0x4c)
1875
#define GET_TO_SLAB (0x6000+0x4d)
1876
#define SLAB_ACTION (0x6000+0x4e)
1877
#define SLAB_6_9_ACTION (0x6000+0x4f)
1878
#define BRIDGE_A_LOGIC (0x6000+0x50)
1879
#define BRIDGE_B_LOGIC (0x6000+0x51)
1880
#define BRIDGE_C_LOGIC (0x6000+0x52)
1881
#define BRIDGE_D_LOGIC (0x6000+0x53)
1882
#define BRIDGE_E_LOGIC (0x6000+0x54)
1883
#define BRIDGE_F_LOGIC (0x6000+0x55)
1884
#define BRIDGE_G_LOGIC (0x6000+0x56)
1885
#define BRIDGE_H_LOGIC (0x6000+0x57)
1886
#define GET_TO_CIRCLE (0x6000+0x58)
1887
#define GREEN_CIRCLE_LOGIC (0x6000+0x59)
1888
#define GREEN_CIRCLE_ACTION (0x6000+0x5a)
1889
#define RED_CIRCLE_LOGIC (0x6000+0x5b)
1890
#define RED_CIRCLE_ACTION (0x6000+0x5c)
1891
#define SLAB_ON (0x6000+0x5d)
1892
#define SLAB_OFF (0x6000+0x5e)
1893
#define LEFT_MOUSE (0x6000+0x5f)
1894
#define RIGHT_MOUSE (0x6000+0x60)
1895
#define UP_MOUSE (0x6000+0x61)
1896
#define DOWN_MOUSE (0x6000+0x62)
1897
#define DOOR_L93_LOGIC (0x6000+0x63)
1898
#define DOOR_L93F_LOGIC (0x6000+0x64)
1899
#define GET_TO_DOOR_L93 (0x6000+0x65)
1900
#define DOOR_L93_ACTION (0x6000+0x66)
1901
#define GET_TO_PERSONA (0x6000+0x67)
1902
#define PERSONA_ACTION (0x6000+0x68)
1903
#define PERSONA_LOGIC (0x6000+0x69)
1904
#define GET_TO_ADJUST_BOOK (0x6000+0x6a)
1905
#define ADJUST_BOOK_ACTION (0x6000+0x6b)
1906
#define ADJUST_BOOK_LOGIC (0x6000+0x6c)
1907
#define DOOR_L94_LOGIC (0x6000+0x6d)
1908
#define DOOR_L94R_LOGIC (0x6000+0x6e)
1909
#define GET_TO_DOOR_L94 (0x6000+0x6f)
1910
#define DOOR_L94_ACTION (0x6000+0x70)
1911
#define DOOR_R94_LOGIC (0x6000+0x71)
1912
#define DOOR_R94R_LOGIC (0x6000+0x72)
1913
#define GET_TO_DOOR_R94 (0x6000+0x73)
1914
#define DOOR_R94_ACTION (0x6000+0x74)
1915
#define GET_TO_HOLOGRAM_PAD (0x6000+0x75)
1916
#define HOLOGRAM_PAD_ACTION (0x6000+0x76)
1917
#define HOLOGRAM_A_LOGIC (0x6000+0x77)
1918
#define HOLOGRAM_B_LOGIC (0x6000+0x78)
1919
#define DOOR_L95_LOGIC (0x6000+0x79)
1920
#define DOOR_L95F_LOGIC (0x6000+0x7a)
1921
#define GET_TO_DOOR_L95 (0x6000+0x7b)
1922
#define DOOR_L95_ACTION (0x6000+0x7c)
1923
#define DOOR_R95_LOGIC (0x6000+0x7d)
1924
#define DOOR_R95F_LOGIC (0x6000+0x7e)
1925
#define GET_TO_DOOR_R95 (0x6000+0x7f)
1926
#define DOOR_R95_ACTION (0x6000+0x80)
1927
#define DOOR_T95_LOGIC (0x6000+0x81)
1928
#define DOOR_T95R_LOGIC (0x6000+0x82)
1929
#define GET_TO_DOOR_T95 (0x6000+0x83)
1930
#define DOOR_T95_ACTION (0x6000+0x84)
1931
#define GET_TO_GUARDIAN (0x6000+0x85)
1932
#define GUARDIAN_ACTION (0x6000+0x86)
1933
#define GUARDIAN_LOGIC (0x6000+0x87)
1934
#define WEIGHT_LOGIC (0x6000+0x88)
1935
#define DOOR_L96_LOGIC (0x6000+0x89)
1936
#define DOOR_L96F_LOGIC (0x6000+0x8a)
1937
#define GET_TO_DOOR_L96 (0x6000+0x8b)
1938
#define DOOR_L96_ACTION (0x6000+0x8c)
1939
#define CRYSTAL_LOGIC (0x6000+0x8d)
1940
#define GET_TO_CRYSTAL (0x6000+0x8e)
1941
#define CRYSTAL_ACTION (0x6000+0x8f)
1942
#define VIRUS_LOGIC (0x6000+0x90)
1943
#define GET_TO_VIRUS (0x6000+0x91)
1944
#define VIRUS_ACTION (0x6000+0x92)
1945
#define ANITA_SPEECH (0x2000+0x105)
1946
#define LAMB_FACTORY (0x2000+0x106)
1947
#define LAMB_UNUSED (0x2000+0x107)
1948
#define LAMB_BELLEVUE (0x0000+0x5d)
1949
#define FORE_SPEECH (0x2000+0x108)
1950
#define GORDON_SPEECH (0x2000+0x109)
1951
#define GUARD_SPEECH (0x2000+0x10a)
1952
#define WANK (0x2000+0x10b)
1953
#define WRECK_SPEECH (0x2000+0x10c)
1954
#define LOB_DAD_SPEECH (0x2000+0x10d)
1955
#define LOB_SON_SPEECH (0x2000+0x10e)
1956
#define RADMAN_SPEECH (0x2000+0x10f)
1957
#define BURKE_SPEECH (0x3000+0x139)
1958
#define JASON_SPEECH (0x3000+0x13a)
1959
#define JOEY_RECYCLE (0x1000+0xab)
1960
#define JOEY_UNUSED (0x1000+0xac)
1961
#define JOEY_FACTORY (0x2000+0x110)
1962
#define JOEY_BELLEVUE (0x3000+0x13b)
1963
#define ANCHOR_SPEECH (0x3000+0x13c)
1964
#define TREVOR_SPEECH (0x3000+0x13d)
1965
#define HELGA_SPEECH (0x3000+0x13e)
1966
#define GALL_BELLEVUE (0x3000+0x13f)
1967
#define FULL_SCREEN_LOGIC (0x0000+0x5e)
1968
#define CANCEL_ACTION_101 (0x0000+0x5f)
1969
#define BUTTON_ACTION_101 (0x0000+0x60)
1970
#define FS_BUTTON_LOGIC (0x0000+0x61)
1971
#define FS_RETINA_SCAN_LOGIC (0x0000+0x62)
1972
#define START_0 (0x0000+0x63)
1973
#define START_S4 (0x0000+0x64)
1974
#define START_S2 (0x0000+0x65)
1975
#define START_S3 (0x0000+0x66)
1976
#define START_S6 (0x0000+0x67)
1977
#define START_29 (0x0000+0x68)
1978
#define START_TEN (0x0000+0x69)
1979
#define START_ONE (0x0000+0x6a)
1980
#define START_IN_FACTORY (0x0000+0x6b)
1981
#define START_14 (0x0000+0x6c)
1982
#define START_SC31 (0x0000+0x6d)
1983
#define START_SC37 (0x0000+0x6e)
1984
#define START_SC42 (0x0000+0x6f)
1985
#define START_SC48 (0x0000+0x70)
1986
#define START_SC66 (0x0000+0x71)
1987
#define START_SC73 (0x0000+0x72)
1988
#define START_SC81 (0x0000+0x73)
1989
#define START_SC82 (0x0000+0x74)
1990
#define START_SC90 (0x0000+0x75)
1991
#define MANTRACH_SPEECH (0x0000+0x76)
1992
#define ID_GRID81 21010
1993
#define ID_SC81_DOOR 21011
1994
#define ID_SC81_CHAIR 21012
1995
#define ID_SC81_HELMET 21013
1996
#define ID_SC81_FATHER 21014
1997
#define ID_SC81_FATHER_SAT 21015
1998
#define ID_SC81_FOSTER_SAT 21016
1999
#define ID_SC81_KEN_SAT 21017
2000
#define ID_SC81_TENT1 21025
2001
#define ID_SC81_TENT2 21026
2002
#define ID_SC81_TENT3 21027
2003
#define ID_SC81_TENT4 21028
2004
#define ID_SC81_TENT5 21029
2005
#define ID_SC81_TENT6 21030
2006
#define ID_SC81_BIG_TENT1 21037
2007
#define ID_SC81_BIG_TENT2 21038
2008
#define ID_SC81_BIG_TENT3 21039
2009
#define ID_SC39_WALTERS 16809
2010
#define ID_SC31_JOEY 16851
2011
#define ID_SC82_JOBSWORTH 21069
2012
#define DISQ_1 2048
2013
#define DISQ_2 4096
2014
#define DISQ_3 6144
2015
#define DISQ_5 10240
2016
#define DISQ_6 12288
2017
#define DISQ_7 14336
2018
#define DISQ_8 16384
2019
#define DISQ_9 18432
2020
#define DISQ_10 20480
2021
#define DISQ_11 22528
2022
#define DISQ_12 24576
2023
#define DISQ_13 26624
2024
#define DISQ_14 28672
2025
#define DISQ_15 30720
2026
//#define T0 0
2027
//#define T1 4096
2028
//#define T2 8192
2029
//#define T3 12288
2030
//#define T4 16384
2031
//#define T5 20480
2032
//#define T6 24576
2033
//#define T7 28672
2034
#define UP 0
2035
#define DOWN 1
2036
#define LEFT 2
2037
#define RIGHT 3
2038
#define TALK 4
2039
#define ID_FOSTER 3
2040
#define ID_JOEY 1
2041
#define JOBS 4122
2042
#define ID_JOBS 4122
2043
#define MINI_SS 4100
2044
#define FULL_SS 4101
2045
#define ID_S2_FLOOR 115
2046
#define ID_L_EXIT_S2 4315
2047
#define FOSTER_BIG 4098
2048
#define ID_R_EXIT_S2 4103
2049
#define ID_S4_FLOOR 4104
2050
#define ID_S4_L_EXIT 4105
2051
#define ID_TV_SCREENS 4108
2052
#define ID_KNOB 4109
2053
#define ID_CHUCK 4110
2054
#define ID_LAZER 4111
2055
#define ID_CUPBOARD 4112
2056
#define ID_SARNIE 4113
2057
#define ID_SPANNER 4114
2058
#define ID_BUTTONS 4115
2059
#define ID_TOP_LIFT 4116
2060
#define ID_MONITORS 4117
2061
#define ID_HOLE 4119
2062
#define ID_TOP_BARREL 4120
2063
#define ID_LOADER 4121
2064
#define ID_UPLOAD 4125
2065
#define ID_LIGHT1 4126
2066
#define ID_PANEL 4127
2067
#define ID_ALARM 4128
2068
#define ID_S3_FLOOR 4130
2069
#define ID_ROBOT_SHELL 4131
2070
#define ID_JOEY_PARK 2
2071
#define ID_DEAD_LOADER 4133
2072
#define IDO_CROW_BAR 63
2073
#define IDO_SARNIE 64
2074
#define IDO_SPANNER 65
2075
#define IDO_JOEY_BOARD 66
2076
#define IDO_CITYCARD 8
2077
#define IDO_SHADES 9
2078
#define IDO_PUTTY 10
2079
#define IDO_LIGHTBULB 11
2080
#define IDO_ANITA_CARD 71
2081
#define IDO_ANCHOR 74
2082
#define IDO_MAGAZINE 75
2083
#define IDO_TAPE 76
2084
#define IDO_GLASS 77
2085
#define IDO_TICKET 79
2086
#define IDO_SECATEURS 36
2087
#define IDO_ROPE 37
2088
#define IDO_PLASTER 38
2089
#define IDO_NEW_CABLE 39
2090
#define IDO_BRICK 42
2091
#define IDO_TONGS 43
2092
#define IDO_GALLCARD 6
2093
#define ID_LOW_LIFT 4137
2094
#define ID_STEVE_SPY 4138
2095
#define ID_LOW_BARREL 4139
2096
#define ID_CONVEY 4140
2097
#define ID_JOEY_FLY 4141
2098
#define ID_FURNACE 4142
2099
#define ID_LIGHTS1 4143
2100
#define ID_EYE_BALL 4144
2101
#define ID_EYE_BOLT 4145
2102
#define ID_FURNACE_DOOR 4146
2103
#define ID_SLOT 4147
2104
#define ID_SHADES 4148
2105
#define ID_LAZER_GUN 4149
2106
#define ID_SMOULDER 4150
2107
#define ID_NOTICE 4151
2108
#define ID_NOTICE2 4152
2109
#define ID_SS_SIGN 4153
2110
#define ID_POSTCARD 4154
2111
#define ID_NOTICE4 4155
2112
#define ID_SHRUG_SEQ 40
2113
#define ID_SMALL_SHRUG 13
2114
#define ID_SML_UP_GET_SEQ 14
2115
#define ID_TEXT_MOUSE 5
2116
#define ID_S_AND_R 19
2117
#define ID_MENU_LOGIC 4
2118
#define ID_STD_MENU_LOGIC 4
2119
#define ID_ANIM 4186
2120
#define ID_RESET 4282
2121
#define ID_RESET_MEGA 7
2122
#define ID_FAN1 4102
2123
#define ID_FAN2 4303
2124
#define ID_FAN3 4305
2125
#define ID_FAN4 4307
2126
#define ID_FAN5 4309
2127
#define ID_FAN6 4311
2128
#define ID_FAN7 4313
2129
#define ID_S6_FLOOR 8200
2130
#define ID_S6_STAIRS 8210
2131
#define ID_S6_JOEY_FLY 8215
2132
#define ID_LEFT_EXIT_S6 8221
2133
#define ID_S5_FLOOR 8223
2134
#define ID_RIGHT_EXIT_S5 8224
2135
#define ID_RIGHT_EXIT_S6 8226
2136
#define ID_S7_FLOOR 8231
2137
#define ID_LEFT_EXIT_S7 8234
2138
#define ID_LEFT_EXIT_S5 8238
2139
#define ID_S18_FLOOR 8243
2140
#define ID_RIGHT_EXIT_S18 8246
2141
#define ID_SECURITY_EXIT 8248
2142
#define ID_S9_FLOOR 8253
2143
#define ID_LEFT_EXIT_S9 8256
2144
#define ID_STEAM 8259
2145
#define ID_POWER_DOOR 8264
2146
#define ID_POWER_MOTOR 8266
2147
#define ID_POWER_PANEL 8270
2148
#define PANEL_FRAME 4160
2149
#define SWITCH_FRAME 4032
2150
#define ID_POWER_SWITCH 8271
2151
#define ID_POWER_CHAIR 8272
2152
#define ID_LEFT_SKULL 8273
2153
#define ID_RIGHT_SKULL 8274
2154
#define ID_POWER_BANG 8275
2155
#define ID_MONITOR 136
2156
#define ID_LEFT_LEVER 8290
2157
#define ID_RIGHT_LEVER 8291
2158
#define LEFT_LEVER_FRAME 5760
2159
#define RIGHT_LEVER_FRAME 5824
2160
#define ID_FANS 8292
2161
#define ID_LOBBY_DOOR 8295
2162
#define ID_SCANNER 8298
2163
#define ID_LOBBY_SLOT 8299
2164
#define NO_TEXT_MESSAGE 28707
2165
#define ID_DAD 8301
2166
#define ID_SON 8211
2167
#define ID_LOW_GET_SEQ 12
2168
#define ID_PRESS 4321
2169
#define ID_LOW_FLOOR 67
2170
#define ID_SMALL_DOOR 105
2171
#define ID_LFAN1 4326
2172
#define ID_LFAN2 4328
2173
#define ID_SMOKE1 4330
2174
#define ID_SMOKE2 4332
2175
#define ID_SKORL_GUARD 8309
2176
#define S5_SECURITY_EXIT 8310
2177
#define ID_S8_FLOOR 8316
2178
#define ID_S7_RIGHT_EXIT 8317
2179
#define ID_DOWN_EXIT_S8 8320
2180
