ScummVM API documentation
sequence.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_SEQUENCE_H
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#define PINK_SEQUENCE_H
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#include "pink/sound.h"
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#include "pink/objects/sequences/sequence_item.h"
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namespace
Pink
{
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class
Sequencer;
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class
SequenceItem;
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class
SequenceContext;
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class
Sequence
:
public
NamedObject
{
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public
:
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Sequence
();
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~
Sequence
()
override
;
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void
deserialize(
Archive
&archive)
override
;
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void
toConsole()
const override
;
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public
:
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virtual
void
init(
bool
loadingSave);
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virtual
void
start(
bool
loadingSave);
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virtual
void
end();
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virtual
void
restart();
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void
forceEnd();
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virtual
void
update();
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virtual
void
skipSubSequence();
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virtual
void
skip();
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void
allowSkipping() { _canBeSkipped =
true
; }
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bool
isSkippingAllowed() {
return
_canBeSkipped; }
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SequenceContext
*getContext()
const
{
return
_context; }
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Sequencer
*getSequencer()
const
{
return
_sequencer; }
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Common::Array<SequenceItem *>
&getItems() {
return
_items; }
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void
setContext(
SequenceContext
*context) { _context = context; }
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protected
:
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SequenceContext
*_context;
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Sequencer
*_sequencer;
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Array<SequenceItem *>
_items;
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bool
_canBeSkipped;
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};
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class
SequenceAudio
:
public
Sequence
{
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public
:
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SequenceAudio
()
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: _leader(
nullptr
) {}
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void
deserialize(
Archive
&archive)
override
;
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void
toConsole()
const override
;
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void
init(
bool
loadingSave)
override
;
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void
start(
bool
loadingSave)
override
;
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void
end()
override
;
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void
update()
override
;
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void
restart()
override
;
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void
skipSubSequence()
override
{}
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void
skip()
override
;
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private
:
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SequenceItemLeaderAudio
*_leader;
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Common::String
_soundName;
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Sound
_sound;
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};
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}
// End of namespace Pink
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#endif
Pink::Archive
Definition:
archive.h:39
Common::String
Definition:
str.h:59
Pink::Sound
Definition:
sound.h:34
Pink::SequenceContext
Definition:
sequence_context.h:45
Pink::Sequencer
Definition:
sequencer.h:36
Common::Array
Definition:
array.h:52
Pink::NamedObject
Definition:
object.h:40
Pink
Definition:
archive.h:35
Pink::SequenceAudio
Definition:
sequence.h:72
Pink::SequenceItemLeaderAudio
Definition:
sequence_item.h:54
Pink::Array
Definition:
utils.h:30
Pink::Sequence
Definition:
sequence.h:34
engines
pink
objects
sequences
sequence.h
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