ScummVM API documentation
Animation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_ANIMATION_H
29 #define HPL_ANIMATION_H
30 
31 #include "common/array.h"
32 #include "hpl1/engine/graphics/GraphicsTypes.h"
33 #include "hpl1/engine/math/MathTypes.h"
34 #include "hpl1/engine/resources/ResourceBase.h"
35 #include "hpl1/engine/system/SystemTypes.h"
36 
37 namespace hpl {
38 
39 class cAnimationTrack;
40 
41 typedef Common::Array<cAnimationTrack *> tAnimationTrackVec;
42 typedef tAnimationTrackVec::iterator tAnimationTrackVecIt;
43 
44 class cAnimation : public iResourceBase {
45 public:
46  cAnimation(const tString &asName, const tString &asFile);
47  ~cAnimation();
48 
49  float GetLength();
50  void SetLength(float afTime);
51 
52  cAnimationTrack *CreateTrack(const tString &asName, tAnimTransformFlag aFlags);
53  cAnimationTrack *GetTrack(int alIndex);
54  cAnimationTrack *GetTrackByName(const tString &asName);
55  void ResizeTracks(int alNum);
56  int GetTrackNum();
57 
58  const char *GetAnimationName() { return msAnimName.c_str(); }
59  void SetAnimationName(const tString &asName) { msAnimName = asName; }
60 
61  tString &GetFileName() { return msFileName; }
62 
63  // Resources implementation
64  bool reload() { return false; }
65  void unload() {}
66  void destroy() {}
67 
68 private:
69  tString msAnimName;
70  tString msFileName;
71 
72  float mfLength;
73 
74  tAnimationTrackVec mvTracks;
75 };
76 
77 } // namespace hpl
78 
79 #endif // HPL_ANIMATION_H
Definition: AI.h:36
Definition: AnimationTrack.h:40
Definition: str.h:59
Definition: ResourceBase.h:36
T * iterator
Definition: array.h:54
void destroy()
Definition: Animation.h:66
Definition: Animation.h:44
void unload()
Definition: Animation.h:65
bool reload()
Definition: Animation.h:64