This is the complete list of members for Parallaction::SaveLoad, including all inherited members.
| _saveFileMan (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
| _saveFilePrefix (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
| buildSaveFileList(Common::StringArray &l) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
| doLoadGame(uint16 slot)=0 (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protectedpure virtual |
| doSaveGame(uint16 slot, const char *name)=0 (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protectedpure virtual |
| genSaveFileName(uint slot) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
| getGamePartProgress(bool *complete, int size)=0 (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | pure virtual |
| getInSaveFile(uint slot) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
| getOutSaveFile(uint slot) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
| loadGame() (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | virtual |
| renameOldSavefiles() (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | inlinevirtual |
| saveGame() (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | virtual |
| SaveLoad(Common::SaveFileManager *saveFileMan, const char *prefix) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | inline |
| selectSaveFile(Common::String &selectedName, bool saveMode, const Common::U32String &caption, const Common::U32String &button) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
| setPartComplete(const char *part)=0 (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | pure virtual |
| ~SaveLoad() (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | inlinevirtual |