ScummVM API documentation
debugger.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GRIM_DEBUGGER_H
23#define GRIM_DEBUGGER_H
24
25#include "common/debug.h"
26
27#include "gui/debugger.h"
28
29namespace Grim {
30
31class Debugger : public GUI::Debugger {
32public:
33 Debugger();
34 virtual ~Debugger();
35
36 bool cmd_checkFiles(int argc, const char **argv);
37 bool cmd_lua_do(int argc, const char **argv);
38 bool cmd_jump(int argc, const char **argv);
39 bool cmd_renderer_get(int argc, const char **argv);
40 bool cmd_renderer_set(int argc, const char **argv);
41 bool cmd_save(int argc, const char **argv);
42 bool cmd_load(int argc, const char **argv);
43};
44
45}
46
47#endif
Definition: debugger.h:41
Definition: debugger.h:31