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skydefs.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SKY_DEFS_H
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#define SKY_DEFS_H
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namespace
Sky
{
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//This file is incomplete, several flags still missing.
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// grafixProg pointer types:
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#define OG_PTR_NULL 0
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#define OG_AUTOROUTE 1
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#define OG_COMPACT 2
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#define OG_COMPACTELEM 3 // needed by fnSetToStand
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#define OG_TALKTABLE 4
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// language codes:
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#define SKY_ENGLISH 0
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#define SKY_GERMAN 1
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#define SKY_FRENCH 2
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#define SKY_USA 3
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#define SKY_SWEDISH 4
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#define SKY_ITALIAN 5
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#define SKY_PORTUGUESE 6
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#define SKY_SPANISH 7
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#define SKY_RUSSIAN 8
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// Special treatment
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#define SKY_CHINESE_TRADITIONAL 0x7f
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#define ST_COLLISION_BIT 5
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#define S_COUNT 0
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#define S_FRAME 2
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#define S_AR_X 4
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#define S_AR_Y 6
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#define S_LENGTH 8
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#define KEY_BUFFER_SIZE 80
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#define SEQUENCE_COUNT 3
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#define FIRST_TEXT_COMPACT 23
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#define LAST_TEXT_COMPACT 33
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#define FIXED_TEXT_WIDTH 128
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//screen/grid defines
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#define GAME_SCREEN_WIDTH 320
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#define GAME_SCREEN_HEIGHT 192
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#define FULL_SCREEN_WIDTH 320
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#define FULL_SCREEN_HEIGHT 200
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#define TOT_NO_GRIDS 70 //total no. of grids supported
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#define GRID_SIZE 120 //grid size in bytes
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#define GRID_X 20
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#define GRID_Y 24
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#define GRID_W 16
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#define GRID_H 8
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#define GRID_W_SHIFT 4
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#define GRID_H_SHIFT 3
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#define TOP_LEFT_X 128
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#define TOP_LEFT_Y 136
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//item list defines
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#define section_0_item 119
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#define MAIN_CHAR_HEIGHT 12
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#define C_BASE_MODE 0
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#define C_BASE_MODE56 56
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#define C_ACTION_MODE 4
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#define C_SP_COLOR 90
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#define C_MEGA_SET 112
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#define C_GRID_WIDTH 114
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#define C_ANIM_UP 122
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#define C_STAND_UP 138
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#define C_TURN_TABLE 158
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#define SECTION_0_ITEM 119 //item number of first item section
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#define NEXT_MEGA_SET (258 - C_GRID_WIDTH)
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#define SEND_SYNC 0xFFFF
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#define LF_START_FX 0xFFFE
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#define SAFE_START_SCREEN 0
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//autoroute defines
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#define UPY 0
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#define DOWNY 1
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#define LEFTY 2
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#define RIGHTY 3
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#define ROUTE_SPACE 64
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#define PCONLY_F_R3_1 0
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#define PCONLY_F_R3_2 0
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#define RESTART_BUTT_X 147
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#define RESTART_BUTT_Y 309
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#define RESTORE_BUTT_X 246
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#define RESTORE_BUTT_Y 309
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#define EXIT_BUTT_X 345
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#define EXIT_BUTT_Y 309
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#define L_SCRIPT 1
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#define L_AR 2
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#define L_AR_ANIM 3
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#define L_AR_TURNING 4
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#define L_ALT 5
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#define L_MOD_ANIMATE 6
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#define L_TURNING 7
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#define L_CURSOR 8
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#define L_TALK 9
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#define L_LISTEN 10
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#define L_STOPPED 11
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#define L_CHOOSE 12
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#define L_FRAMES 13
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#define L_PAUSE 14
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#define L_WAIT_SYNC 15
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#define L_SIMPLE_MOD 16
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// characters with own color set
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#define SP_COL_FOSTER 194
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#define SP_COL_JOEY 216
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#define SP_COL_JOBS 209
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#define SP_COL_SO 218
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#define SP_COL_HOLO 234
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#define SP_COL_LAMB 203
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#define SP_COL_FOREMAN 205
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#define SP_COL_SHADES 217
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#define SP_COL_MONITOR 224
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#define SP_COL_WRECK 219 //wreck guard
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#define SP_COL_ANITA 73
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#define SP_COL_DAD 224
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#define SP_COL_SON 223
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#define SP_COL_GALAG 194
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#define SP_COL_ANCHOR 85 //194
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#define SP_COL_BURKE 192
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#define SP_COL_BODY 234
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#define SP_COL_MEDI 235
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#define SP_COL_SKORL 241 //skorl guard will probably go
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#define SP_COL_ANDROID2 222
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#define SP_COL_ANDROID3 222
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#define SP_COL_KEN 222
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#define SP_COL_HENRI30 128 //207
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#define SP_COL_GUARD31 216
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#define SP_DAN_COL 228
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#define SP_COL_BUZZER32 228 //124
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#define SP_COL_VINCENT32 193
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#define SP_COL_GARDENER32 145
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#define SP_COL_WITNESS 195
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#define SP_COL_JOBS82 209
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#define SP_COL_KEN81 224
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#define SP_COL_FATHER81 177
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#define SP_COL_TREVOR 216
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#define SP_COL_RADMAN 193
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#define SP_COL_BARMAN36 144
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#define SP_COL_BABS36 202
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#define SP_COL_GALLAGHER36 145
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#define SP_COL_COLSTON36 146
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#define SP_COL_JUKEBOX36 176
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#define SP_COL_JUDGE42 193
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#define SP_COL_CLERK42 195
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#define SP_COL_PROS42 217
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#define SP_COL_JOBS42 209
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#define SP_COL_HOLOGRAM_B 255
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#define SP_COL_BLUE 255
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#define SP_COL_LOADER 255
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#define SP_COL_UCHAR 255
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#define ST_NO_VMASK 0x200
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// Files.asm
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#define DISK_1 (2048)
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#define DISK_2 (2048*2)
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#define DISK_3 (2048*3)
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#define DISK_4 (2048*4)
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#define DISK_5 (2048*5)
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#define DISK_6 (2048*6)
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#define DISK_7 (2048*7)
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#define DISK_8 (2048*8)
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#define DISK_9 (2048*9)
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#define DISK_10 (2048*10)
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#define DISK_12 (2048*12)
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#define DISK_13 (2048*13)
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#define DISK_14 (2048*14)
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#define DISK_15 (2048*15)
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#define F_MODULE_0 60400
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#define F_MODULE_1 60401
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#define CHAR_SET_FILE 60150
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// Script.equ
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#define STD_BASE (0x0000+0x1)
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#define ADVISOR_188 (0x0000+0x2)
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#define JUST_INTERACT (0x0000+0x3)
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#define MEGA_CLICK (0x0000+0x4)
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#define STD_EXIT_RIGHT_ON (0x0000+0x5)
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#define STD_EXIT_LEFT_ON (0x0000+0x6)
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#define STD_EXIT_DOWN_ON (0x0000+0x7)
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#define STD_EXIT_UP_ON (0x0000+0x8)
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#define STD_ON (0x0000+0x9)
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#define STD_OFF (0x0000+0xa)
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#define TEXT_ON (0x0000+0xb)
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#define TEXT_OFF (0x0000+0xc)
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#define START_MENU (0x0000+0xd)
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#define MENU_SELECT (0x0000+0xe)
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#define CLICK_LEFT_ARROW (0x0000+0xf)
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#define CLICK_RIGHT_ARROW (0x0000+0x10)
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#define TOUCH_MENU (0x0000+0x11)
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#define UNTOUCH_MENU (0x0000+0x12)
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#define TOUCH_ARROW (0x0000+0x13)
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#define UNTOUCH_ARROW (0x0000+0x14)
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#define MENU_SCRIPT (0x0000+0x15)
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#define TEXT_CLICK (0x0000+0x16)
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#define RESET_MOUSE (0x0000+0x17)
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#define CLICK_DEBUG (0x0000+0x18)
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#define STD_MEGA_STOP (0x0000+0x19)
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#define STD_PLAYER_STOP (0x0000+0x1a)
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#define STD_MINI_BUMP (0x0000+0x1b)
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#define RET_OK (0x0000+0x1c)
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#define RET_FAIL (0x0000+0x1d)
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#define STD_ADJOIN_FLOOR (0x0000+0x1e)
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#define FLOOR_ACTION (0x0000+0x1f)
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#define ANIMATE_LOGIC (0x0000+0x20)
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#define STORE_188 (0x0000+0x21)
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#define TEXT_EDIT (0x0000+0x22)
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#define SHOUT_SSS (0x0000+0x23)
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#define SHOUT_ACTION (0x0000+0x24)
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#define MEGA_SSS (0x0000+0x25)
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#define MEGA_ACTION (0x0000+0x26)
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#define BASE_INTRO (0x0000+0x27)
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#define FURNACE_D_ACTION (0x0000+0x28)
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#define STAIR6_ACTION (0x0000+0x29)
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#define GET_TO_JP2 (0x0000+0x2a)
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#define JOEY_EXTRA (0x0000+0x2b)
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#define JOEY_LOGIC (0x0000+0x2c)
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#define SECURITY_EXIT_ACTION (0x0000+0x2d)
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#define SMALL_DOOR_ACTION (0x0000+0x2e)
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#define LINK_7_29 (0x0000+0x2f)
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#define LINK_29_7 (0x0000+0x30)
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#define LAMB_TO_3 (0x0000+0x31)
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#define LAMB_TO_2 (0x0000+0x32)
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#define SS_SIGN_ACTION (0x0000+0x33)
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#define SCANNER_10_LOGIC (0x0000+0x34)
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#define SLOT_10_ACTION (0x0000+0x35)
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#define DAD_SCAN_SSS (0x0000+0x36)
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#define LOBBY_SLOT_ACTION (0x0000+0x37)
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#define LINK_28_31 (0x0000+0x38)
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#define LINK_31_28 (0x0000+0x39)
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#define LINK_65_66 (0x0000+0x3a)
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#define DEATH_SCRIPT (0x0000+0x3b)
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#define RESTART_BUTTON_LOGIC (0x0000+0x3c)
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#define RESTORE_BUTTON_LOGIC (0x0000+0x3d)
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#define EXIT_BUTTON_LOGIC (0x0000+0x3e)
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#define DEATH_CLICK (0x0000+0x3f)
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#define STD_GIVE_UP (0x1000+0x1)
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#define GET_TO_TALK1 (0x1000+0x2)
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#define GET_TO_TALK2 (0x1000+0x3)
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#define STAIRS_FROM_LOW (0x1000+0x4)
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#define STAIRS_FROM_HIGH (0x1000+0x5)
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#define STAIR_ACTION (0x1000+0x6)
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#define CLIMB_STAIRS (0x1000+0x7)
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#define SS_SHOOTS (0x1000+0x8)
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#define UPSTAIR_ACTION (0x1000+0x9)
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#define DECEND (0x1000+0xa)
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#define START_MINI_SS (0x1000+0xb)
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#define ALERT_SS (0x1000+0xc)
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#define MORE_SS (0x1000+0xd)
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#define BAR_ACTION (0x1000+0xe)
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#define GET_TO_BAR (0x1000+0xf)
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#define FULL_SS_CUT (0x1000+0x10)
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#define CUT_SEQ (0x1000+0x11)
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#define FIRE_EXIT_ACTION (0x1000+0x12)
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#define GET_TO_FEXIT (0x1000+0x13)
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#define FEXIT_DOOR (0x1000+0x14)
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#define FEXIT_ON (0x1000+0x15)
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#define SMALL_DOOR_LOGIC (0x1000+0x16)
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#define GET_TO_SMALL_DOOR (0x1000+0x17)
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#define ER0_ACTION (0x1000+0x18)
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#define ER0_ALT (0x1000+0x19)
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#define GET_TO_ER0 (0x1000+0x1a)
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#define FAN1_LOGIC (0x1000+0x1b)
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#define FAN2_LOGIC (0x1000+0x1c)
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#define FAN3_LOGIC (0x1000+0x1d)
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#define FAN4_LOGIC (0x1000+0x1e)
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#define FAN5_LOGIC (0x1000+0x1f)
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#define FAN6_LOGIC (0x1000+0x20)
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#define FAN7_LOGIC (0x1000+0x21)
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#define UPLOAD_WAIT (0x1000+0x22)
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#define GET_TO_UPLOAD (0x1000+0x23)
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#define LAZER_GUN_LOGIC (0x1000+0x24)
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#define LOAD_POINT_LOGIC (0x1000+0x25)
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#define NOTICE_LOGIC (0x1000+0x26)
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#define NOTICE_ACTION (0x1000+0x27)
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#define GET_TO_NOTICE (0x1000+0x28)
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#define PRESS_LOGIC (0x1000+0x29)
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#define PRESS_ACTION (0x1000+0x2a)
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#define GET_TO_PRESS (0x1000+0x2b)
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#define LOAD_POINT_ACTION (0x1000+0x2c)
