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lzw.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_UTIL_LZW_H
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#define AGS_SHARED_UTIL_LZW_H
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#include "ags/shared/core/types.h"
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namespace
AGS3
{
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namespace
AGS
{
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namespace
Shared {
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class
Stream;
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}
// namespace Shared
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}
// namespace AGS
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using namespace
AGS
;
// FIXME later
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bool
lzwcompress(Shared::Stream *lzw_in, Shared::Stream *out);
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// Expands lzw-compressed data from src to dst.
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// the dst buffer should be large enough, or the uncompression will not be complete.
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bool
lzwexpand(
const
uint8_t *src,
size_t
src_sz, uint8_t *dst,
size_t
dst_sz);
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}
// namespace AGS3
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#endif
AGS
Definition:
achievements_tables.h:27
AGS3
Definition:
ags.h:40
engines
ags
shared
util
lzw.h
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