#define ID_WRECK_GUARD 8324
2181
#define ID_FACTORY_ENTRY 8331
2182
#define ID_S12_FLOOR 8336
2183
#define ID_FACTORY_EXIT 8341
2184
#define ID_FACT1_EXIT 8344
2185
#define ID_S13_FLOOR 8349
2186
#define ID_FACT2_L_EXIT 8353
2187
#define ID_FACT2_R_EXIT 8355
2188
#define ID_S14_FLOOR 8360
2189
#define ID_FACT3_L_EXIT 8364
2190
#define ID_F2_STORE_EXIT 8366
2191
#define ID_S15_FLOOR 8371
2192
#define ID_NU_FLOOR 8441
2193
#define ID_STORE_EXIT 8375
2194
#define ID_ANITA 137
2195
#define ID_TOP_BELT 8379
2196
#define ID_BOT_BELT 8381
2197
#define ID_PIPES 8383
2198
#define ID_ANITA_SPY 8385
2199
#define ID_WELDER 8388
2200
#define ID_LAMB 16
2201
#define ID_COGS 8393
2202
#define ID_GEARS 8395
2203
#define ID_BELT1 8397
2204
#define ID_BELT2 8399
2205
#define ID_PIPE1 8401
2206
#define ID_PIPE2 8403
2207
#define ID_PIPE3 8405
2208
#define ID_PIPE4 8407
2209
#define ID_STD_LEFT_TALK 23
2210
#define ID_STD_RIGHT_TALK 24
2211
#define ID_SENSOR 8410
2212
#define ID_LITE1 8412
2213
#define ID_LITE2 8414
2214
#define ID_FOREMAN 8544
2215
#define ID_FACT2_SPY 8418
2216
#define ID_S7_CARD_SLOT 8420
2217
#define ID_LIFT_NOTICE 8421
2218
#define ID_LIFT_S7 8422
2219
#define ID_LINC_S7 8425
2220
#define ID_JUNCTION_BOX 8426
2221
#define ID_FAKE_FLOOR 8427
2222
#define ID_FACT_CONSOLE 8435
2223
#define ID_FLAP 8438
2224
#define ID_SKEY 8442
2225
#define ID_WD40 8443
2226
#define IDO_WD40 34
2227
#define IDO_SKEY 35
2228
#define ID_FLOOR_PUTTY 8446
2229
#define ID_NEW_GRID 15
2230
#define ST_BACKGROUND 1
2231
#define ST_FOREGROUND 2
2232
#define ST_SORT 4
2233
#define ST_RECREATE 8
2234
#define ST_MOUSE 16
2235
#define ST_COLLISION 32
2236
#define ST_LOGIC 64
2237
#define ST_GRID_PLOT 128
2238
#define ST_AR_PRIORITY 256
2239
#define S62 3968
2240
#define S91 5824
2241
#define S94 6016
2242
#define S95 6080
2243
#define S96 6144
2244
#define S106 6784
2245
#define S108 6912
2246
#define S137 8768
2247
#define S152 9728
2248
#define S182 11648
2249
#define S191 12224
2250
#define HEAD_TEXT 24681
2251
#define PAL_90 24717
2252
#define PAL_90A 24718
2253
#define PAL_90B 24719
2254
#define PAL_91 24720
2255
#define PAL_92 24721
2256
#define PAL_93 24722
2257
#define PAL_94 24723
2258
#define PAL_95 24724
2259
#define PAL_96 24725
2260
#define RST_L_ARR_LINC 142
2261
#define RST_R_ARR_LINC 143
2262
#define RST_BLANKS_LINC 144
2263
#define RST_FOST_S90 24656
2264
#define RST_FOST_90_91 24657
2265
#define RST_FOST_90_94 24658
2266
#define RST_FOST_91_90 24659
2267
#define RST_FOST_91_92 24660
2268
#define RST_FOST_91_95 24661
2269
#define RST_FOST_92_91 24662
2270
#define RST_FOST_92_93 24663
2271
#define RST_FOST_93_92 24664
2272
#define RST_FOST_94_90 24665
2273
#define RST_FOST_94_95 24666
2274
#define RST_FOST_95_91 24667
2275
#define RST_FOST_95_94 24668
2276
#define RST_FOST_95_96 24669
2277
#define RST_FOST_96_95 24670
2278
#define AMT_ENTER_TOP 24814
2279
#define AMT_EXIT_TOP 24815
2280
#define AMT_LOGON 24824
2281
#define AMT_LOGOFF 24825
2282
#define AMT_CROUCH_LEFT 24759
2283
#define AMT_CROUCH_RIGHT 24760
2284
#define AMT_CROUCH_RIGHT_A 24805
2285
#define AMT_CROUCH_RIGHT_B 24806
2286
#define AMT_CROUCH_DOWN 24704
2287
#define AMT_SHRUG 24618
2288
#define AMT_LIGHT1 24671
2289
#define AMT_LIGHT2 24672
2290
#define AMT_LIGHT3A 24673
2291
#define AMT_LIGHT3B 24674
2292
#define AMT_LIGHT3C 24675
2293
#define AMT_LIGHT4 24676
2294
#define AMT_LIGHT5 24677
2295
#define AMT_LIGHT6 24678
2296
#define AMT_LIGHT7 24679
2297
#define AMT_LIGHT8 24680
2298
#define AMT_LIGHT9A 24681
2299
#define AMT_LIGHT9B 24682
2300
#define AMT_LIGHT9C 24683
2301
#define AMT_LIGHT10A 24684
2302
#define AMT_LIGHT10B 24685
2303
#define AMT_LIGHT10C 24686
2304
#define AMT_LIGHT10D 24687
2305
#define AMT_DOOR_L90 24688
2306
#define AMT_DOOR_L90F 24689
2307
#define AMT_DOOR_R90 24690
2308
#define AMT_DOOR_R90F 24691
2309
#define AMT_GET_JOIN 24692
2310
#define AMT_GET_OSCILL 24693
2311
#define AMT_BLIND_EYE 24694
2312
#define AMT_SEE_EYE 24695
2313
#define AMT_GET_EYE 24758
2314
#define AMT_EYE90_ZAP 24802
2315
#define AMT_FOST_DIE90 24793
2316
#define AMT_DOOR_L91 24696
2317
#define AMT_DOOR_L91F 24697
2318
#define AMT_DOOR_R91 24796
2319
#define AMT_DOOR_R91F 24797
2320
#define AMT_DOOR_T91 24698
2321
#define AMT_DOOR_T91R 24699
2322
#define AMT_GET_DECOMP 24702
2323
#define AMT_GET_DECRYPT 24703
2324
#define AMT_GET_REPORT 24733
2325
#define AMT_EYE91_ZAP 24800
2326
#define AMT_FOST_DIE91 24728
2327
#define AMT_DOOR_L92 24822
2328
#define AMT_DOOR_L92F 24823
2329
#define AMT_DOOR_R92 24808
2330
#define AMT_DOOR_R92R 24809
2331
#define AMT_DOOR_L93 24812
2332
#define AMT_DOOR_L93F 24813
2333
#define AMT_GET_PERSONA 24705
2334
#define AMT_GET_ADJUST 24706
2335
#define AMT_DOOR_L94 24707
2336
#define AMT_DOOR_L94R 24708
2337
#define AMT_DOOR_R94 24709
2338
#define AMT_DOOR_R94R 24710
2339
#define AMT_HOLO1_A 24726
2340
#define AMT_HOLO1_B 24727
2341
#define AMT_HOLO3 24768
2342
#define AMT_DOOR_L95 24711
2343
#define AMT_DOOR_L95F 24712
2344
#define AMT_DOOR_R95 24771
2345
#define AMT_DOOR_R95F 24772
2346
#define AMT_DOOR_T95 24713
2347
#define AMT_DOOR_T95R 24714
2348
#define AMT_GUARDIAN_UP 24791
2349
#define AMT_GUARDIAN_DOWN 24801
2350
#define AMT_WEIGHT_ANIM 24826
2351
#define AMT_DOOR_L96 24780
2352
#define AMT_DOOR_L96F 24781
2353
#define AMT_CRYSTAL_SPIN 24788
2354
#define AMT_CRYSTAL_BREAK 24789
2355
#define AMT_VIRUS_SPIN 24790
2356
#define AMT_GET_VIRUS 24794
2357
#define ID_LINC_MENU_LOGIC 24831
2358
#define ID_LINC_MENU_MOUSE 24832
2359
#define IT_BLUE_FOSTER 182
2360
#define IT_LOGOFF 117
2361
#define IT_LINK_ARROWS 190
2362
#define IT_LINK_OBJECTS 191
2363
#define IT_WINDOW 26
2364
#define IT_INFO_BUTTON 137
2365
#define IT_WINDOW_LOGIC 24765
2366
#define IT_WINDOW_MOUSE 24766
2367
#define IT_GET_EYE 18
2368
#define IT_CROUCH_LEFT 16
2369
#define IT_CROUCH_RIGHT 17
2370
#define IT_CROUCH_DOWN 20
2371
#define IT_ENTER_TOP 135
2372
#define IT_EXIT_TOP 136
2373
#define IT_LIGHT1 64
2374
#define IT_LIGHT2 65
2375
#define IT_LIGHT3A 66
2376
#define IT_LIGHT3B 67
2377
#define IT_LIGHT3C 68
2378
#define IT_LIGHT4 69
2379
#define IT_LIGHT5 70
2380
#define IT_LIGHT6 71
2381
#define IT_LIGHT7 72
2382
#define IT_LIGHT8 73
2383
#define IT_LIGHT9A 74
2384
#define IT_LIGHT9B 75
2385
#define IT_LIGHT9C 76
2386
#define IT_LIGHT10A 85
2387
#define IT_LIGHT10B 86
2388
#define IT_LIGHT10C 87
2389
#define IT_LIGHT10D 88
2390
#define IT_SC90_LAYER_0 175
2391
#define IT_SC90_LAYER_1 176
2392
#define IT_SC90_GRID_1 177
2393
#define IT_SC90_FAST 102
2394
#define IT_SC90_CHIP 24735
2395
#define IT_SC90_LOGIC 24736
2396
#define IT_SC90_MOUSE 24737
2397
#define IT_DOOR_L90 45
2398
#define IT_DOOR_L90F 46
2399
#define IT_DOOR_R90 258
2400
#define IT_DOOR_R90F 259
2401
#define IT_JOIN_OBJECT 22
2402
#define IT_OSCILLATOR 132
2403
#define IT_EYEBALL 91
2404
#define IT_BLIND_EYE 89
2405
#define IT_SEE_EYE 90
2406
#define IT_EYE90_ZAP 113
2407
#define IT_FOST_DIE90 115
2408
#define IT_SC91_LAYER_0 183
2409
#define IT_SC91_LAYER_1 184
2410
#define IT_SC91_GRID_1 185
2411
#define IT_SC91_FAST 24738
2412
#define IT_SC91_CHIP 24739
2413
#define IT_SC91_LOGIC 24740
2414
#define IT_SC91_MOUSE 24741
2415
#define IT_DOOR_L91 260
2416
#define IT_DOOR_L91F 261
2417
#define IT_DOOR_R91 111
2418
#define IT_DOOR_R91F 112
2419
#define IT_DOOR_T91 31
2420
#define IT_DOOR_T91R 32
2421
#define IT_BAG_91 47
2422
#define IT_DECOMP_OBJ 48
2423
#define IT_DECRYPT_OBJ 131
2424
#define IT_REPORT_BOOK 95
2425
#define IT_EYE91_ZAP 114
2426
#define IT_FOST_DIE91 116
2427
#define IT_SC92_LAYER_0 192
2428
#define IT_SC92_LAYER_1 193
2429
#define IT_SC92_GRID_1 194
2430
#define IT_SC92_FAST 24742
2431
#define IT_SC92_CHIP 24743
2432
#define IT_SC92_LOGIC 24744
2433
#define IT_SC92_MOUSE 24745
2434
#define IT_BRIDGES 44
2435
#define IT_CIRCLES 62
2436
#define IT_DOOR_L92 54
2437
#define IT_DOOR_L92F 55
2438
#define IT_DOOR_R92 129
2439
#define IT_DOOR_R92R 130
2440
#define IT_SC93_LAYER_0 199
2441
#define IT_SC93_LAYER_1 250
2442
#define IT_SC93_GRID_1 251
2443
#define IT_SC93_FAST 24746
2444
#define IT_SC93_CHIP 24747
2445
#define IT_SC93_LOGIC 24748
2446
#define IT_SC93_MOUSE 24749
2447
#define IT_DOOR_L93 133
2448
#define IT_DOOR_L93F 134
2449
#define IT_PERSONA 51
2450
#define IT_ADJUST_BOOK 63
2451
#define IT_SC94_LAYER_0 13
2452
#define IT_SC94_FAST 24750
2453
#define IT_SC94_CHIP 24751
2454
#define IT_SC94_LOGIC 24752
2455
#define IT_SC94_MOUSE 24753
2456
#define IT_DOOR_L94 58
2457
#define IT_DOOR_L94R 59
2458
#define IT_DOOR_R94 60
2459
#define IT_DOOR_R94R 61
2460
#define IT_HOLO1_A 92
2461
#define IT_HOLO1_B 93
2462
#define IT_HOLO2_A 94
2463
#define IT_HOLO2_B 96
2464
#define IT_HOLO3 97
2465
#define IT_SC95_LAYER_0 23
2466
#define IT_SC95_LAYER_1 24
2467
#define IT_SC95_GRID_1 25
2468
#define IT_SC95_FAST 24754
2469
#define IT_SC95_CHIP 24755
2470
#define IT_SC95_LOGIC 24756
2471
#define IT_SC95_MOUSE 24757
2472
#define IT_DOOR_L95 56
2473
#define IT_DOOR_L95F 57
2474
#define IT_DOOR_R95 100
2475
#define IT_DOOR_R95F 101
2476
#define IT_DOOR_T95 52
2477
#define IT_DOOR_T95R 53
2478
#define IT_GUARDIAN 102
2479
#define IT_WEIGHT 103
2480
#define IT_SC96_LAYER_0 27
2481
#define IT_SC96_LAYER_1 28
2482
#define IT_SC96_GRID_1 29
2483
#define IT_SC96_FAST 24773
2484
#define IT_SC96_CHIP 24774
2485
#define IT_SC96_LOGIC 24775
2486
#define IT_SC96_MOUSE 24776
2487
#define IT_DOOR_L96 98
2488
#define IT_DOOR_L96F 99
2489
#define IT_CRYSTAL_SPIN 106
2490
#define IT_CRYSTAL_BREAK 107
2491
#define IT_VIRUS_SPIN 108
2492
#define IT_GET_VIRUS 110
2493
#define ID_BLUE_FOSTER 3
2494
#define ID_WINDOW_1 24761
2495
#define ID_WINDOW_2 24762
2496
#define ID_WINDOW_3 24763
2497
#define ID_WINDOW_4 24764
2498
#define ID_INFO_BUTTON 24810
2499
#define ID_HEAD_MODULE 24816
2500
#define ID_FILE_MODULE 24817
2501
#define ID_SIZE_MODULE 24818
2502
#define ID_AUTH_MODULE 24819
2503
#define ID_NOTE_MODULE 24820
2504
#define ID_SKY 24640
2505
#define ID_LIGHTNING 24645
2506
#define ID_LIGHTNING1 24646
2507
#define ID_LIGHTNING2 24647
2508
#define ID_LIGHTNING3 24648
2509
#define ID_GRID90 24701
2510
#define ID_GRID91 24715
2511
#define ID_GRID92 24716
2512
#define ID_GRID93 24782
2513
#define ID_GRID94 24783
2514
#define ID_GRID95 24784
2515
#define ID_GRID96 24785
2516
#define ID_INFO_MENU 24581
2517
#define ID_READ_MENU 24582
2518
#define ID_OPEN_MENU 24583
2519