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#define SMALL_DOOR_ON (0x1000+0x2d)
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#define OUT_EXIT_ON (0x1000+0x2e)
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#define R1EXIT_DOOR (0x1000+0x2f)
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#define GET_TO_R1_DOOR (0x1000+0x30)
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#define S1_DOOR_ACTION (0x1000+0x31)
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#define GET_TO_NOTICE2 (0x1000+0x32)
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#define NOTICE2_ACTION (0x1000+0x33)
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#define GET_TO_SS_SIGN (0x1000+0x34)
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#define LFAN1_LOGIC (0x1000+0x35)
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#define LFAN2_LOGIC (0x1000+0x36)
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#define SMOKE1_LOGIC (0x1000+0x37)
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#define SMOKE2_LOGIC (0x1000+0x38)
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#define FIRE1_LOGIC (0x1000+0x39)
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#define FIRE2_LOGIC (0x1000+0x3a)
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#define CAR_LOGIC (0x1000+0x3b)
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#define ER0_WALK_ON (0x1000+0x3c)
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#define S2_WALK_ON (0x1000+0x3d)
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#define EL2_ACTION (0x1000+0x3e)
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#define GET_TO_EL2 (0x1000+0x3f)
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#define GET_TO_TALK21 (0x1000+0x40)
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#define MEGA_FAILED_S2 (0x1000+0x41)
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#define GET_TO_TALK22 (0x1000+0x42)
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#define GET_TO_ER2 (0x1000+0x43)
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#define FIRST_INTERACT (0x1000+0x44)
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#define ER2_ACTION (0x1000+0x45)
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#define TOP_LIFT_ACTION (0x1000+0x46)
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#define LIFT_WAIT (0x1000+0x47)
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#define GET_TO_LIFTER (0x1000+0x48)
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#define LIFT_TO_FLOOR (0x1000+0x49)
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#define TOP_BARREL_LOGIC (0x1000+0x4a)
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#define LIGHT_LOGIC (0x1000+0x4b)
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#define GET_TO_LIGHT1 (0x1000+0x4c)
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#define PANEL_LOGIC (0x1000+0x4d)
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#define ALARM_LOGIC (0x1000+0x4e)
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#define GET_TO_HOLE (0x1000+0x4f)
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#define HOLE_ACTION (0x1000+0x50)
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#define DEAD_LOSS (0x1000+0x51)
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#define GET_TO_TRANSPORTER (0x1000+0x52)
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#define TRANSPORTER_ACTION (0x1000+0x53)
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#define TRANS_ALIVE_ACTION (0x1000+0x54)
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#define JOEY_START (0x1000+0x55)
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#define JOEY_MISSION (0x1000+0x56)
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#define TRANS_MISSION (0x1000+0x57)
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#define SHELL_ACTION (0x1000+0x58)
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#define GET_TO_SHELL (0x1000+0x59)
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#define LIGHT1_ACTION (0x1000+0x5a)
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#define GET_TO_LEDS (0x1000+0x5b)
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#define GT_PANEL2 (0x1000+0x5c)
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#define PANEL2_ACTION (0x1000+0x5d)
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#define GT_JUNK1 (0x1000+0x5e)
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#define JUNK1_ACTION (0x1000+0x5f)
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#define GT_JUNK2 (0x1000+0x60)
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#define JUNK2_ACTION (0x1000+0x61)
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#define TOP_LIFT_LOGIC (0x1000+0x62)
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#define TOP_LIFT_2_LOGIC (0x1000+0x63)
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#define LOW_LIFT_LOGIC (0x1000+0x64)
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#define LOW_LIFT2_LOGIC (0x1000+0x65)
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#define LOW_LIFT3_LOGIC (0x1000+0x66)
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#define STEVE_SPY_LOGIC (0x1000+0x67)
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#define LOW_BARREL_LOGIC (0x1000+0x68)
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#define CONVEY_LOGIC (0x1000+0x69)
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#define FLY_LOGIC (0x1000+0x6a)
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#define FURNACE_LOGIC (0x1000+0x6b)
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#define LIGHTS1_LOGIC (0x1000+0x6c)
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#define EYE_BALL_LOGIC (0x1000+0x6d)
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#define NEW_EYE_BALL (0x1000+0x6e)
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#define FURNACE_DOOR_LOGIC (0x1000+0x6f)
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#define GET_TO_FURNACE_DOOR (0x1000+0x70)
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#define GET_TO_SLOT (0x1000+0x71)
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#define SLOT_ACTION (0x1000+0x72)
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#define SLOT_MISSION (0x1000+0x73)
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#define SHADES_LOGIC (0x1000+0x74)
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#define CORNER_MISSION (0x1000+0x75)
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#define EYE_BOLT_LOGIC (0x1000+0x76)
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#define SMOULDER_LOGIC (0x1000+0x77)
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#define GET_TO_BODY (0x1000+0x78)
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#define SMOULDER_ACTION (0x1000+0x79)
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#define GET_TO_EYE (0x1000+0x7a)
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#define EYE_ACTION (0x1000+0x7b)
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#define GET_TO_FURNACE (0x1000+0x7c)
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#define FURNACE_ACTION (0x1000+0x7d)
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#define FURNACE_EXIT_ON (0x1000+0x7e)
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#define GET_TO_EL4 (0x1000+0x7f)
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#define S4_WALK_ON (0x1000+0x80)
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#define EL4_ACTION (0x1000+0x81)
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#define PLAYER_FAIL_S4 (0x1000+0x82)
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#define GET_TO_TALK41 (0x1000+0x83)
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#define MEGA_FAILED_S4 (0x1000+0x84)
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#define GET_TO_TALK42 (0x1000+0x85)
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#define TV_LOGIC (0x1000+0x86)
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#define KNOB_ACTION (0x1000+0x87)
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#define KNOB_LOGIC (0x1000+0x88)
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#define CHUCK_LOGIC (0x1000+0x89)
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#define LAZER_LOGIC (0x1000+0x8a)
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#define GT_LAZER (0x1000+0x8b)
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#define LAZER_ACTION (0x1000+0x8c)
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#define CUPBOARD_LOGIC (0x1000+0x8d)
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#define CUPBOARD_ALERT (0x1000+0x8e)
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#define CUPBOARD_ACTION (0x1000+0x8f)
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#define GET_TO_CUPBOARD (0x1000+0x90)
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#define GET_TO_SHELVES (0x1000+0x91)
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#define GET_TO_KNOB (0x1000+0x92)
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#define GET_TO_CHUCK (0x1000+0x93)
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#define GET_TO_SCREENS (0x1000+0x94)
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#define SPANNER_ACTION (0x1000+0x95)
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#define SARNIE_ACTION (0x1000+0x96)
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#define GET_TO_BUTTONS (0x1000+0x97)
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#define MONITOR_LOGIC (0x1000+0x98)
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#define BUTTON_ACTION (0x1000+0x99)
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#define POSTCARD_ACTION (0x1000+0x9a)
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#define GET_TO_POSTCARD (0x1000+0x9b)
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#define NOTICE4_ACTION (0x1000+0x9c)
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#define CHUCK_ACTION (0x1000+0x9d)
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#define TV_1_ACTION (0x1000+0x9e)
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#define TV_2_ACTION (0x1000+0x9f)
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#define GET_TO_MONITOR (0x1000+0xa0)
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#define JOBS_ALARMED (0x1000+0xa1)
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#define JOBS_S4 (0x1000+0xa2)
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#define MORE_JOBS (0x1000+0xa3)
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#define BASIC_JOBS (0x1000+0xa4)
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#define START_JOBS (0x1000+0xa5)
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#define DEAD_LOGIC (0x1000+0xa6)
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#define LOADER_LOGIC (0x1000+0xa7)
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#define LOADER_START (0x1000+0xa8)
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#define JOBS_SPEECH (0x1000+0xa9)
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#define UNUSED (0x1000+0xaa)
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#define GET_TO_STAIRS6 (0x2000+0x1)
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#define GET_SECURITY_S6 (0x2000+0x2)
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#define JOEY_FLY_TO_6 (0x2000+0x3)
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#define GET_TO_L_EXIT_S6 (0x2000+0x4)
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#define EL6_ACTION (0x2000+0x5)
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#define S5_WALK_ON (0x2000+0x6)
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#define S5_STROLL_ON (0x2000+0x7)
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#define GET_TO_R_EXIT_S5 (0x2000+0x8)
457
#define ER5_ACTION (0x2000+0x9)
458
#define S6_WALK_ON (0x2000+0xa)
459
#define GET_TO_R_EXIT_S6 (0x2000+0xb)
460
#define S6_RWALK_ON (0x2000+0xc)
461
#define INTO_18_FAIL (0x2000+0xd)
462
#define GET_TO_L_EXIT_S5 (0x2000+0xe)
463
#define LDOOR_5_ACTION (0x2000+0xf)
464
#define S6_DOOR_ACTION (0x2000+0x10)
465
#define S6_SEC_WALK_ON (0x2000+0x11)
466
#define SKORL_LOGIC (0x2000+0x12)
467
#define SKORL_SSS (0x2000+0x13)
468
#define SKORL_ACTION (0x2000+0x14)
469
#define GET_TO_SKORL (0x2000+0x15)
470
#define GET_TO_SECURITY_EXIT (0x2000+0x16)
471
#define ER6_ACTION (0x2000+0x17)
472
#define EL7_ACTION (0x2000+0x18)
473
#define GET_TO_L_EXIT_S7 (0x2000+0x19)
474
#define S7_WALK_ON (0x2000+0x1a)
475
#define GET_TO_R_EXIT_S7 (0x2000+0x1b)
476
#define ER7_ACTION (0x2000+0x1c)
477
#define S8_WALK_ON (0x2000+0x1d)
478
#define ED8_ACTION (0x2000+0x1e)
479
#define GET_TO_EXIT_S8 (0x2000+0x1f)
480
#define S7_RIGHT_ON (0x2000+0x20)
481
#define GET_TO_WRECK (0x2000+0x21)
482
#define WRECK_ACTION (0x2000+0x22)
483
#define WRECK_LOGIC (0x2000+0x23)
484
#define FACT_FAIL (0x2000+0x24)
485
#define GET_TO_FACTORY (0x2000+0x25)
486
#define FACTORY_ENTRY_ACTION (0x2000+0x26)
487
#define S12_WALK_ON (0x2000+0x27)
488
#define GT_S7_LINC (0x2000+0x28)
489
#define GT_S7_SLOT (0x2000+0x29)
490
#define GT_LIFT_NOTICE (0x2000+0x2a)
491
#define LIFT_NOTICE_ACTION (0x2000+0x2b)
492
#define S7_SLOT_ACTION (0x2000+0x2c)
493
#define LINC_S7_ACTION (0x2000+0x2d)
494
#define LEFT_FAIL_7 (0x2000+0x2e)
495
#define GT_L_TALK_7 (0x2000+0x2f)
496
#define RIGHT_FAIL_7 (0x2000+0x30)
497
#define GT_R_TALK_7 (0x2000+0x31)
498
#define JOEY_OUT_OF_LIFT7 (0x2000+0x32)
499
#define CABLE_7_LOGIC (0x2000+0x33)
500
#define GT_CABLE_7 (0x2000+0x34)
501
#define CABLE_7_ACTION (0x2000+0x35)
502
#define CABLE_MISSION (0x2000+0x36)
503
#define GT_S7_LIFT (0x2000+0x37)
504
#define S7_LIFT_LOGIC (0x2000+0x38)
505
#define JOEY_TO_LIFT (0x2000+0x39)
506
#define LIFT_S7_ACTION (0x2000+0x3a)
507
#define COPTER_ACTION (0x2000+0x3b)
508
#define S9_WALK_ON (0x2000+0x3c)
509
#define FANS_LOGIC (0x2000+0x3d)
510
#define GET_TO_L_EXIT_S9 (0x2000+0x3e)
511
#define EL9_ACTION (0x2000+0x3f)
512
#define LOBBY_DOOR_LOGIC (0x2000+0x40)
513
#define LOBBY_DOOR_ON (0x2000+0x41)
514
#define GET_TO_LOBBY_DOOR (0x2000+0x42)
515
#define LOBBY_DOOR_ACTION (0x2000+0x43)
516
#define SCANNER_LOGIC (0x2000+0x44)
517
#define GET_TO_SCANNER (0x2000+0x45)
518
#define SCANNER_ACTION (0x2000+0x46)
519
#define DAD_LOGIC (0x2000+0x47)
520
#define DAD_SSS (0x2000+0x48)
521
#define DAD_ACTION (0x2000+0x49)
522
#define GET_TO_DAD (0x2000+0x4a)
523
#define GET_TO_SON (0x2000+0x4b)
524
#define SON_LOGIC (0x2000+0x4c)
525
#define SON_ACTION (0x2000+0x4d)
526
#define GT_LINC_S9 (0x2000+0x4e)
527
#define LINC_S9_ACTION (0x2000+0x4f)
528
#define GET_TO_R_EXIT_S18 (0x2000+0x50)
529
#define S18_WALK_ON (0x2000+0x51)
530
#define ER18_ACTION (0x2000+0x52)
531
#define MONITOR_SLEEP (0x2000+0x53)
532
#define SON_SSS (0x2000+0x54)
533
#define STEAM_FRIGHT (0x2000+0x55)
534
#define MONITOR_ALERT (0x2000+0x56)
535
#define STEAM_LOGIC (0x2000+0x57)
536
#define POWER_DOOR_LOGIC (0x2000+0x58)
537
#define POWER_MOTOR_LOGIC (0x2000+0x59)
538
#define POWER_PANEL_LOGIC (0x2000+0x5a)
539
#define GET_TO_POWER_PANEL (0x2000+0x5b)
540
#define SOCKET_ACTION (0x2000+0x5c)
541
#define POWER_SWITCH_LOGIC (0x2000+0x5d)
542
#define GET_TO_POWER_SWITCH (0x2000+0x5e)
543
#define SWITCH_ACTION (0x2000+0x5f)
544
#define CHAIR_FAIL (0x2000+0x60)
545
#define GET_TO_POWER_CHAIR (0x2000+0x61)
546
#define GET_TO_LEFT_SKULL (0x2000+0x62)
547
#define GET_TO_RIGHT_SKULL (0x2000+0x63)
548
#define LEFT_SKULL_ACTION (0x2000+0x64)
549
#define POWER_BANG_LOGIC (0x2000+0x65)
550
#define RIGHT_SKULL_ACTION (0x2000+0x66)
551
#define GET_TO_TALK (0x2000+0x67)
552
#define GORDON_SSS (0x2000+0x68)
553
#define SAT_GORDON_ACTION (0x2000+0x69)
554
#define GET_TO_POWER_DOOR (0x2000+0x6a)
555
#define POWER_DOOR_ACTION (0x2000+0x6b)
556
#define JOEY_BUTTON_MISSION (0x2000+0x6c)
557
#define LEFT_LEVER_LOGIC (0x2000+0x6d)
558
#define RIGHT_LEVER_LOGIC (0x2000+0x6e)
559
#define LEFT_LEVER_ACTION (0x2000+0x6f)
560
#define RIGHT_LEVER_ACTION (0x2000+0x70)
561
#define GET_TO_RIGHT_LEVER (0x2000+0x71)
562
#define GET_TO_LEFT_LEVER (0x2000+0x72)
563
#define CHAIR_ACTION (0x2000+0x73)
564
#define S12_LEFT_ON (0x2000+0x74)
565
#define GET_TO_FACTORY_EXIT (0x2000+0x75)
566
#define FACTORY_EXIT_ACTION (0x2000+0x76)
567
#define LAMB_LEAVE_FACTORY (0x2000+0x77)
568
#define LAMB_FACT_2 (0x2000+0x78)
569
#define LAMB_FACT_RETURN (0x2000+0x79)
570
#define LAMB_FACTORY_START (0x2000+0x7a)
571
#define LAMB_FORCE_START (0x2000+0x7b)
572
#define GT_FACT1_EXIT (0x2000+0x7c)
573
#define FACT1_EXIT_ACTION (0x2000+0x7d)
574
#define S12_RIGHT_ON (0x2000+0x7e)
575
#define ANITA_WORK (0x2000+0x7f)
576
#define ANITA_SSS (0x2000+0x80)
577
#define ANITA_ACTION (0x2000+0x81)
578
#define GT_ANITA (0x2000+0x82)
579
#define BOTBELT_LOGIC (0x2000+0x83)
580
#define STD_FACT_LOGIC (0x2000+0x84)
581
#define ANITA_ALERT (0x2000+0x85)
582
#define ANITA_SPY_ACTION (0x2000+0x86)
583
#define ANITA_SPY_LOGIC (0x2000+0x87)
584
#define TICK_OFF_II (0x2000+0x88)
585
#define GT_TICK_OFF (0x2000+0x89)
586
#define WELDER_LOGIC (0x2000+0x8a)
587
#define GT_WELDER (0x2000+0x8b)
588
#define WELDER_ACTION (0x2000+0x8c)
589
#define LEFT_FAIL_12 (0x2000+0x8d)
590
#define GT_L_TALK_12 (0x2000+0x8e)
591
#define RIGHT_FAIL_12 (0x2000+0x8f)
592
#define GT_R_TALK_12 (0x2000+0x90)
593
#define WELDER_MISSION (0x2000+0x91)
594
#define JOEY_WELD_MISSION (0x2000+0x92)
595
#define GT_STUMP (0x2000+0x93)
596
#define STUMP_ACTION (0x2000+0x94)
597
#define GT_CONSOLE_12 (0x2000+0x95)
598
#define CONSOLE_12_ACTION (0x2000+0x96)
599
#define GT_TOUR_1 (0x2000+0x97)
600
#define GT_TOUR_2 (0x2000+0x98)
601
#define FOREMAN_LAMB (0x2000+0x99)
602
#define FOSTER_TOUR (0x2000+0x9a)
603
#define LAMB_TOUR (0x2000+0x9b)
604
#define ON_FROM_S15 (0x2000+0x9c)
605
#define S13_LEFT_ON (0x2000+0x9d)
606
#define GT_FACT2_L_EXIT (0x2000+0x9e)
607
#define FACT2_ACTION (0x2000+0x9f)
608
#define FACT2_RIGHT_ACTION (0x2000+0xa0)
609
#define GT_FACT2_R_EXIT (0x2000+0xa1)
610
#define S13_RIGHT_ON (0x2000+0xa2)
611
#define GT_FACT2_STORE_EXIT (0x2000+0xa3)
612
#define FACT2_STORE_ACTION (0x2000+0xa4)
613
#define GT_COGS (0x2000+0xa5)
614
#define FOREMAN_LOGIC (0x2000+0xa6)
615
#define FOREMAN_ALERT (0x2000+0xa7)
616
#define COGS_ACTION (0x2000+0xa8)
617
#define GT_LITE1 (0x2000+0xa9)
618
#define STORE_ROOM_STOP (0x2000+0xaa)
619
#define SENSOR_LOGIC (0x2000+0xab)
620
#define RIGHT_FAIL_13 (0x2000+0xac)
621
#define GT_R_TALK_13 (0x2000+0xad)
622
#define LEFT_FAIL_13 (0x2000+0xae)
623
#define GT_L_TALK_13 (0x2000+0xaf)
624
#define GT_STORE_STOP (0x2000+0xb0)
625
#define FACT2_FOREMAN_ALERT (0x2000+0xb1)
626
#define FACT2_STOP (0x2000+0xb2)
627
#define FACT2_SPY_LOGIC (0x2000+0xb3)
628
#define GT_WINDOW (0x2000+0xb4)
629
#define WINDOW_ACTION (0x2000+0xb5)
630
#define FACT_CONSOLE_LOGIC (0x2000+0xb6)
631
#define FOREMAN_STORE_CHECK (0x2000+0xb7)
632
#define GT_SENSORS (0x2000+0xb8)
633
#define SENSORS_ACTION (0x2000+0xb9)
634
#define GT_FACT_CONSOLE (0x2000+0xba)
635
#define CONSOLE_13_ACTION (0x2000+0xbb)
636
#define RAD_BACK (0x2000+0xbc)
637
#define FACT3_ACTION (0x2000+0xbd)
638
#define S14_LEFT_ON (0x2000+0xbe)
639
#define GT_FACT3_L_EXIT (0x2000+0xbf)
640
#define ALT_NU_ANITA (0x2000+0xc0)
641
#define GT_NU_ANITA (0x2000+0xc1)
642
#define GT_FACT3_R_EXIT (0x2000+0xc2)
643
#define LOCKER3_LOGIC (0x2000+0xc3)
644
#define LOCKER2_LOGIC (0x2000+0xc4)
645
#define LOCKER1_LOGIC (0x2000+0xc5)
646
#define LOCKER3_ACTION (0x2000+0xc6)
647
#define GT_LOCKER3 (0x2000+0xc7)
648
#define LOCKER2_ACTION (0x2000+0xc8)
649
#define GT_LOCKER2 (0x2000+0xc9)
650
#define GT_LOCKER1 (0x2000+0xca)
651
#define LOCKER1_ACTION (0x2000+0xcb)
652
#define GT_MACHINE (0x2000+0xcc)
653
#define MACHINE_ACTION (0x2000+0xcd)
654
#define FACT3_R_ACTION (0x2000+0xce)
655
#define S14_RIGHT_ON (0x2000+0xcf)
656
#define NU_ANITA_SSS (0x2000+0xd0)
657
#define RADMAN_LOGIC (0x2000+0xd1)
658
#define LEFT_FAIL_14 (0x2000+0xd2)
659
#define GT_L_TALK_14 (0x2000+0xd3)
660
#define RIGHT_FAIL_14 (0x2000+0xd4)
661
#define GT_R_TALK_14 (0x2000+0xd5)
662
#define RAD_SCREEN_ACTION (0x2000+0xd6)
663
#define GT_RAD_SCREEN (0x2000+0xd7)
664
#define GT_14_CONSOLE (0x2000+0xd8)
665
#define CONSOLE_14_ACTION (0x2000+0xd9)
666
#define COAT_LOGIC (0x2000+0xda)
667
#define GT_COAT (0x2000+0xdb)
668
#define COAT_ACTION (0x2000+0xdc)
669
#define S15_WALK_ON (0x2000+0xdd)
670
#define GT_STORE_EXIT (0x2000+0xde)
671
#define STORE_EXIT_ACTION (0x2000+0xdf)
672
#define JOEY_42_MISS (0x2000+0xe0)
673
#define JOEY_JUNCTION_MISS (0x2000+0xe1)
674
#define GT_JUNCTION_BOX (0x2000+0xe2)
675
#define JUNCTION_ACTION (0x2000+0xe3)
676
#define FLAP_LOGIC (0x2000+0xe4)
677
#define GT_FLAP (0x2000+0xe5)
678
#define FLAP_ACTION (0x2000+0xe6)
679
#define GT_SKEY (0x2000+0xe7)
680
#define GT_WD40 (0x2000+0xe8)
681
#define SKEY_ACTION (0x2000+0xe9)
682
#define WD40_ACTION (0x2000+0xea)
683
#define SHELF_OBJECT_LOGIC (0x2000+0xeb)
684
#define FLOOR_PUTTY_ACTION (0x2000+0xec)
685
#define GT_PUTTY (0x2000+0xed)
686
#define FORKLIFT_LOGIC (0x2000+0xee)
687
#define S16_LEFT_ON (0x2000+0xef)
688
#define ENTRANCE_EXIT_ACTION (0x2000+0xf0)
689
#define GT_ENTRANCE_EXIT (0x2000+0xf1)
690
#define GT_ALT_CONSOLE (0x2000+0xf2)
691
#define GT_REACTOR_CONSOLE (0x2000+0xf3)
692
#define REACTOR_PC_ACTION (0x2000+0xf4)
693
#define REACTOR_DOOR_ACTION (0x2000+0xf5)
694
#define GT_REACTOR_DOOR (0x2000+0xf6)
695
#define LEFT_FAIL_16 (0x2000+0xf7)
696
#define GT_L_TALK_16 (0x2000+0xf8)
697
#define RIGHT_FAIL_16 (0x2000+0xf9)
698
#define GT_R_TALK_16 (0x2000+0xfa)
699
#define REACTOR_ON (0x2000+0xfb)
700
#define S17_LEFT_ON (0x2000+0xfc)
701
#define GT_CORE_EXIT (0x2000+0xfd)
702
#define CORE_EXIT_ACTION (0x2000+0xfe)
703
#define S16_CORE_ON (0x2000+0xff)
704
#define GT_ANITA_CARD (0x2000+0x100)
705
#define ANITA_CARD_ACTION (0x2000+0x101)
706
#define GT_RODS (0x2000+0x102)
707
#define RODS_ACTION (0x2000+0x103)
708
#define CONSOLE_16_LOGIC (0x2000+0x104)
709
#define S10_RIGHT_ON (0x3000+0x1)
710
#define GT_LEFT_EXIT_10 (0x3000+0x2)
711
#define EL10_ACTION (0x3000+0x3)
712
#define LIFT_10_LOGIC (0x3000+0x4)
713
#define GT_SLOT_10 (0x3000+0x5)
714
#define POD_LOGIC (0x3000+0x6)
715
#define POD_LIGHT_LOGIC (0x3000+0x7)
716
#define POD_LIGHT_ACTION (0x3000+0x8)
