ScummVM API documentation
TextureManager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_TEXTURE_MANAGER_H
29 #define HPL_TEXTURE_MANAGER_H
30 
31 #include "hpl1/engine/graphics/Texture.h"
32 #include "hpl1/engine/resources/ResourceManager.h"
33 
34 namespace hpl {
35 
36 class cGraphics;
37 class cResources;
38 class iTexture;
39 
40 //------------------------------------------------------
41 
42 typedef Common::StableMap<tString, iTexture *> tTextureAttenuationMap;
43 typedef Common::StableMap<tString, iTexture *>::iterator tTextureAttenuationMapIt;
44 
45 //------------------------------------------------------
46 
48 public:
49  cTextureManager(cGraphics *apGraphics, cResources *apResources);
50  ~cTextureManager();
51 
52  iResourceBase *Create(const tString &asName);
53  iTexture *Create1D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal,
54  unsigned int alTextureSizeLevel = 0);
55 
56  iTexture *Create2D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal,
57  unsigned int alTextureSizeLevel = 0, eTextureTarget aTarget = eTextureTarget_2D);
58 
68  iTexture *CreateAnim2D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal,
69  unsigned int alTextureSizeLevel = 0);
70 
71  iTexture *CreateCubeMap(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal,
72  unsigned int alTextureSizeLevel = 0);
73 
74  iTexture *CreateAttenuation(const tString &asFallOffName);
75 
76  void Destroy(iResourceBase *apResource);
77  void Unload(iResourceBase *apResource);
78 
79  void Update(float afTimeStep);
80 
81 private:
82  iTexture *CreateFlatTexture(const tString &asName, bool abUseMipMaps,
83  bool abCompress, eTextureType aType, eTextureTarget aTarget,
84  unsigned int alTextureSizeLevel);
85 
86  iTexture *FindTexture2D(const tString &asName, tString &asFilePath);
87 
88  tTextureAttenuationMap m_mapAttenuationTextures;
89 
90  tStringList mlstFileFormats;
91 
92  tStringVec mvCubeSideSuffixes;
93 
94  cGraphics *mpGraphics;
95  cResources *mpResources;
96 };
97 
98 } // namespace hpl
99 
100 #endif // HPL_TEXTURE_MANAGER_H
Definition: AI.h:36
Definition: str.h:59
Definition: ResourceBase.h:36
Definition: Texture.h:88
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
iTexture * CreateAnim2D(const tString &asName, bool abUseMipMaps, bool abCompress=false, eTextureType aType=eTextureType_Normal, unsigned int alTextureSizeLevel=0)
Definition: TextureManager.h:47
Definition: Resources.h:160
Definition: ResourceManager.h:52
Definition: Graphics.h:46