#define ID_ORDERS_MENU 24630
2520
#define ID_ORDERS2_MENU 24828
2521
#define ID_CHARON_MENU 24628
2522
#define ID_JOIN_MENU 24584
2523
#define ID_GREEN_MENU 24626
2524
#define ID_RED_MENU 24627
2525
#define ID_REPORT_MENU 24732
2526
#define ID_REPORT2_MENU 24829
2527
#define ID_DECOMP_MENU 24629
2528
#define ID_DECRYPT_MENU 24631
2529
#define ID_PERSONA_MENU 24632
2530
#define ID_ADJUST_MENU 24643
2531
#define ID_ADJUST2_MENU 24830
2532
#define ID_PLAYBAK_MENU 24650
2533
#define ID_BLIND_MENU 24625
2534
#define ID_OSCILL_MENU 24649
2535
#define ID_KILL_MENU 24827
2536
#define ID_VIRUS_MENU 24651
2537
#define ID_SC90_FLOOR 24577
2538
#define ID_SC90_SMFLOOR 24591
2539
#define ID_DOOR_L90 24635
2540
#define ID_DOOR_L90F 24636
2541
#define ID_DOOR_R90 24579
2542
#define ID_DOOR_R90F 24600
2543
#define ID_JOIN_OBJECT 24604
2544
#define ID_OSCILLATOR 24641
2545
#define ID_EYEBALL_90 24644
2546
#define ID_EYE_90_TABLE 24652
2547
#define ID_SC91_FLOOR 24578
2548
#define ID_DOOR_L91 24580
2549
#define ID_DOOR_L91F 24601
2550
#define ID_DOOR_R91 24585
2551
#define ID_DOOR_R91F 24795
2552
#define ID_DOOR_T91 24606
2553
#define ID_DOOR_T91R 24607
2554
#define ID_BAG_91 24637
2555
#define ID_DECOMP_OBJ 24638
2556
#define ID_DECRYPT_OBJ 24639
2557
#define ID_REPORT_BOOK 24731
2558
#define ID_EYEBALL_91 24798
2559
#define ID_EYE_91_TABLE 24799
2560
#define ID_SLAB1 24586
2561
#define ID_SLAB2 24592
2562
#define ID_SLAB3 24593
2563
#define ID_SLAB4 24594
2564
#define ID_SLAB5 24595
2565
#define ID_SLAB6 24596
2566
#define ID_SLAB7 24597
2567
#define ID_SLAB8 24598
2568
#define ID_SLAB9 24599
2569
#define ID_BRIDGE_A 24610
2570
#define ID_BRIDGE_B 24611
2571
#define ID_BRIDGE_C 24612
2572
#define ID_BRIDGE_D 24613
2573
#define ID_BRIDGE_E 24614
2574
#define ID_BRIDGE_F 24615
2575
#define ID_BRIDGE_G 24616
2576
#define ID_BRIDGE_H 24617
2577
#define ID_DOOR_L92 24587
2578
#define ID_DOOR_L92F 24821
2579
#define ID_DOOR_R92 24588
2580
#define ID_DOOR_R92R 24807
2581
#define ID_GREEN_CIRCLE 24633
2582
#define ID_RED_CIRCLE 24634
2583
#define ID_SC93_FLOOR 24589
2584
#define ID_DOOR_L93 24590
2585
#define ID_DOOR_L93F 24792
2586
#define ID_PERSONA 24602
2587
#define ID_ADJUST_BOOK 24642
2588
#define ID_SC94_FLOOR 24603
2589
#define ID_DOOR_L94 24623
2590
#define ID_DOOR_L94R 24624
2591
#define ID_DOOR_R94 24621
2592
#define ID_DOOR_R94R 24622
2593
#define ID_HOLOGRAM_A 24729
2594
#define ID_HOLOGRAM_B 24767
2595
#define ID_HOLOGRAM_PAD 24730
2596
#define ID_SC95_FLOOR 24605
2597
#define ID_DOOR_L95 24608
2598
#define ID_DOOR_L95F 24609
2599
#define ID_DOOR_R95 24769
2600
#define ID_DOOR_R95F 24770
2601
#define ID_DOOR_T95 24619
2602
#define ID_DOOR_T95R 24620
2603
#define ID_GUARDIAN 24804
2604
#define ID_WEIGHT 24811
2605
#define ID_SC96_FLOOR 24777
2606
#define ID_DOOR_L96 24778
2607
#define ID_DOOR_L96F 24779
2608
#define ID_CRYSTAL 24786
2609
#define ID_VIRUS 24787
2610
#define BEFORE_SHRUG 5
2611
#define OFF_LEFT 104
2612
#define OFF_RIGHT 472
2613
#define DOOR_SHUT 1
2614
#define DOOR_OPEN 2
2615
#define DOOR_MOVING 3
2616
#define AR_OK 0
2617
#define AR_FAIL 1
2618
#define AR_ZERO 2
2619
#define L_BUTTON 2
2620
#define R_BUTTON 1
2621
#define F_UP 9
2622
#define W_UP 86
2623
#define M_UP 104
2624
#define G_UP 114
2625
#define K_UP 134
2626
#define ID_PIPE_TALK 144
2627
#define ID_MEDI 20511
2628
#define ID_WITNESS 20754
2629
#define ID_GALLAGHER 20812
2630
#define ID_KEN 20911
2631
#define ID_WALTER_TALK_UP 20983
2632
#define ID_WALTER_TALK_DWN 20984
2633
#define ID_WALTER_TALK_LFT 20985
2634
#define ID_WALTER_CONV 20986
2635
#define ID_MEDI_TALK_UP 20987
2636
#define ID_MEDI_TALK_DOWN 20988
2637
#define ID_MEDI_TALK_LEFT 20989
2638
#define ID_MEDI_TALK_RIGHT 20990
2639
#define ID_FOST_CONV_LEFT 20991
2640
#define ID_GALL_TALK_UP 20992
2641
#define ID_GALL_TALK_LEFT 20993
2642
#define ID_SC75_FREEZE_TLK 20994
2643
#define ID_SC75_DEAD_TLK 20995
2644
#define ID_KEN_TALK_UP 20996
2645
#define ID_KEN_TALK_DOWN 20997
2646
#define ID_KEN_TALK_LEFT 20998
2647
#define ID_KEN_TALK_RIGHT 20999
2648
#define ID_ANDROID_BABBLE 21000
2649
#define ID_STUCK_TALK 21001
2650
#define ID_FOST_PIPE_TALK 21002
2651
#define ID_SC66_FAST_LIST 20481
2652
#define ID_SC66_CHIP_LIST 20482
2653
#define ID_SC66_LOGIC_LIST 20483
2654
#define ID_SC66_MOUSE_LIST 20484
2655
#define ID_SC66_PALETTE 20485
2656
#define ID_RESET_66 20486
2657
#define ID_SC66_DOOR 20977
2658
#define ID_SC66_DOOR_CLOSE 20978
2659
#define ID_SC66_HOLE 20487
2660
#define ID_SC66_FOS_WALK_IN 20982
2661
#define ID_SC66_FOS_CRUSHED 20981
2662
#define ID_SC66_LO_BEAM 20969
2663
#define ID_SC66_LO_BEAM_ANM 20970
2664
#define ID_SC66_HI_BEAM 20966
2665
#define ID_SC66_HI_BEAM_AN1 20967
2666
#define ID_SC66_HI_BEAM_AN2 20968
2667
#define ID_SC66_ROCK1 20971
2668
#define ID_SC66_ROCK1_ANIM 20972
2669
#define ID_SC66_ROCK2 20973
2670
#define ID_SC66_ROCK2_ANIM 20974
2671
#define ID_SC66_ROCK3 20975
2672
#define ID_SC66_ROCK3_ANIM 20976
2673
#define ID_SC66_STONES 20979
2674
#define ID_SC66_STONES_ANIM 20980
2675
#define ID_SC67_FAST_LIST 20488
2676
#define ID_SC67_CHIP_LIST 20489
2677
#define ID_SC67_LOGIC_LIST 20490
2678
#define ID_SC67_MOUSE_LIST 20491
2679
#define ID_SC67_PALETTE 20492
2680
#define ID_GRID67 20502
2681
#define ID_RESET_66_67 20523
2682
#define ID_RESET_68_67 20529
2683
#define ID_SC67_FLOOR 20501
2684
#define ID_SC67_DOOR 20506
2685
#define ID_SC67_DOOR_OPEN 20508
2686
#define ID_SC67_DOOR_CLOSE 20509
2687
#define ID_SC67_BRICKWORK 20503
2688
#define ID_SC67_VEIN 20510
2689
#define ID_SC67_CLOT 20507
2690
#define ID_SC67_CRAWL 20521
2691
#define ID_SC67_DUSTOFF 20522
2692
#define ID_SC67_GETBRICK 20524
2693
#define ID_SC67_PLASTER 20526
2694
#define ID_SC67_PLAST_FALL 20525
2695
#define ID_SC67_PICK_PLAST 20651
2696
#define ID_SC67_BRICK 20527
2697
#define ID_SC67_BRICK_FALL 20528
2698
#define ID_SC67_PICK_BRICK 20650
2699
#define ID_SC67_STICK_IN 20652
2700
#define ID_SC67_PULL_OUT 20653
2701
#define ID_SC67_BRICK_HIT 20654
2702
#define ID_SC67_PLAST_HIT 20655
2703
#define ID_SC67_LPOCKET 20661
2704
#define ID_SC67_RPOCKET 20662
2705
#define ID_SC67_RUB_HEAD 20663
2706
#define ID_SC67_TRY_STICK 20677
2707
#define ID_SC67_CROWBAR 20678
2708
#define ID_SC67_BAR_FALL 20679
2709
#define ID_SC67_PUSS_LEAK 20680
2710
#define ID_SC67_MEDIFIX 20681
2711
#define ID_SC67_MEND 20682
2712
#define ID_SC67_MENDING 20683
2713
#define ID_SC67_ROCK 20504
2714
#define ID_SC67_ROCK_ANIM 20505
2715
#define ID_SC67_PULSE1 20493
2716
#define ID_SC67_PULSE1_ANIM 20497
2717
#define ID_SC67_PULSE2 20494
2718
#define ID_SC67_PULSE2_ANIM 20498
2719
#define ID_SC67_PULSE3 20495
2720
#define ID_SC67_PULSE3_ANIM 20499
2721
#define ID_SC67_PULSE4 20496
2722
#define ID_SC67_PULSE4_ANIM 20500
2723
#define ID_SC68_FAST_LIST 20512
2724
#define ID_SC68_CHIP_LIST 20513
2725
#define ID_SC68_LOGIC_LIST 20514
2726
#define ID_SC68_MOUSE_LIST 20515
2727
#define ID_SC68_PALETTE 20516
2728
#define ID_GRID68 20520
2729
#define ID_SC68_JOEY_LIST 20784
2730
#define ID_RESET_67_68 20517
2731
#define ID_RESET_69_68 20561
2732
#define ID_RESET_70_68 20599
2733
#define ID_SC68_FLOOR 20519
2734
#define ID_SC68_DOOR 20518
2735
#define ID_SC68_DOOR_CLOSE 20533
2736
#define ID_SC68_STAIRS 20532
2737
#define ID_SC68_DESCEND 20684
2738
#define ID_SC68_ASCEND 20685
2739
#define ID_SC68_EXIT 20558
2740
#define ID_SC68_SENSOR 20531
2741
#define ID_SC68_SENSOR_ANIM 20656
2742
#define ID_SC68_GRILL 20530
2743
#define ID_SC68_PULSE1 20534
2744
#define ID_SC68_PULSE1_ANIM 20540
2745
#define ID_SC68_PULSE2 20535
2746
#define ID_SC68_PULSE2_ANIM 20541
2747
#define ID_SC68_PULSE3 20536
2748
#define ID_SC68_PULSE3_ANIM 20542
2749
#define ID_SC68_PULSE4 20537
2750
#define ID_SC68_PULSE4_ANIM 20543
2751
#define ID_SC68_PULSE5 20538
2752
#define ID_SC68_PULSE5_ANIM 20544
2753
#define ID_SC68_PULSE6 20539
2754
#define ID_SC68_PULSE6_ANIM 20545
2755
#define ID_SC69_FAST_LIST 20552
2756
#define ID_SC69_CHIP_LIST 20553
2757
#define ID_SC69_LOGIC_LIST 20554
2758
#define ID_SC69_MOUSE_LIST 20555
2759
#define ID_SC69_PALETTE 20556
2760
#define ID_GRID69 20563
2761
#define ID_SC69_JOEY_LIST 20813
2762
#define ID_RESET_68_69 20559
2763
#define ID_RESET_71_69 20574
2764
#define ID_SC69_FLOOR 20557
2765
#define ID_SC69_EXIT 20560
2766
#define ID_SC69_GRILL 20562
2767
#define ID_SC69_DOOR 20570
2768
#define ID_SC69_PULSE1 20635
2769
#define ID_SC69_PULSE1_ANIM 20641
2770
#define ID_SC69_PULSE2 20636
2771
#define ID_SC69_PULSE2_ANIM 20642
2772
#define ID_SC69_PULSE3 20637
2773
#define ID_SC69_PULSE3_ANIM 20643
2774
#define ID_SC69_PULSE4 20638
2775
#define ID_SC69_PULSE4_ANIM 20644
2776
#define ID_SC69_PULSE5 20639
2777
#define ID_SC69_PULSE5_ANIM 20645
2778
#define ID_SC69_PULSE6 20640
2779
#define ID_SC69_PULSE6_ANIM 20646
2780
#define ID_SC70_FAST_LIST 20589
2781
#define ID_SC70_CHIP_LIST 20590
2782
#define ID_SC70_LOGIC_LIST 20591
2783
#define ID_SC70_MOUSE_LIST 20592
2784
#define ID_SC70_PALETTE 20593
2785
#define ID_GRID70 20597
2786
#define ID_RESET_68_70 20594
2787
#define ID_SC70_FLOOR 20595
2788
#define ID_SC70_DOOR 20598
2789
#define ID_SC70_IRIS 20600
2790
#define ID_SC70_BAR 20601
2791
#define ID_SC70_CONTROL 20602
2792
#define ID_SC70_GRILL 20603
2793
#define ID_SC70_CONSOL_ANIM 20647
2794
#define ID_SC70_PIT 20648
2795
#define ID_SC70_PIT_ANIM 20649
2796
#define ID_SC70_STEP_UP 20756
2797
#define ID_SC70_STEP_DOWN 20757
2798
#define ID_SC70_BAR_ANIM 20758
2799
#define ID_SC70_PULL_BAR 20759
2800
#define ID_SC70_ENTER_ANIM 20778
2801
#define ID_SC70_EXIT_ANIM 20779
2802
#define ID_SC710_FAST_LIST 20687
2803
#define ID_SC71_FAST_LIST 20564
2804
#define ID_SC71_CHIP_LIST 20565
2805
#define ID_SC71_LOGIC_LIST 20566
2806
#define ID_SC71_MOUSE_LIST 20567
2807
#define ID_SC71_PALETTE 20568
2808
#define ID_GRID71 20575
2809
#define ID_SC71_JOEY_LIST 20814
2810
#define ID_RESET_69_71 20571
2811
#define ID_RESET_72_71 20582
2812
#define ID_SC71_FAKE_FLOOR 20569
2813
#define ID_SC71_FLOOR 20572
2814
#define ID_SC71_DOOR69 20573
2815
#define ID_SC71_DOOR72 20579
2816
#define ID_SC71_LOCKED_DOOR 20674
2817
#define ID_SC71_MONITOR 20576
2818
#define ID_SC71_RECHARGER 20577
2819
#define ID_SC71_PANEL_ANIM 20776
2820
#define ID_SC71_PANEL2 20775
2821
#define ID_SC71_PANEL2_ANIM 20777
2822
#define ID_SC71_CONTROLS 20578
2823
#define ID_SC71_LIGHT2_ANIM 20768
2824
#define ID_SC71_LIGHT1 20766
2825
#define ID_SC71_LIGHT1_ANIM 20767