717
#define GT_POD_LIGHT (0x3000+0x9)
718
#define GT_LINC_10 (0x3000+0xa)
719
#define LINC_10_ACTION (0x3000+0xb)
720
#define GT_FLOOR_FROM_CHAIR10 (0x3000+0xc)
721
#define GT_TERMINAL_10 (0x3000+0xd)
722
#define TERMINAL_10_ACTION (0x3000+0xe)
723
#define GT_SCANNER_10 (0x3000+0xf)
724
#define SCANNER_10_ACTION (0x3000+0x10)
725
#define GT_DOOR_10 (0x3000+0x11)
726
#define DOOR_10_ACTION (0x3000+0x12)
727
#define GT_SLOT_11 (0x3000+0x13)
728
#define SLOT_11_ACTION (0x3000+0x14)
729
#define GT_SOCCER_1 (0x3000+0x15)
730
#define SOCCER_1_ACTION (0x3000+0x16)
731
#define GT_SOCCER_2 (0x3000+0x17)
732
#define GT_SOCCER_3 (0x3000+0x18)
733
#define GT_SOCCER_4 (0x3000+0x19)
734
#define GT_SOCCER_5 (0x3000+0x1a)
735
#define SLAT_ACTION (0x3000+0x1b)
736
#define GT_RIGHT_EXIT_11 (0x3000+0x1c)
737
#define ER11_ACTION (0x3000+0x1d)
738
#define S11_LEFT_ON (0x3000+0x1e)
739
#define GT_LEFT_EXIT_19 (0x3000+0x1f)
740
#define EL19_ACTION (0x3000+0x20)
741
#define GT_TOP_RIGHT_19 (0x3000+0x21)
742
#define TOP_R19_ACTION (0x3000+0x22)
743
#define UCHAR_SSS (0x3000+0x23)
744
#define UCHAR_ACTION (0x3000+0x24)
745
#define GET_TO_UCHAR (0x3000+0x25)
746
#define UCHAR_LOGIC (0x3000+0x26)
747
#define S20_START_ON (0x3000+0x27)
748
#define DOWN_20_FAIL (0x3000+0x28)
749
#define GT_DOWN_EXIT_20 (0x3000+0x29)
750
#define ED20_ACTION (0x3000+0x2a)
751
#define REICH_20_ON (0x3000+0x2b)
752
#define REICH_DOOR_FAIL (0x3000+0x2c)
753
#define GT_REICH_DOOR_20 (0x3000+0x2d)
754
#define REICH_DOOR_20_ACTION (0x3000+0x2e)
755
#define GT_REICH_SLOT (0x3000+0x2f)
756
#define REICH_SLOT_ACTION (0x3000+0x30)
757
#define S20_REICH_ON (0x3000+0x31)
758
#define REICH_DOOR_20_LOGIC (0x3000+0x32)
759
#define LAMB_DOOR_20_LOGIC (0x3000+0x33)
760
#define LAMB_SLOT_FAIL (0x3000+0x34)
761
#define GT_LAMB_SLOT (0x3000+0x35)
762
#define LAMB_SLOT_ACTION (0x3000+0x36)
763
#define LAMB_20_ON (0x3000+0x37)
764
#define LAMB_DOOR_FAIL (0x3000+0x38)
765
#define GT_LAMB_DOOR_20 (0x3000+0x39)
766
#define LAMB_DOOR_20_ACTION (0x3000+0x3a)
767
#define S20_LAMB_ON (0x3000+0x3b)
768
#define GT_SHRUB_1 (0x3000+0x3c)
769
#define SHRUB_1_ACTION (0x3000+0x3d)
770
#define GT_SHRUB_2 (0x3000+0x3e)
771
#define SHRUB_2_ACTION (0x3000+0x3f)
772
#define GT_SHRUB_3 (0x3000+0x40)
773
#define SHRUB_3_ACTION (0x3000+0x41)
774
#define START_20 (0x3000+0x42)
775
#define GAL_LOGIC (0x3000+0x43)
776
#define GT_GALLAGER_BEL (0x3000+0x44)
777
#define GAL_BEL_ACTION (0x3000+0x45)
778
#define GT_REICH_WINDOW (0x3000+0x46)
779
#define REICH_WINDOW_ACTION (0x3000+0x47)
780
#define GT_LAMB_WINDOW (0x3000+0x48)
781
#define LAMB_WINDOW_ACTION (0x3000+0x49)
782
#define LEFT_FAIL_20 (0x3000+0x4a)
783
#define GT_L_TALK_20 (0x3000+0x4b)
784
#define RIGHT_FAIL_20 (0x3000+0x4c)
785
#define GT_R_TALK_20 (0x3000+0x4d)
786
#define S21_START_ON (0x3000+0x4e)
787
#define GT_LEFT_EXIT_21 (0x3000+0x4f)
788
#define EL21_ACTION (0x3000+0x50)
789
#define GT_LAMBS_BOOKS (0x3000+0x51)
790
#define LAMBS_BOOKS_ACTION (0x3000+0x52)
791
#define GT_LAMBS_CHAIR (0x3000+0x53)
792
#define LAMBS_CHAIR_ACTION (0x3000+0x54)
793
#define GT_DISPENSOR (0x3000+0x55)
794
#define DISPENSOR_ACTION (0x3000+0x56)
795
#define CAT_FOOD_LOGIC (0x3000+0x57)
796
#define GT_CAT_FOOD (0x3000+0x58)
797
#define CAT_FOOD_ACTION (0x3000+0x59)
798
#define VIDEO_LOGIC (0x3000+0x5a)
799
#define GT_VIDEO (0x3000+0x5b)
800
#define VIDEO_ACTION (0x3000+0x5c)
801
#define GT_CASSETTE (0x3000+0x5d)
802
#define CASSETTE_ACTION (0x3000+0x5e)
803
#define GT_BIG_PICT1 (0x3000+0x5f)
804
#define BIG_PICT1_ACTION (0x3000+0x60)
805
#define GT_VIDEO_SCREEN (0x3000+0x61)
806
#define VIDEO_SCREEN_ACTION (0x3000+0x62)
807
#define VIDEO_SCREEN_LOGIC (0x3000+0x63)
808
#define GT_BIG_PICT2 (0x3000+0x64)
809
#define BIG_PICT2_ACTION (0x3000+0x65)
810
#define GT_BIG_PICT3 (0x3000+0x66)
811
#define BIG_PICT3_ACTION (0x3000+0x67)
812
#define CAT_LOGIC (0x3000+0x68)
813
#define GT_CAT (0x3000+0x69)
814
#define CAT_ACTION (0x3000+0x6a)
815
#define INNER_LAMB_DOOR_LOGIC (0x3000+0x6b)
816
#define S22_START_ON (0x3000+0x6c)
817
#define GT_RIGHT_EXIT_22 (0x3000+0x6d)
818
#define ER22_ACTION (0x3000+0x6e)
819
#define GT_LAMB_BED (0x3000+0x6f)
820
#define BED_ACTION (0x3000+0x70)
821
#define GT_LAMB_TV (0x3000+0x71)
822
#define LAMB_TV_ACTION (0x3000+0x72)
823
#define GT_FISH_TANK (0x3000+0x73)
824
#define FISH_TANK_ACTION (0x3000+0x74)
825
#define FISH_POSTER_ACTION (0x3000+0x75)
826
#define PILLOW_LOGIC (0x3000+0x76)
827
#define GT_PILLOW (0x3000+0x77)
828
#define PILLOW_ACTION (0x3000+0x78)
829
#define GT_MAGAZINE (0x3000+0x79)
830
#define MAGAZINE_ACTION (0x3000+0x7a)
831
#define FISH_LOGIC (0x3000+0x7b)
832
#define GT_REICH_CHAIR (0x3000+0x7c)
833
#define REICH_CHAIR_ACTION (0x3000+0x7d)
834
#define GT_CABINET (0x3000+0x7e)
835
#define CABINET_ACTION (0x3000+0x7f)
836
#define GT_CERT (0x3000+0x80)
837
#define CERT_ACTION (0x3000+0x81)
838
#define GT_REICH_PICTURE (0x3000+0x82)
839
#define REICH_PICTURE_ACTION (0x3000+0x83)
840
#define GT_FISH_FOOD (0x3000+0x84)
841
#define FISH_FOOD_ACTION (0x3000+0x85)
842
#define INNER_R_DOOR_LOGIC (0x3000+0x86)
843
#define S23_LEFT_ON (0x3000+0x87)
844
#define S23_ANCHOR_ON (0x3000+0x88)
845
#define S23_TRAVEL_ON (0x3000+0x89)
846
#define GT_LEFT_EXIT_23 (0x3000+0x8a)
847
#define EL23_ACTION (0x3000+0x8b)
848
#define GT_ANCHOR_EXIT_23 (0x3000+0x8c)
849
#define ANCHOR23_ACTION (0x3000+0x8d)
850
#define GT_TRAVEL_FAIL (0x3000+0x8e)
851
#define GT_TRAVEL_EXIT_23 (0x3000+0x8f)
852
#define TRAVEL_23_ACTION (0x3000+0x90)
853
#define GT_BIN_23 (0x3000+0x91)
854
#define BIN_23_ACTION (0x3000+0x92)
855
#define GT_SCULPTURE (0x3000+0x93)
856
#define SCULPTURE_ACTION (0x3000+0x94)
857
#define GT_LINK_23 (0x3000+0x95)
858
#define LINK_23_ACTION (0x3000+0x96)
859
#define GT_WRECK_23 (0x3000+0x97)
860
#define WRECK_23_ACTION (0x3000+0x98)
861
#define GT_SMALL_23 (0x3000+0x99)
862
#define SML_EXIT_S23_ACTION (0x3000+0x9a)
863
#define S24_LEFT_ON (0x3000+0x9b)
864
#define GT_LEFT_EXIT_24 (0x3000+0x9c)
865
#define EL24_ACTION (0x3000+0x9d)
866
#define GT_LONDON_POSTER (0x3000+0x9e)
867
#define LONDON_ACTION (0x3000+0x9f)
868
#define GT_NEW_YORK (0x3000+0xa0)
869
#define NEW_YORK_ACTION (0x3000+0xa1)
870
#define GT_MURAL (0x3000+0xa2)
871
#define MURAL_ACTION (0x3000+0xa3)
872
#define GT_PIDGEONS (0x3000+0xa4)
873
#define PIDGEONS_ACTION (0x3000+0xa5)
874
#define TREVOR_LOGIC (0x3000+0xa6)
875
#define TREVOR_SSS (0x3000+0xa7)
876
#define TREVOR_ACTION (0x3000+0xa8)
877
#define GT_TREVOR (0x3000+0xa9)
878
#define TICKET_LOGIC (0x3000+0xaa)
879
#define TICKET_ACTION (0x3000+0xab)
880
#define GT_TICKET (0x3000+0xac)
881
#define GT_GLOBE (0x3000+0xad)
882
#define GLOBE_ACTION (0x3000+0xae)
883
#define GLOBE_LOGIC (0x3000+0xaf)
884
#define S25_LEFT_ON (0x3000+0xb0)
885
#define GT_ANCHOR_EXIT_25 (0x3000+0xb1)
886
#define ANCHOR25_ACTION (0x3000+0xb2)
887
#define ANCHOR_LOGIC (0x3000+0xb3)
888
#define ANCHOR_SSS (0x3000+0xb4)
889
#define ANCHOR_ACTION (0x3000+0xb5)
890
#define GT_ANCHOR (0x3000+0xb6)
891
#define ANCHOR_MISSION (0x3000+0xb7)
892
#define JOEY_PC_MISSION (0x3000+0xb8)
893
#define GT_ANCHOR_PC (0x3000+0xb9)
894
#define HOOK_LOGIC (0x3000+0xba)
895
#define GT_STATUE_25 (0x3000+0xbb)
896
#define STATUE_25_ACTION (0x3000+0xbc)
897
#define HOOK_MISSION (0x3000+0xbd)
898
#define LAZER_25_LOGIC (0x3000+0xbe)
899
#define SPARK_25_LOGIC (0x3000+0xbf)
900
#define GT_HOOK (0x3000+0xc0)
901
#define HOOK_ACTION (0x3000+0xc1)
902
#define GT_SALES_CHART (0x3000+0xc2)
903
#define SALES_CHART_ACTION (0x3000+0xc3)
904
#define S26_LEFT_ON (0x3000+0xc4)
905
#define S26_RIGHT_ON (0x3000+0xc5)
906
#define GT_RIGHT_EXIT_26 (0x3000+0xc6)
907
#define ER26_ACTION (0x3000+0xc7)
908
#define START_26 (0x3000+0xc8)
909
#define GT_POSTER (0x3000+0xc9)
910
#define POSTER1_ACTION (0x3000+0xca)
911
#define POSTER2_ACTION (0x3000+0xcb)
912
#define POSTER3_ACTION (0x3000+0xcc)
913
#define POSTER4_ACTION (0x3000+0xcd)
914
#define GT_PLANT (0x3000+0xce)
915
#define PLANT_26_ACTION (0x3000+0xcf)
916
#define NU_GT_HOLO (0x3000+0xd0)
917
#define GT_HOLO (0x3000+0xd1)
918
#define HOLO_ACTION (0x3000+0xd2)
919
#define HELGA_LOGIC (0x3000+0xd3)
920
#define JOEY_HELGA_MISSION (0x3000+0xd4)
921
#define GT_LEFT_EXIT_26 (0x3000+0xd5)
922
#define EL26_ACTION (0x3000+0xd6)
923
#define HELGA_ACTION (0x3000+0xd7)
924
#define BIO_DOOR_LOGIC (0x3000+0xd8)
925
#define GT_BIO_DOOR (0x3000+0xd9)
926
#define BIO_DOOR_ACTION (0x3000+0xda)
927
#define GT_LEAFLET (0x3000+0xdb)
928
#define LEAFLET_LOGIC (0x3000+0xdc)
929
#define LEAFLET_ACTION (0x3000+0xdd)
930
#define S27_RIGHT_ON (0x3000+0xde)
931
#define GT_RIGHT_EXIT_27 (0x3000+0xdf)
932
#define ER27_ACTION (0x3000+0xe0)
933
#define GT_CHART1 (0x3000+0xe1)
934
#define CHART1_ACTION (0x3000+0xe2)
935
#define GT_CHART2 (0x3000+0xe3)
936
#define CHART2_ACTION (0x3000+0xe4)
937
#define GT_GAS (0x3000+0xe5)
938
#define GAS_ACTION (0x3000+0xe6)
939
#define GT_CHAIR_27 (0x3000+0xe7)
940
#define CHAIR_27_ACTION (0x3000+0xe8)
941
#define GT_FLOOR_FROM_CHAIR (0x3000+0xe9)
942
#define GT_SCANNER_27 (0x3000+0xea)
943
#define SCANNER_27_ACTION (0x3000+0xeb)
944
#define GT_L_TALK_27 (0x3000+0xec)
945
#define RIGHT_FAIL_27 (0x3000+0xed)
946
#define GT_R_TALK_27 (0x3000+0xee)
947
#define BURKE_LOGIC (0x3000+0xef)
948
#define GT_MEDI_COMP (0x3000+0xf0)
949
#define MEDI_COMP_ACTION (0x3000+0xf1)
950
#define BURKE_1 (0x3000+0xf2)
951
#define BURKE_2 (0x3000+0xf3)
952
#define DR_BURKE_1 (0x3000+0xf4)
953
#define SCANNER_27_LOGIC (0x3000+0xf5)
954
#define HELMET_LOGIC (0x3000+0xf6)
955
#define BODY_SSS (0x3000+0xf7)
956
#define BODY_ACTION (0x3000+0xf8)
957
#define BUSY_BODY (0x3000+0xf9)
958
#define GT_BODY (0x3000+0xfa)
959
#define GT_HELMET (0x3000+0xfb)
960
#define HELMET_ACTION (0x3000+0xfc)
961
#define GLASS_SLOT_LOGIC (0x3000+0xfd)
962
#define GLASS_MISSION (0x3000+0xfe)
963
#define MEDIC_LOGIC (0x3000+0xff)
964
#define S28_RIGHT_ON (0x3000+0x100)
965
#define GT_RIGHT_EXIT_28 (0x3000+0x101)
966
#define ER28_ACTION (0x3000+0x102)
967
#define GT_LEFT_EXIT_28 (0x3000+0x103)
968
#define EL28_ACTION (0x3000+0x104)
969
#define S28_LEFT_ON (0x3000+0x105)
970
#define GT_DUSTBIN_28 (0x3000+0x106)
971
#define DUSTBIN_ACTION (0x3000+0x107)
972
#define UP_28_FAIL (0x3000+0x108)
973
#define GT_UP_EXIT_28 (0x3000+0x109)
974
#define EU28_ACTION (0x3000+0x10a)
975
#define S28_UP_ON (0x3000+0x10b)
976
#define LEFT_FAIL_28 (0x3000+0x10c)
977
#define GT_L_TALK_28 (0x3000+0x10d)
978
#define RIGHT_FAIL_28 (0x3000+0x10e)
979
#define GT_R_TALK_28 (0x3000+0x10f)
980
#define GT_SML_R_28 (0x3000+0x110)
981
#define R_28_SML_ACTION (0x3000+0x111)
982
#define GT_SML_L_28 (0x3000+0x112)
983
#define L_28_SML_ACTION (0x3000+0x113)
984
#define SML_RIGHT_28 (0x3000+0x114)
985
#define SML_LEFT_28 (0x3000+0x115)
986
#define LIFT_28_LOGIC (0x3000+0x116)
987
#define GT_LIFT_28 (0x3000+0x117)
988
#define LIFT_28_ACTION (0x3000+0x118)
989
#define S28_SLOT_ACTION (0x3000+0x119)
990
#define GT_SLOT_28 (0x3000+0x11a)
991
#define S29_LIFT_LOGIC (0x3000+0x11b)
992
#define JOEY_TO_LIFT29 (0x3000+0x11c)
993
#define LIFT_29_ACTION (0x3000+0x11d)
994
#define GT_29_LIFT (0x3000+0x11e)
995
#define S29_SLOT_ACTION (0x3000+0x11f)
996
#define GT_29_CARD_SLOT (0x3000+0x120)
997
#define JOEY_OUT_OF_LIFT (0x3000+0x121)
998
#define GT_RIGHT_EXIT_29 (0x3000+0x122)
999
#define ER29_ACTION (0x3000+0x123)
1000
#define S29_RIGHT_ON (0x3000+0x124)
1001
#define GT_LEFT_EXIT_29 (0x3000+0x125)
1002
#define EL29_ACTION (0x3000+0x126)
1003
#define S29_LEFT_ON (0x3000+0x127)
1004
#define OTHER_LIFT_WAIT (0x3000+0x128)
1005
#define GT_LIFT_WAIT (0x3000+0x129)
1006
#define LAMB_BELL_LOGIC (0x3000+0x12a)
1007
#define LAMB_LEAVE_GARDEN (0x3000+0x12b)
1008
#define LAMB_START_29 (0x3000+0x12c)
1009
#define LEFT_FAIL_29 (0x3000+0x12d)
1010
#define GT_L_TALK_29 (0x3000+0x12e)
1011
#define RIGHT_FAIL_29 (0x3000+0x12f)
1012
#define GT_R_TALK_29 (0x3000+0x130)
1013
#define GT_CABLE_29 (0x3000+0x131)
1014
#define CABLE_29_ACTION (0x3000+0x132)
1015
#define GT_SML_R_29 (0x3000+0x133)
1016
#define R_29_SML_ACTION (0x3000+0x134)
1017
#define GT_SML_L_29 (0x3000+0x135)
1018
#define L_29_SML_ACTION (0x3000+0x136)
1019
#define SML_RIGHT_29 (0x3000+0x137)
1020
#define SML_LEFT_29 (0x3000+0x138)
1021
#define DANI_SPEECH (0x4000+0x1)
1022
#define HENRI_SPEECH (0x4000+0x2)
1023
#define BUZZER_SPEECH (0x4000+0x3)
1024
#define JUKEBOX_SPEECH (0x4000+0x4)
1025
#define VINCENT_SPEECH (0x0000+0x40)
1026
#define EDDIE_SPEECH (0x0000+0x41)
1027
#define BLUNT_SPEECH (0x0000+0x42)
1028
#define BARRY_SPEECH (0x4000+0x5)
1029
#define COLSTON_SPEECH (0x0000+0x43)
1030
#define GALL_SPEECH (0x0000+0x44)
1031
#define BABS_SPEECH (0x4000+0x6)
1032
#define CHUTNEY_SPEECH (0x0000+0x45)
1033
#define DOG_BARK_LOGIC (0x4000+0x7)
1034
#define SPUNKY_SMELLS_FOOD (0x4000+0x8)
1035
#define SPUNKY_EXTRA (0x4000+0x9)
1036
#define SPUNKY_LOGIC (0x4000+0xa)
1037
#define SPUNKY_EAT_FOOD (0x4000+0xb)
1038
#define SPUNKY_BARK_AT_FOSTER (0x4000+0xc)
1039
#define SPUNKY_GO_HOME (0x4000+0xd)
1040
#define SPUNKY_SEE_VIDEO (0x4000+0xe)
1041
#define DANIELLE_SSS (0x4000+0xf)
1042
#define GT_SC31_DANIELLE (0x4000+0x10)
1043
#define SC31_DANI_ACTION (0x4000+0x11)
1044
#define DANI_CHAT_TO_GUARD (0x4000+0x12)
1045
#define GT_DANI_WAIT (0x4000+0x13)
1046
#define DANIELLE_EXTRA (0x4000+0x14)
1047
#define DANIELLE_LOGIC (0x4000+0x15)
1048
#define GT_SC32_DANIELLE_AT_LIFT (0x4000+0x16)
1049
#define SC32_DANIELLE_AT_LIFT_ACTION (0x4000+0x17)
1050
#define DANIELLE_GO_HOME (0x4000+0x18)
1051
#define GT_SC38_DANIELLE (0x4000+0x19)
1052
#define SC38_DANIELLE_ACTION (0x4000+0x1a)
1053
#define GT_SC38_HAND_SET (0x4000+0x1b)
1054
#define DANI_ANSWER_PHONE (0x4000+0x1c)
1055
#define FOSTER_VISIT_DANI (0x4000+0x1d)
1056
#define GN_SC30_LEFT_TALK (0x4000+0x1e)
1057
#define GT_SC30_LEFT_TALK (0x4000+0x1f)
1058
#define GN_SC30_RIGHT_TALK (0x4000+0x20)
1059
#define GT_SC30_RIGHT_TALK (0x4000+0x21)
1060
#define SC30_EXIT_31_WALK_ON (0x4000+0x22)
1061
#define GT_SC30_EXIT_31 (0x4000+0x23)
1062
#define SC30_EXIT_31_ACTION (0x4000+0x24)
1063
#define SC30_EXIT_33_WALK_ON (0x4000+0x25)
1064
#define GT_SC30_EXIT_33 (0x4000+0x26)
1065
#define SC30_EXIT_33_ACTION (0x4000+0x27)
1066
#define SC30_COURT_DOOR_MOUSE_ON (0x4000+0x28)
1067
#define SC30_COURT_DOOR_WALK_ON (0x4000+0x29)
1068
#define GT_SC30_COURT_DOOR (0x4000+0x2a)
1069
#define SC30_COURT_DOOR_ACTION (0x4000+0x2b)
1070
#define SC30_COURT_DOOR_LOGIC (0x4000+0x2c)
1071
#define GT_SC30_NOTICE (0x4000+0x2d)
1072
#define SC30_NOTICE_ACTION (0x4000+0x2e)
1073
#define GT_SC30_STATUE_1 (0x4000+0x2f)
1074
#define SC30_STATUE_1_ACTION (0x4000+0x30)
1075
#define GT_SC30_STATUE_2 (0x4000+0x31)
1076
#define SC30_STATUE_2_ACTION (0x4000+0x32)
1077
#define SC30_HENRI_LOGIC (0x4000+0x33)
1078
#define SC30_HENRI_SSS (0x4000+0x34)
1079
#define GT_SC30_HENRI (0x4000+0x35)
1080
#define SC30_HENRI_ACTION (0x4000+0x36)
1081
#define SC30_EXIT_36_WALK_ON (0x4000+0x37)
1082
#define GT_SC30_EXIT_36 (0x4000+0x38)
1083
#define SC30_EXIT_36_ACTION (0x4000+0x39)
1084
#define GN_SC31_LEFT_TALK (0x4000+0x3a)
1085
#define GT_SC31_LEFT_TALK (0x4000+0x3b)
1086
#define GN_SC31_RIGHT_TALK (0x4000+0x3c)
1087
#define GT_SC31_RIGHT_TALK (0x4000+0x3d)
1088
#define SC31_EXIT_30_WALK_ON (0x4000+0x3e)
1089
#define GT_SC31_EXIT_30 (0x4000+0x3f)
1090
#define SC31_EXIT_30_ACTION (0x4000+0x40)
1091
#define SC31_EXIT_32_WALK_ON (0x4000+0x41)
1092
#define GT_SC31_EXIT_32 (0x4000+0x42)
1093
#define SC31_EXIT_32_ACTION (0x4000+0x43)
1094
#define GT_SC31_LIFT_SLOT (0x4000+0x44)
1095
#define SC31_LIFT_SLOT_ACTION (0x4000+0x45)
1096
#define GT_SC31_LIFT (0x4000+0x46)
1097
#define SC31_LIFT_ACTION (0x4000+0x47)
1098
#define SC31_LIFT_LOGIC (0x4000+0x48)
1099
#define SC31_GUARD_RESCUE_DOG (0x4000+0x49)
1100
#define GT_SC31_END_OF_ROPE (0x4000+0x4a)
1101
#define SC31_END_OF_ROPE_ACTION (0x4000+0x4b)
1102
#define SC31_ROPE_LOGIC (0x4000+0x4c)
1103
#define SC31_BRICKS_LOGIC (0x4000+0x4d)
1104
#define SC31_PLANK_LOGIC (0x4000+0x4e)
1105
#define SC31_BISCUITS_LOGIC (0x4000+0x4f)
1106
#define GT_SC31_BRICKS (0x4000+0x50)
1107
#define SC31_BRICKS_ACTION (0x4000+0x51)
1108
#define GN_SC31_PLANK (0x4000+0x52)
1109
#define GT_SC31_PLANK (0x4000+0x53)
1110
#define SC31_PLANK_ACTION (0x4000+0x54)
1111
#define SC31_GUARD_LOGIC (0x4000+0x55)
1112
#define SC31_GUARD_CHATTING_LOGIC (0x4000+0x56)
1113
#define SC31_GUARD_SSS (0x4000+0x57)
1114
#define GN_SC31_GUARD (0x4000+0x58)
1115
#define GT_SC31_GUARD (0x4000+0x59)
1116
#define SC31_GUARD_ACTION (0x4000+0x5a)
1117
#define SC31_GUARD_CHATTING_ACTION (0x4000+0x5b)
1118
#define SC31_EXIT_39_WALK_ON (0x4000+0x5c)
1119
#define GT_SC31_EXIT_39 (0x4000+0x5d)
1120
#define SC31_EXIT_39_ACTION (0x4000+0x5e)
1121
#define SC31_JOEY_LOGIC (0x4000+0x5f)
1122
#define GT_SC31_JOEY (0x4000+0x60)
1123
#define SC31_JOEY_ACTION (0x4000+0x61)
1124
#define SC31_AT_WATCHER_LOGIC (0x4000+0x62)
1125
#define GN_SC32_LEFT_TALK (0x4000+0x63)
1126
#define GT_SC32_LEFT_TALK (0x4000+0x64)
1127
#define GN_SC32_RIGHT_TALK (0x4000+0x65)
1128
#define GT_SC32_RIGHT_TALK (0x4000+0x66)
1129
#define SC32_EXIT_31_WALK_ON (0x4000+0x67)
1130
#define GT_SC32_EXIT_31 (0x4000+0x68)
1131
#define SC32_EXIT_31_ACTION (0x4000+0x69)
1132
#define SC32_EXIT_33_WALK_ON (0x4000+0x6a)
1133
#define GT_SC32_EXIT_33 (0x4000+0x6b)
1134
#define SC32_EXIT_33_ACTION (0x4000+0x6c)
1135
#define GT_SC32_TERMINAL (0x4000+0x6d)
1136
#define SC32_TERMINAL_ACTION (0x4000+0x6e)
1137
#define GT_SC32_PLANT_1 (0x4000+0x6f)
1138
#define SC32_PLANT_1_ACTION (0x4000+0x70)
1139
#define GT_SC32_PLANT_2 (0x4000+0x71)
1140
#define SC32_PLANT_2_ACTION (0x4000+0x72)
1141
#define GT_SC32_PLANT_3 (0x4000+0x73)
1142
#define SC32_PLANT_3_ACTION (0x4000+0x74)
1143
#define SC32_BUZZER_LOGIC (0x4000+0x75)
1144
#define GT_SC32_BUZZER (0x4000+0x76)
1145
#define SC32_BUZZER_ACTION (0x4000+0x77)
1146
#define GT_SC32_LIFT (0x4000+0x78)
1147
#define SC32_LIFT_ACTION (0x4000+0x79)
1148
#define SC32_LIFT_LOGIC (0x4000+0x7a)
1149
#define SC32_VINCENT_LOGIC (0x4000+0x7b)
1150
#define SC32_VINCENT_SSS (0x4000+0x7c)
1151
#define GT_SC32_VINCENT (0x4000+0x7d)
1152
#define SC32_VINCENT_ACTION (0x4000+0x7e)
1153
#define SC32_GARDENER_LOGIC (0x4000+0x7f)
1154
#define SC32_GARDENER_SSS (0x4000+0x80)
1155
#define GT_SC32_GARDENER (0x4000+0x81)
1156
#define SC32_GARDENER_ACTION (0x4000+0x82)
1157
#define GN_SC33_LEFT_TALK (0x4000+0x83)
1158
#define GT_SC33_LEFT_TALK (0x4000+0x84)
1159
#define GN_SC33_RIGHT_TALK (0x4000+0x85)
1160
#define GT_SC33_RIGHT_TALK (0x4000+0x86)
1161
#define SC33_EXIT_30_WALK_ON (0x4000+0x87)
1162
#define GT_SC33_EXIT_30 (0x4000+0x88)
1163
#define SC33_EXIT_30_ACTION (0x4000+0x89)
1164
#define SC33_EXIT_32_WALK_ON (0x4000+0x8a)
1165
#define GT_SC33_EXIT_32 (0x4000+0x8b)
1166
#define SC33_EXIT_32_ACTION (0x4000+0x8c)
1167
#define SC33_SHED_DOOR_LOGIC (0x4000+0x8d)
1168
#define SC33_SHED_DOOR_MOUSE_ON (0x4000+0x8e)
1169
#define SC33_SHED_DOOR_WALK_ON (0x4000+0x8f)
1170
#define GT_SC33_SHED_DOOR (0x4000+0x90)
1171
#define SC33_SHED_DOOR_ACTION (0x4000+0x91)
1172
#define GT_SC33_LOCK (0x4000+0x92)
1173
#define SC33_LOCK_ACTION (0x4000+0x93)
1174
#define SC34_DOOR_WALK_ON (0x4000+0x94)
1175
#define GT_SC34_DOOR (0x4000+0x95)
1176
#define SC34_DOOR_ACTION (0x4000+0x96)
1177
#define GT_SC34_SECATEURS (0x4000+0x97)
1178
#define SC34_SECATEURS_ACTION (0x4000+0x98)
1179
#define SC34_SECATEURS_LOGIC (0x4000+0x99)
1180
#define GT_SC34_TKT_MACHINE (0x4000+0x9a)
1181
#define SC34_TKT_MACHINE_ACTION (0x4000+0x9b)
1182
#define GT_SC34_MAP (0x4000+0x9c)
1183
#define SC34_MAP_ACTION (0x4000+0x9d)
1184
#define GT_SC34_BRICKS (0x4000+0x9e)
1185
#define SC34_BRICKS_ACTION (0x4000+0x9f)
1186
#define GN_SC36_LEFT_TALK (0x4000+0xa0)
1187
#define GT_SC36_LEFT_TALK (0x4000+0xa1)
1188
#define GN_SC36_RIGHT_TALK (0x4000+0xa2)
1189
#define GT_SC36_RIGHT_TALK (0x4000+0xa3)
1190
#define GT_SC36_LOW_FLOOR (0x4000+0xa4)
1191
#define GT_SC36_FLOOR (0x4000+0xa5)
1192
#define SC36_EXIT_30_WALK_ON (0x4000+0xa6)
1193
#define GT_SC36_EXIT_30 (0x4000+0xa7)
1194
#define SC36_EXIT_30_ACTION (0x4000+0xa8)
1195
#define GT_SC36_SENSOR (0x4000+0xa9)
1196
#define SC36_SENSOR_ACTION (0x4000+0xaa)
1197
#define SC36_DOOR_WALK_ON (0x4000+0xab)
1198
#define GT_SC36_DOOR (0x4000+0xac)
1199
#define SC36_DOOR_ACTION (0x4000+0xad)
1200
#define SC36_DOOR_LOGIC (0x4000+0xae)
1201
#define SC36_BAND_LOGIC (0x4000+0xaf)
1202
#define GT_SC36_BAND (0x4000+0xb0)
1203
#define SC36_BAND_ACTION (0x4000+0xb1)
1204
#define SC36_JUKE_LIGHT_LOGIC (0x4000+0xb2)
1205
#define SC36_COLSTON_FIX_JUKEBOX (0x4000+0xb3)
1206
#define PLAY_TUNE_1 (0x4000+0xb4)
1207
#define PLAY_TUNE_2 (0x4000+0xb5)
1208
#define PLAY_TUNE_3 (0x4000+0xb6)
1209
#define SC36_JUKEBOX_SSS (0x4000+0xb7)
1210
#define SC36_JUKEBOX_LOGIC (0x4000+0xb8)
1211
#define GT_SC36_JUKEBOX (0x4000+0xb9)
1212
#define SC36_JUKEBOX_ACTION (0x4000+0xba)
1213
#define SC36_BARMAN_LOGIC (0x4000+0xbb)
1214
#define SC36_BARMAN_SSS (0x4000+0xbc)
1215
#define GT_SC36_BARMAN (0x4000+0xbd)
1216
#define SC36_BARMAN_ACTION (0x4000+0xbe)
1217
#define SC36_COLSTON_LOGIC (0x4000+0xbf)
1218
#define SC36_COLSTON_SSS (0x4000+0xc0)
1219
#define GT_SC36_COLSTON (0x4000+0xc1)
1220
#define SC36_COLSTON_ACTION (0x4000+0xc2)
1221
#define SC36_GALLAGHER_LOGIC (0x4000+0xc3)
1222
#define SC36_GALLAGHER_SSS (0x4000+0xc4)
1223
#define GT_SC36_GALLAGHER (0x4000+0xc5)
1224
#define SC36_GALLAGHER_ACTION (0x4000+0xc6)
1225
#define SC36_CARDS_LOGIC (0x4000+0xc7)
1226
#define GT_SC36_GLASS (0x4000+0xc8)
1227
#define SC36_COLSTON_PROTEST (0x4000+0xc9)
1228
#define SC36_GLASS_ACTION (0x4000+0xca)
1229
#define MOVE_BABS (0x4000+0xcb)
1230
#define SC36_BABS_LOGIC (0x4000+0xcc)
1231
#define BABS_LOGIC_AMIGA (0x4000+0xcd)
1232
#define GT_BABS_AMIGA (0x4000+0xce)
1233
#define BABS_SSS_AMIGA (0x4000+0xcf)
1234
#define BABS_ACTION_AMIGA (0x4000+0xd0)
1235
#define GT_SC37_SENSOR (0x4000+0xd1)
1236
#define SC37_SENSOR_ACTION (0x4000+0xd2)
1237
#define SC37_DOOR_WALK_ON (0x4000+0xd3)
1238
#define GT_SC37_DOOR (0x4000+0xd4)
1239
#define SC37_DOOR_ACTION (0x4000+0xd5)
1240
#define SC37_DOOR_LOGIC (0x4000+0xd6)
1241
#define GT_SC37_GRILL (0x4000+0xd7)
1242
#define SC37_GRILL_ACTION (0x4000+0xd8)
1243
#define SC37_GRILL_LOGIC (0x4000+0xd9)
1244
#define GT_SC37_FLIMSY_BOX (0x4000+0xda)
1245
