22 #ifndef WATCHMAKER_LL_STRING_H 23 #define WATCHMAKER_LL_STRING_H 25 #include "watchmaker/types.h" 26 #include "watchmaker/globvar.h" 33 void Text(uint16 x, uint16 y, uint16 dx,
char *text);
35 uint16 TextLen(Fonts &fonts,
char *sign, uint16 num);
36 void PaintInventory(WGame &game);
37 void PaintText(WGame &game);
41 #endif // WATCHMAKER_LL_STRING_H Definition: 2d_stuff.h:30