ScummVM
Glk::TADS::TADS3::TADS3 Class Reference

TADS 3 game interpreter. More...

#include <tads3.h>

Inheritance diagram for Glk::TADS::TADS3::TADS3:
Collaboration diagram for Glk::TADS::TADS3::TADS3:

Public Member Functions

 TADS3 (OSystem *syst, const GlkGameDescription &gameDesc)
 Constructor. More...
 
virtual void runGame () override
 Execute the game. More...
 
virtual InterpreterType getInterpreterType () const override
 Returns the running interpreter type. More...
 
- Public Member Functions inherited from Glk::TADS::TADS
 TADS (OSystem *syst, const GlkGameDescription &gameDesc)
 Constructor. More...
 
virtual bool hasFeature (EngineFeature f) const override
 Returns true whether a given feature is supported by the engine. More...
 
virtual Common::Error readSaveData (Common::SeekableReadStream *rs) override
 Load a savegame from the passed Quetzal file chunk stream. More...
 
virtual Common::Error writeGameData (Common::WriteStream *ws) override
 Save the game. More...
 
- Public Member Functions inherited from Glk::GlkAPI
 GlkAPI (OSystem *syst, const GlkGameDescription &gameDesc)
 Constructor. More...
 
virtual ~GlkAPI ()
 
void glk_exit (void)
 
void glk_set_interrupt_handler (void(*func)(void))
 
void glk_tick (void)
 
uint glk_gestalt (uint id, uint val)
 
uint glk_gestalt_ext (uint id, uint val, uint *arr, uint arrlen)
 
unsigned char glk_char_to_lower (unsigned char ch)
 
unsigned char glk_char_to_upper (unsigned char ch)
 
winid_t glk_window_get_root (void) const
 Get the root window of the window hierarchy. More...
 
winid_t glk_window_open (winid_t split, uint method, uint size, uint wintype, uint rock=0) const
 Open a new window. More...
 
void glk_window_close (winid_t win, stream_result_t *result=nullptr)
 
void glk_window_get_size (winid_t win, uint *width, uint *height)
 
void glk_window_set_arrangement (winid_t win, uint method, uint size, winid_t keyWin)
 
void glk_window_get_arrangement (winid_t win, uint *method, uint *size, winid_t *keyWin)
 
winid_t glk_window_iterate (winid_t win, uint *rock=0)
 
uint glk_window_get_rock (winid_t win)
 
uint glk_window_get_type (winid_t win)
 
winid_t glk_window_get_parent (winid_t win)
 
winid_t glk_window_get_sibling (winid_t win)
 
void glk_window_clear (winid_t win)
 
void glk_window_move_cursor (winid_t win, uint xpos, uint ypos)
 
strid_t glk_window_get_stream (winid_t win)
 
void glk_window_set_echo_stream (winid_t win, strid_t str)
 
strid_t glk_window_get_echo_stream (winid_t win)
 
void glk_set_window (winid_t win)
 
strid_t glk_stream_open_file (frefid_t fileref, FileMode fmode, uint rock=0)
 
strid_t glk_stream_open_memory (char *buf, uint buflen, FileMode fmode, uint rock=0)
 
void glk_stream_close (strid_t str, stream_result_t *result=nullptr)
 
strid_t glk_stream_iterate (strid_t str, uint *rockptr) const
 
uint glk_stream_get_rock (strid_t str) const
 
void glk_stream_set_position (strid_t str, int pos, uint seekMode)
 
uint glk_stream_get_position (strid_t str) const
 
void glk_stream_set_current (strid_t str)
 
strid_t glk_stream_get_current (void)
 
void glk_put_char (unsigned char ch)
 
void glk_put_char_stream (strid_t str, unsigned char ch)
 
void glk_put_string (const char *s)
 
void glk_put_string_stream (strid_t str, const char *s)
 
void glk_put_buffer (const char *buf, uint len)
 
void glk_put_buffer_stream (strid_t str, const char *buf, uint len)
 
void glk_set_style (uint styl)
 
void glk_set_style_stream (strid_t str, uint styl)
 
int glk_get_char_stream (strid_t str)
 
uint glk_get_line_stream (strid_t str, char *buf, uint len)
 
uint glk_get_buffer_stream (strid_t str, char *buf, uint len)
 
void glk_stylehint_set (uint wintype, uint styl, uint hint, int val)
 
void glk_stylehint_clear (uint wintype, uint style, uint hint)
 
uint glk_style_distinguish (winid_t win, uint style1, uint style2)
 
bool glk_style_measure (winid_t win, uint style, uint hint, uint *result)
 
frefid_t glk_fileref_create_temp (uint usage, uint rock=0)
 
frefid_t glk_fileref_create_by_name (uint usage, const char *name, uint rock=0)
 
frefid_t glk_fileref_create_by_prompt (uint usage, FileMode fmode, uint rock=0)
 
frefid_t glk_fileref_create_from_fileref (uint usage, frefid_t fref, uint rock=0)
 