#define SC37_FLIMSY_BOX_ACTION (0x4000+0xdb)
1246
#define STEP_OFF_BOX (0x4000+0xdc)
1247
#define GT_SC37_BIG_BOX (0x4000+0xdd)
1248
#define SC37_BIG_BOX_ACTION (0x4000+0xde)
1249
#define GT_SC37_LID (0x4000+0xdf)
1250
#define SC37_LID_ACTION (0x4000+0xe0)
1251
#define PUT_LID_BACK (0x4000+0xe1)
1252
#define USE_LID_ON_FLIMSY_BOX (0x4000+0xe2)
1253
#define SC37_LID_LOGIC (0x4000+0xe3)
1254
#define GT_SC37_WINE_RACK (0x4000+0xe4)
1255
#define SC37_WINE_RACK_ACTION (0x4000+0xe5)
1256
#define GN_SC38_LEFT_TALK (0x4000+0xe6)
1257
#define GT_SC38_LEFT_TALK (0x4000+0xe7)
1258
#define GN_SC38_RIGHT_TALK (0x4000+0xe8)
1259
#define GT_SC38_RIGHT_TALK (0x4000+0xe9)
1260
#define GT_SC38_LIFT (0x4000+0xea)
1261
#define SC38_LIFT_ACTION (0x4000+0xeb)
1262
#define SC38_LIFT_LOGIC (0x4000+0xec)
1263
#define GT_SC38_STATUE (0x4000+0xed)
1264
#define SC38_STATUE_ACTION (0x4000+0xee)
1265
#define GT_SC38_VIDEO (0x4000+0xef)
1266
#define SC38_VIDEO_ACTION (0x4000+0xf0)
1267
#define SC38_VIDEO_LOGIC (0x4000+0xf1)
1268
#define GT_SC38_MONITOR (0x4000+0xf2)
1269
#define SC38_MONITOR_ACTION (0x4000+0xf3)
1270
#define SC38_MONITOR_LOGIC (0x4000+0xf4)
1271
#define GT_SC38_SOFA (0x4000+0xf5)
1272
#define SC38_SOFA_ACTION (0x4000+0xf6)
1273
#define GT_SC38_DOG_TRAY (0x4000+0xf7)
1274
#define SC38_DOG_TRAY_ACTION (0x4000+0xf8)
1275
#define GT_SC38_BISCUITS (0x4000+0xf9)
1276
#define SC38_BISCUITS_ACTION (0x4000+0xfa)
1277
#define SC38_RINGER_LOGIC (0x4000+0xfb)
1278
#define SC39_EXIT_31_WALK_ON (0x4000+0xfc)
1279
#define GT_SC39_EXIT_31 (0x4000+0xfd)
1280
#define SC39_EXIT_31_ACTION (0x4000+0xfe)
1281
#define GT_SC39_EXIT_40 (0x4000+0xff)
1282
#define SC39_EXIT_40_ACTION (0x4000+0x100)
1283
#define SC39_EXIT_41_WALK_ON (0x4000+0x101)
1284
#define GT_SC39_EXIT_41 (0x4000+0x102)
1285
#define SC39_EXIT_41_ACTION (0x4000+0x103)
1286
#define GT_SC39_WALTERS (0x4000+0x104)
1287
#define SC39_WALTERS_ACTION (0x4000+0x105)
1288
#define GT_SC40_EXIT_39 (0x4000+0x106)
1289
#define SC40_EXIT_39_ACTION (0x4000+0x107)
1290
#define GT_SC40_CABINET (0x4000+0x108)
1291
#define SC40_CABINET_ACTION (0x4000+0x109)
1292
#define GT_SC40_TROLLEY (0x4000+0x10a)
1293
#define SC40_TROLLEY_ACTION (0x4000+0x10b)
1294
#define GT_SC40_LOCKER_1 (0x4000+0x10c)
1295
#define SC40_LOCKER_1_ACTION (0x4000+0x10d)
1296
#define GT_SC40_LOCKER_2 (0x4000+0x10e)
1297
#define SC40_LOCKER_2_ACTION (0x4000+0x10f)
1298
#define GT_SC40_LOCKER_3 (0x4000+0x110)
1299
#define SC40_LOCKER_3_ACTION (0x4000+0x111)
1300
#define GT_SC40_LOCKER_4 (0x4000+0x112)
1301
#define SC40_LOCKER_4_ACTION (0x4000+0x113)
1302
#define GT_SC40_LOCKER_5 (0x4000+0x114)
1303
#define SC40_LOCKER_5_ACTION (0x4000+0x115)
1304
#define GT_SC40_BODY_1 (0x4000+0x116)
1305
#define SC40_BODY_1_ACTION (0x4000+0x117)
1306
#define GT_SC40_BODY_2 (0x4000+0x118)
1307
#define SC40_BODY_2_ACTION (0x4000+0x119)
1308
#define GT_SC40_BODY_3 (0x4000+0x11a)
1309
#define SC40_BODY_3_ACTION (0x4000+0x11b)
1310
#define GT_SC40_BODY_4 (0x4000+0x11c)
1311
#define SC40_BODY_4_ACTION (0x4000+0x11d)
1312
#define GT_SC40_BODY_5 (0x4000+0x11e)
1313
#define SC40_BODY_5_ACTION (0x4000+0x11f)
1314
#define SC40_LOCKER_1_LOGIC (0x4000+0x120)
1315
#define SC40_LOCKER_2_LOGIC (0x4000+0x121)
1316
#define SC40_LOCKER_3_LOGIC (0x4000+0x122)
1317
#define SC40_LOCKER_4_LOGIC (0x4000+0x123)
1318
#define SC40_LOCKER_5_LOGIC (0x4000+0x124)
1319
#define SC41_EXIT_39_WALK_ON (0x4000+0x125)
1320
#define GT_SC41_EXIT_39 (0x4000+0x126)
1321
#define SC41_EXIT_39_ACTION (0x4000+0x127)
1322
#define SC41_HEAT_1_LOGIC (0x4000+0x128)
1323
#define SC41_HEAT_2_LOGIC (0x4000+0x129)
1324
#define SC41_HEAT_3_LOGIC (0x4000+0x12a)
1325
#define FOSTER_ENTER_COURT (0x4000+0x12b)
1326
#define SC42_JUDGE_LOGIC (0x4000+0x12c)
1327
#define SC42_CLERK_LOGIC (0x4000+0x12d)
1328
#define SC42_PROSECUTION_LOGIC (0x4000+0x12e)
1329
#define SC42_JOBSWORTH_LOGIC (0x4000+0x12f)
1330
#define SC42_BLUNT_LOGIC (0x4000+0x130)
1331
#define SC42_DANI_LOGIC (0x4000+0x131)
1332
#define SC42_SIGN_LOGIC (0x4000+0x132)
1333
#define SC44_EXIT_45_WALK_ON (0x4000+0x133)
1334
#define GT_SC44_EXIT_45 (0x4000+0x134)
1335
#define SC44_EXIT_45_ACTION (0x4000+0x135)
1336
#define GT_SC44_GRILL (0x4000+0x136)
1337
#define SC44_GRILL_ACTION (0x4000+0x137)
1338
#define GT_SC44_RUBBLE (0x4000+0x138)
1339
#define SC44_RUBBLE_ACTION (0x4000+0x139)
1340
#define SC45_EXIT_44_WALK_ON (0x4000+0x13a)
1341
#define GT_SC45_EXIT_44 (0x4000+0x13b)
1342
#define SC45_EXIT_44_ACTION (0x4000+0x13c)
1343
#define SC45_EXIT_46_WALK_ON (0x4000+0x13d)
1344
#define GT_SC45_EXIT_46 (0x4000+0x13e)
1345
#define SC45_EXIT_46_ACTION (0x4000+0x13f)
1346
#define SC45_EXIT_47_WALK_ON (0x4000+0x140)
1347
#define GT_SC45_EXIT_47 (0x4000+0x141)
1348
#define SC45_EXIT_47_ACTION (0x4000+0x142)
1349
#define SC46_EXIT_45_WALK_ON (0x4000+0x143)
1350
#define GT_SC46_EXIT_45 (0x4000+0x144)
1351
#define SC46_EXIT_45_ACTION (0x4000+0x145)
1352
#define GT_SC46_RUBBLE (0x4000+0x146)
1353
#define SC46_RUBBLE_ACTION (0x4000+0x147)
1354
#define SC47_EXIT_45_WALK_ON (0x4000+0x148)
1355
#define GT_SC47_EXIT_45 (0x4000+0x149)
1356
#define SC47_EXIT_45_ACTION (0x4000+0x14a)
1357
#define SC47_EXIT_48_WALK_ON (0x4000+0x14b)
1358
#define GT_SC47_EXIT_48 (0x4000+0x14c)
1359
#define SC47_EXIT_48_ACTION (0x4000+0x14d)
1360
#define SC48_EXIT_47_WALK_ON (0x4000+0x14e)
1361
#define GT_SC48_EXIT_47 (0x4000+0x14f)
1362
#define SC48_EXIT_47_ACTION (0x4000+0x150)
1363
#define SC48_EXIT_65_WALK_ON (0x4000+0x151)
1364
#define GT_SC48_EXIT_65 (0x4000+0x152)
1365
#define SC48_EXIT_65_ACTION (0x4000+0x153)
1366
#define GT_SC48_SOCKET (0x4000+0x154)
1367
#define SC48_SOCKET_ACTION (0x4000+0x155)
1368
#define SC48_SOCKET_LOGIC (0x4000+0x156)
1369
#define GT_SC48_HOLE (0x4000+0x157)
1370
#define SC48_HOLE_ACTION (0x4000+0x158)
1371
#define FOSTER_SEES_EYES (0x4000+0x159)
1372
#define SC48_HOLE_LOGIC (0x4000+0x15a)
1373
#define SC48_EYES_LOGIC (0x4000+0x15b)
1374
#define SC65_EXIT_48_WALK_ON (0x4000+0x15c)
1375
#define GT_SC65_EXIT_48 (0x4000+0x15d)
1376
#define SC65_EXIT_48_ACTION (0x4000+0x15e)
1377
#define GT_SC65_EXIT_66 (0x4000+0x15f)
1378
#define GT_SC65_POSTER1 (0x4000+0x160)
1379
#define SC65_POSTER1_ACTION (0x4000+0x161)
1380
#define GT_SC65_POSTER2 (0x4000+0x162)
1381
#define SC65_POSTER2_ACTION (0x4000+0x163)
1382
#define GT_SC65_SIGN (0x4000+0x164)
1383
#define SC65_SIGN_ACTION (0x4000+0x165)
1384
#define WALTER_SPEECH (0x5000+0x1)
1385
#define JOEY_MEDIC (0x5000+0x2)
1386
#define KEN_SPEECH (0x5000+0x3)
1387
#define BORED_ROOM (0x5000+0x4)
1388
#define HOBS_END (0x0000+0x46)
1389
#define GT_JOEY_PARK (0x5000+0x5)
1390
#define JOEY_MED_EXTRA (0x5000+0x6)
1391
#define JOEY_MED_LOGIC (0x5000+0x7)
1392
#define JOEY_MISSION72_EXTRA (0x5000+0x8)
1393
#define JOEY_MED_MISSION72 (0x5000+0x9)
1394
#define GT_RECHARGING_MEDI (0x5000+0xa)
1395
#define RECHARGING_MEDI_ACTION (0x5000+0xb)
1396
#define MEDI_LOGIC (0x5000+0xc)
1397
#define SC67_MEND_LOGIC (0x5000+0xd)
1398
#define MEDI_ACTION (0x5000+0xe)
1399
#define GT_SC71_MEDI_SLOT (0x5000+0xf)
1400
#define SC71_MEDI_SLOT_ACTION (0x5000+0x10)
1401
#define SC66_FOSTER_GETS_CRUSHED (0x5000+0x11)
1402
#define SC66_TIMER_LOGIC (0x5000+0x12)
1403
#define SC66_DOOR_LOGIC (0x5000+0x13)
1404
#define SC66_STONES_LOGIC (0x5000+0x14)
1405
#define SC66_LO_BEAM_LOGIC (0x5000+0x15)
1406
#define SC66_HI_BEAM_LOGIC (0x5000+0x16)
1407
#define SC66_ROCK1_LOGIC (0x5000+0x17)
1408
#define SC66_ROCK2_LOGIC (0x5000+0x18)
1409
#define SC66_ROCK3_LOGIC (0x5000+0x19)
1410
#define SC66_HOLE_ACTION (0x5000+0x1a)
1411
#define SC67_PULSE1_LOGIC (0x5000+0x1b)
1412
#define SC67_PULSE2_LOGIC (0x5000+0x1c)
1413
#define SC67_PULSE3_LOGIC (0x5000+0x1d)
1414
#define SC67_PULSE4_LOGIC (0x5000+0x1e)
1415
#define SC67_ROCK_LOGIC (0x5000+0x1f)
1416
#define GT_SC67_BRICKWORK (0x5000+0x20)
1417
#define SC67_BRICKWORK_ACTION (0x5000+0x21)
1418
#define SC67_CLOT_LOGIC (0x5000+0x22)
1419
#define GN_SC67_CLOT (0x5000+0x23)
1420
#define GT_SC67_CLOT (0x5000+0x24)
1421
#define SC67_CLOT_ACTION (0x5000+0x25)
1422
#define GT_SC67_VEIN (0x5000+0x26)
1423
#define SC67_VEIN_ACTION (0x5000+0x27)
1424
#define SC67_DOOR_MOUSE_ON (0x5000+0x28)
1425
#define SC67_DOOR_LOGIC (0x5000+0x29)
1426
#define SC67_DOOR_WALK_ON (0x5000+0x2a)
1427
#define GN_SC67_DOOR (0x5000+0x2b)
1428
#define GT_SC67_DOOR (0x5000+0x2c)
1429
#define SC67_DOOR_ACTION (0x5000+0x2d)
1430
#define SC67_PLASTER_LOGIC (0x5000+0x2e)
1431
#define GT_SC67_PLASTER (0x5000+0x2f)
1432
#define SC67_PLASTER_ACTION (0x5000+0x30)
1433
#define SC67_BRICK_LOGIC (0x5000+0x31)
1434
#define GT_SC67_BRICK (0x5000+0x32)
1435
#define SC67_BRICK_ACTION (0x5000+0x33)
1436
#define SC67_CROWBAR_LOGIC (0x5000+0x34)
1437
#define GT_SC67_CROWBAR (0x5000+0x35)
1438
#define SC67_CROWBAR_ACTION (0x5000+0x36)
1439
#define GT_SC68_JOEY_WAIT (0x5000+0x37)
1440
#define SC68_PULSE1_LOGIC (0x5000+0x38)
1441
#define SC68_PULSE2_LOGIC (0x5000+0x39)
1442
#define SC68_PULSE3_LOGIC (0x5000+0x3a)
1443
#define SC68_PULSE4_LOGIC (0x5000+0x3b)
1444
#define SC68_PULSE5_LOGIC (0x5000+0x3c)
1445
#define SC68_PULSE6_LOGIC (0x5000+0x3d)
1446
#define SC68_SENSOR_LOGIC (0x5000+0x3e)
1447
#define SC68_DOOR_WALK_ON (0x5000+0x3f)
1448
#define GN_SC68_DOOR (0x5000+0x40)
1449
#define GT_SC68_DOOR (0x5000+0x41)
1450
#define SC68_DOOR_ACTION (0x5000+0x42)
1451
#define SC68_DOOR_MOUSE_ON (0x5000+0x43)
1452
#define SC68_DOOR_LOGIC (0x5000+0x44)
1453
#define GT_SC68_SENSOR (0x5000+0x45)
1454
#define SC68_SENSOR_ACTION (0x5000+0x46)
1455
#define GT_SC68_STAIRS (0x5000+0x47)
1456
#define SC68_STAIRS_ACTION (0x5000+0x48)
1457
#define SC68_EXIT_WALK_ON (0x5000+0x49)
1458
#define GT2_SC68_EXIT (0x5000+0x4a)
1459
#define GT_SC68_EXIT (0x5000+0x4b)
1460
#define SC68_EXIT_ACTION (0x5000+0x4c)
1461
#define GT_SC68_GRILL (0x5000+0x4d)
1462
#define SC68_GRILL_ACTION (0x5000+0x4e)
1463
#define SC69_PULSE1_LOGIC (0x5000+0x4f)
1464
#define SC69_PULSE2_LOGIC (0x5000+0x50)
1465
#define SC69_PULSE3_LOGIC (0x5000+0x51)
1466
#define SC69_PULSE4_LOGIC (0x5000+0x52)
1467
#define SC69_PULSE5_LOGIC (0x5000+0x53)
1468
#define SC69_PULSE6_LOGIC (0x5000+0x54)
1469
#define SC69_EXIT_WALK_ON (0x5000+0x55)
1470
#define GT2_SC69_EXIT (0x5000+0x56)
1471
#define GT_SC69_EXIT (0x5000+0x57)
1472
#define SC69_EXIT_ACTION (0x5000+0x58)
1473
#define SC69_DOOR_WALK_ON (0x5000+0x59)
1474
#define GN_SC69_DOOR (0x5000+0x5a)
1475
#define GT_SC69_DOOR (0x5000+0x5b)
1476
#define SC69_DOOR_ACTION (0x5000+0x5c)
1477
#define GT_SC69_GRILL (0x5000+0x5d)
1478
#define SC69_GRILL_ACTION (0x5000+0x5e)
1479
#define GT_SC70_DOOR (0x5000+0x5f)
1480
#define SC70_DOOR_ACTION (0x5000+0x60)
1481
#define SC70_IRIS_LOGIC (0x5000+0x61)
1482
#define SC70_IRIS_OPENED (0x5000+0x62)
1483
#define SC70_IRIS_CLOSED (0x5000+0x63)
1484
#define GT_SC70_IRIS (0x5000+0x64)
1485
#define SC70_IRIS_ACTION (0x5000+0x65)
1486
#define SC70_BAR_LOGIC (0x5000+0x66)
1487
#define GT_SC70_BAR (0x5000+0x67)
1488
#define SC70_BAR_ACTION (0x5000+0x68)
1489
#define GT_SC70_GRILL (0x5000+0x69)
1490
#define SC70_GRILL_ACTION (0x5000+0x6a)
1491
#define SC70_CONTROL_LOGIC (0x5000+0x6b)
1492
#define GT_SC70_CONTROL (0x5000+0x6c)
1493
#define SC70_CONTROL_ACTION (0x5000+0x6d)
1494
#define SC70_PIT_LOGIC (0x5000+0x6e)
1495
#define GT_SC70_PIT (0x5000+0x6f)
1496
#define SC70_PIT_ACTION (0x5000+0x70)
1497
#define GT_SC70_FLOOR (0x5000+0x71)
1498
#define SC71_DOOR69_WALK_ON (0x5000+0x72)
1499
#define GN_SC71_DOOR69 (0x5000+0x73)
1500
#define GT_SC71_DOOR69 (0x5000+0x74)
1501
#define SC71_DOOR69_ACTION (0x5000+0x75)
1502
#define SC71_DOOR72_WALK_ON (0x5000+0x76)
1503
#define GN_SC71_DOOR72 (0x5000+0x77)
1504
#define GT_SC71_DOOR72 (0x5000+0x78)
1505
#define SC71_DOOR72_ACTION (0x5000+0x79)
1506
#define GN_INTO_RECHARGING_UNIT (0x5000+0x7a)
1507
#define GET_INTO_RECHARGING_UNIT (0x5000+0x7b)
1508
#define GT_SC71_RECHARGER (0x5000+0x7c)
1509
#define SC71_RECHARGER_ACTION (0x5000+0x7d)
1510
#define GT_SC71_MONITOR (0x5000+0x7e)
1511
#define SC71_MONITOR_ACTION (0x5000+0x7f)
1512
#define GT_SC71_CONTROLS (0x5000+0x80)
1513
#define SC71_CONTROLS_ACTION (0x5000+0x81)
1514
#define GT_SC71_LOCKED_DOOR (0x5000+0x82)
1515
#define SC71_LOCKED_DOOR_ACTION (0x5000+0x83)
1516
#define SC71_RECHARGER_LOGIC (0x5000+0x84)
1517
#define SC71_PANEL2_LOGIC (0x5000+0x85)
1518
#define SC71_LIGHT1_LOGIC (0x5000+0x86)
1519
#define SC71_CHLITE_LOGIC (0x5000+0x87)
1520
#define SC71_MONITOR_LOGIC (0x5000+0x88)
1521
#define SC71_CONTROLS_LOGIC (0x5000+0x89)
1522
#define WITNESS_LOGIC (0x5000+0x8a)
1523
#define SC72_FOSTER_DEATH (0x5000+0x8b)
1524
#define WITNESS_CATCHES_FOSTER (0x5000+0x8c)
1525
#define SC72_DOOR_WALK_ON (0x5000+0x8d)
1526
#define GN_SC72_DOOR (0x5000+0x8e)
1527
#define GT_SC72_DOOR (0x5000+0x8f)
1528
#define SC72_DOOR_ACTION (0x5000+0x90)
1529
#define SC72_EXIT_WALK_ON (0x5000+0x91)
1530
#define GN_SC72_EXIT (0x5000+0x92)
1531
#define GT_SC72_EXIT (0x5000+0x93)
1532
#define SC72_EXIT_ACTION (0x5000+0x94)
1533
#define SC72_TANK_LOGIC (0x5000+0x95)
1534
#define GT_SC72_TANK (0x5000+0x96)
1535
#define SC72_TANK_ACTION (0x5000+0x97)
1536
#define GT_SC72_TAP (0x5000+0x98)
1537
#define SC72_TAP_ACTION (0x5000+0x99)
1538
#define SC72_SPILL_LOGIC (0x5000+0x9a)
1539
#define GT_SC72_SPILL (0x5000+0x9b)
1540
#define SC72_SPILL_ACTION (0x5000+0x9c)
1541
#define SC72_GRILL_LOGIC (0x5000+0x9d)
1542
#define GT_SC72_GRILL (0x5000+0x9e)
1543
#define SC72_GRILL_ACTION (0x5000+0x9f)
1544
#define SC72_CHAMBER1_LOGIC (0x5000+0xa0)
1545
#define SC72_CHAM1_LIGHT_LOGIC (0x5000+0xa1)
1546
#define SC72_CHAMBER2_LOGIC (0x5000+0xa2)
1547
#define SC72_CHAM2_LIGHT_LOGIC (0x5000+0xa3)
1548
#define SC72_CHAMBER3_LOGIC (0x5000+0xa4)
1549
#define GT_SC72_CHAMBER1 (0x5000+0xa5)
1550
#define GT_SC72_CHAMBER2 (0x5000+0xa6)
1551
#define GT_SC72_CHAMBER3 (0x5000+0xa7)
1552
#define SC72_CHAMBERS_ACTION (0x5000+0xa8)
1553
#define GT_SC72_LIGHT1 (0x5000+0xa9)
1554
#define GT_SC72_LIGHT2 (0x5000+0xaa)
1555
#define GT_SC72_LIGHT3 (0x5000+0xab)
1556
#define SC72_ROT_LIGHT_LOGIC (0x5000+0xac)
1557
#define SC72_COMPUTER_LOGIC (0x5000+0xad)
1558
#define SC72_COMPUTER2_LOGIC (0x5000+0xae)
1559
#define GT_SC72_COMPUTER (0x5000+0xaf)
1560
#define SC72_COMPUTER_ACTION (0x5000+0xb0)
1561
#define GN_SC72_WITNESS_TALK (0x5000+0xb1)
1562
#define GT_SC72_WITNESS_TALK (0x5000+0xb2)
1563
#define GN_SC72_FOSTER_TALK (0x5000+0xb3)
1564
#define GT_SC72_FOSTER_TALK (0x5000+0xb4)
1565
#define GT_SC72_WITNESS_KILL (0x5000+0xb5)
1566
#define GT_SC73_CORPSE (0x5000+0xb6)
1567
#define SC73_CORPSE_ACTION (0x5000+0xb7)
1568
#define GALLAGHER_LOGIC73 (0x5000+0xb8)
1569
#define GT_SC73_GALL_1 (0x5000+0xb9)
1570
#define GT_SC73_GALL_2 (0x5000+0xba)
1571
#define GT_SC73_JOEY_WAIT (0x5000+0xbb)
1572
#define SC73_SENSOR_LOGIC (0x5000+0xbc)
1573
#define SC73_EXIT_WALK_ON (0x5000+0xbd)
1574
#define GT2_SC73_EXIT (0x5000+0xbe)
1575
#define GT_SC73_EXIT (0x5000+0xbf)
1576
#define SC73_EXIT_ACTION (0x5000+0xc0)
1577
#define SC73_DOOR_WALK_ON (0x5000+0xc1)
1578
#define GT_SC73_DOOR (0x5000+0xc2)
1579
#define SC73_DOOR_ACTION (0x5000+0xc3)
1580
#define SC73_CHAMBER3_LOGIC (0x5000+0xc4)
1581
#define SC73_CHAMBER4_LOGIC (0x5000+0xc5)
1582
#define SC73_CHAM4_LIGHT_LOGIC (0x5000+0xc6)
1583
#define GT_SC73_CHAMBER4 (0x5000+0xc7)
1584
#define SC73_CHAMBER4_ACTION (0x5000+0xc8)
1585
#define SC73_CHAMBER5_LOGIC (0x5000+0xc9)
1586
#define SC73_CHAM5_LIGHT_LOGIC (0x5000+0xca)
1587
#define GT_SC73_CHAMBER5 (0x5000+0xcb)
1588
#define SC73_CHAMBER5_ACTION (0x5000+0xcc)
1589
#define SC73_BIG_DOOR_MOUSE_ON (0x5000+0xcd)
1590
#define SC73_BIG_DOOR_WALK_ON (0x5000+0xce)
1591
#define GT_SC73_BIG_DOOR (0x5000+0xcf)
1592
#define SC73_BIG_DOOR_ACTION (0x5000+0xd0)
1593
#define GT_SC73_SENSOR (0x5000+0xd1)
1594
#define SC73_SENSOR_ACTION (0x5000+0xd2)
1595
#define GT_SC73_LOCKED_DOOR (0x5000+0xd3)
1596
#define SC73_LOCKED_DOOR_ACTION (0x5000+0xd4)
1597
#define SC73_BITS_LOGIC (0x5000+0xd5)
1598
#define SC73_BITS2_LOGIC (0x5000+0xd6)
1599
#define SC73_SPRAY_LOGIC (0x5000+0xd7)
1600
#define GT_SC73_WRECKED_DROID (0x5000+0xd8)
1601
#define SC73_WRECKED_DROID_ACTION (0x5000+0xd9)
1602
#define JOEY_MED_LOGIC73 (0x5000+0xda)
1603
#define SC74_DOOR_WALK_ON (0x5000+0xdb)
1604
#define GT_SC74_DOOR (0x5000+0xdc)
1605
#define SC74_DOOR_ACTION (0x5000+0xdd)
1606
#define SC74_MONITOR1_LOGIC (0x5000+0xde)
1607
#define SC74_MONITOR2_LOGIC (0x5000+0xdf)
1608
#define SC74_MONITOR3_LOGIC (0x5000+0xe0)
1609
#define SC74_MONITOR4_LOGIC (0x5000+0xe1)
1610
#define SC74_LEFT_TV_LOGIC (0x5000+0xe2)
1611
#define SC74_RIGHT_TV_LOGIC (0x5000+0xe3)
1612
#define SC74_LIGHTS_LOGIC (0x5000+0xe4)
1613
#define GT_SC74_MONITOR1 (0x5000+0xe5)
1614
#define GT_SC74_LEFT_TV (0x5000+0xe6)
1615
#define GT_SC74_RIGHT_TV (0x5000+0xe7)
1616
#define SC74_MONITORS_ACTION (0x5000+0xe8)
1617
#define GT_SC74_INTERFACE (0x5000+0xe9)
1618
#define SC74_INTERFACE_ACTION (0x5000+0xea)
1619
#define GT_SC74_FLOOR (0x5000+0xeb)
1620
#define GT_SC74_INT_SLOT (0x5000+0xec)
1621
#define SC74_INT_SLOT_ACTION (0x5000+0xed)
1622
#define SC74_INT_SLOT_LOGIC (0x5000+0xee)
1623
#define GT_SC74_TERMINAL (0x5000+0xef)
1624
#define SC74_TERMINAL_ACTION (0x5000+0xf0)
1625
#define SC74_POD_LOGIC (0x5000+0xf1)
1626
#define SC75_BIG_DOOR_WALK_ON (0x5000+0xf2)
1627
#define GT_SC75_BIG_DOOR (0x5000+0xf3)
1628
#define SC75_BIG_DOOR_ACTION (0x5000+0xf4)
1629
#define SC75_DOOR_WALK_ON (0x5000+0xf5)
1630
#define GT_SC75_DOOR (0x5000+0xf6)
1631
#define SC75_DOOR_ACTION (0x5000+0xf7)
1632
#define SC75_NITRO_TANK_LOGIC (0x5000+0xf8)
1633
#define GT_SC75_NITRO_TANK (0x5000+0xf9)
1634
#define SC75_NITRO_TANK_ACTION (0x5000+0xfa)
1635
#define SC75_LIVE_TANK_LOGIC (0x5000+0xfb)
1636
#define GT_SC75_LIVE_TANK (0x5000+0xfc)
1637
#define SC75_TISSUE_LOGIC (0x5000+0xfd)
1638
#define SC75_LIVE_TANK_ACTION (0x5000+0xfe)
1639
#define SC75_CONSOLE_LOGIC (0x5000+0xff)
1640
#define SC75_CRASH_LOGIC (0x5000+0x100)
1641
#define GT_SC75_CONSOLE (0x5000+0x101)
1642
#define SC75_CONSOLE_ACTION (0x5000+0x102)
1643
#define SC75_TONGS_LOGIC (0x5000+0x103)
1644
#define GT_SC75_TONGS (0x5000+0x104)
1645
#define SC75_TONGS_ACTION (0x5000+0x105)
1646
#define SC75_LIGHT1_LOGIC (0x5000+0x106)
1647
#define SC75_LIGHT2_LOGIC (0x5000+0x107)
1648
#define SC76_DOOR75_WALK_ON (0x5000+0x108)
1649
#define GT_SC76_DOOR75 (0x5000+0x109)
1650
#define SC76_DOOR75_ACTION (0x5000+0x10a)
1651
#define SC76_DOOR77_WALK_ON (0x5000+0x10b)
1652
#define GT_SC76_DOOR77 (0x5000+0x10c)
1653
#define SC76_DOOR77_ACTION (0x5000+0x10d)
1654
#define GT_SC76_ANYTHING (0x5000+0x10e)
1655
#define SC76_ANDROID_ACTION (0x5000+0x10f)
1656
#define SC76_CONSOLE_1_ACTION (0x5000+0x110)
1657
#define SC76_CONSOLE_2_ACTION (0x5000+0x111)
1658
#define SC76_CONSOLE_3_ACTION (0x5000+0x112)
1659
#define SC76_BOARD_1_ACTION (0x5000+0x113)
1660
#define SC76_BOARD_2_ACTION (0x5000+0x114)
1661
#define SC76_BOARD_3_ACTION (0x5000+0x115)
1662
#define SC76_BOARD_1_LOGIC (0x5000+0x116)
1663
#define SC76_BOARD_2_LOGIC (0x5000+0x117)
1664
#define SC76_BOARD_3_LOGIC (0x5000+0x118)
1665
#define SC76_CABINET_1_ACTION (0x5000+0x119)
1666
#define SC76_CABINET_2_ACTION (0x5000+0x11a)
1667
#define SC76_CABINET_3_ACTION (0x5000+0x11b)
1668
#define SC76_CABINET_1_LOGIC (0x5000+0x11c)
1669
#define SC76_CABINET_2_LOGIC (0x5000+0x11d)
1670
#define SC76_CABINET_3_LOGIC (0x5000+0x11e)
1671
#define SC76_LIGHT1_LOGIC (0x5000+0x11f)
1672
#define SC76_LIGHT2_LOGIC (0x5000+0x120)
1673
#define SC76_LIGHT3_LOGIC (0x5000+0x121)
1674
#define SC76_LIGHT4_LOGIC (0x5000+0x122)
1675
#define SC76_LIGHT5_LOGIC (0x5000+0x123)
1676
#define SC76_LIGHT6_LOGIC (0x5000+0x124)
1677
#define SC76_LIGHT7_LOGIC (0x5000+0x125)
1678
#define SC76_LIGHT8_LOGIC (0x5000+0x126)
1679
#define SC76_LIGHT9_LOGIC (0x5000+0x127)
1680
#define SC76_ANDROID_1_LOGIC (0x5000+0x128)
1681
#define SC76_ANDROID_2_LOGIC (0x5000+0x129)
1682
#define KEN_START_LOGIC (0x5000+0x12a)
1683
#define SC76_ANDROID_3_LOGIC (0x5000+0x12b)
1684
#define KEN_EXTRA (0x5000+0x12c)
1685
#define KEN_LOGIC (0x5000+0x12d)
1686
#define KEN_STUCK_LOGIC (0x5000+0x12e)
1687
#define STUCK_SSS (0x5000+0x12f)
1688
#define GT_SC77_STUCK_KEN (0x5000+0x130)
1689
#define STUCK_KEN_ACTION (0x5000+0x131)
1690
#define KEN_MISSION_HAND_EXTRA (0x5000+0x132)
1691
#define KEN_MISSION_HAND (0x5000+0x133)
1692
#define SC77_DOOR76_WALK_ON (0x5000+0x134)
1693
#define GT_SC77_DOOR76 (0x5000+0x135)
1694
#define SC77_DOOR76_ACTION (0x5000+0x136)
1695
#define SC77_BIG_DOOR_MOUSE_ON (0x5000+0x137)
1696
#define SC77_BIG_DOOR_LOGIC (0x5000+0x138)
1697
#define SC77_BIG_DOOR_WALK_ON (0x5000+0x139)
1698
#define GT_SC77_BIG_DOOR (0x5000+0x13a)
1699
#define SC77_BIG_DOOR_ACTION (0x5000+0x13b)
1700
#define GT_SC77_TANKS (0x5000+0x13c)
1701
#define SC77_TANKS_ACTION (0x5000+0x13d)
1702
#define GT_SC77_HAND_1 (0x5000+0x13e)
1703
#define SC77_HAND_1_ACTION (0x5000+0x13f)
1704
#define GN_SC77_HAND_2 (0x5000+0x140)
1705
#define GT_SC77_HAND_2 (0x5000+0x141)
1706
#define SC77_HAND_2_ACTION (0x5000+0x142)
1707
#define GT_SC78_LEDGE (0x5000+0x143)
1708
#define GT_SC78_PIPE (0x5000+0x144)
1709
#define SC78_BIG_DOOR_WALK_ON (0x5000+0x145)
1710
#define GT_SC78_BIG_DOOR (0x5000+0x146)
1711
#define SC78_BIG_DOOR_ACTION (0x5000+0x147)
1712
#define SC78_EXIT_WALK_ON (0x5000+0x148)
1713
#define GT_SC78_EXIT (0x5000+0x149)
1714
#define SC78_EXIT_ACTION (0x5000+0x14a)
1715
#define GT_SC78_SUPPORT (0x5000+0x14b)
1716
#define SC78_SUPPORT_ACTION (0x5000+0x14c)
1717
#define SC79_EXIT_WALK_ON (0x5000+0x14d)
1718
#define GT_SC79_EXIT (0x5000+0x14e)
1719
#define SC79_EXIT_ACTION (0x5000+0x14f)
1720
#define GT_SC79_SUPPORT (0x5000+0x150)
1721
#define SC79_SUPPORT_ACTION (0x5000+0x151)
1722
#define SC79_KNOT_LOGIC (0x5000+0x152)
1723
#define GT_SC79_KNOT (0x5000+0x153)
1724
#define SC79_KNOT_ACTION (0x5000+0x154)
1725
#define SC79_ROPE_LOGIC (0x5000+0x155)
1726
#define GT_SC79_ROPE (0x5000+0x156)
1727
#define SC79_ROPE_ACTION (0x5000+0x157)
1728
#define GT_SC79_LADDER (0x5000+0x158)
1729
#define SC79_LADDER_ACTION (0x5000+0x159)
1730
#define SC80_LADDER_ACTION (0x5000+0x15a)
1731
#define SC80_ROPE_ACTION (0x5000+0x15b)
1732
#define SC80_ROPE_LOGIC (0x5000+0x15c)
1733
#define SC80_SPOUT_ACTION (0x5000+0x15d)
1734
#define SC80_ORIFICE_ACTION (0x5000+0x15e)
1735
#define SC80_SAMPLE_LOGIC (0x5000+0x15f)
1736
#define SC80_EXIT_LOGIC (0x5000+0x160)
1737
#define SC80_EXIT_ACTION (0x5000+0x161)
