ScummVM API documentation
questmenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_QUESTMENU_H
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#define CRAB_QUESTMENU_H
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#include "crab/event/quest.h"
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#include "crab/ui/PageMenu.h"
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#include "crab/ui/QuestText.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
ui {
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class
QuestMenu
{
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// The collection of quest pages
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PageButtonMenu
_menu;
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// The currently selected quest for reading
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int
_selQuest;
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// The currently selected page
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int
_selPage;
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// The currently selected button in the page menu
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int
_selBu;
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// For drawing quest text
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QuestText
_text;
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// For drawing quest tabs
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FontKey _font;
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Align _align;
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int
_colN, _colS;
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ButtonImage
_imgN, _imgS;
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Vector2i
_offTitle, _offUnread;
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public
:
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// All the quests currently in this menu
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Common::Array<pyrodactyl::event::Quest>
_quest;
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// Keep track of unread notifications for each category button
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bool
_unread;
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QuestMenu
();
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~
QuestMenu
() {}
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void
load(rapidxml::xml_node<char> *node);
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void
draw(
Button
&buMap);
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bool
handleEvents(
Button
&buMap,
Common::String
&mapTitle,
const
Common::Event
&event);
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void
useKeyboard(
const
bool
&val) {
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_menu.useKeyboard(val);
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}
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void
assignPaths() {
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_menu.assignPaths();
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}
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void
marker(
const
Common::String
&title,
const
bool
&val);
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void
add(
const
Common::String
&title,
const
Common::String
&txt);
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void
add(
const
pyrodactyl::event::Quest
&q);
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void
erase(
const
int
&index);
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void
select(
const
int
&questIndex);
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void
saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root,
const
char
*name);
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void
loadState(rapidxml::xml_node<char> *node);
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void
setUI();
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_QUESTMENU_H
Common::String
Definition:
str.h:59
Common::Array
Definition:
array.h:52
Crab::pyrodactyl::ui::ButtonImage
Definition:
button.h:58
Common::Event
Definition:
events.h:199
Crab::pyrodactyl::event::Quest
Definition:
quest.h:41
Crab
Definition:
moveeffect.h:37
Crab::pyrodactyl::ui::Button
Definition:
button.h:86
Crab::pyrodactyl::ui::QuestMenu
Definition:
questmenu.h:42
Crab::Vector2D< int >
Crab::pyrodactyl::ui::QuestText
Definition:
QuestText.h:43
Crab::pyrodactyl::ui::PageMenu< Button >
engines
crab
ui
questmenu.h
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