ScummVM API documentation
gamestate_duckman.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H
23 #define ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H
24 
25 #include "illusions/gamestate.h"
26 
27 namespace Illusions {
28 
29 class IllusionsEngine_Duckman;
30 
31 class Duckman_GameState : public GameState {
32 public:
34 protected:
36  uint32 calcWriteBufferSizeInternal() override;
37  bool readStateInternal(Common::ReadStream *in) override;
38  void writeStateInternal(Common::WriteStream *out) override;
39 };
40 
41 } // End of namespace Illusions
42 
43 #endif // ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H
Definition: stream.h:77
Definition: actor.h:34
Definition: illusions_duckman.h:78
Definition: stream.h:385
Definition: gamestate.h:30
Definition: gamestate_duckman.h:31