1738
#define SC80_GOO_LOGIC (0x5000+0x162)
1739
#define SC80_BUBBLE1_LOGIC (0x5000+0x163)
1740
#define SC80_BUBBLE2_LOGIC (0x5000+0x164)
1741
#define SC80_BUBBLE3_LOGIC (0x5000+0x165)
1742
#define SC80_BUBBLE4_LOGIC (0x5000+0x166)
1743
#define SC80_BUBBLE5_LOGIC (0x5000+0x167)
1744
#define SC80_BUBBLE6_LOGIC (0x5000+0x168)
1745
#define SC80_BUBBLE7_LOGIC (0x5000+0x169)
1746
#define SC80_BUBBLE8_LOGIC (0x5000+0x16a)
1747
#define SC80_BUBBLE9_LOGIC (0x5000+0x16b)
1748
#define SC80_BUBBLE10_LOGIC (0x5000+0x16c)
1749
#define SC80_BUBBLE11_LOGIC (0x5000+0x16d)
1750
#define SC80_BUBBLE12_LOGIC (0x5000+0x16e)
1751
#define SC81_PULSE_LOGIC (0x5000+0x16f)
1752
#define SC81_FATHER_CHAIR_LOGIC (0x5000+0x170)
1753
#define SC81_FATHER_FLOOR_LOGIC (0x5000+0x171)
1754
#define SC81_FATHER_FINISHED (0x5000+0x172)
1755
#define SC81_FATHER_SSS (0x5000+0x173)
1756
#define SC81_FATHER_FALL (0x5000+0x174)
1757
#define FOSTER_ENTER_BOARDROOM (0x5000+0x175)
1758
#define SC81_FATHER_ACTION (0x5000+0x176)
1759
#define LAST_WORDS_WITH_FATHER (0x5000+0x177)
1760
#define SC81_KEN_SSS (0x5000+0x178)
1761
#define SC81_KEN_ACTION (0x5000+0x179)
1762
#define SC81_DOOR_LOGIC (0x5000+0x17a)
1763
#define SC81_KEN_LOGIC (0x5000+0x17b)
1764
#define SC81_FOSTER_ABSORBED (0x5000+0x17c)
1765
#define SC81_FOSTER_GRABBED (0x5000+0x17d)
1766
#define SC81_CHAIR_ACTION (0x5000+0x17e)
1767
#define SC81_TENT1_LOGIC (0x5000+0x17f)
1768
#define SC81_TENT2_LOGIC (0x5000+0x180)
1769
#define SC81_TENT3_LOGIC (0x5000+0x181)
1770
#define SC81_TENT4_LOGIC (0x5000+0x182)
1771
#define SC81_TENT5_LOGIC (0x5000+0x183)
1772
#define SC81_TENT6_LOGIC (0x5000+0x184)
1773
#define SC81_BIG_TENT1_LOGIC (0x5000+0x185)
1774
#define SC81_BIG_TENT2_LOGIC (0x5000+0x186)
1775
#define SC81_BIG_TENT3_LOGIC (0x5000+0x187)
1776
#define SC82_JOBS_SSS (0x0000+0x47)
1777
#define SC82_JOBSWORTH_LOGIC (0x0000+0x48)
1778
#define PRINT_CREDITS (0x0000+0x49)
1779
#define END_SEQUENCE (0x0000+0x4a)
1780
#define FOSTER_ENTER_NEW_BOARDROOM (0x0000+0x4b)
1781
#define SC82_KEN_LOGIC (0x0000+0x4c)
1782
#define S19_LEFT_ON (0x0000+0x4d)
1783
#define S19_RIGHT_ON (0x0000+0x4e)
1784
#define GT_RIGHT_EXIT_19 (0x0000+0x4f)
1785
#define ER19_ACTION (0x0000+0x50)
1786
#define CABLE2_LOGIC (0x0000+0x51)
1787
#define CABLE_FALL_LOGIC (0x0000+0x52)
1788
#define SMASHED_WINDOW_LOGIC (0x0000+0x53)
1789
#define BITS_LOGIC (0x0000+0x54)
1790
#define GT_CABLE_11 (0x0000+0x55)
1791
#define CABLE_11_ACTION (0x0000+0x56)
1792
#define SPY11_LOGIC (0x0000+0x57)
1793
#define LOCKER_11_LOGIC (0x0000+0x58)
1794
#define GT_LOCKER_11 (0x0000+0x59)
1795
#define LOCKER_11_ACTION (0x0000+0x5a)
1796
#define START90 (0x0000+0x5b)
1797
#define EXIT_LINC (0x0000+0x5c)
1798
#define LINC_MENU_SCRIPT (0x6000+0x1)
1799
#define LINC_MENU_SELECT (0x6000+0x2)
1800
#define INFO_MENU_SELECT (0x6000+0x3)
1801
#define DIS_MENU_SELECT (0x6000+0x4)
1802
#define JOIN_MENU_SELECT (0x6000+0x5)
1803
#define DECOMP_MENU_SELECT (0x6000+0x6)
1804
#define DECRYPT_MENU_SELECT (0x6000+0x7)
1805
#define DOC_MENU_SELECT (0x6000+0x8)
1806
#define SET_UP_INFO_WINDOW (0x6000+0x9)
1807
#define INFO_WINDOW_LOGIC (0x6000+0xa)
1808
#define INFO_BUTTON_LOGIC (0x6000+0xb)
1809
#define CLOSE_WINDOW (0x6000+0xc)
1810
#define NORMAL_MOUSE (0x6000+0xd)
1811
#define BUTTON_MOUSE (0x6000+0xe)
1812
#define DISCONNECT_FOSTER (0x6000+0xf)
1813
#define DOOR_L90_LOGIC (0x6000+0x10)
1814
#define DOOR_L90F_LOGIC (0x6000+0x11)
1815
#define GET_TO_DOOR_L90 (0x6000+0x12)
1816
#define DOOR_L90_ACTION (0x6000+0x13)
1817
#define DOOR_R90_LOGIC (0x6000+0x14)
1818
#define DOOR_R90F_LOGIC (0x6000+0x15)
1819
#define GET_TO_DOOR_R90 (0x6000+0x16)
1820
#define DOOR_R90_ACTION (0x6000+0x17)
1821
#define GET_TO_JOIN_OBJECT (0x6000+0x18)
1822
#define JOIN_OBJECT_ACTION (0x6000+0x19)
1823
#define JOIN_OBJECT_LOGIC (0x6000+0x1a)
1824
#define GET_TO_OSCILLATOR (0x6000+0x1b)
1825
#define OSCILLATOR_ACTION (0x6000+0x1c)
1826
#define OSCILLATOR_LOGIC (0x6000+0x1d)
1827
#define GET_TO_EYEBALL_90 (0x6000+0x1e)
1828
#define EYEBALL_90_ACTION (0x6000+0x1f)
1829
#define EYEBALL_90_LOGIC (0x6000+0x20)
1830
#define DOOR_L91_LOGIC (0x6000+0x21)
1831
#define DOOR_L91F_LOGIC (0x6000+0x22)
1832
#define GET_TO_DOOR_L91 (0x6000+0x23)
1833
#define DOOR_L91_ACTION (0x6000+0x24)
1834
#define DOOR_R91_LOGIC (0x6000+0x25)
1835
#define DOOR_R91F_LOGIC (0x6000+0x26)
1836
#define GET_TO_DOOR_R91 (0x6000+0x27)
1837
#define DOOR_R91_ACTION (0x6000+0x28)
1838
#define DOOR_T91_LOGIC (0x6000+0x29)
1839
#define DOOR_T91R_LOGIC (0x6000+0x2a)
1840
#define GET_TO_DOOR_T91 (0x6000+0x2b)
1841
#define DOOR_T91_ACTION (0x6000+0x2c)
1842
#define GET_TO_BAG_91 (0x6000+0x2d)
1843
#define BAG_91_ACTION (0x6000+0x2e)
1844
#define BAG_91_LOGIC (0x6000+0x2f)
1845
#define GET_TO_DECOMP_OBJ (0x6000+0x30)
1846
#define DECOMP_OBJ_ACTION (0x6000+0x31)
1847
#define DECOMP_OBJ_LOGIC (0x6000+0x32)
1848
#define GET_TO_DECRYPT_OBJ (0x6000+0x33)
1849
#define DECRYPT_OBJ_ACTION (0x6000+0x34)
1850
#define DECRYPT_OBJ_LOGIC (0x6000+0x35)
1851
#define GET_TO_REPORT_BOOK (0x6000+0x36)
1852
#define REPORT_BOOK_ACTION (0x6000+0x37)
1853
#define REPORT_BOOK_LOGIC (0x6000+0x38)
1854
#define GET_TO_EYEBALL_91 (0x6000+0x39)
1855
#define EYEBALL_91_ACTION (0x6000+0x3a)
1856
#define EYEBALL_91_LOGIC (0x6000+0x3b)
1857
#define DOOR_L92_LOGIC (0x6000+0x3c)
1858
#define DOOR_L92F_LOGIC (0x6000+0x3d)
1859
#define GET_TO_DOOR_L92 (0x6000+0x3e)
1860
#define DOOR_L92_ACTION (0x6000+0x3f)
1861
#define DOOR_R92_LOGIC (0x6000+0x40)
1862
#define DOOR_R92R_LOGIC (0x6000+0x41)
1863
#define GET_TO_DOOR_R92 (0x6000+0x42)
1864
#define DOOR_R92_ACTION (0x6000+0x43)
1865
#define SLAB1_LOGIC (0x6000+0x44)
1866
#define SLAB2_LOGIC (0x6000+0x45)
1867
#define SLAB3_LOGIC (0x6000+0x46)
1868
#define SLAB4_LOGIC (0x6000+0x47)
1869
#define SLAB5_LOGIC (0x6000+0x48)
1870
#define SLAB6_LOGIC (0x6000+0x49)
1871
#define SLAB7_LOGIC (0x6000+0x4a)
1872
#define SLAB8_LOGIC (0x6000+0x4b)
1873
#define SLAB9_LOGIC (0x6000+0x4c)
1874
#define GET_TO_SLAB (0x6000+0x4d)
1875
#define SLAB_ACTION (0x6000+0x4e)
1876
#define SLAB_6_9_ACTION (0x6000+0x4f)
1877
#define BRIDGE_A_LOGIC (0x6000+0x50)
1878
#define BRIDGE_B_LOGIC (0x6000+0x51)
1879
#define BRIDGE_C_LOGIC (0x6000+0x52)
1880
#define BRIDGE_D_LOGIC (0x6000+0x53)
1881
#define BRIDGE_E_LOGIC (0x6000+0x54)
1882
#define BRIDGE_F_LOGIC (0x6000+0x55)
1883
#define BRIDGE_G_LOGIC (0x6000+0x56)
1884
#define BRIDGE_H_LOGIC (0x6000+0x57)
1885
#define GET_TO_CIRCLE (0x6000+0x58)
1886
#define GREEN_CIRCLE_LOGIC (0x6000+0x59)
1887
#define GREEN_CIRCLE_ACTION (0x6000+0x5a)
1888
#define RED_CIRCLE_LOGIC (0x6000+0x5b)
1889
#define RED_CIRCLE_ACTION (0x6000+0x5c)
1890
#define SLAB_ON (0x6000+0x5d)
1891
#define SLAB_OFF (0x6000+0x5e)
1892
#define LEFT_MOUSE (0x6000+0x5f)
1893
#define RIGHT_MOUSE (0x6000+0x60)
1894
#define UP_MOUSE (0x6000+0x61)
1895
#define DOWN_MOUSE (0x6000+0x62)
1896
#define DOOR_L93_LOGIC (0x6000+0x63)
1897
#define DOOR_L93F_LOGIC (0x6000+0x64)
1898
#define GET_TO_DOOR_L93 (0x6000+0x65)
1899
#define DOOR_L93_ACTION (0x6000+0x66)
1900
#define GET_TO_PERSONA (0x6000+0x67)
1901
#define PERSONA_ACTION (0x6000+0x68)
1902
#define PERSONA_LOGIC (0x6000+0x69)
1903
#define GET_TO_ADJUST_BOOK (0x6000+0x6a)
1904
#define ADJUST_BOOK_ACTION (0x6000+0x6b)
1905
#define ADJUST_BOOK_LOGIC (0x6000+0x6c)
1906
#define DOOR_L94_LOGIC (0x6000+0x6d)
1907
#define DOOR_L94R_LOGIC (0x6000+0x6e)
1908
#define GET_TO_DOOR_L94 (0x6000+0x6f)
1909
#define DOOR_L94_ACTION (0x6000+0x70)
1910
#define DOOR_R94_LOGIC (0x6000+0x71)
1911
#define DOOR_R94R_LOGIC (0x6000+0x72)
1912
#define GET_TO_DOOR_R94 (0x6000+0x73)
1913
#define DOOR_R94_ACTION (0x6000+0x74)
1914
#define GET_TO_HOLOGRAM_PAD (0x6000+0x75)
1915
#define HOLOGRAM_PAD_ACTION (0x6000+0x76)
1916
#define HOLOGRAM_A_LOGIC (0x6000+0x77)
1917
#define HOLOGRAM_B_LOGIC (0x6000+0x78)
1918
#define DOOR_L95_LOGIC (0x6000+0x79)
1919
#define DOOR_L95F_LOGIC (0x6000+0x7a)
1920
#define GET_TO_DOOR_L95 (0x6000+0x7b)
1921
#define DOOR_L95_ACTION (0x6000+0x7c)
1922
#define DOOR_R95_LOGIC (0x6000+0x7d)
1923
#define DOOR_R95F_LOGIC (0x6000+0x7e)
1924
#define GET_TO_DOOR_R95 (0x6000+0x7f)
1925
#define DOOR_R95_ACTION (0x6000+0x80)
1926
#define DOOR_T95_LOGIC (0x6000+0x81)
1927
#define DOOR_T95R_LOGIC (0x6000+0x82)
1928
#define GET_TO_DOOR_T95 (0x6000+0x83)
1929
#define DOOR_T95_ACTION (0x6000+0x84)
1930
#define GET_TO_GUARDIAN (0x6000+0x85)
1931
#define GUARDIAN_ACTION (0x6000+0x86)
1932
#define GUARDIAN_LOGIC (0x6000+0x87)
1933
#define WEIGHT_LOGIC (0x6000+0x88)
1934
#define DOOR_L96_LOGIC (0x6000+0x89)
1935
#define DOOR_L96F_LOGIC (0x6000+0x8a)
1936
#define GET_TO_DOOR_L96 (0x6000+0x8b)
1937
#define DOOR_L96_ACTION (0x6000+0x8c)
1938
#define CRYSTAL_LOGIC (0x6000+0x8d)
1939
#define GET_TO_CRYSTAL (0x6000+0x8e)
1940
#define CRYSTAL_ACTION (0x6000+0x8f)
1941
#define VIRUS_LOGIC (0x6000+0x90)
1942
#define GET_TO_VIRUS (0x6000+0x91)
1943
#define VIRUS_ACTION (0x6000+0x92)
1944
#define ANITA_SPEECH (0x2000+0x105)
1945
#define LAMB_FACTORY (0x2000+0x106)
1946
#define LAMB_UNUSED (0x2000+0x107)
1947
#define LAMB_BELLEVUE (0x0000+0x5d)
1948
#define FORE_SPEECH (0x2000+0x108)
1949
#define GORDON_SPEECH (0x2000+0x109)
1950
#define GUARD_SPEECH (0x2000+0x10a)
1951
#define WANK (0x2000+0x10b)
1952
#define WRECK_SPEECH (0x2000+0x10c)
1953
#define LOB_DAD_SPEECH (0x2000+0x10d)
1954
#define LOB_SON_SPEECH (0x2000+0x10e)
1955
#define RADMAN_SPEECH (0x2000+0x10f)
1956
#define BURKE_SPEECH (0x3000+0x139)
1957
#define JASON_SPEECH (0x3000+0x13a)
1958
#define JOEY_RECYCLE (0x1000+0xab)
1959
#define JOEY_UNUSED (0x1000+0xac)
1960
#define JOEY_FACTORY (0x2000+0x110)
1961
#define JOEY_BELLEVUE (0x3000+0x13b)
1962
#define ANCHOR_SPEECH (0x3000+0x13c)
1963
#define TREVOR_SPEECH (0x3000+0x13d)
1964
#define HELGA_SPEECH (0x3000+0x13e)
1965
#define GALL_BELLEVUE (0x3000+0x13f)
1966
#define FULL_SCREEN_LOGIC (0x0000+0x5e)
1967
#define CANCEL_ACTION_101 (0x0000+0x5f)
1968
#define BUTTON_ACTION_101 (0x0000+0x60)
1969
#define FS_BUTTON_LOGIC (0x0000+0x61)
1970
#define FS_RETINA_SCAN_LOGIC (0x0000+0x62)
1971
#define START_0 (0x0000+0x63)
1972
#define START_S4 (0x0000+0x64)
1973
#define START_S2 (0x0000+0x65)
1974
#define START_S3 (0x0000+0x66)
1975
#define START_S6 (0x0000+0x67)
1976
#define START_29 (0x0000+0x68)
1977
#define START_TEN (0x0000+0x69)
1978
#define START_ONE (0x0000+0x6a)
1979
#define START_IN_FACTORY (0x0000+0x6b)
1980
#define START_14 (0x0000+0x6c)
1981
#define START_SC31 (0x0000+0x6d)
1982
#define START_SC37 (0x0000+0x6e)
1983
#define START_SC42 (0x0000+0x6f)
1984
#define START_SC48 (0x0000+0x70)
1985
#define START_SC66 (0x0000+0x71)
1986
#define START_SC73 (0x0000+0x72)
1987
#define START_SC81 (0x0000+0x73)
1988
#define START_SC82 (0x0000+0x74)
1989
#define START_SC90 (0x0000+0x75)
1990
#define MANTRACH_SPEECH (0x0000+0x76)
1991
#define ID_GRID81 21010
1992
#define ID_SC81_DOOR 21011
1993
#define ID_SC81_CHAIR 21012
1994
#define ID_SC81_HELMET 21013
1995
#define ID_SC81_FATHER 21014
1996
#define ID_SC81_FATHER_SAT 21015
1997
#define ID_SC81_FOSTER_SAT 21016
1998
#define ID_SC81_KEN_SAT 21017
1999
#define ID_SC81_TENT1 21025
2000
#define ID_SC81_TENT2 21026
2001
#define ID_SC81_TENT3 21027
2002
#define ID_SC81_TENT4 21028
2003
#define ID_SC81_TENT5 21029
2004
#define ID_SC81_TENT6 21030
2005
#define ID_SC81_BIG_TENT1 21037
2006
#define ID_SC81_BIG_TENT2 21038
2007
#define ID_SC81_BIG_TENT3 21039
2008
#define ID_SC39_WALTERS 16809
2009
#define ID_SC31_JOEY 16851
2010
#define ID_SC82_JOBSWORTH 21069
2011
#define DISQ_1 2048
2012
#define DISQ_2 4096
2013
#define DISQ_3 6144
2014
#define DISQ_5 10240
2015
#define DISQ_6 12288
2016
#define DISQ_7 14336
2017
#define DISQ_8 16384
2018
#define DISQ_9 18432
2019
#define DISQ_10 20480
2020
#define DISQ_11 22528
2021
#define DISQ_12 24576
2022
#define DISQ_13 26624
2023
#define DISQ_14 28672
2024
#define DISQ_15 30720
2025
//#define T0 0
2026
//#define T1 4096
2027
//#define T2 8192
2028
//#define T3 12288
2029
//#define T4 16384
2030
//#define T5 20480
2031
//#define T6 24576
2032
//#define T7 28672
2033
#define UP 0
2034
#define DOWN 1
2035
#define LEFT 2
2036
#define RIGHT 3
2037
#define TALK 4
2038
#define ID_FOSTER 3
2039
#define ID_JOEY 1
2040
#define JOBS 4122
2041
#define ID_JOBS 4122
2042
#define MINI_SS 4100
2043
#define FULL_SS 4101
2044
#define ID_S2_FLOOR 115
2045
#define ID_L_EXIT_S2 4315
2046
#define FOSTER_BIG 4098
2047
#define ID_R_EXIT_S2 4103
2048
#define ID_S4_FLOOR 4104
2049
#define ID_S4_L_EXIT 4105
2050
#define ID_TV_SCREENS 4108
2051
#define ID_KNOB 4109
2052
#define ID_CHUCK 4110
2053
#define ID_LAZER 4111
2054
#define ID_CUPBOARD 4112
2055
#define ID_SARNIE 4113
2056
#define ID_SPANNER 4114
2057
#define ID_BUTTONS 4115
2058
#define ID_TOP_LIFT 4116
2059
#define ID_MONITORS 4117
2060
#define ID_HOLE 4119
2061
#define ID_TOP_BARREL 4120
2062
#define ID_LOADER 4121
2063
#define ID_UPLOAD 4125
2064
#define ID_LIGHT1 4126
2065
#define ID_PANEL 4127
2066
#define ID_ALARM 4128
2067
#define ID_S3_FLOOR 4130
2068
#define ID_ROBOT_SHELL 4131
2069
#define ID_JOEY_PARK 2
2070
#define ID_DEAD_LOADER 4133
2071
#define IDO_CROW_BAR 63
2072
#define IDO_SARNIE 64
2073
#define IDO_SPANNER 65
2074
#define IDO_JOEY_BOARD 66
2075
#define IDO_CITYCARD 8
2076
#define IDO_SHADES 9
2077
#define IDO_PUTTY 10
2078
#define IDO_LIGHTBULB 11
2079
#define IDO_ANITA_CARD 71
2080
#define IDO_ANCHOR 74
2081
#define IDO_MAGAZINE 75
2082
#define IDO_TAPE 76
2083
#define IDO_GLASS 77
2084
#define IDO_TICKET 79
2085
#define IDO_SECATEURS 36
2086
#define IDO_ROPE 37
2087
#define IDO_PLASTER 38
2088
#define IDO_NEW_CABLE 39
2089
#define IDO_BRICK 42
2090
#define IDO_TONGS 43
2091
#define IDO_GALLCARD 6
2092
#define ID_LOW_LIFT 4137
2093
#define ID_STEVE_SPY 4138
2094
#define ID_LOW_BARREL 4139
2095
#define ID_CONVEY 4140
2096
#define ID_JOEY_FLY 4141
2097
#define ID_FURNACE 4142
2098
#define ID_LIGHTS1 4143
2099
#define ID_EYE_BALL 4144
2100
#define ID_EYE_BOLT 4145
2101
#define ID_FURNACE_DOOR 4146
2102
#define ID_SLOT 4147
2103
#define ID_SHADES 4148
2104
#define ID_LAZER_GUN 4149
2105
#define ID_SMOULDER 4150
2106
#define ID_NOTICE 4151
2107
#define ID_NOTICE2 4152
2108
#define ID_SS_SIGN 4153
2109
#define ID_POSTCARD 4154
2110
#define ID_NOTICE4 4155
2111
#define ID_SHRUG_SEQ 40
2112
#define ID_SMALL_SHRUG 13
2113
#define ID_SML_UP_GET_SEQ 14
2114
#define ID_TEXT_MOUSE 5
2115
#define ID_S_AND_R 19
2116
#define ID_MENU_LOGIC 4
2117
#define ID_STD_MENU_LOGIC 4
2118
#define ID_ANIM 4186
2119
#define ID_RESET 4282
2120
#define ID_RESET_MEGA 7
2121
#define ID_FAN1 4102
2122
#define ID_FAN2 4303
2123
#define ID_FAN3 4305
2124
#define ID_FAN4 4307
2125
#define ID_FAN5 4309
2126
#define ID_FAN6 4311
2127
#define ID_FAN7 4313
2128
#define ID_S6_FLOOR 8200
2129
#define ID_S6_STAIRS 8210
2130
#define ID_S6_JOEY_FLY 8215
2131
#define ID_LEFT_EXIT_S6 8221
2132
#define ID_S5_FLOOR 8223
2133
#define ID_RIGHT_EXIT_S5 8224
2134
#define ID_RIGHT_EXIT_S6 8226
2135
#define ID_S7_FLOOR 8231
2136
#define ID_LEFT_EXIT_S7 8234
2137
#define ID_LEFT_EXIT_S5 8238
2138
#define ID_S18_FLOOR 8243
2139
#define ID_RIGHT_EXIT_S18 8246
2140
#define ID_SECURITY_EXIT 8248
2141
#define ID_S9_FLOOR 8253
2142
#define ID_LEFT_EXIT_S9 8256
2143
#define ID_STEAM 8259
2144
#define ID_POWER_DOOR 8264
2145
#define ID_POWER_MOTOR 8266
2146
#define ID_POWER_PANEL 8270
2147
#define PANEL_FRAME 4160
2148
#define SWITCH_FRAME 4032
2149
#define ID_POWER_SWITCH 8271
2150
#define ID_POWER_CHAIR 8272
2151
#define ID_LEFT_SKULL 8273
2152
#define ID_RIGHT_SKULL 8274
2153
#define ID_POWER_BANG 8275
2154
#define ID_MONITOR 136
2155
#define ID_LEFT_LEVER 8290
2156
#define ID_RIGHT_LEVER 8291
2157
#define LEFT_LEVER_FRAME 5760
2158
#define RIGHT_LEVER_FRAME 5824
2159
#define ID_FANS 8292
2160
#define ID_LOBBY_DOOR 8295
2161
#define ID_SCANNER 8298
2162
#define ID_LOBBY_SLOT 8299
2163
#define NO_TEXT_MESSAGE 28707
2164
#define ID_DAD 8301
2165
#define ID_SON 8211
2166
#define ID_LOW_GET_SEQ 12
2167
#define ID_PRESS 4321
2168
#define ID_LOW_FLOOR 67
2169
#define ID_SMALL_DOOR 105
2170
#define ID_LFAN1 4326
2171
#define ID_LFAN2 4328
2172
#define ID_SMOKE1 4330
2173
#define ID_SMOKE2 4332
2174
#define ID_SKORL_GUARD 8309
2175
#define S5_SECURITY_EXIT 8310
2176
#define ID_S8_FLOOR 8316
2177
#define ID_S7_RIGHT_EXIT 8317
2178
#define ID_DOWN_EXIT_S8 8320
2179
#define ID_WRECK_GUARD 8324
2180
#define ID_FACTORY_ENTRY 8331
2181
#define ID_S12_FLOOR 8336
2182
#define ID_FACTORY_EXIT 8341
2183
#define ID_FACT1_EXIT 8344
2184
#define ID_S13_FLOOR 8349
2185
#define ID_FACT2_L_EXIT 8353
2186
#define ID_FACT2_R_EXIT 8355
2187
#define ID_S14_FLOOR 8360
2188
#define ID_FACT3_L_EXIT 8364
2189
#define ID_F2_STORE_EXIT 8366
2190
#define ID_S15_FLOOR 8371
2191
#define ID_NU_FLOOR 8441
2192
#define ID_STORE_EXIT 8375
2193
#define ID_ANITA 137
2194
#define ID_TOP_BELT 8379
2195
#define ID_BOT_BELT 8381
2196
#define ID_PIPES 8383
2197
#define ID_ANITA_SPY 8385
2198
#define ID_WELDER 8388
2199
#define ID_LAMB 16
2200
#define ID_COGS 8393
2201
#define ID_GEARS 8395
2202
#define ID_BELT1 8397
2203
#define ID_BELT2 8399
2204
#define ID_PIPE1 8401
2205
#define ID_PIPE2 8403
2206
#define ID_PIPE3 8405
2207
#define ID_PIPE4 8407
2208
#define ID_STD_LEFT_TALK 23
2209
#define ID_STD_RIGHT_TALK 24
2210
#define ID_SENSOR 8410
2211
#define ID_LITE1 8412
2212
#define ID_LITE2 8414
2213
#define ID_FOREMAN 8544
2214
#define ID_FACT2_SPY 8418
2215
#define ID_S7_CARD_SLOT 8420
2216
#define ID_LIFT_NOTICE 8421
2217
#define ID_LIFT_S7 8422
2218
#define ID_LINC_S7 8425
2219
#define ID_JUNCTION_BOX 8426
2220
#define ID_FAKE_FLOOR 8427
2221
#define ID_FACT_CONSOLE 8435
2222
#define ID_FLAP 8438
2223
#define ID_SKEY 8442
2224
#define ID_WD40 8443
2225
#define IDO_WD40 34
2226
#define IDO_SKEY 35
2227
#define ID_FLOOR_PUTTY 8446
2228
#define ID_NEW_GRID 15
2229
#define ST_BACKGROUND 1
2230
#define ST_FOREGROUND 2
2231
#define ST_SORT 4
2232
#define ST_RECREATE 8
2233
#define ST_MOUSE 16
2234
#define ST_COLLISION 32
2235
#define ST_LOGIC 64
2236
#define ST_GRID_PLOT 128
2237
#define ST_AR_PRIORITY 256
2238
#define S62 3968
2239
#define S91 5824
2240
#define S94 6016
2241
#define S95 6080
2242
#define S96 6144
2243
#define S106 6784
2244
#define S108 6912
2245
#define S137 8768
2246
#define S152 9728
2247
#define S182 11648
2248
#define S191 12224
2249
#define HEAD_TEXT 24681
2250
#define PAL_90 24717
2251
#define PAL_90A 24718
2252
#define PAL_90B 24719
2253
#define PAL_91 24720
2254
#define PAL_92 24721
2255
#define PAL_93 24722
2256
#define PAL_94 24723
2257
#define PAL_95 24724
2258
#define PAL_96 24725
2259
#define RST_L_ARR_LINC 142
2260
#define RST_R_ARR_LINC 143
2261
#define RST_BLANKS_LINC 144
2262
#define RST_FOST_S90 24656
2263
#define RST_FOST_90_91 24657
2264
#define RST_FOST_90_94 24658
2265
#define RST_FOST_91_90 24659
2266
#define RST_FOST_91_92 24660
2267
#define RST_FOST_91_95 24661
2268
#define RST_FOST_92_91 24662
2269
#define RST_FOST_92_93 24663
2270
#define RST_FOST_93_92 24664
2271
#define RST_FOST_94_90 24665
2272
#define RST_FOST_94_95 24666
2273
#define RST_FOST_95_91 24667
2274
#define RST_FOST_95_94 24668
2275
#define RST_FOST_95_96 24669
2276
#define RST_FOST_96_95 24670
2277
#define AMT_ENTER_TOP 24814
2278
#define AMT_EXIT_TOP 24815
2279
#define AMT_LOGON 24824
2280
#define AMT_LOGOFF 24825
2281
#define AMT_CROUCH_LEFT 24759
2282
#define AMT_CROUCH_RIGHT 24760
2283
#define AMT_CROUCH_RIGHT_A 24805
2284
#define AMT_CROUCH_RIGHT_B 24806
2285
#define AMT_CROUCH_DOWN 24704
2286
#define AMT_SHRUG 24618
2287
#define AMT_LIGHT1 24671
2288
#define AMT_LIGHT2 24672
2289
#define AMT_LIGHT3A 24673
2290
#define AMT_LIGHT3B 24674
2291
#define AMT_LIGHT3C 24675
2292
#define AMT_LIGHT4 24676
2293
#define AMT_LIGHT5 24677
2294
#define AMT_LIGHT6 24678
2295
#define AMT_LIGHT7 24679
2296
#define AMT_LIGHT8 24680
2297
#define AMT_LIGHT9A 24681
2298
#define AMT_LIGHT9B 24682
2299
#define AMT_LIGHT9C 24683
2300
#define AMT_LIGHT10A 24684
2301
#define AMT_LIGHT10B 24685
2302
#define AMT_LIGHT10C 24686
2303
#define AMT_LIGHT10D 24687
2304
#define AMT_DOOR_L90 24688
2305
#define AMT_DOOR_L90F 24689
2306
#define AMT_DOOR_R90 24690
2307
#define AMT_DOOR_R90F 24691
2308
#define AMT_GET_JOIN 24692
2309
#define AMT_GET_OSCILL 24693
2310
#define AMT_BLIND_EYE 24694
2311
#define AMT_SEE_EYE 24695
2312
#define AMT_GET_EYE 24758
2313
#define AMT_EYE90_ZAP 24802
2314
#define AMT_FOST_DIE90 24793
2315
#define AMT_DOOR_L91 24696
2316
#define AMT_DOOR_L91F 24697
2317
#define AMT_DOOR_R91 24796
2318
#define AMT_DOOR_R91F 24797
2319
#define AMT_DOOR_T91 24698
2320
#define AMT_DOOR_T91R 24699
2321
#define AMT_GET_DECOMP 24702
2322
#define AMT_GET_DECRYPT 24703
2323
#define AMT_GET_REPORT 24733
2324
#define AMT_EYE91_ZAP 24800
2325
#define AMT_FOST_DIE91 24728
2326
#define AMT_DOOR_L92 24822
2327
#define AMT_DOOR_L92F 24823
2328
#define AMT_DOOR_R92 24808
2329
#define AMT_DOOR_R92R 24809
2330
#define AMT_DOOR_L93 24812
2331
#define AMT_DOOR_L93F 24813
2332
#define AMT_GET_PERSONA 24705
2333
#define AMT_GET_ADJUST 24706
2334
#define AMT_DOOR_L94 24707
2335
#define AMT_DOOR_L94R 24708
2336
#define AMT_DOOR_R94 24709
2337
#define AMT_DOOR_R94R 24710
2338
#define AMT_HOLO1_A 24726
2339
#define AMT_HOLO1_B 24727
2340
#define AMT_HOLO3 24768
2341
#define AMT_DOOR_L95 24711
2342
#define AMT_DOOR_L95F 24712
2343
#define AMT_DOOR_R95 24771
2344
#define AMT_DOOR_R95F 24772
2345
#define AMT_DOOR_T95 24713
2346
#define AMT_DOOR_T95R 24714
2347
#define AMT_GUARDIAN_UP 24791
2348
#define AMT_GUARDIAN_DOWN 24801
2349
#define AMT_WEIGHT_ANIM 24826
2350
#define AMT_DOOR_L96 24780
2351
#define AMT_DOOR_L96F 24781
2352
#define AMT_CRYSTAL_SPIN 24788
2353
#define AMT_CRYSTAL_BREAK 24789
2354
#define AMT_VIRUS_SPIN 24790
2355
#define AMT_GET_VIRUS 24794
2356
#define ID_LINC_MENU_LOGIC 24831
2357
#define ID_LINC_MENU_MOUSE 24832
2358
#define IT_BLUE_FOSTER 182
2359
#define IT_LOGOFF 117
2360
#define IT_LINK_ARROWS 190
2361
#define IT_LINK_OBJECTS 191
2362
#define IT_WINDOW 26
2363
#define IT_INFO_BUTTON 137
2364
#define IT_WINDOW_LOGIC 24765
2365
#define IT_WINDOW_MOUSE 24766
2366
#define IT_GET_EYE 18
2367
#define IT_CROUCH_LEFT 16
2368
#define IT_CROUCH_RIGHT 17
2369
#define IT_CROUCH_DOWN 20
2370