2826
#define ID_SC71_CHLITE 20769
2827
#define ID_SC71_CHLITE_ANIM 20770
2828
#define ID_SC71_MON_ANIM 20771
2829
#define ID_SC71_MEDI_CHARGE 20772
2830
#define ID_SC71_MEDI_GET_UP 20774
2831
#define ID_SC71_MEDI_SLOT 20675
2832
#define ID_SC71_USE_BOARD 20773
2833
#define ID_SC720_FAST_LIST 20686
2834
#define ID_SC72_FAST_LIST 20546
2835
#define ID_SC72_CHIP_LIST 20547
2836
#define ID_SC72_LOGIC_LIST 20548
2837
#define ID_SC72_MOUSE_LIST 20549
2838
#define ID_SC72_PALETTE 20550
2839
#define ID_GRID72 20596
2840
#define ID_SC72_JOEY_LIST 20815
2841
#define ID_RESET_71_72 20581
2842
#define ID_RESET_73_72 20614
2843
#define ID_SC72_FAKE_FLOOR 20551
2844
#define ID_SC72_FLOOR 20580
2845
#define ID_SC72_DOOR 20583
2846
#define ID_SC72_EXIT 20604
2847
#define ID_SC72_TAP 20588
2848
#define ID_SC72_TANK 20584
2849
#define ID_SC72_TANK_ANIM 20785
2850
#define ID_SC72_ROT_LIGHT 20792
2851
#define ID_SC72_ROTATING 20793
2852
#define ID_SC72_CHAMBER1 20585
2853
#define ID_SC72_CHAM1_ANIM 20789
2854
#define ID_SC72_CHAM1_LIGHT 20780
2855
#define ID_SC72_CHAM1_FLASH 20781
2856
#define ID_SC72_CHAMBER2 20586
2857
#define ID_SC72_CHAM2_ANIM 20790
2858
#define ID_SC72_CHAM2_LIGHT 20782
2859
#define ID_SC72_CHAM2_FLASH 20783
2860
#define ID_SC72_CHAMBER3 20761
2861
#define ID_SC72_CHAM3_ANIM 20791
2862
#define ID_SC72_COMPUTER 20765
2863
#define ID_SC72_COMP_FLASH 20786
2864
#define ID_SC72_COMPUTER2 20787
2865
#define ID_SC72_COMP2_FLASH 20788
2866
#define ID_SC72_LIGHT1 20762
2867
#define ID_SC72_LIGHT2 20763
2868
#define ID_SC72_LIGHT3 20764
2869
#define ID_SC72_GRILL 20587
2870
#define ID_SC72_WALTER_KILL 20794
2871
#define ID_SC72_FOSTER_DIE 20795
2872
#define ID_SC72_WALTER_DIE 20800
2873
#define ID_SC72_JOEY_TAP 20796
2874
#define ID_SC72_SPILL 20798
2875
#define ID_SC72_SPILL_ANIM 20799
2876
#define ID_SC72_DRIP_ANIM 20797
2877
#define ID_SC73_FAST_LIST 20605
2878
#define ID_SC73_CHIP_LIST 20606
2879
#define ID_SC73_LOGIC_LIST 20607
2880
#define ID_SC73_MOUSE_LIST 20608
2881
#define ID_SC73_PALETTE 20609
2882
#define ID_GRID73 20612
2883
#define ID_SC73_JOEY_LIST 20816
2884
#define ID_RESET_72_73 20610
2885
#define ID_RESET_74_73 20629
2886
#define ID_RESET_75_73 20673
2887
#define ID_SC73_FLOOR 20611
2888
#define ID_SC73_EXIT 20613
2889
#define ID_SC73_BIG_DOOR 20617
2890
#define ID_SC73_SENSOR 20618
2891
#define ID_SC73_SENSOR_ANIM 20657
2892
#define ID_SC73_DOOR 20619
2893
#define ID_SC73_LOCKED_DOOR 20676
2894
#define ID_SC73_CHAMBER3 20817
2895
#define ID_SC73_CHAM3_ANIM 20818
2896
#define ID_SC73_CHAMBER4 20615
2897
#define ID_SC73_CHAM4_ANIM 20658
2898
#define ID_SC73_CHAM4_LIGHT 20819
2899
#define ID_SC73_CHAM4_FLASH 20820
2900
#define ID_SC73_CHAMBER5 20616
2901
#define ID_SC73_CHAM5_ANIM 20755
2902
#define ID_SC73_CHAM5_LIGHT 20821
2903
#define ID_SC73_CHAM5_FLASH 20822
2904
#define ID_SC73_JOEY_LUNGE 20846
2905
#define ID_SC73_JOEY_FIGHT1 20847
2906
#define ID_SC73_GALL_FIGHT1 20848
2907
#define ID_SC73_JOEY_FIGHT2 20849
2908
#define ID_SC73_GALL_FIGHT2 20850
2909
#define ID_SC73_GET_BOARD 20859
2910
#define ID_SC73_SEARCH 20860
2911
#define ID_SC73_BITS 20851
2912
#define ID_SC73_BITS_ANIM 20852
2913
#define ID_SC73_BITS2 20853
2914
#define ID_SC73_BITS2_ANIM 20854
2915
#define ID_SC73_SPRAY 20855
2916
#define ID_SC73_SPRAY_ANIM 20856
2917
#define ID_SC74_FAST_LIST 20620
2918
#define ID_SC74_CHIP_LIST 20621
2919
#define ID_SC74_LOGIC_LIST 20622
2920
#define ID_SC74_MOUSE_LIST 20623
2921
#define ID_SC74_PALETTE 20624
2922
#define ID_GRID74 20627
2923
#define ID_RESET_73_74 20625
2924
#define ID_SC74_FLOOR 20626
2925
#define ID_SC74_DOOR 20628
2926
#define ID_SC74_INTERFACE 20633
2927
#define ID_SC74_INT_SLOT 20659
2928
#define ID_SC74_TERMINAL 20634
2929
#define ID_SC74_POD 20823
2930
#define ID_SC74_POD_DOWN 20824
2931
#define ID_SC74_POD_UP 20825
2932
#define ID_SC74_FOST_SIT 20826
2933
#define ID_SC74_GET_UP 20827
2934
#define ID_SC74_USECARD 20702
2935
#define ID_SC74_USECARD2 20704
2936
#define ID_SC74_RPOCKET 20862
2937
#define ID_SC74_MONITOR1 20630
2938
#define ID_SC74_MON1_ANIM 20801
2939
#define ID_SC74_MONITOR2 20802
2940
#define ID_SC74_MON2_ANIM 20803
2941
#define ID_SC74_MONITOR3 20804
2942
#define ID_SC74_MON3_ANIM 20805
2943
#define ID_SC74_MONITOR4 20806
2944
#define ID_SC74_MON4_ANIM 20807
2945
#define ID_SC74_LEFT_TV 20631
2946
#define ID_SC74_LTV_ANIM 20808
2947
#define ID_SC74_RIGHT_TV 20632
2948
#define ID_SC74_RTV_ANIM 20809
2949
#define ID_SC74_LIGHTS 20810
2950
#define ID_SC74_LIGHTS_ANIM 20811
2951
#define ID_SC75_FAST_LIST 20664
2952
#define ID_SC75_CHIP_LIST 20665
2953
#define ID_SC75_LOGIC_LIST 20666
2954
#define ID_SC75_MOUSE_LIST 20667
2955
#define ID_SC75_PALETTE 20668
2956
#define ID_GRID75 20671
2957
#define ID_SC75_JOEY_LIST 20912
2958
#define ID_RESET_73_75 20669
2959
#define ID_RESET_76_75 20698
2960
#define ID_RS_TONGS_EMPTY 20868
2961
#define ID_RS_TONGS_LIVE 20869
2962
#define ID_RS_TONGS_FROZEN 20870
2963
#define ID_RS_TONGS_DEAD 20871
2964
#define ID_SC75_FLOOR 20670
2965
#define ID_SC75_BIG_DOOR 20672
2966
#define ID_SC75_DOOR 20696
2967
#define ID_SC75_TONGS 20660
2968
#define ID_SC75_GET_TONGS 20857
2969
#define ID_SC75_NITRO_TANK 20699
2970
#define ID_SC75_NITRO_ANIM 20828
2971
#define ID_SC75_LIVE_TANK 20700
2972
#define ID_SC75_TANK_ANIM 20872
2973
#define ID_SC75_CONSOLE 20703
2974
#define ID_SC75_MON_ANIM 20829
2975
#define ID_SC75_CRASH_ANIM 20701
2976
#define ID_SC75_LIGHT1 20830
2977
#define ID_SC75_LIGHT1_ANIM 20831
2978
#define ID_SC75_LIGHT2 20832
2979
#define ID_SC75_LIGHT2_ANIM 20833
2980
#define ID_SC75_USECARD 20858
2981
#define ID_SC75_RPOCKET 20861
2982
#define ID_SC75_HAND_TANK 20875
2983
#define ID_SC75_GET_TISS 20863
2984
#define ID_SC75_FREEZE_IT 20864
2985
#define ID_SC75_FREEZE_IT2 20865
2986
#define ID_SC75_FREEZE_DED 20866
2987
#define ID_SC75_FREEZE_DED2 20867
2988
#define ID_SC75_FREEZE_TALK 126
2989
#define ID_SC75_DEAD_TALK 128
2990
#define ID_SC76_FAST_LIST 20688
2991
#define ID_SC76_CHIP_LIST 20689
2992
#define ID_SC76_LOGIC_LIST 20690
2993
#define ID_SC76_MOUSE_LIST 20691
2994
#define ID_SC76_PALETTE 20692
2995
#define ID_GRID76 20695
2996
#define ID_SC76_JOEY_LIST 20913
2997
#define ID_RESET_75_76 20693
2998
#define ID_RESET_77_76 20727
2999
#define ID_SC76_FLOOR 20694
3000
#define ID_SC76_DOOR75 20697
3001
#define ID_SC76_DOOR77 20725
3002
#define ID_SC76_ANDROID_1 20705
3003
#define ID_SC76_HATCH_1 20909
3004
#define ID_SC76_ANDROID_2 20706
3005
#define ID_SC76_HATCH_2 20910
3006
#define ID_SC76_ANDROID_3 20707
3007
#define ID_SC76_HATCH_3 20908
3008
#define ID_SC76_PUNCH 20916
3009
#define ID_SC76_FOSTFALL 20917
3010
#define ID_SC76_CONSOLE_1 20711
3011
#define ID_SC76_CONSOLE_2 20712
3012
#define ID_SC76_CONSOLE_3 20713
3013
#define ID_SC76_CABINET_1 20714
3014
#define ID_SC76_CAB1_OPEN 20890
3015
#define ID_SC76_CAB1_CLOSE 20891
3016
#define ID_SC76_CABINET_2 20715
3017
#define ID_SC76_CAB2_OPEN 20892
3018
#define ID_SC76_CAB2_CLOSE 20893
3019
#define ID_SC76_CABINET_3 20716
3020
#define ID_SC76_CAB3_OPEN 20894
3021
#define ID_SC76_CAB3_CLOSE 20895
3022
#define ID_SC76_BOARD_1 20896
3023
#define ID_SC76_BOARD_2 20897
3024
#define ID_SC76_BOARD_3 20898
3025
#define ID_SC76_OPEN_CAB 20899
3026
#define ID_SC76_SHUT_CAB 20900
3027
#define ID_SC76_LOW_GET 20901
3028
#define ID_SC76_LIGHT1 20834
3029
#define ID_SC76_LIGHT1_ANIM 20835
3030
#define ID_SC76_LIGHT2 20836
3031
#define ID_SC76_LIGHT2_ANIM 20837
3032
#define ID_SC76_LIGHT3 20838
3033
#define ID_SC76_LIGHT3_ANIM 20839
3034
#define ID_SC76_LIGHT4 20840
3035
#define ID_SC76_LIGHT4_ANIM 20841
3036
#define ID_SC76_LIGHT5 20842
3037
#define ID_SC76_LIGHT5_ANIM 20843
3038
#define ID_SC76_LIGHT6 20844
3039
#define ID_SC76_LIGHT6_ANIM 20845
3040
#define ID_SC76_LIGHT7 20902
3041
#define ID_SC76_LIGHT7_ANIM 20903
3042
#define ID_SC76_LIGHT8 20904
3043
#define ID_SC76_LIGHT8_ANIM 20905
3044
#define ID_SC76_LIGHT9 20906
3045
#define ID_SC76_LIGHT9_ANIM 20907
3046
#define ID_SC76_AND2_BABBLE 142
3047
#define ID_SC77_FAST_LIST 20717
3048
#define ID_SC77_CHIP_LIST 20718
3049
#define ID_SC77_LOGIC_LIST 20719
3050
#define ID_SC77_MOUSE_LIST 20720
3051
#define ID_SC77_PALETTE 20721
3052
#define ID_GRID77 20724
3053
#define ID_SC77_JOEY_LIST 20914
3054
#define ID_RESET_76_77 20722
3055
#define ID_RESET_78_77 20742
3056
#define ID_SC77_FLOOR 20723
3057
#define ID_SC77_DOOR76 20726
3058
#define ID_SC77_BIG_DOOR 20728
3059
#define ID_SC77_TANK_1 20729
3060
#define ID_SC77_TANK_2 20730
3061
#define ID_SC77_HAND_1 20731
3062
#define ID_SC77_HAND_2 20732
3063
#define ID_SC77_DOOR_OPEN 20760
3064
#define ID_SC77_FPUSHL_1 20918
3065
#define ID_SC77_FPUSHL_2 20919
3066
#define ID_SC77_FPUSHR_1 20920
3067
#define ID_SC77_FPUSHR_2 20921
3068
#define ID_SC77_KPUSHR_1 20922
3069
#define ID_SC77_KPUSHR_2 20923
3070
#define ID_SC77_STRETCH 20924
3071
#define ID_SC78_FAST_LIST 20733
3072
#define ID_SC78_CHIP_LIST 20734
3073
#define ID_SC78_LOGIC_LIST 20735
3074
#define ID_SC78_MOUSE_LIST 20736
3075
#define ID_SC78_PALETTE 20737
3076
#define ID_SC781_PALETTE 20964
3077
#define ID_GRID78 20740
3078
#define ID_RESET_77_78 20738
3079
#define ID_RESET_79_78 20753
3080
#define ID_SC78_LEDGE 20739
3081
#define ID_SC78_PIPE 20915
3082
#define ID_SC78_BIG_DOOR 20741
3083
#define ID_SC78_EXIT 20743
3084
#define ID_SC78_SUPPORT 20874
3085
#define ID_SC78_JUMP_DOWN 20881
3086
#define ID_SC78_CLIMB_UP 20883
3087
#define ID_SC79_FAST_LIST 20744
3088
#define ID_SC79_CHIP_LIST 20745
3089
#define ID_SC79_LOGIC_LIST 20746
3090
#define ID_SC79_MOUSE_LIST 20747
3091
#define ID_SC79_PALETTE 20748
3092
#define ID_SC791_PALETTE 20963
3093
#define ID_GRID79 20751
3094
#define ID_RESET_78_79 20749
3095
#define ID_RESET_80_79 20889
3096
#define ID_SC79_PIPE 20750
3097
#define ID_SC79_EXIT 20752
3098
#define ID_SC79_SUPPORT 20873
3099
#define ID_SC79_LADDER 20940
3100
#define ID_SC79_CROUCH_DOWN 20941
3101
#define ID_SC79_CROUCH_UP 20942
3102
#define ID_SC79_CLIMB_DOWN 20943
3103
#define ID_SC79_CLIMB_UP 20944
3104
#define ID_SC79_TIE_ROPE 20951
3105
#define ID_SC79_TOSS_ROPE 20952
3106
#define ID_SC79_KNOT 20955
3107
#define ID_SC79_ROPE 20887
3108
#define ID_SC79_ROPE_ANIM 20953
3109
#define ID_SC80_FAST_LIST 20876
3110
#define ID_SC80_CHIP_LIST 20877
3111
#define ID_SC80_LOGIC_LIST 20878
3112
#define ID_SC80_MOUSE_LIST 20879
3113
#define ID_SC80_PALETTE 20880
3114
