ScummVM API documentation
TextureManager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_TEXTURE_MANAGER_H
29#define HPL_TEXTURE_MANAGER_H
30
31#include "hpl1/engine/graphics/Texture.h"
32#include "hpl1/engine/resources/ResourceManager.h"
33
34namespace hpl {
35
36class cGraphics;
37class cResources;
38class iTexture;
39
40//------------------------------------------------------
41
42typedef Common::StableMap<tString, iTexture *> tTextureAttenuationMap;
43typedef Common::StableMap<tString, iTexture *>::iterator tTextureAttenuationMapIt;
44
45//------------------------------------------------------
46
48public:
49 cTextureManager(cGraphics *apGraphics, cResources *apResources);
51
52 iResourceBase *Create(const tString &asName);
53 iTexture *Create1D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal,
54 unsigned int alTextureSizeLevel = 0);
55
56 iTexture *Create2D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal,
57 unsigned int alTextureSizeLevel = 0, eTextureTarget aTarget = eTextureTarget_2D);
58
68 iTexture *CreateAnim2D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal,
69 unsigned int alTextureSizeLevel = 0);
70
71 iTexture *CreateCubeMap(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal,
72 unsigned int alTextureSizeLevel = 0);
73
74 iTexture *CreateAttenuation(const tString &asFallOffName);
75
76 void Destroy(iResourceBase *apResource);
77 void Unload(iResourceBase *apResource);
78
79 void Update(float afTimeStep);
80
81private:
82 iTexture *CreateFlatTexture(const tString &asName, bool abUseMipMaps,
83 bool abCompress, eTextureType aType, eTextureTarget aTarget,
84 unsigned int alTextureSizeLevel);
85
86 iTexture *FindTexture2D(const tString &asName, tString &asFilePath);
87
88 tTextureAttenuationMap m_mapAttenuationTextures;
89
90 tStringList mlstFileFormats;
91
92 tStringVec mvCubeSideSuffixes;
93
94 cGraphics *mpGraphics;
95 cResources *mpResources;
96};
97
98} // namespace hpl
99
100#endif // HPL_TEXTURE_MANAGER_H
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
Definition: str.h:59
Definition: Graphics.h:46
Definition: Resources.h:160
Definition: TextureManager.h:47
iTexture * CreateAnim2D(const tString &asName, bool abUseMipMaps, bool abCompress=false, eTextureType aType=eTextureType_Normal, unsigned int alTextureSizeLevel=0)
Definition: ResourceBase.h:36
Definition: ResourceManager.h:52
Definition: Texture.h:88