ScummVM API documentation
script.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef HOPKINS_SCRIPT_H
23 #define HOPKINS_SCRIPT_H
24 
25 #include "hopkins/globals.h"
26 
27 #include "common/scummsys.h"
28 #include "common/endian.h"
29 #include "common/str.h"
30 
31 namespace Hopkins {
32 
34 private:
35  HopkinsEngine *_vm;
36  int checkOpcode(const byte *dataP);
37 public:
38  bool _tempObjectFl;
39 
41 
42  int handleOpcode(const byte *dataP);
43  int handleIf(const byte *dataP, int offset);
44  int handleGoto(const byte *dataP);
45 };
46 
47 } // End of namespace Hopkins
48 
49 #endif /* HOPKINS_SCRIPT_H */
Definition: script.h:33
Definition: anim.h:30
Definition: hopkins.h:86