#define ID_SC801_PALETTE 20959
3115
#define ID_SC802_PALETTE 20960
3116
#define ID_SC803_PALETTE 20961
3117
#define ID_SC804_PALETTE 20962
3118
#define ID_RESET_79_80 20882
3119
#define ID_SC80_SPOUT 20884
3120
#define ID_SC80_LADDER 20950
3121
#define ID_SC80_ROPE 20888
3122
#define ID_SC80_ORIFICE 20885
3123
#define ID_SC80_EXIT 20886
3124
#define ID_SC80_EXIT_OPEN 20954
3125
#define ID_SC80_GOO 20925
3126
#define ID_SC80_GOO_ANIM 20926
3127
#define ID_SC80_BUBBLE1 20927
3128
#define ID_SC80_BUB1_ANIM 20928
3129
#define ID_SC80_BUBBLE2 20929
3130
#define ID_SC80_BUBBLE3 20930
3131
#define ID_SC80_BUBBLE4 20931
3132
#define ID_SC80_BUBBLE5 20932
3133
#define ID_SC80_BUBBLE6 20933
3134
#define ID_SC80_BUBBLE7 20934
3135
#define ID_SC80_BUBBLE8 20935
3136
#define ID_SC80_BUBBLE9 20936
3137
#define ID_SC80_BUBBLE10 20937
3138
#define ID_SC80_BUBBLE11 20938
3139
#define ID_SC80_BUBBLE12 20939
3140
#define ID_SC80_CLIMB_DOWN 20945
3141
#define ID_SC80_CLIMB_UP 20946
3142
#define ID_SC80_PIPE_SHRUG 20965
3143
#define ID_SC80_CLAMBER 20947
3144
#define ID_SC80_GET_ROPE 20948
3145
#define ID_SC80_SWING 20949
3146
#define ID_SC80_DROP 20956
3147
#define ID_SC80_SAMPLE 20957
3148
#define ID_SC80_SAMPLE_FALL 20958
3149
#define IT_MEDI 32
3150
#define IT_MEDI_TALK 180
3151
#define IT_WITNESS 159
3152
#define IT_GALLAGHER 90
3153
#define IT_GALL_TALK 91
3154
#define IT_SC66_LAYER_0 20
3155
#define IT_SC66_DOOR 105
3156
#define IT_SC66_HI_BEAM_AN1 98
3157
#define IT_SC66_HI_BEAM_AN2 99
3158
#define IT_SC66_LO_BEAM_ANM 22
3159
#define IT_SC66_ROCK1 100
3160
#define IT_SC66_ROCK2 101
3161
#define IT_SC66_ROCK3 102
3162
#define IT_SC66_STONES 103
3163
#define IT_SC66_FOS_CRUSHED 104
3164
#define IT_SC66_FOS_WALK_IN 21
3165
#define IT_SC67_LAYER_0 23
3166
#define IT_SC67_LAYER_1 24
3167
#define IT_SC67_GRID_1 25
3168
#define IT_SC67_PULSE1 26
3169
#define IT_SC67_PULSE2 27
3170
#define IT_SC67_PULSE3 28
3171
#define IT_SC67_PULSE4 29
3172
#define IT_SC67_DOOR 30
3173
#define IT_SC67_ROCK 31
3174
#define IT_SC67_CRAWL 46
3175
#define IT_SC67_DUSTOFF 47
3176
#define IT_SC67_GETBRICK 48
3177
#define IT_SC67_BRICK 55
3178
#define IT_SC67_PLASTER 56
3179
#define IT_SC67_PICK_BRICK 129
3180
#define IT_SC67_PICK_PLAST 130
3181
#define IT_SC67_STICK_IN 131
3182
#define IT_SC67_PULL_OUT 132
3183
#define IT_SC67_BRICK_HIT 133
3184
#define IT_SC67_PLAST_HIT 134
3185
#define IT_SC67_LPOCKET 141
3186
#define IT_SC67_RPOCKET 142
3187
#define IT_SC67_RUB_HEAD 143
3188
#define IT_SC67_PUSS 149
3189
#define IT_SC67_MEDIFIX 150
3190
#define IT_SC67_MENDING 151
3191
#define IT_SC67_CROWBAR 152
3192
#define IT_SC68_LAYER_0 43
3193
#define IT_SC68_LAYER_1 44
3194
#define IT_SC68_GRID_1 45
3195
#define IT_SC68_DOOR 57
3196
#define IT_SC68_PULSE1 58
3197
#define IT_SC68_PULSE2 59
3198
#define IT_SC68_PULSE3 60
3199
#define IT_SC68_PULSE4 61
3200
#define IT_SC68_PULSE5 62
3201
#define IT_SC68_PULSE6 63
3202
#define IT_SC68_SENSOR 137
3203
#define IT_SC68_DESCEND 153
3204
#define IT_SC68_ASCEND 154
3205
#define IT_SC69_LAYER_0 71
3206
#define IT_SC69_LAYER_1 72
3207
#define IT_SC69_LAYER_2 74
3208
#define IT_SC69_GRID_1 75
3209
#define IT_SC69_GRID_2 76
3210
#define IT_SC69_PULSE1 109
3211
#define IT_SC69_PULSE2 110
3212
#define IT_SC69_PULSE3 111
3213
#define IT_SC69_PULSE4 112
3214
#define IT_SC69_PULSE5 113
3215
#define IT_SC69_PULSE6 114
3216
#define IT_SC70_LAYER_0 90
3217
#define IT_SC70_LAYER_1 91
3218
#define IT_SC70_LAYER_2 92
3219
#define IT_SC70_GRID_1 93
3220
#define IT_SC70_GRID_2 94
3221
#define IT_SC70_IRIS 95
3222
#define IT_SC70_BAR 96
3223
#define IT_SC70_CONSOLE 115
3224
#define IT_SC70_GRILL 116
3225
#define IT_SC70_PIT 117
3226
#define IT_SC70_STEP_UP 14
3227
#define IT_SC70_STEP_DOWN 15
3228
#define IT_SC70_PULL_BAR 18
3229
#define IT_SC70_ENTER_ANIM 97
3230
#define IT_SC71_LAYER_0 85
3231
#define IT_SC71_LAYER_1 86
3232
#define IT_SC71_LAYER_2 87
3233
#define IT_SC71_GRID_1 88
3234
#define IT_SC71_GRID_2 89
3235
#define IT_SC710_LAYER_0 70
3236
#define IT_SC710_LAYER_1 16
3237
#define IT_SC710_LAYER_2 157
3238
#define IT_SC710_GRID_1 17
3239
#define IT_SC710_GRID_2 158
3240
#define IT_SC71_LIGHT1 162
3241
#define IT_SC71_LIGHT2 163
3242
#define IT_SC71_SCREEN 164
3243
#define IT_SC71_CHARGE_LIGHT 165
3244
#define IT_SC71_MEDI_CHARGE 166
3245
#define IT_SC71_USE_BOARD 148
3246
#define IT_SC71_PANEL 167
3247
#define IT_SC71_PANEL2 168
3248
#define IT_SC72_LAYER_0 64
3249
#define IT_SC72_LAYER_1 65
3250
#define IT_SC72_LAYER_2 66
3251
#define IT_SC72_GRID_1 68
3252
#define IT_SC72_GRID_2 69
3253
#define IT_SC720_LAYER_0 67
3254
#define IT_SC720_LAYER_1 160
3255
#define IT_SC720_LAYER_2 155
3256
#define IT_SC720_GRID_1 161
3257
#define IT_SC720_GRID_2 156
3258
#define IT_WALTER_CONVERSATION 129
3259
#define IT_WALTER_TALK_UP 130
3260
#define IT_WALTER_TALK_DOWN 131
3261
#define IT_WALTER_TALK_LEFT 132
3262
#define IT_SC72_CHAM1_LIGHT 171
3263
#define IT_SC72_CHAM2_LIGHT 172
3264
#define IT_SC72_TANK 173
3265
#define IT_SC72_ROT_LIGHT 177
3266
#define IT_SC72_COMPUTER 169
3267
#define IT_SC72_COMPUTER2 170
3268
#define IT_SC72_CHAMBER1 174
3269
#define IT_SC72_CHAMBER2 175
3270
#define IT_SC72_CHAMBER3 176
3271
#define IT_SC72_WALTER_KILL 178
3272
#define IT_SC72_FOSTER_DIE 179
3273
#define IT_SC72_WALTER_DIE 30
3274
#define IT_SC72_GRILL 28
3275
#define IT_SC72_JOEY_TAP 29
3276
#define IT_SC72_SPILL 31
3277
#define IT_SC73_LAYER_0 97
3278
#define IT_SC73_LAYER_1 98
3279
#define IT_SC73_LAYER_2 99
3280
#define IT_SC73_GRID_1 101
3281
#define IT_SC73_GRID_2 102
3282
#define IT_SC73_BIG_DOOR 138
3283
#define IT_SC73_SENSOR 139
3284
#define IT_SC73_CHAMBER3 142
3285
#define IT_SC73_CHAMBER4 140
3286
#define IT_SC73_CHAMBER5 141
3287
#define IT_SC73_CHAM4_LIGHT 95
3288
#define IT_SC73_CHAM5_LIGHT 96
3289
#define IT_SC73_JOEY_LUNGE 85
3290
#define IT_SC73_JOEY_FIGHT1 86
3291
#define IT_SC73_GALL_FIGHT1 87
3292
#define IT_SC73_JOEY_FIGHT2 88
3293
#define IT_SC73_GALL_FIGHT2 89
3294
#define IT_SC73_GET_BOARD 43
3295
#define IT_SC73_SEARCH 44
3296
#define IT_SC73_DEAD_GALL 72
3297
#define IT_SC73_BITS 74
3298
#define IT_SC73_BITS2 75
3299
#define IT_SC73_SPRAY 76
3300
#define IT_SC74_LAYER_0 104
3301
#define IT_SC74_LAYER_1 105
3302
#define IT_SC74_LAYER_2 106
3303
#define IT_SC74_GRID_1 107
3304
#define IT_SC74_GRID_2 108
3305
#define IT_SC74_POD_DOWN 109
3306
#define IT_SC74_POD_UP 110
3307
#define IT_SC74_FOST_SIT 92
3308
#define IT_SC74_GET_UP 93
3309
#define IT_SC74_USECARD 70
3310
#define IT_SC74_USECARD2 71
3311
#define IT_SC74_RPOCKET 62
3312
#define IT_SC74_MONITOR1 55
3313
#define IT_SC74_MONITOR2 56
3314
#define IT_SC74_MONITOR3 57
3315
#define IT_SC74_MONITOR4 58
3316
#define IT_SC74_LEFT_TV 59
3317
#define IT_SC74_RIGHT_TV 60
3318
#define IT_SC74_LIGHTS 61
3319
#define IT_SC75_LAYER_0 144
3320
#define IT_SC75_LAYER_1 145
3321
#define IT_SC75_LAYER_2 146
3322
#define IT_SC75_GRID_1 147
3323
#define IT_SC75_GRID_2 148
3324
#define IT_SC75_MONITOR 149
3325
#define IT_SC75_CRASH 164
3326
#define IT_SC75_TANK 165
3327
#define IT_SC75_STEAM 150
3328
#define IT_SC75_LIGHT1 151
3329
#define IT_SC75_LIGHT2 152
3330
#define IT_SC75_TONGS 153
3331
#define IT_SC75_GET_TONGS 154
3332
#define IT_SC75_USECARD 155
3333
#define IT_SC75_RPOCKET 156
3334
#define IT_SC75_HAND_TANK 166
3335
#define IT_SC75_GET_TISS 157
3336
#define IT_SC75_FREEZE_IT 158
3337
#define IT_SC75_FREEZE_TALK 159
3338
#define IT_SC75_FREEZE_IT2 160
3339
#define IT_SC75_FREEZE_DED 161
3340
#define IT_SC75_DEAD_TALK 162
3341
#define IT_SC75_FREEZE_DED2 163
3342
#define IT_SC76_LAYER_0 14
3343
#define IT_SC76_LAYER_1 15
3344
#define IT_SC76_LAYER_2 16
3345
#define IT_SC76_GRID_1 17
3346
#define IT_SC76_GRID_2 18
3347
#define IT_SC76_LIGHT1 29
3348
#define IT_SC76_LIGHT2 30
3349
#define IT_SC76_LIGHT3 31
3350
#define IT_SC76_LIGHT4 32
3351
#define IT_SC76_LIGHT5 43
3352
#define IT_SC76_LIGHT6 44
3353
#define IT_SC76_LIGHT7 45
3354
#define IT_SC76_LIGHT8 46
3355
#define IT_SC76_LIGHT9 47
3356
#define IT_SC76_CABINET_1 55
3357
#define IT_SC76_CABINET_2 56
3358
#define IT_SC76_CABINET_3 57
3359
#define IT_SC76_BOARD_1 58
3360
#define IT_SC76_BOARD_2 59
3361
#define IT_SC76_BOARD_3 60
3362
#define IT_SC76_OPEN_CAB 62
3363
#define IT_SC76_LOW_GET 63
3364
#define IT_KEN 61
3365
#define IT_SC76_HATCH_1 66
3366
#define IT_SC76_ANDROID_2 67
3367
#define IT_SC76_HATCH_2 68
3368
#define IT_SC76_ANDROID_3 64
3369
#define IT_SC76_HATCH_3 65
3370
#define IT_SC76_PUNCH 69
3371
#define IT_SC76_FOSTFALL 70
3372
#define IT_SC76_KEN_TALK 71
3373
#define IT_SC76_AND2_BABBLE 72
3374
#define IT_SC77_LAYER_0 20
3375
#define IT_SC77_LAYER_1 21
3376
#define IT_SC77_GRID_1 22
3377
#define IT_SC77_BIG_DOOR 28
3378
#define IT_SC77_FPUSHL 74
3379
#define IT_SC77_FPUSHR 75
3380
#define IT_SC77_KPUSHR 76
3381
#define IT_SC77_STRETCH 87
3382
#define IT_SC78_LAYER_0 23
3383
#define IT_SC78_LAYER_1 24
3384
#define IT_SC78_GRID_1 25
3385
#define IT_SC78_JUMP_DOWN 85
3386
#define IT_SC78_CLIMB_UP 86
3387
#define IT_SC79_LAYER_0 26
3388
#define IT_SC79_SUPPORT 48
3389
#define IT_SC79_CROUCH 91
3390
#define IT_SC79_CLIMB 92
3391
#define IT_SC79_TIE_ROPE 96
3392
#define IT_SC79_TOSS_ROPE 97
3393
#define IT_SC79_ROPE 98
3394
#define IT_SC79_KNOT 101
3395
#define IT_SC80_LAYER_0 27
3396
#define IT_SC80_EXIT 100
3397
#define IT_SC80_ROPE 99
3398
#define IT_SC80_GOO 88
3399
#define IT_SC80_BUBBLE 89
3400
#define IT_SC80_CLIMB 90
3401
#define IT_SC80_CLAMBER 93
3402
#define IT_SC80_GET_ROPE 94
3403
#define IT_SC80_SWING 95
3404
#define IT_SC80_DROP 103
3405
#define IT_SC80_SAMPLE 104
3406
#define IT_SC80_PIPE_TALK 105
3407
#define IT_SC80_PIPE_SHRUG 106
3408
#define IDO_DOG_FOOD 49
3409
#define ID_SC30_FAST_LIST 16385
3410
#define ID_SC30_CHIP_LIST 16386
3411
#define ID_SC30_LOGIC_LIST 16387
3412
#define ID_SC30_MOUSE_LIST 16388
3413
#define ID_SC30_PALETTE 16389
3414
#define ID_SC30_WALK_GRID 16390
3415
#define ID_SC30_JOEY_LIST 16547
3416
#define ID_RESET_31_30 16413
3417
#define ID_RESET_33_30 16414
3418
#define ID_RESET_36_30 16539
3419
#define ID_RESET_42_30 16811
3420
#define ID_RESET_COURT_OPEN 16813
3421
#define ID_SC30_FLOOR 16392
3422
#define ID_SC30_EXIT_31 16393
3423
#define ID_SC30_EXIT_33 16394
3424
#define ID_SC30_EXIT_36 16492
3425
#define ID_SC30_COURT_DOOR 16487
3426
#define ID_SC30_COURT_CLOSE 16814
3427
#define ID_SC30_NOTICE 16489
3428
#define ID_SC30_STATUE_1 16490