#define IT_ENTER_TOP 135
2371
#define IT_EXIT_TOP 136
2372
#define IT_LIGHT1 64
2373
#define IT_LIGHT2 65
2374
#define IT_LIGHT3A 66
2375
#define IT_LIGHT3B 67
2376
#define IT_LIGHT3C 68
2377
#define IT_LIGHT4 69
2378
#define IT_LIGHT5 70
2379
#define IT_LIGHT6 71
2380
#define IT_LIGHT7 72
2381
#define IT_LIGHT8 73
2382
#define IT_LIGHT9A 74
2383
#define IT_LIGHT9B 75
2384
#define IT_LIGHT9C 76
2385
#define IT_LIGHT10A 85
2386
#define IT_LIGHT10B 86
2387
#define IT_LIGHT10C 87
2388
#define IT_LIGHT10D 88
2389
#define IT_SC90_LAYER_0 175
2390
#define IT_SC90_LAYER_1 176
2391
#define IT_SC90_GRID_1 177
2392
#define IT_SC90_FAST 102
2393
#define IT_SC90_CHIP 24735
2394
#define IT_SC90_LOGIC 24736
2395
#define IT_SC90_MOUSE 24737
2396
#define IT_DOOR_L90 45
2397
#define IT_DOOR_L90F 46
2398
#define IT_DOOR_R90 258
2399
#define IT_DOOR_R90F 259
2400
#define IT_JOIN_OBJECT 22
2401
#define IT_OSCILLATOR 132
2402
#define IT_EYEBALL 91
2403
#define IT_BLIND_EYE 89
2404
#define IT_SEE_EYE 90
2405
#define IT_EYE90_ZAP 113
2406
#define IT_FOST_DIE90 115
2407
#define IT_SC91_LAYER_0 183
2408
#define IT_SC91_LAYER_1 184
2409
#define IT_SC91_GRID_1 185
2410
#define IT_SC91_FAST 24738
2411
#define IT_SC91_CHIP 24739
2412
#define IT_SC91_LOGIC 24740
2413
#define IT_SC91_MOUSE 24741
2414
#define IT_DOOR_L91 260
2415
#define IT_DOOR_L91F 261
2416
#define IT_DOOR_R91 111
2417
#define IT_DOOR_R91F 112
2418
#define IT_DOOR_T91 31
2419
#define IT_DOOR_T91R 32
2420
#define IT_BAG_91 47
2421
#define IT_DECOMP_OBJ 48
2422
#define IT_DECRYPT_OBJ 131
2423
#define IT_REPORT_BOOK 95
2424
#define IT_EYE91_ZAP 114
2425
#define IT_FOST_DIE91 116
2426
#define IT_SC92_LAYER_0 192
2427
#define IT_SC92_LAYER_1 193
2428
#define IT_SC92_GRID_1 194
2429
#define IT_SC92_FAST 24742
2430
#define IT_SC92_CHIP 24743
2431
#define IT_SC92_LOGIC 24744
2432
#define IT_SC92_MOUSE 24745
2433
#define IT_BRIDGES 44
2434
#define IT_CIRCLES 62
2435
#define IT_DOOR_L92 54
2436
#define IT_DOOR_L92F 55
2437
#define IT_DOOR_R92 129
2438
#define IT_DOOR_R92R 130
2439
#define IT_SC93_LAYER_0 199
2440
#define IT_SC93_LAYER_1 250
2441
#define IT_SC93_GRID_1 251
2442
#define IT_SC93_FAST 24746
2443
#define IT_SC93_CHIP 24747
2444
#define IT_SC93_LOGIC 24748
2445
#define IT_SC93_MOUSE 24749
2446
#define IT_DOOR_L93 133
2447
#define IT_DOOR_L93F 134
2448
#define IT_PERSONA 51
2449
#define IT_ADJUST_BOOK 63
2450
#define IT_SC94_LAYER_0 13
2451
#define IT_SC94_FAST 24750
2452
#define IT_SC94_CHIP 24751
2453
#define IT_SC94_LOGIC 24752
2454
#define IT_SC94_MOUSE 24753
2455
#define IT_DOOR_L94 58
2456
#define IT_DOOR_L94R 59
2457
#define IT_DOOR_R94 60
2458
#define IT_DOOR_R94R 61
2459
#define IT_HOLO1_A 92
2460
#define IT_HOLO1_B 93
2461
#define IT_HOLO2_A 94
2462
#define IT_HOLO2_B 96
2463
#define IT_HOLO3 97
2464
#define IT_SC95_LAYER_0 23
2465
#define IT_SC95_LAYER_1 24
2466
#define IT_SC95_GRID_1 25
2467
#define IT_SC95_FAST 24754
2468
#define IT_SC95_CHIP 24755
2469
#define IT_SC95_LOGIC 24756
2470
#define IT_SC95_MOUSE 24757
2471
#define IT_DOOR_L95 56
2472
#define IT_DOOR_L95F 57
2473
#define IT_DOOR_R95 100
2474
#define IT_DOOR_R95F 101
2475
#define IT_DOOR_T95 52
2476
#define IT_DOOR_T95R 53
2477
#define IT_GUARDIAN 102
2478
#define IT_WEIGHT 103
2479
#define IT_SC96_LAYER_0 27
2480
#define IT_SC96_LAYER_1 28
2481
#define IT_SC96_GRID_1 29
2482
#define IT_SC96_FAST 24773
2483
#define IT_SC96_CHIP 24774
2484
#define IT_SC96_LOGIC 24775
2485
#define IT_SC96_MOUSE 24776
2486
#define IT_DOOR_L96 98
2487
#define IT_DOOR_L96F 99
2488
#define IT_CRYSTAL_SPIN 106
2489
#define IT_CRYSTAL_BREAK 107
2490
#define IT_VIRUS_SPIN 108
2491
#define IT_GET_VIRUS 110
2492
#define ID_BLUE_FOSTER 3
2493
#define ID_WINDOW_1 24761
2494
#define ID_WINDOW_2 24762
2495
#define ID_WINDOW_3 24763
2496
#define ID_WINDOW_4 24764
2497
#define ID_INFO_BUTTON 24810
2498
#define ID_HEAD_MODULE 24816
2499
#define ID_FILE_MODULE 24817
2500
#define ID_SIZE_MODULE 24818
2501
#define ID_AUTH_MODULE 24819
2502
#define ID_NOTE_MODULE 24820
2503
#define ID_SKY 24640
2504
#define ID_LIGHTNING 24645
2505
#define ID_LIGHTNING1 24646
2506
#define ID_LIGHTNING2 24647
2507
#define ID_LIGHTNING3 24648
2508
#define ID_GRID90 24701
2509
#define ID_GRID91 24715
2510
#define ID_GRID92 24716
2511
#define ID_GRID93 24782
2512
#define ID_GRID94 24783
2513
#define ID_GRID95 24784
2514
#define ID_GRID96 24785
2515
#define ID_INFO_MENU 24581
2516
#define ID_READ_MENU 24582
2517
#define ID_OPEN_MENU 24583
2518
#define ID_ORDERS_MENU 24630
2519
#define ID_ORDERS2_MENU 24828
2520
#define ID_CHARON_MENU 24628
2521
#define ID_JOIN_MENU 24584
2522
#define ID_GREEN_MENU 24626
2523
#define ID_RED_MENU 24627
2524
#define ID_REPORT_MENU 24732
2525
#define ID_REPORT2_MENU 24829
2526
#define ID_DECOMP_MENU 24629
2527
#define ID_DECRYPT_MENU 24631
2528
#define ID_PERSONA_MENU 24632
2529
#define ID_ADJUST_MENU 24643
2530
#define ID_ADJUST2_MENU 24830
2531
#define ID_PLAYBAK_MENU 24650
2532
#define ID_BLIND_MENU 24625
2533
#define ID_OSCILL_MENU 24649
2534
#define ID_KILL_MENU 24827
2535
#define ID_VIRUS_MENU 24651
2536
#define ID_SC90_FLOOR 24577
2537
#define ID_SC90_SMFLOOR 24591
2538
#define ID_DOOR_L90 24635
2539
#define ID_DOOR_L90F 24636
2540
#define ID_DOOR_R90 24579
2541
#define ID_DOOR_R90F 24600
2542
#define ID_JOIN_OBJECT 24604
2543
#define ID_OSCILLATOR 24641
2544
#define ID_EYEBALL_90 24644
2545
#define ID_EYE_90_TABLE 24652
2546
#define ID_SC91_FLOOR 24578
2547
#define ID_DOOR_L91 24580
2548
#define ID_DOOR_L91F 24601
2549
#define ID_DOOR_R91 24585
2550
#define ID_DOOR_R91F 24795
2551
#define ID_DOOR_T91 24606
2552
#define ID_DOOR_T91R 24607
2553
#define ID_BAG_91 24637
2554
#define ID_DECOMP_OBJ 24638
2555
#define ID_DECRYPT_OBJ 24639
2556
#define ID_REPORT_BOOK 24731
2557
#define ID_EYEBALL_91 24798
2558
#define ID_EYE_91_TABLE 24799
2559
#define ID_SLAB1 24586
2560
#define ID_SLAB2 24592
2561
#define ID_SLAB3 24593
2562
#define ID_SLAB4 24594
2563
#define ID_SLAB5 24595
2564
#define ID_SLAB6 24596
2565
#define ID_SLAB7 24597
2566
#define ID_SLAB8 24598
2567
#define ID_SLAB9 24599
2568
#define ID_BRIDGE_A 24610
2569
#define ID_BRIDGE_B 24611
2570
#define ID_BRIDGE_C 24612
2571
#define ID_BRIDGE_D 24613
2572
#define ID_BRIDGE_E 24614
2573
#define ID_BRIDGE_F 24615
2574
#define ID_BRIDGE_G 24616
2575
#define ID_BRIDGE_H 24617
2576
#define ID_DOOR_L92 24587
2577
#define ID_DOOR_L92F 24821
2578
#define ID_DOOR_R92 24588
2579
#define ID_DOOR_R92R 24807
2580
#define ID_GREEN_CIRCLE 24633
2581
#define ID_RED_CIRCLE 24634
2582
#define ID_SC93_FLOOR 24589
2583
#define ID_DOOR_L93 24590
2584
#define ID_DOOR_L93F 24792
2585
#define ID_PERSONA 24602
2586
#define ID_ADJUST_BOOK 24642
2587
#define ID_SC94_FLOOR 24603
2588
#define ID_DOOR_L94 24623
2589
#define ID_DOOR_L94R 24624
2590
#define ID_DOOR_R94 24621
2591
#define ID_DOOR_R94R 24622
2592
#define ID_HOLOGRAM_A 24729
2593
#define ID_HOLOGRAM_B 24767
2594
#define ID_HOLOGRAM_PAD 24730
2595
#define ID_SC95_FLOOR 24605
2596
#define ID_DOOR_L95 24608
2597
#define ID_DOOR_L95F 24609
2598
#define ID_DOOR_R95 24769
2599
#define ID_DOOR_R95F 24770
2600
#define ID_DOOR_T95 24619
2601
#define ID_DOOR_T95R 24620
2602
#define ID_GUARDIAN 24804
2603
#define ID_WEIGHT 24811
2604
#define ID_SC96_FLOOR 24777
2605
#define ID_DOOR_L96 24778
2606
#define ID_DOOR_L96F 24779
2607
#define ID_CRYSTAL 24786
2608
#define ID_VIRUS 24787
2609
#define BEFORE_SHRUG 5
2610
#define OFF_LEFT 104
2611
#define OFF_RIGHT 472
2612
#define DOOR_SHUT 1
2613
#define DOOR_OPEN 2
2614
#define DOOR_MOVING 3
2615
#define AR_OK 0
2616
#define AR_FAIL 1
2617
#define AR_ZERO 2
2618
#define L_BUTTON 2
2619
#define R_BUTTON 1
2620
#define F_UP 9
2621
#define W_UP 86
2622
#define M_UP 104
2623
#define G_UP 114
2624
#define K_UP 134
2625
#define ID_PIPE_TALK 144
2626
#define ID_MEDI 20511
2627
#define ID_WITNESS 20754
2628
#define ID_GALLAGHER 20812
2629
#define ID_KEN 20911
2630
#define ID_WALTER_TALK_UP 20983
2631
#define ID_WALTER_TALK_DWN 20984
2632
#define ID_WALTER_TALK_LFT 20985
2633
#define ID_WALTER_CONV 20986
2634
#define ID_MEDI_TALK_UP 20987
2635
#define ID_MEDI_TALK_DOWN 20988
2636
#define ID_MEDI_TALK_LEFT 20989
2637
#define ID_MEDI_TALK_RIGHT 20990
2638
#define ID_FOST_CONV_LEFT 20991
2639
#define ID_GALL_TALK_UP 20992
2640
#define ID_GALL_TALK_LEFT 20993
2641
#define ID_SC75_FREEZE_TLK 20994
2642
#define ID_SC75_DEAD_TLK 20995
2643
#define ID_KEN_TALK_UP 20996
2644
#define ID_KEN_TALK_DOWN 20997
2645
#define ID_KEN_TALK_LEFT 20998
2646
#define ID_KEN_TALK_RIGHT 20999
2647
#define ID_ANDROID_BABBLE 21000
2648
#define ID_STUCK_TALK 21001
2649
#define ID_FOST_PIPE_TALK 21002
2650
#define ID_SC66_FAST_LIST 20481
2651
#define ID_SC66_CHIP_LIST 20482
2652
#define ID_SC66_LOGIC_LIST 20483
2653
#define ID_SC66_MOUSE_LIST 20484
2654
#define ID_SC66_PALETTE 20485
2655
#define ID_RESET_66 20486
2656
#define ID_SC66_DOOR 20977
2657
#define ID_SC66_DOOR_CLOSE 20978
2658
#define ID_SC66_HOLE 20487
2659
#define ID_SC66_FOS_WALK_IN 20982
2660
#define ID_SC66_FOS_CRUSHED 20981
2661
#define ID_SC66_LO_BEAM 20969
2662
#define ID_SC66_LO_BEAM_ANM 20970
2663
#define ID_SC66_HI_BEAM 20966
2664
#define ID_SC66_HI_BEAM_AN1 20967
2665
#define ID_SC66_HI_BEAM_AN2 20968
2666
#define ID_SC66_ROCK1 20971
2667
#define ID_SC66_ROCK1_ANIM 20972
2668
#define ID_SC66_ROCK2 20973
2669
#define ID_SC66_ROCK2_ANIM 20974
2670
#define ID_SC66_ROCK3 20975
2671
#define ID_SC66_ROCK3_ANIM 20976
2672
#define ID_SC66_STONES 20979
2673
#define ID_SC66_STONES_ANIM 20980
2674
#define ID_SC67_FAST_LIST 20488
2675
#define ID_SC67_CHIP_LIST 20489
2676
#define ID_SC67_LOGIC_LIST 20490
2677
#define ID_SC67_MOUSE_LIST 20491
2678
#define ID_SC67_PALETTE 20492
2679
#define ID_GRID67 20502
2680
#define ID_RESET_66_67 20523
2681
#define ID_RESET_68_67 20529
2682
#define ID_SC67_FLOOR 20501
2683
#define ID_SC67_DOOR 20506
2684
#define ID_SC67_DOOR_OPEN 20508
2685
#define ID_SC67_DOOR_CLOSE 20509
2686
#define ID_SC67_BRICKWORK 20503
2687
#define ID_SC67_VEIN 20510
2688
#define ID_SC67_CLOT 20507
2689
#define ID_SC67_CRAWL 20521
2690
#define ID_SC67_DUSTOFF 20522
2691
#define ID_SC67_GETBRICK 20524
2692
#define ID_SC67_PLASTER 20526
2693
#define ID_SC67_PLAST_FALL 20525
2694
#define ID_SC67_PICK_PLAST 20651
2695
#define ID_SC67_BRICK 20527
2696
#define ID_SC67_BRICK_FALL 20528
2697
#define ID_SC67_PICK_BRICK 20650
2698
#define ID_SC67_STICK_IN 20652
2699
#define ID_SC67_PULL_OUT 20653
2700
#define ID_SC67_BRICK_HIT 20654
2701
#define ID_SC67_PLAST_HIT 20655
2702
#define ID_SC67_LPOCKET 20661
2703
#define ID_SC67_RPOCKET 20662
2704
#define ID_SC67_RUB_HEAD 20663
2705
#define ID_SC67_TRY_STICK 20677
2706
#define ID_SC67_CROWBAR 20678
2707
#define ID_SC67_BAR_FALL 20679
2708
#define ID_SC67_PUSS_LEAK 20680
2709
#define ID_SC67_MEDIFIX 20681
2710
#define ID_SC67_MEND 20682
2711
#define ID_SC67_MENDING 20683
2712
#define ID_SC67_ROCK 20504
2713
#define ID_SC67_ROCK_ANIM 20505
2714
#define ID_SC67_PULSE1 20493
2715
#define ID_SC67_PULSE1_ANIM 20497
2716
#define ID_SC67_PULSE2 20494
2717
#define ID_SC67_PULSE2_ANIM 20498
2718
#define ID_SC67_PULSE3 20495
2719
#define ID_SC67_PULSE3_ANIM 20499
2720
#define ID_SC67_PULSE4 20496
2721
#define ID_SC67_PULSE4_ANIM 20500
2722
#define ID_SC68_FAST_LIST 20512
2723
#define ID_SC68_CHIP_LIST 20513
2724
#define ID_SC68_LOGIC_LIST 20514
2725
#define ID_SC68_MOUSE_LIST 20515
2726
#define ID_SC68_PALETTE 20516
2727
#define ID_GRID68 20520
2728
#define ID_SC68_JOEY_LIST 20784
2729
#define ID_RESET_67_68 20517
2730
#define ID_RESET_69_68 20561
2731
#define ID_RESET_70_68 20599
2732
#define ID_SC68_FLOOR 20519
2733
#define ID_SC68_DOOR 20518
2734
#define ID_SC68_DOOR_CLOSE 20533
2735
#define ID_SC68_STAIRS 20532
2736
#define ID_SC68_DESCEND 20684
2737
#define ID_SC68_ASCEND 20685
2738
#define ID_SC68_EXIT 20558
2739
#define ID_SC68_SENSOR 20531
2740
#define ID_SC68_SENSOR_ANIM 20656
2741
#define ID_SC68_GRILL 20530
2742
#define ID_SC68_PULSE1 20534
2743
#define ID_SC68_PULSE1_ANIM 20540
2744
#define ID_SC68_PULSE2 20535
2745
#define ID_SC68_PULSE2_ANIM 20541
2746
#define ID_SC68_PULSE3 20536
2747
#define ID_SC68_PULSE3_ANIM 20542
2748
#define ID_SC68_PULSE4 20537
2749
#define ID_SC68_PULSE4_ANIM 20543
2750
#define ID_SC68_PULSE5 20538
2751
#define ID_SC68_PULSE5_ANIM 20544
2752
#define ID_SC68_PULSE6 20539
2753
#define ID_SC68_PULSE6_ANIM 20545
2754
#define ID_SC69_FAST_LIST 20552
2755
#define ID_SC69_CHIP_LIST 20553
2756
#define ID_SC69_LOGIC_LIST 20554
2757
#define ID_SC69_MOUSE_LIST 20555
2758
#define ID_SC69_PALETTE 20556
2759
#define ID_GRID69 20563
2760
#define ID_SC69_JOEY_LIST 20813
2761
#define ID_RESET_68_69 20559
2762
#define ID_RESET_71_69 20574
2763
#define ID_SC69_FLOOR 20557
2764
#define ID_SC69_EXIT 20560
2765
#define ID_SC69_GRILL 20562
2766
#define ID_SC69_DOOR 20570
2767
#define ID_SC69_PULSE1 20635
2768
#define ID_SC69_PULSE1_ANIM 20641
2769
#define ID_SC69_PULSE2 20636
2770
#define ID_SC69_PULSE2_ANIM 20642
2771
#define ID_SC69_PULSE3 20637
2772
#define ID_SC69_PULSE3_ANIM 20643
2773
#define ID_SC69_PULSE4 20638
2774
#define ID_SC69_PULSE4_ANIM 20644
2775
#define ID_SC69_PULSE5 20639
2776
#define ID_SC69_PULSE5_ANIM 20645
2777
#define ID_SC69_PULSE6 20640
2778
#define ID_SC69_PULSE6_ANIM 20646
2779
#define ID_SC70_FAST_LIST 20589
2780
#define ID_SC70_CHIP_LIST 20590
2781
#define ID_SC70_LOGIC_LIST 20591
2782
#define ID_SC70_MOUSE_LIST 20592
2783
#define ID_SC70_PALETTE 20593
2784
#define ID_GRID70 20597
2785
#define ID_RESET_68_70 20594
2786
#define ID_SC70_FLOOR 20595
2787
#define ID_SC70_DOOR 20598
2788
#define ID_SC70_IRIS 20600
2789
#define ID_SC70_BAR 20601
2790
#define ID_SC70_CONTROL 20602
2791
#define ID_SC70_GRILL 20603
2792
#define ID_SC70_CONSOL_ANIM 20647
2793
#define ID_SC70_PIT 20648
2794
#define ID_SC70_PIT_ANIM 20649
2795
#define ID_SC70_STEP_UP 20756
2796
#define ID_SC70_STEP_DOWN 20757
2797
#define ID_SC70_BAR_ANIM 20758
2798
#define ID_SC70_PULL_BAR 20759
2799
#define ID_SC70_ENTER_ANIM 20778
2800
#define ID_SC70_EXIT_ANIM 20779
2801
#define ID_SC710_FAST_LIST 20687
2802
#define ID_SC71_FAST_LIST 20564
2803
#define ID_SC71_CHIP_LIST 20565
2804
#define ID_SC71_LOGIC_LIST 20566
2805
#define ID_SC71_MOUSE_LIST 20567
2806
#define ID_SC71_PALETTE 20568
2807
#define ID_GRID71 20575
2808
#define ID_SC71_JOEY_LIST 20814
2809
#define ID_RESET_69_71 20571
2810
#define ID_RESET_72_71 20582
2811
#define ID_SC71_FAKE_FLOOR 20569
2812
#define ID_SC71_FLOOR 20572
2813
#define ID_SC71_DOOR69 20573
2814
#define ID_SC71_DOOR72 20579
2815
#define ID_SC71_LOCKED_DOOR 20674
2816
#define ID_SC71_MONITOR 20576
2817
#define ID_SC71_RECHARGER 20577
2818
#define ID_SC71_PANEL_ANIM 20776
2819
#define ID_SC71_PANEL2 20775
2820
#define ID_SC71_PANEL2_ANIM 20777
2821
#define ID_SC71_CONTROLS 20578
2822
#define ID_SC71_LIGHT2_ANIM 20768
2823
#define ID_SC71_LIGHT1 20766
2824
#define ID_SC71_LIGHT1_ANIM 20767
2825
#define ID_SC71_CHLITE 20769
2826
#define ID_SC71_CHLITE_ANIM 20770
2827
#define ID_SC71_MON_ANIM 20771
2828
#define ID_SC71_MEDI_CHARGE 20772
2829
#define ID_SC71_MEDI_GET_UP 20774
2830
#define ID_SC71_MEDI_SLOT 20675
2831
#define ID_SC71_USE_BOARD 20773
2832
#define ID_SC720_FAST_LIST 20686
2833
#define ID_SC72_FAST_LIST 20546
2834
#define ID_SC72_CHIP_LIST 20547
2835
#define ID_SC72_LOGIC_LIST 20548
2836
#define ID_SC72_MOUSE_LIST 20549
2837
#define ID_SC72_PALETTE 20550
2838
#define ID_GRID72 20596
2839
#define ID_SC72_JOEY_LIST 20815
2840
#define ID_RESET_71_72 20581
2841
#define ID_RESET_73_72 20614
2842
#define ID_SC72_FAKE_FLOOR 20551
2843
#define ID_SC72_FLOOR 20580
2844
#define ID_SC72_DOOR 20583
2845
#define ID_SC72_EXIT 20604
2846
#define ID_SC72_TAP 20588
2847
#define ID_SC72_TANK 20584
2848
#define ID_SC72_TANK_ANIM 20785
2849
#define ID_SC72_ROT_LIGHT 20792
2850
#define ID_SC72_ROTATING 20793
2851
#define ID_SC72_CHAMBER1 20585
2852
#define ID_SC72_CHAM1_ANIM 20789
2853
#define ID_SC72_CHAM1_LIGHT 20780
2854
#define ID_SC72_CHAM1_FLASH 20781
2855
#define ID_SC72_CHAMBER2 20586
2856
#define ID_SC72_CHAM2_ANIM 20790
2857
#define ID_SC72_CHAM2_LIGHT 20782
2858
#define ID_SC72_CHAM2_FLASH 20783
2859
#define ID_SC72_CHAMBER3 20761
2860
#define ID_SC72_CHAM3_ANIM 20791
2861
#define ID_SC72_COMPUTER 20765
2862
#define ID_SC72_COMP_FLASH 20786
2863
#define ID_SC72_COMPUTER2 20787
2864
#define ID_SC72_COMP2_FLASH 20788
2865
#define ID_SC72_LIGHT1 20762
2866
#define ID_SC72_LIGHT2 20763
2867
#define ID_SC72_LIGHT3 20764
2868
#define ID_SC72_GRILL 20587
2869
#define ID_SC72_WALTER_KILL 20794
2870
#define ID_SC72_FOSTER_DIE 20795
2871
#define ID_SC72_WALTER_DIE 20800
2872
#define ID_SC72_JOEY_TAP 20796
2873
#define ID_SC72_SPILL 20798
2874
#define ID_SC72_SPILL_ANIM 20799
2875
#define ID_SC72_DRIP_ANIM 20797
2876
#define ID_SC73_FAST_LIST 20605
2877
#define ID_SC73_CHIP_LIST 20606
2878
#define ID_SC73_LOGIC_LIST 20607
2879
#define ID_SC73_MOUSE_LIST 20608
2880
#define ID_SC73_PALETTE 20609
2881
#define ID_GRID73 20612
2882
#define ID_SC73_JOEY_LIST 20816
2883
#define ID_RESET_72_73 20610
2884
#define ID_RESET_74_73 20629
2885
#define ID_RESET_75_73 20673
2886
#define ID_SC73_FLOOR 20611
2887
#define ID_SC73_EXIT 20613
2888
#define ID_SC73_BIG_DOOR 20617
2889
#define ID_SC73_SENSOR 20618
2890
#define ID_SC73_SENSOR_ANIM 20657
2891
#define ID_SC73_DOOR 20619
2892
#define ID_SC73_LOCKED_DOOR 20676
2893
#define ID_SC73_CHAMBER3 20817
2894
#define ID_SC73_CHAM3_ANIM 20818
2895
#define ID_SC73_CHAMBER4 20615
2896
#define ID_SC73_CHAM4_ANIM 20658
2897
#define ID_SC73_CHAM4_LIGHT 20819
2898
#define ID_SC73_CHAM4_FLASH 20820
2899
#define ID_SC73_CHAMBER5 20616
2900
#define ID_SC73_CHAM5_ANIM 20755
2901
#define ID_SC73_CHAM5_LIGHT 20821
2902
#define ID_SC73_CHAM5_FLASH 20822
2903
#define ID_SC73_JOEY_LUNGE 20846
2904
#define ID_SC73_JOEY_FIGHT1 20847
2905
#define ID_SC73_GALL_FIGHT1 20848
2906
#define ID_SC73_JOEY_FIGHT2 20849
2907
#define ID_SC73_GALL_FIGHT2 20850
2908
#define ID_SC73_GET_BOARD 20859
2909
#define ID_SC73_SEARCH 20860
2910
#define ID_SC73_BITS 20851
2911
#define ID_SC73_BITS_ANIM 20852
2912
#define ID_SC73_BITS2 20853
2913
#define ID_SC73_BITS2_ANIM 20854
2914
#define ID_SC73_SPRAY 20855
2915
#define ID_SC73_SPRAY_ANIM 20856
2916
#define ID_SC74_FAST_LIST 20620
2917
#define ID_SC74_CHIP_LIST 20621
2918
#define ID_SC74_LOGIC_LIST 20622
2919
#define ID_SC74_MOUSE_LIST 20623
2920
#define ID_SC74_PALETTE 20624
2921
#define ID_GRID74 20627
2922
#define ID_RESET_73_74 20625
2923
#define ID_SC74_FLOOR 20626
2924
#define ID_SC74_DOOR 20628
2925
#define ID_SC74_INTERFACE 20633
2926
#define ID_SC74_INT_SLOT 20659
2927
#define ID_SC74_TERMINAL 20634
2928
#define ID_SC74_POD 20823
2929
#define ID_SC74_POD_DOWN 20824
2930
#define ID_SC74_POD_UP 20825
2931
#define ID_SC74_FOST_SIT 20826
2932
#define ID_SC74_GET_UP 20827
2933
#define ID_SC74_USECARD 20702
2934
#define ID_SC74_USECARD2 20704
2935
#define ID_SC74_RPOCKET 20862
2936
#define ID_SC74_MONITOR1 20630
2937
#define ID_SC74_MON1_ANIM 20801
2938
#define ID_SC74_MONITOR2 20802
2939
#define ID_SC74_MON2_ANIM 20803
2940
#define ID_SC74_MONITOR3 20804
2941
#define ID_SC74_MON3_ANIM 20805
2942
#define ID_SC74_MONITOR4 20806
2943
#define ID_SC74_MON4_ANIM 20807
2944
#define ID_SC74_LEFT_TV 20631
2945
#define ID_SC74_LTV_ANIM 20808
2946
#define ID_SC74_RIGHT_TV 20632
2947
#define ID_SC74_RTV_ANIM 20809
2948
#define ID_SC74_LIGHTS 20810
2949
#define ID_SC74_LIGHTS_ANIM 20811
2950
#define ID_SC75_FAST_LIST 20664
2951
#define ID_SC75_CHIP_LIST 20665
2952
#define ID_SC75_LOGIC_LIST 20666
2953
#define ID_SC75_MOUSE_LIST 20667
2954
#define ID_SC75_PALETTE 20668
2955
#define ID_GRID75 20671
2956
#define ID_SC75_JOEY_LIST 20912
2957
#define ID_RESET_73_75 20669
2958
#define ID_RESET_76_75 20698
2959
#define ID_RS_TONGS_EMPTY 20868
2960
#define ID_RS_TONGS_LIVE 20869
2961
#define ID_RS_TONGS_FROZEN 20870
2962
#define ID_RS_TONGS_DEAD 20871
2963
#define ID_SC75_FLOOR 20670
2964
#define ID_SC75_BIG_DOOR 20672
2965
#define ID_SC75_DOOR 20696
2966
#define ID_SC75_TONGS 20660
2967
#define ID_SC75_GET_TONGS 20857
2968
#define ID_SC75_NITRO_TANK 20699
2969
#define ID_SC75_NITRO_ANIM 20828
2970
#define ID_SC75_LIVE_TANK 20700
2971
#define ID_SC75_TANK_ANIM 20872
2972
#define ID_SC75_CONSOLE 20703
2973
#define ID_SC75_MON_ANIM 20829
2974
#define ID_SC75_CRASH_ANIM 20701
2975
#define ID_SC75_LIGHT1 20830
2976
#define ID_SC75_LIGHT1_ANIM 20831
2977
#define ID_SC75_LIGHT2 20832
2978
#define ID_SC75_LIGHT2_ANIM 20833
2979
#define ID_SC75_USECARD 20858
2980
#define ID_SC75_RPOCKET 20861
2981
#define ID_SC75_HAND_TANK 20875
2982
#define ID_SC75_GET_TISS 20863
2983
#define ID_SC75_FREEZE_IT 20864
2984
#define ID_SC75_FREEZE_IT2 20865
2985
#define ID_SC75_FREEZE_DED 20866
2986
#define ID_SC75_FREEZE_DED2 20867
2987
#define ID_SC75_FREEZE_TALK 126
2988
#define ID_SC75_DEAD_TALK 128
2989
#define ID_SC76_FAST_LIST 20688
2990
#define ID_SC76_CHIP_LIST 20689
2991
#define ID_SC76_LOGIC_LIST 20690
2992
#define ID_SC76_MOUSE_LIST 20691
2993
#define ID_SC76_PALETTE 20692
2994
#define ID_GRID76 20695
2995
#define ID_SC76_JOEY_LIST 20913
2996
#define ID_RESET_75_76 20693
2997
#define ID_RESET_77_76 20727
2998
#define ID_SC76_FLOOR 20694
2999
#define ID_SC76_DOOR75 20697
3000
#define ID_SC76_DOOR77 20725
3001
#define ID_SC76_ANDROID_1 20705
3002
#define ID_SC76_HATCH_1 20909
3003
#define ID_SC76_ANDROID_2 20706
3004
#define ID_SC76_HATCH_2 20910
3005
#define ID_SC76_ANDROID_3 20707
3006
#define ID_SC76_HATCH_3 20908
3007
#define ID_SC76_PUNCH 20916
3008
#define ID_SC76_FOSTFALL 20917
3009
#define ID_SC76_CONSOLE_1 20711
3010
#define ID_SC76_CONSOLE_2 20712
3011
#define ID_SC76_CONSOLE_3 20713
3012
#define ID_SC76_CABINET_1 20714
3013
#define ID_SC76_CAB1_OPEN 20890
3014
#define ID_SC76_CAB1_CLOSE 20891
3015
#define ID_SC76_CABINET_2 20715
3016
#define ID_SC76_CAB2_OPEN 20892
3017
#define ID_SC76_CAB2_CLOSE 20893
3018
#define ID_SC76_CABINET_3 20716
3019
#define ID_SC76_CAB3_OPEN 20894
3020
#define ID_SC76_CAB3_CLOSE 20895
3021
#define ID_SC76_BOARD_1 20896
3022
#define ID_SC76_BOARD_2 20897
3023
#define ID_SC76_BOARD_3 20898
3024
#define ID_SC76_OPEN_CAB 20899
3025
#define ID_SC76_SHUT_CAB 20900
3026
#define ID_SC76_LOW_GET 20901
3027
#define ID_SC76_LIGHT1 20834
3028
#define ID_SC76_LIGHT1_ANIM 20835
