ScummVM API documentation
qd_game_end.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef QDENGINE_QDCORE_QD_GAME_END_H
23 #define QDENGINE_QDCORE_QD_GAME_END_H
24 
25 #include "qdengine/parser/xml_fwd.h"
26 #include "qdengine/qdcore/qd_conditional_object.h"
27 
28 namespace QDEngine {
29 
32 public:
33  qdGameEnd();
34  qdGameEnd(const qdGameEnd &end);
35 
36  qdGameEnd &operator = (const qdGameEnd &end);
37 
38  ~qdGameEnd();
39 
40  const char *interface_screen() const {
41  return _interface_screen.c_str();
42  }
43  bool has_interface_screen() const {
44  return !_interface_screen.empty();
45  }
46  void set_interface_screen(const char *name) {
47  if (name) _interface_screen = name;
48  else _interface_screen.clear();
49  }
50 
52 
53  int named_object_type() const {
54  return QD_NAMED_OBJECT_GAME_END;
55  };
56 
57  bool load_script(const xml::tag *p);
58  bool save_script(Common::WriteStream &fh, int indent = 0) const;
59 
60 private:
61 
63 
66  Common::String _interface_screen;
67 };
68 
69 } // namespace QDEngine
70 
71 #endif // QDENGINE_QDCORE_QD_GAME_END_H
Definition: str.h:59
Definition: stream.h:77
const char * name() const
Возвращает имя объекта.
Definition: qd_named_object_base.h:40
Объект с условиями.
Definition: qd_conditional_object.h:37
qdConditionalObject::trigger_start_mode trigger_start()
Активация триггера.
XML тег.
Definition: xml_tag.h:33
Базовый класс для игровых ресурсов.
Definition: console.h:28
trigger_start_mode
Варианты старта триггера.
Definition: qd_conditional_object.h:122
Концовка игры.
Definition: qd_game_end.h:31
int named_object_type() const
Возвращает тип объекта.
Definition: qd_game_end.h:53