3429
#define ID_SC30_STATUE_2 16491
3430
#define ID_SC30_HENRI 16516
3431
#define ID_SC30_HENRI_TALK 16517
3432
#define ID_SC30_HENRI_TIE 16518
3433
#define ID_SC30_HEN_STEP_F 16519
3434
#define ID_SC30_HEN_STEP_B 16520
3435
#define ID_SC30_HEN_BLINK 16521
3436
#define ID_SC30_PUSH_DOOR 16522
3437
#define ID_SC31_FAST_LIST 16774
3438
#define ID_SC31_CHIP_LIST 16396
3439
#define ID_SC31_LOGIC_LIST 16397
3440
#define ID_SC31_MOUSE_LIST 16398
3441
#define ID_SC31_PALETTE 16399
3442
#define ID_SC31_WALK_GRID 16400
3443
#define ID_SC31_JOEY_LIST 16548
3444
#define ID_RESET_START_31 16391
3445
#define ID_RESET_30_31 16401
3446
#define ID_RESET_32_31 16425
3447
#define ID_RESET_39_31 16463
3448
#define ID_RS_GUARD_CHAT 16699
3449
#define ID_RS_GUARD_AVAIL 16700
3450
#define ID_SC31_FLOOR 16402
3451
#define ID_SC31_EXIT_30 16403
3452
#define ID_SC31_EXIT_32 16415
3453
#define ID_SC31_EXIT_39 16453
3454
#define ID_SC31_LIFT_SLOT 16493
3455
#define ID_SC31_LIFT 16513
3456
#define ID_SC31_LIFT_OPEN 16514
3457
#define ID_SC31_LIFT_CLOSE 16515
3458
#define ID_SC31_USE_CARD 16523
3459
#define ID_SC31_PULL_ROPE 16551
3460
#define ID_SC31_LOWER_ROPE 16552
3461
#define ID_SC31_DROP_ROPE 16553
3462
#define ID_SC31_END_OF_ROPE 16554
3463
#define ID_SC31_ROPE 16555
3464
#define ID_SC31_ROPE_PULLED 16556
3465
#define ID_SC31_ROPE_LOWER 16557
3466
#define ID_SC31_ROPE_DROP 16558
3467
#define ID_SC31_BRICKS 16559
3468
#define ID_SC31_BRICKS_UP 16560
3469
#define ID_SC31_BRICKS_DOWN 16561
3470
#define ID_SC31_BRICKS_FALL 16562
3471
#define ID_SC31_PLANK 16563
3472
#define ID_SC31_PLANK_DROP 16564
3473
#define ID_SC31_PLANK_RAISE 16565
3474
#define ID_SC31_PLANK_FLICK 16566
3475
#define ID_SC31_GUARD 16601
3476
#define ID_SC31_GUARD_TALK 16607
3477
#define ID_SC31_GUARD_BLINK 16693
3478
#define ID_SC31_GUARD_MOVE 16694
3479
#define ID_SC31_GUARD_REACH 16695
3480
#define ID_SC31_GUARD_TALK2 16696
3481
#define ID_SC31_GET_BRICKS 16683
3482
#define ID_SC31_GET_PLANK 16687
3483
#define ID_SC31_CLIMB_PLANK 16684
3484
#define ID_SC31_DOG_FLY 16685
3485
#define ID_SC31_DOG_RISE 16697
3486
#define ID_SC31_DOG_SWIM 16698
3487
#define ID_SC31_PUT_BISC 16688
3488
#define ID_SC31_BISCUITS 16692
3489
#define ID_SC31_BISC_PLACED 16689
3490
#define ID_SC31_BISC_DROP 16690
3491
#define ID_SC31_BISC_RAISE 16691
3492
#define ID_SC32_FAST_LIST 16416
3493
#define ID_SC32_CHIP_LIST 16417
3494
#define ID_SC32_LOGIC_LIST 16418
3495
#define ID_SC32_MOUSE_LIST 16419
3496
#define ID_SC32_PALETTE 16420
3497
#define ID_SC32_WALK_GRID 16421
3498
#define ID_SC32_JOEY_LIST 16549
3499
#define ID_RESET_31_32 16422
3500
#define ID_RESET_33_32 16429
3501
#define ID_RESET_38_32 16452
3502
#define ID_SC32_FLOOR 16423
3503
#define ID_SC32_EXIT_31 16424
3504
#define ID_SC32_EXIT_33 16426
3505
#define ID_SC32_LIFT 16442
3506
#define ID_SC32_LIFT_OPEN 16540
3507
#define ID_SC32_LIFT_CLOSE 16541
3508
#define ID_SC32_TERMINAL 16494
3509
#define ID_SC32_BUZZER 16495
3510
#define ID_SC32_PLANT_1 16496
3511
#define ID_SC32_PLANT_2 16497
3512
#define ID_SC32_PLANT_3 16498
3513
#define ID_SC32_USE_CARD 16524
3514
#define ID_SC32_USE_COM 16525
3515
#define ID_SC32_VINCENT 16599
3516
#define ID_SC32_VINC_ANIM 16602
3517
#define ID_SC32_GARDENER 16600
3518
#define ID_SC32_GARDENING1 16622
3519
#define ID_SC32_GARDENING2 16623
3520
#define ID_SC32_GARDENER_UP 16624
3521
#define ID_SC32_GARDENER_DN 16625
3522
#define ID_SC32_GARD_TURN_D 16626
3523
#define ID_SC32_GARD_TURN_U 16627
3524
#define ID_SC32_GARDEN_TALK 16628
3525
#define ID_SC33_FAST_LIST 16404
3526
#define ID_SC33_CHIP_LIST 16405
3527
#define ID_SC33_LOGIC_LIST 16406
3528
#define ID_SC33_MOUSE_LIST 16407
3529
#define ID_SC33_PALETTE 16408
3530
#define ID_SC33_WALK_GRID 16409
3531
#define ID_SC33_JOEY_LIST 16550
3532
#define ID_RESET_30_33 16410
3533
#define ID_RESET_32_33 16427
3534
#define ID_RESET_34_33 16440
3535
#define ID_SC33_FLOOR 16411
3536
#define ID_SC33_EXIT_30 16412
3537
#define ID_SC33_EXIT_32 16428
3538
#define ID_SC33_SHED_DOOR 16430
3539
#define ID_SC33_LOCK 16499
3540
#define ID_SC33_USE_CARD 16526
3541
#define ID_SC33_PUSH_DOOR1 16527
3542
#define ID_SC33_PUSH_DOOR2 16528
3543
#define ID_SC33_DOOR_OPEN 16529
3544
#define ID_SC34_FAST_LIST 16431
3545
#define ID_SC34_CHIP_LIST 16432
3546
#define ID_SC34_LOGIC_LIST 16433
3547
#define ID_SC34_MOUSE_LIST 16434
3548
#define ID_SC34_PALETTE 16435
3549
#define ID_SC34_WALK_GRID 16436
3550
#define ID_RESET_33_34 16437
3551
#define ID_SC34_FLOOR 16438
3552
#define ID_SC34_DOOR 16439
3553
#define ID_SC34_SECATEURS 16501
3554
#define ID_SC34_TKT_MACHINE 16502
3555
#define ID_SC34_MAP 16503
3556
#define ID_SC34_BRICKS 16504
3557
#define ID_SC34_GET_SECS 16544
3558
#define ID_SC34_STAIRS1 16545
3559
#define ID_SC34_STAIRS2 16546
3560
#define ID_SC36_FAST_LIST 16530
3561
#define ID_SC36_CHIP_LIST 16531
3562
#define ID_SC36_LOGIC_LIST 16532
3563
#define ID_SC36_MOUSE_LIST 16533
3564
#define ID_SC36_PALETTE 16534
3565
#define ID_SC36_WALK_GRID 16535
3566
#define ID_RESET_30_36 16536
3567
#define ID_RESET_37_36 16593
3568
#define ID_RESET_COLSTON 16812
3569
#define ID_SC36_FLOOR 16537
3570
#define ID_SC36_LOW_FLOOR 16596
3571
#define ID_SC36_EXIT_30 16538
3572
#define ID_SC36_DOOR 16583
3573
#define ID_SC36_DOOROPEN 16792
3574
#define ID_SC36_DOORSHUT 16793
3575
#define ID_SC36_FOS_DOWN1 16748
3576
#define ID_SC36_FOS_DOWN2 16749
3577
#define ID_SC36_FOS_UP1 16750
3578
#define ID_SC36_FOS_UP2 16751
3579
#define ID_SC36_PRESS_PLATE 16752
3580
#define ID_SC36_USE_JUKEBOX 16753
3581
#define ID_SC36_REACH_GLASS 16759
3582
#define ID_SC36_GET_GLASS 16760
3583
#define ID_SC36_JUKEBOX 16597
3584
#define ID_SC36_JUKE_TALK 16756
3585
#define ID_SC36_JUKE_STUCK 16770
3586
#define ID_SC36_JUKE_BREAK 16771
3587
#define ID_SC36_JUKE_LIGHT 16757
3588
#define ID_SC36_JUKEBOX_ON 16754
3589
#define ID_SC36_JUKEBOX_OFF 16755
3590
#define ID_SC36_JUKE_KICKED 16758
3591
#define ID_SC36_CARDS 16742
3592
#define ID_SC36_GLASS 16747
3593
#define ID_SC36_SENSOR 16594
3594
#define ID_SC36_BAND 16598
3595
#define ID_SC36_BAND_ANIM 16686
3596
#define ID_SC36_BARMAN 16701
3597
#define ID_BAR_BLINK 16702
3598
#define ID_BAR_GET_DRINK 16703
3599
#define ID_BAR_DRINK 16704
3600
#define ID_BAR_GET_CLOTH 16705
3601
#define ID_BAR_PUT_CLOTH 16706
3602
#define ID_BAR_WIPE 16707
3603
#define ID_BAR_WIPE2 16708
3604
#define ID_BARMAN_TALK 16709
3605
#define ID_SC36_BABS 16772
3606
#define ID_SC36_BABS_TALK 16773
3607
#define ID_SC36_COLSTON 16731
3608
#define ID_SC36_COL_FEET 16732
3609
#define ID_SC36_COL_TALK1 16743
3610
#define ID_SC36_COL_TALK2 16744
3611
#define ID_SC36_COL_DRINK 16746
3612
#define ID_SC36_COL_DEAL 16733
3613
#define ID_SC36_COL_THINK 16734
3614
#define ID_SC36_COL_BLINK1 16735
3615
#define ID_SC36_COL_BLINK2 16736
3616
#define ID_SC36_COL_DOWN1 16761
3617
#define ID_SC36_COL_DOWN2 16762
3618
#define ID_SC36_COL_DOWN3 16763
3619
#define ID_SC36_COL_DOWN4 16764
3620
#define ID_SC36_COL_UP1 16765
3621
#define ID_SC36_COL_UP2 16766
3622
#define ID_SC36_COL_UP3 16767
3623
#define ID_SC36_COL_UP4 16768
3624
#define ID_SC36_COL_KICK 16769
3625
#define ID_SC36_GALLAGHER 16737
3626
#define ID_SC36_GAL_TALK 16745
3627
#define ID_SC36_GAL_LEGS 16738
3628
#define ID_SC36_GAL_DEAL 16739
3629
#define ID_SC36_GAL_LOOK1 16740
3630
#define ID_SC36_GAL_LOOK2 16741
3631
#define ID_SC37_FAST_LIST 16584
3632
#define ID_SC37_CHIP_LIST 16585
3633
#define ID_SC37_LOGIC_LIST 16586
3634
#define ID_SC37_MOUSE_LIST 16587
3635
#define ID_SC37_PALETTE 16588
3636
#define ID_SC37_WALK_GRID 16589
3637
#define ID_RESET_36_37 16590
3638
#define ID_SC37_FLOOR 16591
3639
#define ID_SC37_HOLDING_LID 16794
3640
#define ID_SC37_DOOR 16592
3641
#define ID_SC37_DOOROPEN 16790
3642
#define ID_SC37_DOORSHUT 16791
3643
#define ID_SC37_SENSOR 16595
3644
#define ID_SC37_BIG_BOX 16620
3645
#define ID_SC37_FLIMSY_BOX 16619
3646
#define ID_SC37_WINE_RACK 16799
3647
#define ID_SC37_LID 16621
3648
#define ID_SC37_LIDUP 16786
3649
#define ID_SC37_LIDDOWN 16787
3650
#define ID_SC37_LIDUSED 16788
3651
#define ID_SC37_GRILL 16617
3652
#define ID_SC37_GRILLOPEN 16789
3653
#define ID_SC37_CRBARBOX 16775
3654
#define ID_SC37_GETLID 16776
3655
#define ID_SC37_PUTLID 16777
3656
#define ID_SC37_USELID 16778
3657
#define ID_SC37_STEPUP 16779
3658
#define ID_SC37_FOOTDROP 16780
3659
#define ID_SC37_STEPDOWN 16781
3660
#define ID_SC37_USEBAR 16782
3661
#define ID_SC37_USESEC 16783
3662
#define ID_SC37_CLIMBOUT 16784
3663
#define ID_SC37_THUMBSUP 16785
3664
#define ID_SC38_FAST_LIST 16443
3665
#define ID_SC38_CHIP_LIST 16444
3666
#define ID_SC38_LOGIC_LIST 16445
3667
#define ID_SC38_MOUSE_LIST 16446
3668
#define ID_SC38_PALETTE 16447
3669
#define ID_SC38_WALK_GRID 16448
3670
#define ID_RESET_32_38 16449
3671
#define ID_RESET_SPUNKY_38 16616
3672
#define ID_RESET_DANI_SIT 16608
3673
#define ID_RESET_DANI_STAND 16609
3674
#define ID_RESET_DANI_32 16629
3675
#define ID_RESET_SPUNKY_32 16630
3676
#define ID_SC38_FLOOR 16450
3677
#define ID_SC38_LIFT 16451
3678
#define ID_SC38_LIFT_UP 16542
3679
#define ID_SC38_LIFT_DOWN 16543
3680
#define ID_SC38_STATUE 16505
3681
#define ID_SC38_MONITOR 16506
3682
#define ID_SC38_VIDEO 16507
3683
#define ID_SC38_SOFA 16508
3684
#define ID_SC38_DOG_TRAY 16615
3685
#define ID_SC38_BISCUITS 16618
3686
#define ID_SC38_HAND_SET 16610
3687
#define ID_SC38_RINGER 16611
3688
#define ID_SC38_RINGER_ANIM 16612
3689
#define ID_DANIELLE 16441
3690
#define ID_DANI_CONV 16603
3691
#define ID_SC38_DANI_ANIM_1 16395
3692
#define ID_SC38_DANI_ANIM_2 16488
3693
#define ID_SC38_DANI_ANIM_3 16500
3694
#define ID_SC38_DANI_GET_UP 16605
3695
#define ID_SC38_DANI_SATTLK 16604
3696
#define ID_SC38_GET_PHONE 16613
3697
#define ID_SC38_PHONE_TALK 16614
3698
#define ID_SPUNKY 16486
3699
#define ID_SNIFF_LEFT 16509
3700
#define ID_SNIFF_RIGHT 16510
3701
#define ID_PISS_LEFT 16511
3702
#define ID_PISS_RIGHT 16512
3703
#define ID_BARK 16637
3704
#define ID_SC38_USE_VIDEO 16631
3705
#define ID_SC38_VIDEO_ANIM 16632
3706
#define ID_SC38_SCREEN_1 16633
3707
#define ID_SC38_SCREEN_2 16634
3708
#define ID_SC38_SCREEN_3 16635
3709
#define ID_SC38_SCREEN_4 16636
3710
#define ID_SC38_REACH_FOOD 16638
3711
#define ID_SC38_GET_FOOD 16639
3712
#define ID_SC39_FAST_LIST 16454
3713
#define ID_SC39_CHIP_LIST 16455
3714
#define ID_SC39_LOGIC_LIST 16456
3715
#define ID_SC39_MOUSE_LIST 16457
3716
