ScummVM API documentation
gamestate_duckman.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H
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#define ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H
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#include "illusions/gamestate.h"
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namespace
Illusions
{
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class
IllusionsEngine_Duckman;
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class
Duckman_GameState
:
public
GameState
{
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public
:
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Duckman_GameState
(
IllusionsEngine_Duckman
*vm);
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protected
:
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IllusionsEngine_Duckman
*_vm;
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uint32 calcWriteBufferSizeInternal()
override
;
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bool
readStateInternal(
Common::ReadStream
*in)
override
;
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void
writeStateInternal(
Common::WriteStream
*out)
override
;
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};
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}
// End of namespace Illusions
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#endif // ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H
Common::WriteStream
Definition:
stream.h:77
Illusions
Definition:
actor.h:34
Illusions::IllusionsEngine_Duckman
Definition:
illusions_duckman.h:78
Common::ReadStream
Definition:
stream.h:385
Illusions::GameState
Definition:
gamestate.h:30
Illusions::Duckman_GameState
Definition:
gamestate_duckman.h:31
engines
illusions
duckman
gamestate_duckman.h
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