ScummVM API documentation
debugger.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_DEBUGGER_H
23 #define GRIM_DEBUGGER_H
24 
25 #include "common/debug.h"
26 
27 #include "gui/debugger.h"
28 
29 namespace Grim {
30 
31 class Debugger : public GUI::Debugger {
32 public:
33  Debugger();
34  virtual ~Debugger();
35 
36  bool cmd_checkFiles(int argc, const char **argv);
37  bool cmd_lua_do(int argc, const char **argv);
38  bool cmd_jump(int argc, const char **argv);
39  bool cmd_renderer_get(int argc, const char **argv);
40  bool cmd_renderer_set(int argc, const char **argv);
41  bool cmd_save(int argc, const char **argv);
42  bool cmd_load(int argc, const char **argv);
43 };
44 
45 }
46 
47 #endif
Definition: debugger.h:31
Definition: debugger.h:41
Definition: actor.h:33