#define ID_SC39_PALETTE 16458
3717
#define ID_SC39_WALK_GRID 16459
3718
#define ID_RESET_31_39 16460
3719
#define ID_RESET_40_39 16475
3720
#define ID_RESET_41_39 16485
3721
#define ID_SC39_FLOOR 16461
3722
#define ID_SC39_EXIT_31 16462
3723
#define ID_SC39_EXIT_40 16464
3724
#define ID_SC39_EXIT_41 16465
3725
#define ID_SC40_FAST_LIST 16466
3726
#define ID_SC40_CHIP_LIST 16467
3727
#define ID_SC40_LOGIC_LIST 16468
3728
#define ID_SC40_MOUSE_LIST 16469
3729
#define ID_SC40_PALETTE 16470
3730
#define ID_SC40_WALK_GRID 16471
3731
#define ID_RESET_39_40 16472
3732
#define ID_SC40_FLOOR 16473
3733
#define ID_SC40_EXIT_39 16474
3734
#define ID_SC40_CABINET 16567
3735
#define ID_SC40_TROLLEY 16568
3736
#define ID_SC40_LOCKER_1 16569
3737
#define ID_SC40_LOCKER_2 16570
3738
#define ID_SC40_LOCKER_3 16571
3739
#define ID_SC40_LOCKER_4 16572
3740
#define ID_SC40_LOCKER_5 16573
3741
#define ID_SC40_LOCKER_OPEN 16574
3742
#define ID_SC40_LOCKER_SHUT 16575
3743
#define ID_SC40_BODY_1 16576
3744
#define ID_SC40_BODY_2 16577
3745
#define ID_SC40_BODY_3 16578
3746
#define ID_SC40_BODY_4 16579
3747
#define ID_SC40_BODY_5 16580
3748
#define ID_SC40_OPEN_DOOR 16581
3749
#define ID_SC40_CLOSE_DOOR 16582
3750
#define ID_SC41_FAST_LIST 16476
3751
#define ID_SC41_CHIP_LIST 16477
3752
#define ID_SC41_LOGIC_LIST 16478
3753
#define ID_SC41_MOUSE_LIST 16479
3754
#define ID_SC41_PALETTE 16480
3755
#define ID_SC41_WALK_GRID 16481
3756
#define ID_RESET_39_41 16482
3757
#define ID_SC41_FLOOR 16483
3758
#define ID_SC41_EXIT_39 16484
3759
#define ID_SC42_FAST_LIST 16802
3760
#define ID_SC42_CHIP_LIST 16803
3761
#define ID_SC42_LOGIC_LIST 16804
3762
#define ID_SC42_MOUSE_LIST 16805
3763
#define ID_SC42_PALETTE 16806
3764
#define ID_SC42_WALK_GRID 16807
3765
#define ID_RESET_30_42 16808
3766
#define ID_SC44_FAST_LIST 16640
3767
#define ID_SC44_CHIP_LIST 16641
3768
#define ID_SC44_LOGIC_LIST 16642
3769
#define ID_SC44_MOUSE_LIST 16643
3770
#define ID_SC44_PALETTE 16644
3771
#define ID_SC44_WALK_GRID 16645
3772
#define ID_RESET_37_44 16646
3773
#define ID_RESET_45_44 16647
3774
#define ID_SC44_FLOOR 16648
3775
#define ID_SC44_EXIT_45 16649
3776
#define ID_SC44_GRILL 16795
3777
#define ID_SC44_RUBBLE 16800
3778
#define ID_SC45_FAST_LIST 16650
3779
#define ID_SC45_CHIP_LIST 16651
3780
#define ID_SC45_LOGIC_LIST 16652
3781
#define ID_SC45_MOUSE_LIST 16653
3782
#define ID_SC45_PALETTE 16654
3783
#define ID_SC45_WALK_GRID 16655
3784
#define ID_RESET_44_45 16656
3785
#define ID_RESET_46_45 16657
3786
#define ID_RESET_47_45 16658
3787
#define ID_SC45_FLOOR 16659
3788
#define ID_SC45_EXIT_44 16660
3789
#define ID_SC45_EXIT_46 16661
3790
#define ID_SC45_EXIT_47 16662
3791
#define ID_SC46_FAST_LIST 16663
3792
#define ID_SC46_CHIP_LIST 16664
3793
#define ID_SC46_LOGIC_LIST 16665
3794
#define ID_SC46_MOUSE_LIST 16666
3795
#define ID_SC46_PALETTE 16667
3796
#define ID_SC46_WALK_GRID 16668
3797
#define ID_RESET_45_46 16669
3798
#define ID_SC46_FLOOR 16670
3799
#define ID_SC46_EXIT_45 16671
3800
#define ID_SC46_RUBBLE 16801
3801
#define ID_SC47_FAST_LIST 16672
3802
#define ID_SC47_CHIP_LIST 16673
3803
#define ID_SC47_LOGIC_LIST 16674
3804
#define ID_SC47_MOUSE_LIST 16675
3805
#define ID_SC47_PALETTE 16676
3806
#define ID_SC47_WALK_GRID 16677
3807
#define ID_RESET_45_47 16678
3808
#define ID_RESET_48_47 16679
3809
#define ID_SC47_FLOOR 16680
3810
#define ID_SC47_EXIT_45 16681
3811
#define ID_SC47_EXIT_48 16682
3812
#define ID_SC48_FAST_LIST 16710
3813
#define ID_SC48_CHIP_LIST 16711
3814
#define ID_SC48_LOGIC_LIST 16712
3815
#define ID_SC48_MOUSE_LIST 16713
3816
#define ID_SC48_PALETTE 16714
3817
#define ID_SC48_WALK_GRID 16715
3818
#define ID_RESET_47_48 16716
3819
#define ID_RESET_65_48 16717
3820
#define ID_SC48_FLOOR 16718
3821
#define ID_SC48_EXIT_47 16719
3822
#define ID_SC48_EXIT_65 16720
3823
#define ID_SC65_FAST_LIST 16721
3824
#define ID_SC65_CHIP_LIST 16722
3825
#define ID_SC65_LOGIC_LIST 16723
3826
#define ID_SC65_MOUSE_LIST 16724
3827
#define ID_SC65_PALETTE 16725
3828
#define ID_SC65_WALK_GRID 16726
3829
#define ID_RESET_48_65 16727
3830
#define ID_SC65_FLOOR 16728
3831
#define ID_SC65_EXIT_48 16729
3832
#define ID_SC65_EXIT_66 16730
3833
#define ID_SC65_POSTER1 16796
3834
#define ID_SC65_POSTER2 16797
3835
#define ID_SC65_SIGN 16798
3836
#define IT_SC30_LAYER_0 14
3837
#define IT_SC30_LAYER_1 15
3838
#define IT_SC30_LAYER_2 16
3839
#define IT_SC30_GRID_1 17
3840
#define IT_SC30_GRID_2 18
3841
#define IT_SC30_HENRI_TALK 87
3842
#define IT_SC30_HENRI_TIE 88
3843
#define IT_SC30_HENRI_STEP 89
3844
#define IT_SC30_HENRI_BLINK 90
3845
#define IT_SC30_COURT_DOOR 134
3846
#define IT_SC30_PUSH_DOOR 91
3847
#define IT_SC31_LAYER_0 20
3848
#define IT_SC31_LAYER_1 21
3849
#define IT_SC31_GRID_1 22
3850
#define IT_SC31_LIFT 86
3851
#define IT_SC31_USE_CARD 92
3852
#define IT_SC31_PULL_ROPE 31
3853
#define IT_SC31_HOLD_ROPE 108
3854
#define IT_SC31_LOWER_ROPE 32
3855
#define IT_SC31_DROP_ROPE 43
3856
#define IT_SC31_PLANK 44
3857
#define IT_SC31_BRICK_UP 45
3858
#define IT_SC31_BRICK_FALL 46
3859
#define IT_SC31_END_OF_ROPE 61
3860
#define IT_SC31_ROPE_PULLED 62
3861
#define IT_SC31_ROPE_LOWER 63
3862
#define IT_SC31_ROPE_DROP 64
3863
#define IT_SC31_GUARD_TALK 101
3864
#define IT_SC31_GUARD_BLINK 110
3865
#define IT_SC31_GUARD_MOVE 129
3866
#define IT_SC31_GUARD_REACH 130
3867
#define IT_SC31_GUARD_TALK2 131
3868
#define IT_SC31_GET_BRICKS 102
3869
#define IT_SC31_GET_PLANK 106
3870
#define IT_SC31_CLIMB_PLANK 103
3871
#define IT_SC31_DOG_FLY 104
3872
#define IT_SC31_DOG_RISE 132
3873
#define IT_SC31_DOG_SWIM 133
3874
#define IT_SC31_PUT_BISC 109
3875
#define IT_SC31_HAND 107
3876
#define IT_SC31_BISCUITS 105
3877
#define IT_SC32_LAYER_0 23
3878
#define IT_SC32_LAYER_1 24
3879
#define IT_SC32_LAYER_2 98
3880
#define IT_SC32_GRID_1 25
3881
#define IT_SC32_GRID_2 99
3882
#define IT_SC32_USE_CARD 93
3883
#define IT_SC32_USE_COM 94
3884
#define IT_SC32_LIFT 100
3885
#define IT_SC32_VINCENT 56
3886
#define IT_SC32_VINC_TALK 57
3887
#define IT_SC32_GARDENER 58
3888
#define IT_SC32_GARD_TURN 59
3889
#define IT_SC32_GARDEN_TALK 60
3890
#define IT_SC33_LAYER_0 26
3891
#define IT_SC33_LAYER_1 27
3892
#define IT_SC33_LAYER_2 28
3893
#define IT_SC33_GRID_1 29
3894
#define IT_SC33_GRID_2 30
3895
#define IT_SC33_USE_CARD 95
3896
#define IT_SC33_PUSH_DOOR 96
3897
#define IT_SC33_SHED_DOOR 97
3898
#define IT_SC34_LAYER_0 31
3899
#define IT_SC34_LAYER_1 32
3900
#define IT_SC34_GRID_1 43
3901
#define IT_SC34_STAIRS1 102
3902
#define IT_SC34_STAIRS2 103
3903
#define IT_SC34_SECATEURS 104
3904
#define IT_SC34_GET_SECS 105
3905
#define IT_SC36_LAYER_0 20
3906
#define IT_SC36_LAYER_1 21
3907
#define IT_SC36_LAYER_2 22
3908
#define IT_SC36_LAYER_3 56
3909
#define IT_SC36_GRID_1 23
3910
#define IT_SC36_GRID_2 24
3911
#define IT_SC36_GRID_3 57
3912
#define IT_SC36_BABS 106
3913
#define IT_SC36_BABS_TALK 107
3914
#define IT_SC36_FOS_DOWN1 92
3915
#define IT_SC36_FOS_DOWN2 93
3916
#define IT_SC36_FOS_UP1 94
3917
#define IT_SC36_FOS_UP2 95
3918
#define IT_SC36_PRESS_PLATE 70
3919
#define IT_SC36_USE_JUKEBOX 67
3920
#define IT_SC36_GET_GLASS 96
3921
#define IT_SC36_JUKE_LIGHT 68
3922
#define IT_SC36_JUKEBOX 86
3923
#define IT_SC36_GLASS 66
3924
#define IT_SC36_BAND 31
3925
#define IT_SC36_BARMAN 32
3926
#define IT_BARMAN_TALK 61
3927
#define IT_SC36_COLSTON 47
3928
#define IT_SC36_COL_FEET 48
3929
#define IT_SC36_COL_TALK1 62
3930
#define IT_SC36_COL_TALK2 63
3931
#define IT_SC36_COL_DRINK 69
3932
#define IT_SC36_COL_DOWN1 97
3933
#define IT_SC36_COL_DOWN2 98
3934
#define IT_SC36_COL_DOWN3 99
3935
#define IT_SC36_COL_DOWN4 100
3936
#define IT_SC36_COL_UP1 101
3937
#define IT_SC36_COL_UP2 102
3938
#define IT_SC36_COL_UP3 103
3939
#define IT_SC36_COL_UP4 104
3940
#define IT_SC36_COL_KICK 105
3941
#define IT_SC36_GALLAGHER 58
3942
#define IT_SC36_GAL_LEGS 59
3943
#define IT_SC36_GAL_TALK 64
3944
#define IT_SC36_CARDS 60
3945
#define IT_SC36_DOOR 144
3946
#define IT_SC37_LAYER_0 14
3947
#define IT_SC37_LAYER_1 15
3948
#define IT_SC37_LAYER_2 16
3949
#define IT_SC37_GRID_1 17
3950
#define IT_SC37_GRID_2 18
3951
#define IT_SC37_CRBARBOX 108
3952
#define IT_SC37_GETLID 109
3953
#define IT_SC37_USELID 110
3954
#define IT_SC37_STEPUP 129
3955
#define IT_SC37_FOOTDROP 130
3956
#define IT_SC37_STEPDOWN 131
3957
#define IT_SC37_USEBAR 132
3958
#define IT_SC37_USESEC 133
3959
#define IT_SC37_CLIMBOUT 134
3960
#define IT_SC37_THUMBSUP 136
3961
#define IT_SC37_BOXLID 137
3962
#define IT_SC37_LIDUP 138
3963
#define IT_SC37_LIDUSED 139
3964
#define IT_SC37_LOOSEBIT 140
3965
#define IT_SC37_GRILL 141
3966
#define IT_SC37_GRILLOPEN 142
3967
#define IT_SC37_DOOR 143
3968
#define IT_SC38_LAYER_0 44
3969
#define IT_SC38_LAYER_1 45
3970
#define IT_SC38_LAYER_2 46
3971
#define IT_SC38_GRID_1 47
3972
#define IT_SC38_GRID_2 48
3973
#define IT_DANIELLE 55
3974
#define IT_DANI_CONV 85
3975
#define IT_SPUNKY 71
3976
#define IT_SC38_SEXY_DANI 106
3977
#define IT_SC38_DANI_ANIMS 107
3978
#define IT_SC38_DANI_SATTLK 108
3979
#define IT_SC38_DANI_GET_UP 109
3980
#define IT_SNIFF_LEFT 72
3981
#define IT_SNIFF_RIGHT 74
3982
#define IT_PISS_LEFT 75
3983
#define IT_PISS_RIGHT 76
3984
#define IT_BARK 65
3985
#define IT_SC38_FOSTER_LIFT 101
3986
#define IT_SC38_HAND_SET 110
3987
#define IT_SC38_RINGER 129
3988
#define IT_SC38_GET_PHONE 130
3989
#define IT_SC38_PHONE_TALK 131
3990
#define IT_SC38_USE_VIDEO 132
3991
#define IT_SC38_VIDEO_ANIM 133
3992
#define IT_SC38_SCREEN_1 134
3993
#define IT_SC38_SCREEN_2 136
3994
#define IT_SC38_SCREEN_3 137
3995
#define IT_SC38_SCREEN_4 138
3996
#define IT_SC38_GET_FOOD 139
3997
#define IT_SC39_LAYER_0 56
3998
#define IT_SC39_LAYER_1 57
3999
#define IT_SC39_LAYER_2 58
4000
#define IT_SC39_GRID_1 59
4001
#define IT_SC39_GRID_2 60
4002
#define IT_SC40_LAYER_0 61
4003
#define IT_SC40_LAYER_1 62
4004
#define IT_SC40_LAYER_2 63
4005
#define IT_SC40_GRID_1 64
4006
#define IT_SC40_GRID_2 65
4007
#define IT_SC40_LOCKER 14
4008
#define IT_SC40_OPEN_DOOR 15
4009
#define IT_SC40_CLOSE_DOOR 16
4010
#define IT_SC41_LAYER_0 66
4011
#define IT_SC41_LAYER_1 67
4012
#define IT_SC41_LAYER_2 68
4013
#define IT_SC41_GRID_1 69
4014
#define IT_SC41_GRID_2 70
4015
#define IT_SC42_LAYER_0 20
4016
#define IT_SC42_LAYER_1 21
4017
#define IT_SC42_GRID_1 23
4018
#define IT_SC44_LAYER_0 25
4019
#define IT_SC45_LAYER_0 26
4020
#define IT_SC45_LAYER_1 27
4021
#define IT_SC45_GRID_1 28