void glk_fileref_destroy (frefid_t fref)
 
frefid_t glk_fileref_iterate (frefid_t fref, uint *rockptr)
 
uint glk_fileref_get_rock (frefid_t fref)
 
void glk_fileref_delete_file (frefid_t fref)
 
uint glk_fileref_does_file_exist (frefid_t fref)
 
void glk_select (event_t *event)
 
void glk_select_poll (event_t *event)
 
void glk_request_timer_events (uint millisecs)
 
void glk_request_line_event (winid_t win, char *buf, uint maxlen, uint initlen)
 
void glk_request_char_event (winid_t win)
 
void glk_request_mouse_event (winid_t win)
 
void glk_cancel_line_event (winid_t win, event_t *event)
 
void glk_cancel_char_event (winid_t win)
 
void glk_cancel_mouse_event (winid_t win)
 
uint glk_buffer_to_lower_case_uni (uint32 *buf, uint len, uint numchars)
 
uint glk_buffer_to_upper_case_uni (uint32 *buf, uint len, uint numchars)
 
uint glk_buffer_to_title_case_uni (uint32 *buf, uint len, uint numchars, uint lowerrest)
 
void glk_put_char_uni (uint32 ch)
 
void glk_put_string_uni (const uint32 *s)
 
void glk_put_buffer_uni (const uint32 *buf, uint len)
 
void glk_put_char_stream_uni (strid_t str, uint32 ch)
 
void glk_put_string_stream_uni (strid_t str, const uint32 *s)
 
void glk_put_buffer_stream_uni (strid_t str, const uint32 *buf, uint len)
 
int glk_get_char_stream_uni (strid_t str)
 
uint glk_get_buffer_stream_uni (strid_t str, uint32 *buf, uint len)
 
uint glk_get_line_stream_uni (strid_t str, uint32 *buf, uint len)
 
strid_t glk_stream_open_file_uni (frefid_t fileref, FileMode fmode, uint rock=0)
 
strid_t glk_stream_open_memory_uni (uint32 *buf, uint buflen, FileMode fmode, uint rock=0)
 
void glk_request_char_event_uni (winid_t win)
 
void glk_request_line_event_uni (winid_t win, uint32 *buf, uint maxlen, uint initlen)
 
const char * garglk_fileref_get_name (frefid_t fref) const
 
void garglk_set_program_name (const char *name)
 
void garglk_set_program_info (const char *info)
 
void garglk_set_story_name (const char *name)
 
void garglk_set_story_title (const char *title)
 
void garglk_set_config (const char *name)
 
void garglk_unput_string (const char *str)
 Removes the specified string from the end of the output buffer, if indeed it is there. More...
 
void garglk_unput_string_uni (const uint32 *str)
 Removes the specified string from the end of the output buffer, if indeed it is there. More...
 
void garglk_set_zcolors (uint fg, uint bg)
 
void garglk_set_zcolors_stream (strid_t str, uint fg, uint bg)
 
void garglk_set_reversevideo (uint reverse)
 
void garglk_set_reversevideo_stream (strid_t str, uint reverse)
 
void garglk_window_get_cursor (winid_t win, uint *xpos, uint *ypos)
 
void garglk_window_get_cursor_current (uint *xpos, uint *ypos)
 
void gidispatch_set_object_registry (gidispatch_rock_t(*regi)(void *obj, uint objclass), void(*unregi)(void *obj, uint objclass, gidispatch_rock_t objrock))
 
void gidispatch_set_retained_registry (gidispatch_rock_t(*regi)(void *array, uint len, const char *typecode), void(*unregi)(void *array, uint len, const char *typecode, gidispatch_rock_t objrock))
 
uint32 gidispatch_count_classes () const
 
const gidispatch_intconst_tgidispatch_get_class (uint32 index) const
 
uint32 gidispatch_count_intconst () const
 
const gidispatch_intconst_tgidispatch_get_intconst (uint32 index) const
 
const char * gidispatch_prototype (uint32 funcnum) const
 
void gidispatch_call (uint32 funcnum, uint32 numargs, gluniversal_t *arglist)
 
gidispatch_rock_t gidispatch_get_objrock (void *obj, uint objclass)
 
- Public Member Functions inherited from Glk::GlkEngine
 GlkEngine (OSystem *syst, const GlkGameDescription &gameDesc)
 
virtual ~GlkEngine ()
 
virtual bool canLoadGameStateCurrently () override
 Returns true if a savegame can be loaded. More...
 
virtual bool canSaveGameStateCurrently () override
 Returns true if the game can be saved. More...
 
Common::Language getLanguage () const
 Returns the language. More...
 
const Common::StringgetGameID () const
 Returns the game's Id. More...
 
const Common::StringgetGameMD5 () const
 Returns the game's md5. More...
 
const Common::StringgetFilename () const
 Returns the primary filename for the game. More...
 
uint getOptions () const
 Returns any options returned with the game's detection entry. More...
 
const Common::StringgetTargetName () const
 Return the game engine's target name. More...
 
