This is the complete list of members for Parallaction::SaveLoad, including all inherited members.
_saveFileMan (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
_saveFilePrefix (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
buildSaveFileList(Common::StringArray &l) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
doLoadGame(uint16 slot)=0 (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protectedpure virtual |
doSaveGame(uint16 slot, const char *name)=0 (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protectedpure virtual |
genSaveFileName(uint slot) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
getGamePartProgress(bool *complete, int size)=0 (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | pure virtual |
getInSaveFile(uint slot) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
getOutSaveFile(uint slot) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
loadGame() (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | virtual |
renameOldSavefiles() (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | inlinevirtual |
saveGame() (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | virtual |
SaveLoad(Common::SaveFileManager *saveFileMan, const char *prefix) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | inline |
selectSaveFile(Common::String &selectedName, bool saveMode, const Common::U32String &caption, const Common::U32String &button) (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | protected |
setPartComplete(const char *part)=0 (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | pure virtual |
~SaveLoad() (defined in Parallaction::SaveLoad) | Parallaction::SaveLoad | inlinevirtual |