3029
#define ID_SC76_LIGHT2 20836
3030
#define ID_SC76_LIGHT2_ANIM 20837
3031
#define ID_SC76_LIGHT3 20838
3032
#define ID_SC76_LIGHT3_ANIM 20839
3033
#define ID_SC76_LIGHT4 20840
3034
#define ID_SC76_LIGHT4_ANIM 20841
3035
#define ID_SC76_LIGHT5 20842
3036
#define ID_SC76_LIGHT5_ANIM 20843
3037
#define ID_SC76_LIGHT6 20844
3038
#define ID_SC76_LIGHT6_ANIM 20845
3039
#define ID_SC76_LIGHT7 20902
3040
#define ID_SC76_LIGHT7_ANIM 20903
3041
#define ID_SC76_LIGHT8 20904
3042
#define ID_SC76_LIGHT8_ANIM 20905
3043
#define ID_SC76_LIGHT9 20906
3044
#define ID_SC76_LIGHT9_ANIM 20907
3045
#define ID_SC76_AND2_BABBLE 142
3046
#define ID_SC77_FAST_LIST 20717
3047
#define ID_SC77_CHIP_LIST 20718
3048
#define ID_SC77_LOGIC_LIST 20719
3049
#define ID_SC77_MOUSE_LIST 20720
3050
#define ID_SC77_PALETTE 20721
3051
#define ID_GRID77 20724
3052
#define ID_SC77_JOEY_LIST 20914
3053
#define ID_RESET_76_77 20722
3054
#define ID_RESET_78_77 20742
3055
#define ID_SC77_FLOOR 20723
3056
#define ID_SC77_DOOR76 20726
3057
#define ID_SC77_BIG_DOOR 20728
3058
#define ID_SC77_TANK_1 20729
3059
#define ID_SC77_TANK_2 20730
3060
#define ID_SC77_HAND_1 20731
3061
#define ID_SC77_HAND_2 20732
3062
#define ID_SC77_DOOR_OPEN 20760
3063
#define ID_SC77_FPUSHL_1 20918
3064
#define ID_SC77_FPUSHL_2 20919
3065
#define ID_SC77_FPUSHR_1 20920
3066
#define ID_SC77_FPUSHR_2 20921
3067
#define ID_SC77_KPUSHR_1 20922
3068
#define ID_SC77_KPUSHR_2 20923
3069
#define ID_SC77_STRETCH 20924
3070
#define ID_SC78_FAST_LIST 20733
3071
#define ID_SC78_CHIP_LIST 20734
3072
#define ID_SC78_LOGIC_LIST 20735
3073
#define ID_SC78_MOUSE_LIST 20736
3074
#define ID_SC78_PALETTE 20737
3075
#define ID_SC781_PALETTE 20964
3076
#define ID_GRID78 20740
3077
#define ID_RESET_77_78 20738
3078
#define ID_RESET_79_78 20753
3079
#define ID_SC78_LEDGE 20739
3080
#define ID_SC78_PIPE 20915
3081
#define ID_SC78_BIG_DOOR 20741
3082
#define ID_SC78_EXIT 20743
3083
#define ID_SC78_SUPPORT 20874
3084
#define ID_SC78_JUMP_DOWN 20881
3085
#define ID_SC78_CLIMB_UP 20883
3086
#define ID_SC79_FAST_LIST 20744
3087
#define ID_SC79_CHIP_LIST 20745
3088
#define ID_SC79_LOGIC_LIST 20746
3089
#define ID_SC79_MOUSE_LIST 20747
3090
#define ID_SC79_PALETTE 20748
3091
#define ID_SC791_PALETTE 20963
3092
#define ID_GRID79 20751
3093
#define ID_RESET_78_79 20749
3094
#define ID_RESET_80_79 20889
3095
#define ID_SC79_PIPE 20750
3096
#define ID_SC79_EXIT 20752
3097
#define ID_SC79_SUPPORT 20873
3098
#define ID_SC79_LADDER 20940
3099
#define ID_SC79_CROUCH_DOWN 20941
3100
#define ID_SC79_CROUCH_UP 20942
3101
#define ID_SC79_CLIMB_DOWN 20943
3102
#define ID_SC79_CLIMB_UP 20944
3103
#define ID_SC79_TIE_ROPE 20951
3104
#define ID_SC79_TOSS_ROPE 20952
3105
#define ID_SC79_KNOT 20955
3106
#define ID_SC79_ROPE 20887
3107
#define ID_SC79_ROPE_ANIM 20953
3108
#define ID_SC80_FAST_LIST 20876
3109
#define ID_SC80_CHIP_LIST 20877
3110
#define ID_SC80_LOGIC_LIST 20878
3111
#define ID_SC80_MOUSE_LIST 20879
3112
#define ID_SC80_PALETTE 20880
3113
#define ID_SC801_PALETTE 20959
3114
#define ID_SC802_PALETTE 20960
3115
#define ID_SC803_PALETTE 20961
3116
#define ID_SC804_PALETTE 20962
3117
#define ID_RESET_79_80 20882
3118
#define ID_SC80_SPOUT 20884
3119
#define ID_SC80_LADDER 20950
3120
#define ID_SC80_ROPE 20888
3121
#define ID_SC80_ORIFICE 20885
3122
#define ID_SC80_EXIT 20886
3123
#define ID_SC80_EXIT_OPEN 20954
3124
#define ID_SC80_GOO 20925
3125
#define ID_SC80_GOO_ANIM 20926
3126
#define ID_SC80_BUBBLE1 20927
3127
#define ID_SC80_BUB1_ANIM 20928
3128
#define ID_SC80_BUBBLE2 20929
3129
#define ID_SC80_BUBBLE3 20930
3130
#define ID_SC80_BUBBLE4 20931
3131
#define ID_SC80_BUBBLE5 20932
3132
#define ID_SC80_BUBBLE6 20933
3133
#define ID_SC80_BUBBLE7 20934
3134
#define ID_SC80_BUBBLE8 20935
3135
#define ID_SC80_BUBBLE9 20936
3136
#define ID_SC80_BUBBLE10 20937
3137
#define ID_SC80_BUBBLE11 20938
3138
#define ID_SC80_BUBBLE12 20939
3139
#define ID_SC80_CLIMB_DOWN 20945
3140
#define ID_SC80_CLIMB_UP 20946
3141
#define ID_SC80_PIPE_SHRUG 20965
3142
#define ID_SC80_CLAMBER 20947
3143
#define ID_SC80_GET_ROPE 20948
3144
#define ID_SC80_SWING 20949
3145
#define ID_SC80_DROP 20956
3146
#define ID_SC80_SAMPLE 20957
3147
#define ID_SC80_SAMPLE_FALL 20958
3148
#define IT_MEDI 32
3149
#define IT_MEDI_TALK 180
3150
#define IT_WITNESS 159
3151
#define IT_GALLAGHER 90
3152
#define IT_GALL_TALK 91
3153
#define IT_SC66_LAYER_0 20
3154
#define IT_SC66_DOOR 105
3155
#define IT_SC66_HI_BEAM_AN1 98
3156
#define IT_SC66_HI_BEAM_AN2 99
3157
#define IT_SC66_LO_BEAM_ANM 22
3158
#define IT_SC66_ROCK1 100
3159
#define IT_SC66_ROCK2 101
3160
#define IT_SC66_ROCK3 102
3161
#define IT_SC66_STONES 103
3162
#define IT_SC66_FOS_CRUSHED 104
3163
#define IT_SC66_FOS_WALK_IN 21
3164
#define IT_SC67_LAYER_0 23
3165
#define IT_SC67_LAYER_1 24
3166
#define IT_SC67_GRID_1 25
3167
#define IT_SC67_PULSE1 26
3168
#define IT_SC67_PULSE2 27
3169
#define IT_SC67_PULSE3 28
3170
#define IT_SC67_PULSE4 29
3171
#define IT_SC67_DOOR 30
3172
#define IT_SC67_ROCK 31
3173
#define IT_SC67_CRAWL 46
3174
#define IT_SC67_DUSTOFF 47
3175
#define IT_SC67_GETBRICK 48
3176
#define IT_SC67_BRICK 55
3177
#define IT_SC67_PLASTER 56
3178
#define IT_SC67_PICK_BRICK 129
3179
#define IT_SC67_PICK_PLAST 130
3180
#define IT_SC67_STICK_IN 131
3181
#define IT_SC67_PULL_OUT 132
3182
#define IT_SC67_BRICK_HIT 133
3183
#define IT_SC67_PLAST_HIT 134
3184
#define IT_SC67_LPOCKET 141
3185
#define IT_SC67_RPOCKET 142
3186
#define IT_SC67_RUB_HEAD 143
3187
#define IT_SC67_PUSS 149
3188
#define IT_SC67_MEDIFIX 150
3189
#define IT_SC67_MENDING 151
3190
#define IT_SC67_CROWBAR 152
3191
#define IT_SC68_LAYER_0 43
3192
#define IT_SC68_LAYER_1 44
3193
#define IT_SC68_GRID_1 45
3194
#define IT_SC68_DOOR 57
3195
#define IT_SC68_PULSE1 58
3196
#define IT_SC68_PULSE2 59
3197
#define IT_SC68_PULSE3 60
3198
#define IT_SC68_PULSE4 61
3199
#define IT_SC68_PULSE5 62
3200
#define IT_SC68_PULSE6 63
3201
#define IT_SC68_SENSOR 137
3202
#define IT_SC68_DESCEND 153
3203
#define IT_SC68_ASCEND 154
3204
#define IT_SC69_LAYER_0 71
3205
#define IT_SC69_LAYER_1 72
3206
#define IT_SC69_LAYER_2 74
3207
#define IT_SC69_GRID_1 75
3208
#define IT_SC69_GRID_2 76
3209
#define IT_SC69_PULSE1 109
3210
#define IT_SC69_PULSE2 110
3211
#define IT_SC69_PULSE3 111
3212
#define IT_SC69_PULSE4 112
3213
#define IT_SC69_PULSE5 113
3214
#define IT_SC69_PULSE6 114
3215
#define IT_SC70_LAYER_0 90
3216
#define IT_SC70_LAYER_1 91
3217
#define IT_SC70_LAYER_2 92
3218
#define IT_SC70_GRID_1 93
3219
#define IT_SC70_GRID_2 94
3220
#define IT_SC70_IRIS 95
3221
#define IT_SC70_BAR 96
3222
#define IT_SC70_CONSOLE 115
3223
#define IT_SC70_GRILL 116
3224
#define IT_SC70_PIT 117
3225
#define IT_SC70_STEP_UP 14
3226
#define IT_SC70_STEP_DOWN 15
3227
#define IT_SC70_PULL_BAR 18
3228
#define IT_SC70_ENTER_ANIM 97
3229
#define IT_SC71_LAYER_0 85
3230
#define IT_SC71_LAYER_1 86
3231
#define IT_SC71_LAYER_2 87
3232
#define IT_SC71_GRID_1 88
3233
#define IT_SC71_GRID_2 89
3234
#define IT_SC710_LAYER_0 70
3235
#define IT_SC710_LAYER_1 16
3236
#define IT_SC710_LAYER_2 157
3237
#define IT_SC710_GRID_1 17
3238
#define IT_SC710_GRID_2 158
3239
#define IT_SC71_LIGHT1 162
3240
#define IT_SC71_LIGHT2 163
3241
#define IT_SC71_SCREEN 164
3242
#define IT_SC71_CHARGE_LIGHT 165
3243
#define IT_SC71_MEDI_CHARGE 166
3244
#define IT_SC71_USE_BOARD 148
3245
#define IT_SC71_PANEL 167
3246
#define IT_SC71_PANEL2 168
3247
#define IT_SC72_LAYER_0 64
3248
#define IT_SC72_LAYER_1 65
3249
#define IT_SC72_LAYER_2 66
3250
#define IT_SC72_GRID_1 68
3251
#define IT_SC72_GRID_2 69
3252
#define IT_SC720_LAYER_0 67
3253
#define IT_SC720_LAYER_1 160
3254
#define IT_SC720_LAYER_2 155
3255
#define IT_SC720_GRID_1 161
3256
#define IT_SC720_GRID_2 156
3257
#define IT_WALTER_CONVERSATION 129
3258
#define IT_WALTER_TALK_UP 130
3259
#define IT_WALTER_TALK_DOWN 131
3260
#define IT_WALTER_TALK_LEFT 132
3261
#define IT_SC72_CHAM1_LIGHT 171
3262
#define IT_SC72_CHAM2_LIGHT 172
3263
#define IT_SC72_TANK 173
3264
#define IT_SC72_ROT_LIGHT 177
3265
#define IT_SC72_COMPUTER 169
3266
#define IT_SC72_COMPUTER2 170
3267
#define IT_SC72_CHAMBER1 174
3268
#define IT_SC72_CHAMBER2 175
3269
#define IT_SC72_CHAMBER3 176
3270
#define IT_SC72_WALTER_KILL 178
3271
#define IT_SC72_FOSTER_DIE 179
3272
#define IT_SC72_WALTER_DIE 30
3273
#define IT_SC72_GRILL 28
3274
#define IT_SC72_JOEY_TAP 29
3275
#define IT_SC72_SPILL 31
3276
#define IT_SC73_LAYER_0 97
3277
#define IT_SC73_LAYER_1 98
3278
#define IT_SC73_LAYER_2 99
3279
#define IT_SC73_GRID_1 101
3280
#define IT_SC73_GRID_2 102
3281
#define IT_SC73_BIG_DOOR 138
3282
#define IT_SC73_SENSOR 139
3283
#define IT_SC73_CHAMBER3 142
3284
#define IT_SC73_CHAMBER4 140
3285
#define IT_SC73_CHAMBER5 141
3286
#define IT_SC73_CHAM4_LIGHT 95
3287
#define IT_SC73_CHAM5_LIGHT 96
3288
#define IT_SC73_JOEY_LUNGE 85
3289
#define IT_SC73_JOEY_FIGHT1 86
3290
#define IT_SC73_GALL_FIGHT1 87
3291
#define IT_SC73_JOEY_FIGHT2 88
3292
#define IT_SC73_GALL_FIGHT2 89
3293
#define IT_SC73_GET_BOARD 43
3294
#define IT_SC73_SEARCH 44
3295
#define IT_SC73_DEAD_GALL 72
3296
#define IT_SC73_BITS 74
3297
#define IT_SC73_BITS2 75
3298
#define IT_SC73_SPRAY 76
3299
#define IT_SC74_LAYER_0 104
3300
#define IT_SC74_LAYER_1 105
3301
#define IT_SC74_LAYER_2 106
3302
#define IT_SC74_GRID_1 107
3303
#define IT_SC74_GRID_2 108
3304
#define IT_SC74_POD_DOWN 109
3305
#define IT_SC74_POD_UP 110
3306
#define IT_SC74_FOST_SIT 92
3307
#define IT_SC74_GET_UP 93
3308
#define IT_SC74_USECARD 70
3309
#define IT_SC74_USECARD2 71
3310
#define IT_SC74_RPOCKET 62
3311
#define IT_SC74_MONITOR1 55
3312
#define IT_SC74_MONITOR2 56
3313
#define IT_SC74_MONITOR3 57
3314
#define IT_SC74_MONITOR4 58
3315
#define IT_SC74_LEFT_TV 59
3316
#define IT_SC74_RIGHT_TV 60
3317
#define IT_SC74_LIGHTS 61
3318
#define IT_SC75_LAYER_0 144
3319
#define IT_SC75_LAYER_1 145
3320
#define IT_SC75_LAYER_2 146
3321
#define IT_SC75_GRID_1 147
3322
#define IT_SC75_GRID_2 148
3323
#define IT_SC75_MONITOR 149
3324
#define IT_SC75_CRASH 164
3325
#define IT_SC75_TANK 165
3326
#define IT_SC75_STEAM 150
3327
#define IT_SC75_LIGHT1 151
3328
#define IT_SC75_LIGHT2 152
3329
#define IT_SC75_TONGS 153
3330
#define IT_SC75_GET_TONGS 154
3331
#define IT_SC75_USECARD 155
3332
#define IT_SC75_RPOCKET 156
3333
#define IT_SC75_HAND_TANK 166
3334
#define IT_SC75_GET_TISS 157
3335
#define IT_SC75_FREEZE_IT 158
3336
#define IT_SC75_FREEZE_TALK 159
3337
#define IT_SC75_FREEZE_IT2 160
3338
#define IT_SC75_FREEZE_DED 161
3339
#define IT_SC75_DEAD_TALK 162
3340
#define IT_SC75_FREEZE_DED2 163
3341
#define IT_SC76_LAYER_0 14
3342
#define IT_SC76_LAYER_1 15
3343
#define IT_SC76_LAYER_2 16
3344
#define IT_SC76_GRID_1 17
3345
#define IT_SC76_GRID_2 18
3346
#define IT_SC76_LIGHT1 29
3347
#define IT_SC76_LIGHT2 30
3348
#define IT_SC76_LIGHT3 31
3349
#define IT_SC76_LIGHT4 32
3350
#define IT_SC76_LIGHT5 43
3351
#define IT_SC76_LIGHT6 44
3352
#define IT_SC76_LIGHT7 45
3353
#define IT_SC76_LIGHT8 46
3354
#define IT_SC76_LIGHT9 47
3355
#define IT_SC76_CABINET_1 55
3356
#define IT_SC76_CABINET_2 56
3357
#define IT_SC76_CABINET_3 57
3358
#define IT_SC76_BOARD_1 58
3359
#define IT_SC76_BOARD_2 59
3360
#define IT_SC76_BOARD_3 60
3361
#define IT_SC76_OPEN_CAB 62
3362
#define IT_SC76_LOW_GET 63
3363
#define IT_KEN 61
3364
#define IT_SC76_HATCH_1 66
3365
#define IT_SC76_ANDROID_2 67
3366
#define IT_SC76_HATCH_2 68
3367
#define IT_SC76_ANDROID_3 64
3368
#define IT_SC76_HATCH_3 65
3369
#define IT_SC76_PUNCH 69
3370
#define IT_SC76_FOSTFALL 70
3371
#define IT_SC76_KEN_TALK 71
3372
#define IT_SC76_AND2_BABBLE 72
3373
#define IT_SC77_LAYER_0 20
3374
#define IT_SC77_LAYER_1 21
3375
#define IT_SC77_GRID_1 22
3376
#define IT_SC77_BIG_DOOR 28
3377
#define IT_SC77_FPUSHL 74
3378
#define IT_SC77_FPUSHR 75
3379
#define IT_SC77_KPUSHR 76
3380
#define IT_SC77_STRETCH 87
3381
#define IT_SC78_LAYER_0 23
3382
#define IT_SC78_LAYER_1 24
3383
#define IT_SC78_GRID_1 25
3384
#define IT_SC78_JUMP_DOWN 85
3385
#define IT_SC78_CLIMB_UP 86
3386
#define IT_SC79_LAYER_0 26
3387
#define IT_SC79_SUPPORT 48
3388
#define IT_SC79_CROUCH 91
3389
#define IT_SC79_CLIMB 92
3390
#define IT_SC79_TIE_ROPE 96
3391
#define IT_SC79_TOSS_ROPE 97
3392
#define IT_SC79_ROPE 98
3393
#define IT_SC79_KNOT 101
3394
#define IT_SC80_LAYER_0 27
3395
#define IT_SC80_EXIT 100
3396
#define IT_SC80_ROPE 99
3397
#define IT_SC80_GOO 88
3398
#define IT_SC80_BUBBLE 89
3399
#define IT_SC80_CLIMB 90
3400
#define IT_SC80_CLAMBER 93
3401
#define IT_SC80_GET_ROPE 94
3402
#define IT_SC80_SWING 95
3403
#define IT_SC80_DROP 103
3404
#define IT_SC80_SAMPLE 104
3405
#define IT_SC80_PIPE_TALK 105
3406
#define IT_SC80_PIPE_SHRUG 106
3407
#define IDO_DOG_FOOD 49
3408
#define ID_SC30_FAST_LIST 16385
3409
#define ID_SC30_CHIP_LIST 16386
3410
#define ID_SC30_LOGIC_LIST 16387
3411
#define ID_SC30_MOUSE_LIST 16388
3412
#define ID_SC30_PALETTE 16389
3413
#define ID_SC30_WALK_GRID 16390
3414
#define ID_SC30_JOEY_LIST 16547
3415
#define ID_RESET_31_30 16413
3416
#define ID_RESET_33_30 16414
3417
#define ID_RESET_36_30 16539
3418
#define ID_RESET_42_30 16811
3419
#define ID_RESET_COURT_OPEN 16813
3420
#define ID_SC30_FLOOR 16392
3421
#define ID_SC30_EXIT_31 16393
3422
#define ID_SC30_EXIT_33 16394
3423
#define ID_SC30_EXIT_36 16492
3424
#define ID_SC30_COURT_DOOR 16487
3425
#define ID_SC30_COURT_CLOSE 16814
3426
#define ID_SC30_NOTICE 16489
3427
#define ID_SC30_STATUE_1 16490
3428
#define ID_SC30_STATUE_2 16491
3429
#define ID_SC30_HENRI 16516
3430
#define ID_SC30_HENRI_TALK 16517
3431
#define ID_SC30_HENRI_TIE 16518
3432
#define ID_SC30_HEN_STEP_F 16519
3433
#define ID_SC30_HEN_STEP_B 16520
3434
#define ID_SC30_HEN_BLINK 16521
3435
#define ID_SC30_PUSH_DOOR 16522
3436
#define ID_SC31_FAST_LIST 16774
3437
#define ID_SC31_CHIP_LIST 16396
3438
#define ID_SC31_LOGIC_LIST 16397
3439
#define ID_SC31_MOUSE_LIST 16398
3440
#define ID_SC31_PALETTE 16399
3441
#define ID_SC31_WALK_GRID 16400
3442
#define ID_SC31_JOEY_LIST 16548
3443
#define ID_RESET_START_31 16391
3444
#define ID_RESET_30_31 16401
3445
#define ID_RESET_32_31 16425
3446
#define ID_RESET_39_31 16463
3447
#define ID_RS_GUARD_CHAT 16699
3448
#define ID_RS_GUARD_AVAIL 16700
3449
#define ID_SC31_FLOOR 16402
3450
#define ID_SC31_EXIT_30 16403
3451
#define ID_SC31_EXIT_32 16415
3452
#define ID_SC31_EXIT_39 16453
3453
#define ID_SC31_LIFT_SLOT 16493
3454
#define ID_SC31_LIFT 16513
3455
#define ID_SC31_LIFT_OPEN 16514
3456
#define ID_SC31_LIFT_CLOSE 16515
3457
#define ID_SC31_USE_CARD 16523
3458
#define ID_SC31_PULL_ROPE 16551
3459
#define ID_SC31_LOWER_ROPE 16552
3460
#define ID_SC31_DROP_ROPE 16553
3461
#define ID_SC31_END_OF_ROPE 16554
3462
#define ID_SC31_ROPE 16555
3463
#define ID_SC31_ROPE_PULLED 16556
3464
#define ID_SC31_ROPE_LOWER 16557
3465
#define ID_SC31_ROPE_DROP 16558
3466
#define ID_SC31_BRICKS 16559
3467
#define ID_SC31_BRICKS_UP 16560
3468
#define ID_SC31_BRICKS_DOWN 16561
3469
#define ID_SC31_BRICKS_FALL 16562
3470
#define ID_SC31_PLANK 16563
3471
#define ID_SC31_PLANK_DROP 16564
3472
#define ID_SC31_PLANK_RAISE 16565
3473
#define ID_SC31_PLANK_FLICK 16566
3474
#define ID_SC31_GUARD 16601
3475
#define ID_SC31_GUARD_TALK 16607
3476
#define ID_SC31_GUARD_BLINK 16693
3477
#define ID_SC31_GUARD_MOVE 16694
3478
#define ID_SC31_GUARD_REACH 16695
3479
#define ID_SC31_GUARD_TALK2 16696
3480
#define ID_SC31_GET_BRICKS 16683
3481
#define ID_SC31_GET_PLANK 16687
3482
#define ID_SC31_CLIMB_PLANK 16684
3483
#define ID_SC31_DOG_FLY 16685
3484
#define ID_SC31_DOG_RISE 16697
3485
#define ID_SC31_DOG_SWIM 16698
3486
#define ID_SC31_PUT_BISC 16688
3487
#define ID_SC31_BISCUITS 16692
3488
#define ID_SC31_BISC_PLACED 16689
3489
#define ID_SC31_BISC_DROP 16690
3490
#define ID_SC31_BISC_RAISE 16691
3491
#define ID_SC32_FAST_LIST 16416
3492
#define ID_SC32_CHIP_LIST 16417
3493
#define ID_SC32_LOGIC_LIST 16418
3494
#define ID_SC32_MOUSE_LIST 16419
3495
#define ID_SC32_PALETTE 16420
3496
#define ID_SC32_WALK_GRID 16421
3497
#define ID_SC32_JOEY_LIST 16549
3498
#define ID_RESET_31_32 16422
3499
#define ID_RESET_33_32 16429
3500
#define ID_RESET_38_32 16452
3501
#define ID_SC32_FLOOR 16423
3502
#define ID_SC32_EXIT_31 16424
3503
#define ID_SC32_EXIT_33 16426
3504
#define ID_SC32_LIFT 16442
3505
#define ID_SC32_LIFT_OPEN 16540
3506
#define ID_SC32_LIFT_CLOSE 16541
3507
#define ID_SC32_TERMINAL 16494
3508
#define ID_SC32_BUZZER 16495
3509
#define ID_SC32_PLANT_1 16496
3510
#define ID_SC32_PLANT_2 16497
3511
#define ID_SC32_PLANT_3 16498
3512
#define ID_SC32_USE_CARD 16524
3513
#define ID_SC32_USE_COM 16525
3514
#define ID_SC32_VINCENT 16599
3515
#define ID_SC32_VINC_ANIM 16602
3516
#define ID_SC32_GARDENER 16600
3517
#define ID_SC32_GARDENING1 16622
3518
#define ID_SC32_GARDENING2 16623
3519
#define ID_SC32_GARDENER_UP 16624
3520
#define ID_SC32_GARDENER_DN 16625
3521
#define ID_SC32_GARD_TURN_D 16626
3522
#define ID_SC32_GARD_TURN_U 16627
3523
#define ID_SC32_GARDEN_TALK 16628
3524
#define ID_SC33_FAST_LIST 16404
3525
#define ID_SC33_CHIP_LIST 16405
3526
#define ID_SC33_LOGIC_LIST 16406
3527
#define ID_SC33_MOUSE_LIST 16407
3528
#define ID_SC33_PALETTE 16408
3529
#define ID_SC33_WALK_GRID 16409
3530
#define ID_SC33_JOEY_LIST 16550
3531
#define ID_RESET_30_33 16410
3532
#define ID_RESET_32_33 16427
3533
#define ID_RESET_34_33 16440
3534
#define ID_SC33_FLOOR 16411
3535
#define ID_SC33_EXIT_30 16412
3536
#define ID_SC33_EXIT_32 16428
3537
#define ID_SC33_SHED_DOOR 16430
3538
#define ID_SC33_LOCK 16499
3539
#define ID_SC33_USE_CARD 16526
3540
#define ID_SC33_PUSH_DOOR1 16527
3541
#define ID_SC33_PUSH_DOOR2 16528
3542
#define ID_SC33_DOOR_OPEN 16529
3543
#define ID_SC34_FAST_LIST 16431
3544
#define ID_SC34_CHIP_LIST 16432
3545
#define ID_SC34_LOGIC_LIST 16433
3546
#define ID_SC34_MOUSE_LIST 16434
3547
#define ID_SC34_PALETTE 16435
3548
#define ID_SC34_WALK_GRID 16436
3549
#define ID_RESET_33_34 16437
3550
#define ID_SC34_FLOOR 16438
3551
#define ID_SC34_DOOR 16439
3552
#define ID_SC34_SECATEURS 16501
3553
#define ID_SC34_TKT_MACHINE 16502
3554
#define ID_SC34_MAP 16503
3555
#define ID_SC34_BRICKS 16504
3556
#define ID_SC34_GET_SECS 16544
3557
#define ID_SC34_STAIRS1 16545
3558
#define ID_SC34_STAIRS2 16546
3559
#define ID_SC36_FAST_LIST 16530
3560
#define ID_SC36_CHIP_LIST 16531
3561
#define ID_SC36_LOGIC_LIST 16532
3562
#define ID_SC36_MOUSE_LIST 16533
3563
#define ID_SC36_PALETTE 16534
3564
#define ID_SC36_WALK_GRID 16535
3565
#define ID_RESET_30_36 16536
3566
#define ID_RESET_37_36 16593
3567
#define ID_RESET_COLSTON 16812
3568
#define ID_SC36_FLOOR 16537
3569
#define ID_SC36_LOW_FLOOR 16596
3570
#define ID_SC36_EXIT_30 16538
3571
#define ID_SC36_DOOR 16583
3572
#define ID_SC36_DOOROPEN 16792
3573
#define ID_SC36_DOORSHUT 16793
3574
#define ID_SC36_FOS_DOWN1 16748
3575
#define ID_SC36_FOS_DOWN2 16749
3576
#define ID_SC36_FOS_UP1 16750
3577
#define ID_SC36_FOS_UP2 16751
3578
#define ID_SC36_PRESS_PLATE 16752
3579
#define ID_SC36_USE_JUKEBOX 16753
3580
#define ID_SC36_REACH_GLASS 16759
3581
#define ID_SC36_GET_GLASS 16760
3582
#define ID_SC36_JUKEBOX 16597
3583
#define ID_SC36_JUKE_TALK 16756
3584
#define ID_SC36_JUKE_STUCK 16770
3585
#define ID_SC36_JUKE_BREAK 16771
3586
#define ID_SC36_JUKE_LIGHT 16757
3587
#define ID_SC36_JUKEBOX_ON 16754
3588
#define ID_SC36_JUKEBOX_OFF 16755
3589
#define ID_SC36_JUKE_KICKED 16758
3590
#define ID_SC36_CARDS 16742
3591
#define ID_SC36_GLASS 16747
3592
#define ID_SC36_SENSOR 16594
3593
#define ID_SC36_BAND 16598
3594
#define ID_SC36_BAND_ANIM 16686
3595
#define ID_SC36_BARMAN 16701
3596
#define ID_BAR_BLINK 16702
3597
#define ID_BAR_GET_DRINK 16703
3598
#define ID_BAR_DRINK 16704
3599
#define ID_BAR_GET_CLOTH 16705
3600
#define ID_BAR_PUT_CLOTH 16706
3601
#define ID_BAR_WIPE 16707
3602
#define ID_BAR_WIPE2 16708
3603
#define ID_BARMAN_TALK 16709
3604
#define ID_SC36_BABS 16772
3605
#define ID_SC36_BABS_TALK 16773
3606
#define ID_SC36_COLSTON 16731
3607
#define ID_SC36_COL_FEET 16732
3608
#define ID_SC36_COL_TALK1 16743
3609
#define ID_SC36_COL_TALK2 16744
3610
#define ID_SC36_COL_DRINK 16746
3611
#define ID_SC36_COL_DEAL 16733
3612
#define ID_SC36_COL_THINK 16734
3613
#define ID_SC36_COL_BLINK1 16735
3614
#define ID_SC36_COL_BLINK2 16736
3615
#define ID_SC36_COL_DOWN1 16761
3616
#define ID_SC36_COL_DOWN2 16762
3617
#define ID_SC36_COL_DOWN3 16763
3618
#define ID_SC36_COL_DOWN4 16764
3619
#define ID_SC36_COL_UP1 16765
3620
#define ID_SC36_COL_UP2 16766
3621
#define ID_SC36_COL_UP3 16767
3622
#define ID_SC36_COL_UP4 16768
3623
#define ID_SC36_COL_KICK 16769
3624
#define ID_SC36_GALLAGHER 16737
3625
#define ID_SC36_GAL_TALK 16745
3626
#define ID_SC36_GAL_LEGS 16738
3627
#define ID_SC36_GAL_DEAL 16739
3628
#define ID_SC36_GAL_LOOK1 16740
3629
#define ID_SC36_GAL_LOOK2 16741
3630
#define ID_SC37_FAST_LIST 16584
3631
#define ID_SC37_CHIP_LIST 16585
3632
#define ID_SC37_LOGIC_LIST 16586
3633
#define ID_SC37_MOUSE_LIST 16587
3634
#define ID_SC37_PALETTE 16588
3635
#define ID_SC37_WALK_GRID 16589
3636
#define ID_RESET_36_37 16590
3637
#define ID_SC37_FLOOR 16591
3638
#define ID_SC37_HOLDING_LID 16794
3639
#define ID_SC37_DOOR 16592
3640
#define ID_SC37_DOOROPEN 16790
3641
#define ID_SC37_DOORSHUT 16791
3642
#define ID_SC37_SENSOR 16595
3643
#define ID_SC37_BIG_BOX 16620
3644
#define ID_SC37_FLIMSY_BOX 16619
3645
#define ID_SC37_WINE_RACK 16799
3646
#define ID_SC37_LID 16621
3647
#define ID_SC37_LIDUP 16786
3648
#define ID_SC37_LIDDOWN 16787
3649
#define ID_SC37_LIDUSED 16788
3650
#define ID_SC37_GRILL 16617
3651
#define ID_SC37_GRILLOPEN 16789
3652
#define ID_SC37_CRBARBOX 16775
3653
#define ID_SC37_GETLID 16776
3654
#define ID_SC37_PUTLID 16777
3655
#define ID_SC37_USELID 16778
3656
#define ID_SC37_STEPUP 16779
3657
#define ID_SC37_FOOTDROP 16780
3658
#define ID_SC37_STEPDOWN 16781
3659
#define ID_SC37_USEBAR 16782
3660
#define ID_SC37_USESEC 16783
3661
#define ID_SC37_CLIMBOUT 16784
3662
#define ID_SC37_THUMBSUP 16785
3663
#define ID_SC38_FAST_LIST 16443
3664
#define ID_SC38_CHIP_LIST 16444
3665
#define ID_SC38_LOGIC_LIST 16445
3666
#define ID_SC38_MOUSE_LIST 16446
3667
#define ID_SC38_PALETTE 16447
3668
#define ID_SC38_WALK_GRID 16448
3669
#define ID_RESET_32_38 16449
3670
#define ID_RESET_SPUNKY_38 16616
3671
#define ID_RESET_DANI_SIT 16608
3672
#define ID_RESET_DANI_STAND 16609
