ScummVM API documentation
script.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HOPKINS_SCRIPT_H
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#define HOPKINS_SCRIPT_H
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#include "hopkins/globals.h"
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/str.h"
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namespace
Hopkins
{
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class
ScriptManager
{
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private
:
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HopkinsEngine
*_vm;
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int
checkOpcode(
const
byte *dataP);
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public
:
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bool
_tempObjectFl;
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ScriptManager
(
HopkinsEngine
*vm);
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int
handleOpcode(
const
byte *dataP);
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int
handleIf(
const
byte *dataP,
int
offset);
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int
handleGoto(
const
byte *dataP);
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};
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}
// End of namespace Hopkins
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#endif
/* HOPKINS_SCRIPT_H */
Hopkins::ScriptManager
Definition:
script.h:33
Hopkins
Definition:
anim.h:30
Hopkins::HopkinsEngine
Definition:
hopkins.h:86
engines
hopkins
script.h
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