4022
#define IT_SC46_LAYER_0 29
4023
#define IT_SC47_LAYER_0 30
4024
#define IT_SC48_LAYER_0 43
4025
#define IT_SC65_LAYER_0 44
4026
#define IT_SC65_LAYER_1 45
4027
#define IT_SC65_GRID_1 46
4028
#define ID_RADMAN 8205
4029
#define ID_FACT3_R_EXIT 8459
4030
#define ID_LOCKER3 8460
4031
#define ID_LOCKER2 8463
4032
#define ID_LOCKER1 8464
4033
#define ID_MACHINE 8467
4034
#define ID_STUMP 8468
4035
#define ID_S16_FLOOR 8473
4036
#define ID_ENTRANCE_EXIT 8478
4037
#define ID_REACTOR_PC 8480
4038
#define ID_REACTOR_DOOR 8481
4039
#define ID_RAD_SCREEN 8482
4040
#define ID_14_CONSOLE 8483
4041
#define ID_COAT 8484
4042
#define ID_SENSORS 8500
4043
#define ID_REACTOR_LOWER 8502
4044
#define ID_S17_FLOOR 8507
4045
#define ID_CORE_EXIT 8511
4046
#define ID_PULSE 8513
4047
#define ID_PULSEB 8515
4048
#define ID_ANITA_CARD 8517
4049
#define ID_CONSOLE_12 8524
4050
#define ID_JUNK1 4339
4051
#define ID_JUNK2 4340
4052
#define ID_LIFT7_LIGHT 8529
4053
#define ID_S29_FLOOR 12292
4054
#define ID_LIFT_29 12296
4055
#define ID_S29_CARD_SLOT 12299
4056
#define ID_LIFT29_LIGHT 12301
4057
#define ID_RIGHT_EXIT_29 12304
4058
#define ID_S23_FLOOR 12309
4059
#define ID_LEFT_EXIT_23 12313
4060
#define ID_ANCHOR_EXIT_23 12315
4061
#define ID_S25_FLOOR 12320
4062
#define ID_ANCHOR_EXIT_25 12324
4063
#define ID_TRAVEL_EXIT_23 12327
4064
#define ID_S24_FLOOR 12332
4065
#define ID_LEFT_EXIT_24 12336
4066
#define ID_LEFT_EXIT_29 12338
4067
#define ID_S28_FLOOR 12343
4068
#define ID_RIGHT_EXIT_28 12347
4069
#define ID_LEFT_EXIT_28 12349
4070
#define ID_S19_FLOOR 12354
4071
#define ID_RIGHT_EXIT_19 12358
4072
#define ID_LEFT_EXIT_19 12361
4073
#define ID_S26_FLOOR 12366
4074
#define ID_RIGHT_EXIT_26 12370
4075
#define ID_DUSTBIN_28 12372
4076
#define ID_POSTER1 12375
4077
#define ID_POSTER2 12376
4078
#define ID_POSTER3 12377
4079
#define ID_POSTER4 12378
4080
#define ID_26_PLANT 12379
4081
#define ID_LEAFLET 12380
4082
#define ID_HOLO 12381
4083
#define ID_BIN_23 12382
4084
#define ID_SCULPTURE 12383
4085
#define ID_LINK_23 12384
4086
#define ID_WRECK_23 12385
4087
#define ID_LONDON_POSTER 12386
4088
#define ID_NEW_YORK 12387
4089
#define ID_MURAL 12388
4090
#define ID_PIDGEONS 12405
4091
#define ID_LEFT_EXIT_26 12390
4092
#define ID_S27_FLOOR 12395
4093
#define ID_RIGHT_EXIT_27 12399
4094
#define ID_CHART1 12401
4095
#define ID_CHART2 12402
4096
#define ID_GAS 12403
4097
#define ID_SCANNER_27 12404
4098
#define ID_BURKE 12407
4099
#define ID_MEDI_COMP 12425
4100
#define ID_CHAIR_27 12417
4101
#define ID_HELMET_COLE 12420
4102
#define ID_BODY 12429
4103
#define ID_ANCHOR 12430
4104
#define ID_ANCHOR_PC 3
4105
#define ID_HOOK 12434
4106
#define ID_STATUE_25 12435
4107
#define ID_LAZER_25 12437
4108
#define ID_SPARK_25 12439
4109
#define ID_TREVOR 12442
4110
#define ID_UP_EXIT_28 12447
4111
#define ID_S20_FLOOR 12452
4112
#define ID_DOWN_EXIT_20 12456
4113
#define ID_REICH_DOOR_20 12459
4114
#define ID_REICH_SLOT 12462
4115
#define ID_S22_FLOOR 12467
4116
#define ID_RIGHT_EXIT_22 12471
4117
#define ID_LAMB_DOOR_20 12474
4118
#define ID_LAMB_SLOT 12477
4119
#define ID_S21_FLOOR 12482
4120
#define ID_LEFT_EXIT_21 12486
4121
#define ID_SHRUB_1 12488
4122
#define ID_SHRUB_2 12489
4123
#define ID_SHRUB_3 12490
4124
#define ID_LAMB_BED 12492
4125
#define ID_LAMB_TV 12493
4126
#define ID_FISH_TANK 12494
4127
#define ID_FISH_POSTER 12495
4128
#define ID_PILLOW 12496
4129
#define ID_MAGAZINE 12501
4130
#define ID_REICH_CHAIR 12505
4131
#define ID_CABINET 12506
4132
#define ID_CERT 12507
4133
#define ID_REICH_PICTURE 12508
4134
#define ID_FISH_FOOD 12509
4135
#define ID_LAMBS_BOOKS 12510
4136
#define ID_LAMBS_CHAIR 12511
4137
#define ID_DISPENSOR 12512
4138
#define ID_CATFOOD 12514
4139
#define ID_VIDEO 12516
4140
#define ID_CASSETTE 12517
4141
#define ID_BIG_PICT1 12524
4142
#define ID_VIDEO_SCREEN 12525
4143
#define ID_BIG_PICT2 12526
4144
#define ID_BIG_PICT3 12527
4145
#define ID_CAT 12534
4146
#define ID_BIO_DOOR 12541
4147
#define ID_SALES_CHART 12545
4148
#define ID_GALLAGER_BEL 12546
4149
#define ID_FAKE_FLOOR_22 12554
4150
#define ID_REICH_WINDOW 12555
4151
#define ID_LAMB_WINDOW 12556
4152
#define ID_FAKE_FLOOR_21 12557
4153
#define ID_INNER_LAMB_DOOR 12558
4154
#define ID_TICKET 12565
4155
#define ID_GLOBE 12568
4156
#define ID_INNER_R_DOOR 12571
4157
#define ID_GLASS_SLOT 12574
4158
#define ID_LIFT_WAIT 42
4159
#define ID_CABLE_7 8204
4160
#define ID_CABLE_29 12588
4161
#define ID_S11_FLOOR 12594
4162
#define ID_CABLE_FALL 12601
4163
#define ID_CABLE_FALL2 12604
4164
#define ID_SMASHED_WINDOW 12605
4165
#define ID_BITS 12607
4166
#define ID_BITS2 12609
4167
#define ID_LOCKER_11 12613
4168
#define ID_SPY_11 12612
4169
#define ID_SLOT_11 12616
4170
#define ID_SOCCER_1 12620
4171
#define ID_SOCCER_2 12621
4172
#define ID_SOCCER_3 12622
4173
#define ID_SOCCER_4 12623
4174
#define ID_SOCCER_5 12624
4175
#define ID_SLAT_1 12626
4176
#define ID_SLAT_2 12627
4177
#define ID_SLAT_3 12628
4178
#define ID_SLAT_4 12629
4179
#define ID_SLAT_5 12630
4180
#define ID_RIGHT_EXIT_11 12631
4181
#define ID_S10_FLOOR 12636
4182
#define ID_LEFT_EXIT_10 12641
4183
#define ID_LIFT_10 12642
4184
#define ID_LIFT_SLOT_10 12644
4185
#define ID_SCANNER_10 12647
4186
#define ID_POD 12648
4187
#define ID_LINC_10 12651
4188
#define ID_POD_LIGHT 12652
4189
#define ID_MONITOR_10 12657
4190
#define ID_LIYT_1 12659
4191
#define ID_LIYT_2 12661
4192
#define ID_LIYT_3 12663
4193
#define ID_LIYT_4 12665
4194
#define ID_LITEBANK 12667
4195
#define ID_TERMINAL_10 12670
4196
#define ID_FAKE_FLOOR_9 8536
4197
#define ID_FAKE_FLOOR_10 12672
4198
#define ID_LINC_S9 8543
4199
#define ID_SMALL_23 12676
4200
#define ID_SMALL_R_29 12677
4201
#define ID_SMALL_L_29 12678
4202
#define ID_SMALL_R_28 12679
4203
#define ID_SMALL_L_28 12680
4204
#define ID_SMALL_19 12681
4205
#define ID_S29_SML_FLOOR 12682
4206
#define ID_S28_SML_FLOOR 12686
4207
#define ID_LIFT_28 12694
4208
#define ID_SLOT_28 12697
4209
#define ID_COPTER 8209
4210
#define ID_SC48_SOCKET 16815
4211
#define ID_SC48_HOLE 16816
4212
#define ID_SC48_EYES 16817
4213
#define ID_SC48_LIGHT_PAL 16820
4214
#define ID_SC42_JUDGE 16821
4215
#define ID_SC42_CLERK 16822
4216
#define ID_SC42_PROSECUTION 16823
4217
#define ID_SC42_JOBSWORTH 16824
4218
#define ID_SC42_SIGN 16849
4219
#define ID_DOG_BARK_THING 16855
4220
#define ID_SC41_HEAT_1 16856
4221
#define ID_SC41_HEAT_2 16857
4222
#define ID_SC41_HEAT_3 16858
4223
#define ID_FIRE1 4360
4224
#define ID_FIRE2 4362
4225
#define ID_CAR_UP 4364
4226
#define ID_CAR_DOWN 4366
4227
#define C_LOGIC 0
4228
#define C_STATUS 2
4229
#define C_SYNC 4
4230
#define C_SCREEN 6
4231
#define C_PLACE 8
4232
#define C_GET_TO_TABLE 10
4233
#define C_XCOOD 14
4234
#define C_YCOOD 16
4235
#define C_FRAME 18
4236
#define C_CURSOR_TEXT 20
4237
#define C_MOUSE_ON 22
4238
#define C_MOUSE_OFF 24
4239
#define C_MOUSE_CLICK 26
4240
#define C_MOUSE_REL_X 28
4241
#define C_MOUSE_REL_Y 30
4242
#define C_MOUSE_SIZE_X 32
4243
#define C_MOUSE_SIZE_Y 34
4244
#define C_ACTION_SCRIPT 36
4245
#define C_UP_FLAG 38
4246
#define C_DOWN_FLAG 40
4247
#define C_GET_TO_FLAG 42
4248
#define C_FLAG 44
4249
#define C_MOOD 46
4250
#define C_GRAFIX_PROG 48
4251
#define C_OFFSET 52
4252
#define C_MODE 54
4253
#define C_BASE_SUB 56
4254
#define C_ACTION_SUB 60
4255
#define C_GET_TO_SUB 64
4256
#define C_EXTRA_SUB 68
4257
#define C_DIR 72
4258
#define C_STOP_SCRIPT 74
4259
#define C_MINI_BUMP 76
4260
#define C_LEAVING 78
4261
#define C_AT_WATCH 80
4262
#define C_AT_WAS 82
4263
#define C_ALT 84
4264
#define C_REQUEST 86
4265
4266
//system flags
4267
#define SF_TIMER (1 << 0) // set if timer interrupt redirected
4268
#define SF_GRAPHICS (1 << 1) // set if screen is in graphics mode
4269
#define SF_MOUSE (1 << 2) // set if mouse handler installed
4270
#define SF_KEYBOARD (1 << 3) // set if keyboard interrupt redirected
4271
#define SF_MUSIC_BOARD (1 << 4) // set if a music board detected
4272
#define SF_ROLAND (1 << 5) // set if roland board present
4273
#define SF_ADLIB (1 << 6) // set if adlib board present
4274
#define SF_SBLASTER (1 << 7) // set if sblaster present
4275
#define SF_TANDY (1 << 8) // set if tandy present
4276
#define SF_MUSIC_BIN (1 << 9) // set if music driver is loaded
4277
#define SF_PLUS_FX (1 << 10) // set if extra fx module needed
4278
#define SF_FX_OFF (1 << 11) // set if fx disabled
4279
#define SF_MUS_OFF (1 << 12) // set if music disabled
4280
#define SF_TIMER_TICK (1 << 13) // set every timer interrupt
4281
4282
// Status flags
4283
#define SF_CHOOSING (1 << 14) // set when choosing text
4284
#define SF_NO_SCROLL (1 << 15) // when set don't scroll
4285
#define SF_SPEED (1 << 16) // when set allow speed options
4286
#define SF_GAME_RESTORED (1 << 17) // set when game restored or restarted
4287
#define SF_REPLAY_RST (1 << 18) // set when loading restart data (used to stop rewriting of replay file)
4288
#define SF_SPEECH_FILE (1 << 19) // set when loading speech file
4289
#define SF_VOC_PLAYING (1 << 20) // set when a voc file is playing
4290
#define SF_PLAY_VOCS (1 << 21) // set when we want speech instead of text
4291
#define SF_CRIT_ERR (1 << 22) // set when critical error routine trapped
4292
#define SF_ALLOW_SPEECH (1 << 23) // speech allowes on cd sblaster version
4293
#define SF_ALLOW_TEXT (1 << 24) // text allowed on cd sblaster version
4294
#define SF_ALLOW_QUICK (1 << 25) // when set allow speed playing
4295
#define SF_TEST_DISK (1 << 26) // set when loading files
4296
#define SF_MOUSE_LOCKED (1 << 27) // set if coordinates are locked
4297
4298
// Mouse flags
4299
#define MF_NO_UPDATE (1 << 0) // set to disable mouse updating
4300
#define MF_IN_INT (1 << 1) // set when in mouse interrupt
4301
#define MF_SAVED (1 << 2) // set when saved data is valid
4302
#define MF_GOT_INT (1 << 3) // set when mouse interrupt received
4303
4304
#define MOUSE_NORMAL 1 // normal mouse
4305
#define MOUSE_DISK 2 // disk mouse
4306
#define MOUSE_DOWN 3
4307
#define MOUSE_RIGHT 4 // right pointer
4308
#define MOUSE_LEFT 5 // left pointer
4309
#define MOUSE_BLANK 6 // blank mouse
4310
#define MOUSE_CROSS 7 // angry mouse
4311
#define MOUSE_UP 8 // mouse up
4312
4313
#define TEXT_MOUSE_WIDTH 0x80
4314
4315
}
// End of namespace Sky
4316
4317
#endif
Sky
Definition:
autoroute.h:28
engines
sky
skydefs.h
Generated on Wed Sep 3 2025 09:14:53 for ScummVM API documentation by
1.8.13