3673
#define ID_RESET_DANI_32 16629
3674
#define ID_RESET_SPUNKY_32 16630
3675
#define ID_SC38_FLOOR 16450
3676
#define ID_SC38_LIFT 16451
3677
#define ID_SC38_LIFT_UP 16542
3678
#define ID_SC38_LIFT_DOWN 16543
3679
#define ID_SC38_STATUE 16505
3680
#define ID_SC38_MONITOR 16506
3681
#define ID_SC38_VIDEO 16507
3682
#define ID_SC38_SOFA 16508
3683
#define ID_SC38_DOG_TRAY 16615
3684
#define ID_SC38_BISCUITS 16618
3685
#define ID_SC38_HAND_SET 16610
3686
#define ID_SC38_RINGER 16611
3687
#define ID_SC38_RINGER_ANIM 16612
3688
#define ID_DANIELLE 16441
3689
#define ID_DANI_CONV 16603
3690
#define ID_SC38_DANI_ANIM_1 16395
3691
#define ID_SC38_DANI_ANIM_2 16488
3692
#define ID_SC38_DANI_ANIM_3 16500
3693
#define ID_SC38_DANI_GET_UP 16605
3694
#define ID_SC38_DANI_SATTLK 16604
3695
#define ID_SC38_GET_PHONE 16613
3696
#define ID_SC38_PHONE_TALK 16614
3697
#define ID_SPUNKY 16486
3698
#define ID_SNIFF_LEFT 16509
3699
#define ID_SNIFF_RIGHT 16510
3700
#define ID_PISS_LEFT 16511
3701
#define ID_PISS_RIGHT 16512
3702
#define ID_BARK 16637
3703
#define ID_SC38_USE_VIDEO 16631
3704
#define ID_SC38_VIDEO_ANIM 16632
3705
#define ID_SC38_SCREEN_1 16633
3706
#define ID_SC38_SCREEN_2 16634
3707
#define ID_SC38_SCREEN_3 16635
3708
#define ID_SC38_SCREEN_4 16636
3709
#define ID_SC38_REACH_FOOD 16638
3710
#define ID_SC38_GET_FOOD 16639
3711
#define ID_SC39_FAST_LIST 16454
3712
#define ID_SC39_CHIP_LIST 16455
3713
#define ID_SC39_LOGIC_LIST 16456
3714
#define ID_SC39_MOUSE_LIST 16457
3715
#define ID_SC39_PALETTE 16458
3716
#define ID_SC39_WALK_GRID 16459
3717
#define ID_RESET_31_39 16460
3718
#define ID_RESET_40_39 16475
3719
#define ID_RESET_41_39 16485
3720
#define ID_SC39_FLOOR 16461
3721
#define ID_SC39_EXIT_31 16462
3722
#define ID_SC39_EXIT_40 16464
3723
#define ID_SC39_EXIT_41 16465
3724
#define ID_SC40_FAST_LIST 16466
3725
#define ID_SC40_CHIP_LIST 16467
3726
#define ID_SC40_LOGIC_LIST 16468
3727
#define ID_SC40_MOUSE_LIST 16469
3728
#define ID_SC40_PALETTE 16470
3729
#define ID_SC40_WALK_GRID 16471
3730
#define ID_RESET_39_40 16472
3731
#define ID_SC40_FLOOR 16473
3732
#define ID_SC40_EXIT_39 16474
3733
#define ID_SC40_CABINET 16567
3734
#define ID_SC40_TROLLEY 16568
3735
#define ID_SC40_LOCKER_1 16569
3736
#define ID_SC40_LOCKER_2 16570
3737
#define ID_SC40_LOCKER_3 16571
3738
#define ID_SC40_LOCKER_4 16572
3739
#define ID_SC40_LOCKER_5 16573
3740
#define ID_SC40_LOCKER_OPEN 16574
3741
#define ID_SC40_LOCKER_SHUT 16575
3742
#define ID_SC40_BODY_1 16576
3743
#define ID_SC40_BODY_2 16577
3744
#define ID_SC40_BODY_3 16578
3745
#define ID_SC40_BODY_4 16579
3746
#define ID_SC40_BODY_5 16580
3747
#define ID_SC40_OPEN_DOOR 16581
3748
#define ID_SC40_CLOSE_DOOR 16582
3749
#define ID_SC41_FAST_LIST 16476
3750
#define ID_SC41_CHIP_LIST 16477
3751
#define ID_SC41_LOGIC_LIST 16478
3752
#define ID_SC41_MOUSE_LIST 16479
3753
#define ID_SC41_PALETTE 16480
3754
#define ID_SC41_WALK_GRID 16481
3755
#define ID_RESET_39_41 16482
3756
#define ID_SC41_FLOOR 16483
3757
#define ID_SC41_EXIT_39 16484
3758
#define ID_SC42_FAST_LIST 16802
3759
#define ID_SC42_CHIP_LIST 16803
3760
#define ID_SC42_LOGIC_LIST 16804
3761
#define ID_SC42_MOUSE_LIST 16805
3762
#define ID_SC42_PALETTE 16806
3763
#define ID_SC42_WALK_GRID 16807
3764
#define ID_RESET_30_42 16808
3765
#define ID_SC44_FAST_LIST 16640
3766
#define ID_SC44_CHIP_LIST 16641
3767
#define ID_SC44_LOGIC_LIST 16642
3768
#define ID_SC44_MOUSE_LIST 16643
3769
#define ID_SC44_PALETTE 16644
3770
#define ID_SC44_WALK_GRID 16645
3771
#define ID_RESET_37_44 16646
3772
#define ID_RESET_45_44 16647
3773
#define ID_SC44_FLOOR 16648
3774
#define ID_SC44_EXIT_45 16649
3775
#define ID_SC44_GRILL 16795
3776
#define ID_SC44_RUBBLE 16800
3777
#define ID_SC45_FAST_LIST 16650
3778
#define ID_SC45_CHIP_LIST 16651
3779
#define ID_SC45_LOGIC_LIST 16652
3780
#define ID_SC45_MOUSE_LIST 16653
3781
#define ID_SC45_PALETTE 16654
3782
#define ID_SC45_WALK_GRID 16655
3783
#define ID_RESET_44_45 16656
3784
#define ID_RESET_46_45 16657
3785
#define ID_RESET_47_45 16658
3786
#define ID_SC45_FLOOR 16659
3787
#define ID_SC45_EXIT_44 16660
3788
#define ID_SC45_EXIT_46 16661
3789
#define ID_SC45_EXIT_47 16662
3790
#define ID_SC46_FAST_LIST 16663
3791
#define ID_SC46_CHIP_LIST 16664
3792
#define ID_SC46_LOGIC_LIST 16665
3793
#define ID_SC46_MOUSE_LIST 16666
3794
#define ID_SC46_PALETTE 16667
3795
#define ID_SC46_WALK_GRID 16668
3796
#define ID_RESET_45_46 16669
3797
#define ID_SC46_FLOOR 16670
3798
#define ID_SC46_EXIT_45 16671
3799
#define ID_SC46_RUBBLE 16801
3800
#define ID_SC47_FAST_LIST 16672
3801
#define ID_SC47_CHIP_LIST 16673
3802
#define ID_SC47_LOGIC_LIST 16674
3803
#define ID_SC47_MOUSE_LIST 16675
3804
#define ID_SC47_PALETTE 16676
3805
#define ID_SC47_WALK_GRID 16677
3806
#define ID_RESET_45_47 16678
3807
#define ID_RESET_48_47 16679
3808
#define ID_SC47_FLOOR 16680
3809
#define ID_SC47_EXIT_45 16681
3810
#define ID_SC47_EXIT_48 16682
3811
#define ID_SC48_FAST_LIST 16710
3812
#define ID_SC48_CHIP_LIST 16711
3813
#define ID_SC48_LOGIC_LIST 16712
3814
#define ID_SC48_MOUSE_LIST 16713
3815
#define ID_SC48_PALETTE 16714
3816
#define ID_SC48_WALK_GRID 16715
3817
#define ID_RESET_47_48 16716
3818
#define ID_RESET_65_48 16717
3819
#define ID_SC48_FLOOR 16718
3820
#define ID_SC48_EXIT_47 16719
3821
#define ID_SC48_EXIT_65 16720
3822
#define ID_SC65_FAST_LIST 16721
3823
#define ID_SC65_CHIP_LIST 16722
3824
#define ID_SC65_LOGIC_LIST 16723
3825
#define ID_SC65_MOUSE_LIST 16724
3826
#define ID_SC65_PALETTE 16725
3827
#define ID_SC65_WALK_GRID 16726
3828
#define ID_RESET_48_65 16727
3829
#define ID_SC65_FLOOR 16728
3830
#define ID_SC65_EXIT_48 16729
3831
#define ID_SC65_EXIT_66 16730
3832
#define ID_SC65_POSTER1 16796
3833
#define ID_SC65_POSTER2 16797
3834
#define ID_SC65_SIGN 16798
3835
#define IT_SC30_LAYER_0 14
3836
#define IT_SC30_LAYER_1 15
3837
#define IT_SC30_LAYER_2 16
3838
#define IT_SC30_GRID_1 17
3839
#define IT_SC30_GRID_2 18
3840
#define IT_SC30_HENRI_TALK 87
3841
#define IT_SC30_HENRI_TIE 88
3842
#define IT_SC30_HENRI_STEP 89
3843
#define IT_SC30_HENRI_BLINK 90
3844
#define IT_SC30_COURT_DOOR 134
3845
#define IT_SC30_PUSH_DOOR 91
3846
#define IT_SC31_LAYER_0 20
3847
#define IT_SC31_LAYER_1 21
3848
#define IT_SC31_GRID_1 22
3849
#define IT_SC31_LIFT 86
3850
#define IT_SC31_USE_CARD 92
3851
#define IT_SC31_PULL_ROPE 31
3852
#define IT_SC31_HOLD_ROPE 108
3853
#define IT_SC31_LOWER_ROPE 32
3854
#define IT_SC31_DROP_ROPE 43
3855
#define IT_SC31_PLANK 44
3856
#define IT_SC31_BRICK_UP 45
3857
#define IT_SC31_BRICK_FALL 46
3858
#define IT_SC31_END_OF_ROPE 61
3859
#define IT_SC31_ROPE_PULLED 62
3860
#define IT_SC31_ROPE_LOWER 63
3861
#define IT_SC31_ROPE_DROP 64
3862
#define IT_SC31_GUARD_TALK 101
3863
#define IT_SC31_GUARD_BLINK 110
3864
#define IT_SC31_GUARD_MOVE 129
3865
#define IT_SC31_GUARD_REACH 130
3866
#define IT_SC31_GUARD_TALK2 131
3867
#define IT_SC31_GET_BRICKS 102
3868
#define IT_SC31_GET_PLANK 106
3869
#define IT_SC31_CLIMB_PLANK 103
3870
#define IT_SC31_DOG_FLY 104
3871
#define IT_SC31_DOG_RISE 132
3872
#define IT_SC31_DOG_SWIM 133
3873
#define IT_SC31_PUT_BISC 109
3874
#define IT_SC31_HAND 107
3875
#define IT_SC31_BISCUITS 105
3876
#define IT_SC32_LAYER_0 23
3877
#define IT_SC32_LAYER_1 24
3878
#define IT_SC32_LAYER_2 98
3879
#define IT_SC32_GRID_1 25
3880
#define IT_SC32_GRID_2 99
3881
#define IT_SC32_USE_CARD 93
3882
#define IT_SC32_USE_COM 94
3883
#define IT_SC32_LIFT 100
3884
#define IT_SC32_VINCENT 56
3885
#define IT_SC32_VINC_TALK 57
3886
#define IT_SC32_GARDENER 58
3887
#define IT_SC32_GARD_TURN 59
3888
#define IT_SC32_GARDEN_TALK 60
3889
#define IT_SC33_LAYER_0 26
3890
#define IT_SC33_LAYER_1 27
3891
#define IT_SC33_LAYER_2 28
3892
#define IT_SC33_GRID_1 29
3893
#define IT_SC33_GRID_2 30
3894
#define IT_SC33_USE_CARD 95
3895
#define IT_SC33_PUSH_DOOR 96
3896
#define IT_SC33_SHED_DOOR 97
3897
#define IT_SC34_LAYER_0 31
3898
#define IT_SC34_LAYER_1 32
3899
#define IT_SC34_GRID_1 43
3900
#define IT_SC34_STAIRS1 102
3901
#define IT_SC34_STAIRS2 103
3902
#define IT_SC34_SECATEURS 104
3903
#define IT_SC34_GET_SECS 105
3904
#define IT_SC36_LAYER_0 20
3905
#define IT_SC36_LAYER_1 21
3906
#define IT_SC36_LAYER_2 22
3907
#define IT_SC36_LAYER_3 56
3908
#define IT_SC36_GRID_1 23
3909
#define IT_SC36_GRID_2 24
3910
#define IT_SC36_GRID_3 57
3911
#define IT_SC36_BABS 106
3912
#define IT_SC36_BABS_TALK 107
3913
#define IT_SC36_FOS_DOWN1 92
3914
#define IT_SC36_FOS_DOWN2 93
3915
#define IT_SC36_FOS_UP1 94
3916
#define IT_SC36_FOS_UP2 95
3917
#define IT_SC36_PRESS_PLATE 70
3918
#define IT_SC36_USE_JUKEBOX 67
3919
#define IT_SC36_GET_GLASS 96
3920
#define IT_SC36_JUKE_LIGHT 68
3921
#define IT_SC36_JUKEBOX 86
3922
#define IT_SC36_GLASS 66
3923
#define IT_SC36_BAND 31
3924
#define IT_SC36_BARMAN 32
3925
#define IT_BARMAN_TALK 61
3926
#define IT_SC36_COLSTON 47
3927
#define IT_SC36_COL_FEET 48
3928
#define IT_SC36_COL_TALK1 62
3929
#define IT_SC36_COL_TALK2 63
3930
#define IT_SC36_COL_DRINK 69
3931
#define IT_SC36_COL_DOWN1 97
3932
#define IT_SC36_COL_DOWN2 98
3933
#define IT_SC36_COL_DOWN3 99
3934
#define IT_SC36_COL_DOWN4 100
3935
#define IT_SC36_COL_UP1 101
3936
#define IT_SC36_COL_UP2 102
3937
#define IT_SC36_COL_UP3 103
3938
#define IT_SC36_COL_UP4 104
3939
#define IT_SC36_COL_KICK 105
3940
#define IT_SC36_GALLAGHER 58
3941
#define IT_SC36_GAL_LEGS 59
3942
#define IT_SC36_GAL_TALK 64
3943
#define IT_SC36_CARDS 60
3944
#define IT_SC36_DOOR 144
3945
#define IT_SC37_LAYER_0 14
3946
#define IT_SC37_LAYER_1 15
3947
#define IT_SC37_LAYER_2 16
3948
#define IT_SC37_GRID_1 17
3949
#define IT_SC37_GRID_2 18
3950
#define IT_SC37_CRBARBOX 108
3951
#define IT_SC37_GETLID 109
3952
#define IT_SC37_USELID 110
3953
#define IT_SC37_STEPUP 129
3954
#define IT_SC37_FOOTDROP 130
3955
#define IT_SC37_STEPDOWN 131
3956
#define IT_SC37_USEBAR 132
3957
#define IT_SC37_USESEC 133
3958
#define IT_SC37_CLIMBOUT 134
3959
#define IT_SC37_THUMBSUP 136
3960
#define IT_SC37_BOXLID 137
3961
#define IT_SC37_LIDUP 138
3962
#define IT_SC37_LIDUSED 139
3963
#define IT_SC37_LOOSEBIT 140
3964
#define IT_SC37_GRILL 141
3965
#define IT_SC37_GRILLOPEN 142
3966
#define IT_SC37_DOOR 143
3967
#define IT_SC38_LAYER_0 44
3968
#define IT_SC38_LAYER_1 45
3969
#define IT_SC38_LAYER_2 46
3970
#define IT_SC38_GRID_1 47
3971
#define IT_SC38_GRID_2 48
3972
#define IT_DANIELLE 55
3973
#define IT_DANI_CONV 85
3974
#define IT_SPUNKY 71
3975
#define IT_SC38_SEXY_DANI 106
3976
#define IT_SC38_DANI_ANIMS 107
3977
#define IT_SC38_DANI_SATTLK 108
3978
#define IT_SC38_DANI_GET_UP 109
3979
#define IT_SNIFF_LEFT 72
3980
#define IT_SNIFF_RIGHT 74
3981
#define IT_PISS_LEFT 75
3982
#define IT_PISS_RIGHT 76
3983
#define IT_BARK 65
3984
#define IT_SC38_FOSTER_LIFT 101
3985
#define IT_SC38_HAND_SET 110
3986
#define IT_SC38_RINGER 129
3987
#define IT_SC38_GET_PHONE 130
3988
#define IT_SC38_PHONE_TALK 131
3989
#define IT_SC38_USE_VIDEO 132
3990
#define IT_SC38_VIDEO_ANIM 133
3991
#define IT_SC38_SCREEN_1 134
3992
#define IT_SC38_SCREEN_2 136
3993
#define IT_SC38_SCREEN_3 137
3994
#define IT_SC38_SCREEN_4 138
3995
#define IT_SC38_GET_FOOD 139
3996
#define IT_SC39_LAYER_0 56
3997
#define IT_SC39_LAYER_1 57
3998
#define IT_SC39_LAYER_2 58
3999
#define IT_SC39_GRID_1 59
4000
#define IT_SC39_GRID_2 60
4001
#define IT_SC40_LAYER_0 61
4002
#define IT_SC40_LAYER_1 62
4003
#define IT_SC40_LAYER_2 63
4004
#define IT_SC40_GRID_1 64
4005
#define IT_SC40_GRID_2 65
4006
#define IT_SC40_LOCKER 14
4007
#define IT_SC40_OPEN_DOOR 15
4008
#define IT_SC40_CLOSE_DOOR 16
4009
#define IT_SC41_LAYER_0 66
4010
#define IT_SC41_LAYER_1 67
4011
#define IT_SC41_LAYER_2 68
4012
#define IT_SC41_GRID_1 69
4013
#define IT_SC41_GRID_2 70
4014
#define IT_SC42_LAYER_0 20
4015
#define IT_SC42_LAYER_1 21
4016
#define IT_SC42_GRID_1 23
4017
#define IT_SC44_LAYER_0 25
4018
#define IT_SC45_LAYER_0 26
4019
#define IT_SC45_LAYER_1 27
4020
#define IT_SC45_GRID_1 28
4021
#define IT_SC46_LAYER_0 29
4022
#define IT_SC47_LAYER_0 30
4023
#define IT_SC48_LAYER_0 43
4024
#define IT_SC65_LAYER_0 44
4025
#define IT_SC65_LAYER_1 45
4026
#define IT_SC65_GRID_1 46
4027
#define ID_RADMAN 8205
4028
#define ID_FACT3_R_EXIT 8459
4029
#define ID_LOCKER3 8460
4030
#define ID_LOCKER2 8463
4031
#define ID_LOCKER1 8464
4032
#define ID_MACHINE 8467
4033
#define ID_STUMP 8468
4034
#define ID_S16_FLOOR 8473
4035
#define ID_ENTRANCE_EXIT 8478
4036
#define ID_REACTOR_PC 8480
4037
#define ID_REACTOR_DOOR 8481
4038
#define ID_RAD_SCREEN 8482
4039
#define ID_14_CONSOLE 8483
4040
#define ID_COAT 8484
4041
#define ID_SENSORS 8500
4042
#define ID_REACTOR_LOWER 8502
4043
#define ID_S17_FLOOR 8507
4044
#define ID_CORE_EXIT 8511
4045
#define ID_PULSE 8513
4046
#define ID_PULSEB 8515
4047
#define ID_ANITA_CARD 8517
4048
#define ID_CONSOLE_12 8524
4049
#define ID_JUNK1 4339
4050
#define ID_JUNK2 4340
4051
#define ID_LIFT7_LIGHT 8529
4052
#define ID_S29_FLOOR 12292
4053
#define ID_LIFT_29 12296
4054
#define ID_S29_CARD_SLOT 12299
4055
#define ID_LIFT29_LIGHT 12301
4056
#define ID_RIGHT_EXIT_29 12304
4057
#define ID_S23_FLOOR 12309
4058
#define ID_LEFT_EXIT_23 12313
4059
#define ID_ANCHOR_EXIT_23 12315
4060
#define ID_S25_FLOOR 12320
4061
#define ID_ANCHOR_EXIT_25 12324
4062
#define ID_TRAVEL_EXIT_23 12327
4063
#define ID_S24_FLOOR 12332
4064
#define ID_LEFT_EXIT_24 12336
4065
#define ID_LEFT_EXIT_29 12338
4066
#define ID_S28_FLOOR 12343
4067
#define ID_RIGHT_EXIT_28 12347
4068
#define ID_LEFT_EXIT_28 12349
4069
#define ID_S19_FLOOR 12354
4070
#define ID_RIGHT_EXIT_19 12358
4071
#define ID_LEFT_EXIT_19 12361
4072
#define ID_S26_FLOOR 12366
4073
#define ID_RIGHT_EXIT_26 12370
4074
#define ID_DUSTBIN_28 12372
4075
#define ID_POSTER1 12375
4076
#define ID_POSTER2 12376
4077
#define ID_POSTER3 12377
4078
#define ID_POSTER4 12378
4079
#define ID_26_PLANT 12379
4080
#define ID_LEAFLET 12380
4081
#define ID_HOLO 12381
4082
#define ID_BIN_23 12382
4083
#define ID_SCULPTURE 12383
4084
#define ID_LINK_23 12384
4085
#define ID_WRECK_23 12385
4086
#define ID_LONDON_POSTER 12386
4087
#define ID_NEW_YORK 12387
4088
#define ID_MURAL 12388
4089
#define ID_PIDGEONS 12405
4090
#define ID_LEFT_EXIT_26 12390
4091
#define ID_S27_FLOOR 12395
4092
#define ID_RIGHT_EXIT_27 12399
4093
#define ID_CHART1 12401
4094
#define ID_CHART2 12402
4095
#define ID_GAS 12403
4096
#define ID_SCANNER_27 12404
4097
#define ID_BURKE 12407
4098
#define ID_MEDI_COMP 12425
4099
#define ID_CHAIR_27 12417
4100
#define ID_HELMET_COLE 12420
4101
#define ID_BODY 12429
4102
#define ID_ANCHOR 12430
4103
#define ID_ANCHOR_PC 3
4104
#define ID_HOOK 12434
4105
#define ID_STATUE_25 12435
4106
#define ID_LAZER_25 12437
4107
#define ID_SPARK_25 12439
4108
#define ID_TREVOR 12442
4109
#define ID_UP_EXIT_28 12447
4110
#define ID_S20_FLOOR 12452
4111
#define ID_DOWN_EXIT_20 12456
4112
#define ID_REICH_DOOR_20 12459
4113
#define ID_REICH_SLOT 12462
4114
#define ID_S22_FLOOR 12467
4115
#define ID_RIGHT_EXIT_22 12471
4116
#define ID_LAMB_DOOR_20 12474
4117
#define ID_LAMB_SLOT 12477
4118
#define ID_S21_FLOOR 12482
4119
#define ID_LEFT_EXIT_21 12486
4120
#define ID_SHRUB_1 12488
4121
#define ID_SHRUB_2 12489
4122
#define ID_SHRUB_3 12490
4123
#define ID_LAMB_BED 12492
4124
#define ID_LAMB_TV 12493
4125
#define ID_FISH_TANK 12494
4126
#define ID_FISH_POSTER 12495
4127
#define ID_PILLOW 12496
4128
#define ID_MAGAZINE 12501
4129
#define ID_REICH_CHAIR 12505
4130
#define ID_CABINET 12506
4131
#define ID_CERT 12507
4132
#define ID_REICH_PICTURE 12508
4133
#define ID_FISH_FOOD 12509
4134
#define ID_LAMBS_BOOKS 12510
4135
#define ID_LAMBS_CHAIR 12511
4136
#define ID_DISPENSOR 12512
4137
#define ID_CATFOOD 12514
4138
#define ID_VIDEO 12516
4139
#define ID_CASSETTE 12517
4140
#define ID_BIG_PICT1 12524
4141
#define ID_VIDEO_SCREEN 12525
4142
#define ID_BIG_PICT2 12526
4143
#define ID_BIG_PICT3 12527
4144
#define ID_CAT 12534
4145
#define ID_BIO_DOOR 12541
4146
#define ID_SALES_CHART 12545
4147
#define ID_GALLAGER_BEL 12546
4148
#define ID_FAKE_FLOOR_22 12554
4149
#define ID_REICH_WINDOW 12555
4150
#define ID_LAMB_WINDOW 12556
4151
#define ID_FAKE_FLOOR_21 12557
4152
#define ID_INNER_LAMB_DOOR 12558
4153
#define ID_TICKET 12565
4154
#define ID_GLOBE 12568
4155
#define ID_INNER_R_DOOR 12571
4156
#define ID_GLASS_SLOT 12574
4157
#define ID_LIFT_WAIT 42
4158
#define ID_CABLE_7 8204
4159
#define ID_CABLE_29 12588
4160
#define ID_S11_FLOOR 12594
4161
#define ID_CABLE_FALL 12601
4162
#define ID_CABLE_FALL2 12604
4163
#define ID_SMASHED_WINDOW 12605
4164
#define ID_BITS 12607
4165
#define ID_BITS2 12609
4166
#define ID_LOCKER_11 12613
4167
#define ID_SPY_11 12612
4168
#define ID_SLOT_11 12616
4169
#define ID_SOCCER_1 12620
4170
#define ID_SOCCER_2 12621
4171
#define ID_SOCCER_3 12622
4172
#define ID_SOCCER_4 12623
4173
#define ID_SOCCER_5 12624
4174
#define ID_SLAT_1 12626
4175
#define ID_SLAT_2 12627
4176
#define ID_SLAT_3 12628
4177
#define ID_SLAT_4 12629
4178
#define ID_SLAT_5 12630
4179
#define ID_RIGHT_EXIT_11 12631
4180
#define ID_S10_FLOOR 12636
4181
#define ID_LEFT_EXIT_10 12641
4182
#define ID_LIFT_10 12642
4183
#define ID_LIFT_SLOT_10 12644
4184
#define ID_SCANNER_10 12647
4185
#define ID_POD 12648
4186
#define ID_LINC_10 12651
4187
#define ID_POD_LIGHT 12652
4188
#define ID_MONITOR_10 12657
4189
#define ID_LIYT_1 12659
4190
#define ID_LIYT_2 12661
4191
#define ID_LIYT_3 12663
4192
#define ID_LIYT_4 12665
4193
#define ID_LITEBANK 12667
4194
#define ID_TERMINAL_10 12670
4195
#define ID_FAKE_FLOOR_9 8536
4196
#define ID_FAKE_FLOOR_10 12672
4197
#define ID_LINC_S9 8543
4198
#define ID_SMALL_23 12676
4199
#define ID_SMALL_R_29 12677
4200
#define ID_SMALL_L_29 12678
4201
#define ID_SMALL_R_28 12679
4202
#define ID_SMALL_L_28 12680
4203
#define ID_SMALL_19 12681
4204
#define ID_S29_SML_FLOOR 12682
4205
#define ID_S28_SML_FLOOR 12686
4206
#define ID_LIFT_28 12694
4207
#define ID_SLOT_28 12697
4208
#define ID_COPTER 8209
4209
#define ID_SC48_SOCKET 16815
4210
#define ID_SC48_HOLE 16816
4211
#define ID_SC48_EYES 16817
4212
#define ID_SC48_LIGHT_PAL 16820
4213
#define ID_SC42_JUDGE 16821
4214
#define ID_SC42_CLERK 16822
4215
#define ID_SC42_PROSECUTION 16823
4216
#define ID_SC42_JOBSWORTH 16824
4217
#define ID_SC42_SIGN 16849
4218
#define ID_DOG_BARK_THING 16855
4219
#define ID_SC41_HEAT_1 16856
4220
#define ID_SC41_HEAT_2 16857
4221
#define ID_SC41_HEAT_3 16858
4222
#define ID_FIRE1 4360
4223
#define ID_FIRE2 4362
4224
#define ID_CAR_UP 4364
4225
#define ID_CAR_DOWN 4366
4226
#define C_LOGIC 0
4227
#define C_STATUS 2
4228
#define C_SYNC 4
4229
#define C_SCREEN 6
4230
#define C_PLACE 8
4231
#define C_GET_TO_TABLE 10
4232
#define C_XCOOD 14
4233
#define C_YCOOD 16
4234
#define C_FRAME 18
4235
#define C_CURSOR_TEXT 20
4236
#define C_MOUSE_ON 22
4237
#define C_MOUSE_OFF 24
4238
#define C_MOUSE_CLICK 26
4239
#define C_MOUSE_REL_X 28
4240
#define C_MOUSE_REL_Y 30
4241
#define C_MOUSE_SIZE_X 32
4242
#define C_MOUSE_SIZE_Y 34
4243
#define C_ACTION_SCRIPT 36
4244
#define C_UP_FLAG 38
4245
#define C_DOWN_FLAG 40
4246
#define C_GET_TO_FLAG 42
4247
#define C_FLAG 44
4248
#define C_MOOD 46
4249
#define C_GRAFIX_PROG 48
4250
#define C_OFFSET 52
4251
#define C_MODE 54
4252
#define C_BASE_SUB 56
4253
#define C_ACTION_SUB 60
4254
#define C_GET_TO_SUB 64
4255
#define C_EXTRA_SUB 68
4256
#define C_DIR 72
4257
#define C_STOP_SCRIPT 74
4258
#define C_MINI_BUMP 76
4259
#define C_LEAVING 78
4260
#define C_AT_WATCH 80
4261
#define C_AT_WAS 82
4262
#define C_ALT 84
4263
#define C_REQUEST 86
4264
4265
//system flags
4266
#define SF_TIMER (1 << 0) // set if timer interrupt redirected
4267
#define SF_GRAPHICS (1 << 1) // set if screen is in graphics mode
4268
#define SF_MOUSE (1 << 2) // set if mouse handler installed
4269
#define SF_KEYBOARD (1 << 3) // set if keyboard interrupt redirected
4270
#define SF_MUSIC_BOARD (1 << 4) // set if a music board detected
4271
#define SF_ROLAND (1 << 5) // set if roland board present
4272
#define SF_ADLIB (1 << 6) // set if adlib board present
4273
#define SF_SBLASTER (1 << 7) // set if sblaster present
4274
#define SF_TANDY (1 << 8) // set if tandy present
4275
#define SF_MUSIC_BIN (1 << 9) // set if music driver is loaded
4276
#define SF_PLUS_FX (1 << 10) // set if extra fx module needed
4277
#define SF_FX_OFF (1 << 11) // set if fx disabled
4278
#define SF_MUS_OFF (1 << 12) // set if music disabled
4279
#define SF_TIMER_TICK (1 << 13) // set every timer interrupt
4280
4281
// Status flags
4282
#define SF_CHOOSING (1 << 14) // set when choosing text
4283
#define SF_NO_SCROLL (1 << 15) // when set don't scroll
4284
#define SF_SPEED (1 << 16) // when set allow speed options
4285
#define SF_GAME_RESTORED (1 << 17) // set when game restored or restarted
4286
#define SF_REPLAY_RST (1 << 18) // set when loading restart data (used to stop rewriting of replay file)
4287
#define SF_SPEECH_FILE (1 << 19) // set when loading speech file
4288
#define SF_VOC_PLAYING (1 << 20) // set when a voc file is playing
4289
#define SF_PLAY_VOCS (1 << 21) // set when we want speech instead of text
4290
#define SF_CRIT_ERR (1 << 22) // set when critical error routine trapped
4291
#define SF_ALLOW_SPEECH (1 << 23) // speech allowes on cd sblaster version
4292
#define SF_ALLOW_TEXT (1 << 24) // text allowed on cd sblaster version
4293
#define SF_ALLOW_QUICK (1 << 25) // when set allow speed playing
4294
#define SF_TEST_DISK (1 << 26) // set when loading files
4295
#define SF_MOUSE_LOCKED (1 << 27) // set if coordinates are locked
4296
4297
// Mouse flags
4298
#define MF_NO_UPDATE (1 << 0) // set to disable mouse updating
4299
#define MF_IN_INT (1 << 1) // set when in mouse interrupt
4300
#define MF_SAVED (1 << 2) // set when saved data is valid
4301
#define MF_GOT_INT (1 << 3) // set when mouse interrupt received
4302
4303
#define MOUSE_NORMAL 1 // normal mouse
4304
#define MOUSE_DISK 2 // disk mouse
4305
#define MOUSE_DOWN 3
4306
#define MOUSE_RIGHT 4 // right pointer
4307
#define MOUSE_LEFT 5 // left pointer
4308
#define MOUSE_BLANK 6 // blank mouse
4309
#define MOUSE_CROSS 7 // angry mouse
4310
#define MOUSE_UP 8 // mouse up
4311
4312
#define TEXT_MOUSE_WIDTH 0x80
4313
4314
}
// End of namespace Sky
4315
4316
#endif
Sky
Definition:
autoroute.h:28
engines
sky
skydefs.h
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