Common::String getSaveName (uint slot) const
 Return the filename for a given save slot. More...
 
Common::Error loadGame ()
 Prompt the user for a savegame to load, and then load it. More...
 
Common::Error saveGame ()
 Prompt the user to save their game, and then save it. More...
 
virtual Common::Error loadGameState (int slot) override
 Load a savegame from a given slot. More...
 
virtual Common::Error saveGameState (int slot, const Common::String &desc) override
 Save the game to a given slot. More...
 
virtual void syncSoundSettings () override
 Updates sound settings. More...
 
void beep ()
 Generate a beep. More...
 
uint getRandomNumber (uint max)
 Get a random number. More...
 
void setRandomNumberSeed (uint seed)
 Set a random number seed. More...
 
void quitGame ()
 Flags to quit the game. More...
 
bool shouldQuit () const
 Returns true if the game should be quit. More...
 
- Public Member Functions inherited from Engine
void pauseEngine (bool pause)
 Pause or resume the engine. More...
 
bool isPaused () const
 Return whether the engine is currently paused or not. More...
 
void openMainMenuDialog ()
 Run the Global Main Menu Dialog. More...
 
uint32 getTotalPlayTime () const
 Get the total play time. More...
 
void setTotalPlayTime (uint32 time=0)
 Set the game time counter to the specified time. More...
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
void checkCD ()
 On some systems, check if the game appears to be run from CD. More...
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 Init SearchMan according to the game path. More...
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 Prepare an error string, which is printed by the error() function. More...
 
virtual GUI::DebuggergetDebugger ()
 Return the engine's debugger instance, if any. More...
 
virtual void initKeymap ()
 
virtual void deinitKeymap ()
 
virtual void flipMute ()
 Flip mute all sound option. More...
 
void setGameToLoadSlot (int slot)
 Sets the game slot for a savegame to be loaded after global main menu execution. More...
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsRTL, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsJoystick
}
 A feature in this context means an ability of the engine which can be either available or not. More...
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 Request the engine to quit. More...
 
static bool shouldQuit ()
 Return whether the ENGINE should quit respectively should return to the launcher. More...
 
static bool warnUserAboutUnsupportedGame ()
 Display a warning to the user that the game is not fully supported. More...
 
- Public Attributes inherited from Glk::GlkEngine
Blorb_blorb
 
Clipboard_clipboard
 
Conf_conf
 
Debugger_debugger
 
Events_events
 
Pictures_pictures
 
Screen_screen
 
Selection_selection
 
Streams_streams
 
Sounds_sounds
 
Windows_windows
 
bool _copySelect
 
bool _terminated
 
gidispatch_rock_t(* gli_register_obj )(void *obj, uint objclass)
 
void(* gli_unregister_obj )(void *obj, uint objclass, gidispatch_rock_t objrock)
 
gidispatch_rock_t(* gli_register_arr )(void *array, uint len, const char *typecode)
 
void(* gli_unregister_arr )(void *array, uint len, const char *typecode, gidispatch_rock_t objrock)
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 
- Protected Member Functions inherited from Glk::GlkEngine
virtual Common::Error run ()
 Init the engine and start its main loop. More...
 
virtual void initGraphicsMode ()
 Setup the video mode. More...
 
virtual ScreencreateScreen ()
 Create the screen. More...
 
virtual DebuggercreateDebugger ()
 Creates a debugger instance. More...
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
bool shouldPerformAutoSave (int lastSaveTime)
 Indicate whether an autosave should be performed. More...
 
virtual void pauseEngineIntern (bool pause)
 Actual implementation of pauseEngine by subclasses. More...
 
- Protected Attributes inherited from Glk::TADS::TADS
winid_t story_win
 
winid_t status_win
 
uint mainfg
 
uint mainbg
 
uint statusfg
 
uint statusbg
 
- Protected Attributes inherited from Glk::GlkEngine
const GlkGameDescription _gameDescription
 
Common::RandomSource _random
 
int _loadSaveSlot
 
Common::File _gameFile
 
PCSpeaker_pcSpeaker
 
bool _quitFlag
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 

Detailed Description

TADS 3 game interpreter.

Definition at line 35 of file tads3.h.

Constructor & Destructor Documentation

◆ TADS3()

Glk::TADS::TADS3::TADS3::TADS3 ( OSystem syst,
const GlkGameDescription gameDesc 
)

Constructor.

Definition at line 29 of file tads3.cpp.

Member Function Documentation

◆ getInterpreterType()

virtual InterpreterType Glk::TADS::TADS3::TADS3::getInterpreterType ( ) const
inlineoverridevirtual

Returns the running interpreter type.

Reimplemented from Glk::TADS::TADS.

Definition at line 50 of file tads3.h.

◆ runGame()

void Glk::TADS::TADS3::TADS3::runGame ( )
overridevirtual

Execute the game.

Implements Glk::GlkEngine.

Definition at line 32 of file tads3.cpp.


The documentation for this class was generated from the following files: